Greetings all!
These are the white commons from a set that was started by a group of fellow designers, of which, I was one. I'm trying to revive the set, as we only finished most of the commons.
I can not take full credit for ideas for the mechanics. Casey Brefka designed Hubris. Ian Sanderson came up with Transmogrify, but it was named Formulate. He also designed the White commons. Gary Shiro White designed the Blue commons. Theo Max Brown Jr. came up with Imbue as well as the Black commons. Jay Gif designed the Red commons. I designed the Green commons. Others involved in the process include: Frederick Shaheen, Luke Schwarz, Adrienne Reynolds, Harry Takenaka, Jonathan Krone, and Thomas Laporte.
The theme of this set is Alchemy.
Here are the keywords you will see in this set.
Hubris - , Exile [this]: (effect or ability). - This ability is found in all colors and primarily belongs to Humans. Hubris is an excess of ambition, pride, etc, ultimately causing the transgressor's ruin. Hubris is man going beyond his means.
Transmogrify [cost] (You may cast this spell for its transmogrify cost. If you do, it enters the battlefield transformed.) - This ability is in all colors. It is based on the split cards before Fuse. Transmogrify doesn't work like normal Transform cards, you get one side of your spell or the other. Transmogrify fits the theme of alchemy in that it changes the form of a card into something else.
Imbue [cost] (As you cast a spell, you may pay [cost] and discard this card from your hand. If you do, add this card’s effects to that spell.) - This is based on Splice onto Arcane and more recently Surge. This ability will only be on Instants and Sorceries.
Returning Mechanic: Morph
Battlewise Seer2WW
Creature — Human Cleric (C)
Flash
When Battlewise Seer enters the battlefield, gain life equal to the number of attacking creatures.
1/5
Energy Restoration3W
Enchantment — Aura (C)
Enchant creature
Whenever a permanent is turned face up, untap enchanted creature.
Gatewield Sentry2WW
Creature — Giant (C)
Defender
Gatewield Sentry gets +0/+1 as long as you control a face-down permanent.
3/4
Hand of the Volos1W
Instant (C)
Gain 4 life.
Imbue W(As you cast a spell, you may pay W and discard this card from your hand. If you do, add this card’s effects to that spell.)
Initiate of the Marble TempleW
Creature — Human Cleric (C)
Protection from enchantments.
Transmogrify 1W(You may cast this spell for its transmogrify cost. If you do, it enters the battlefield transformed.)
1/1
------------------------------------------ Cleanser of the Marble Temple W Creature - Human Cleric
When Cleanser of the Marble Temple enters the battlefield, exile target enchantment.
1/2
Oathfollower1W
Creature — Human Monk (C)
Lifelink
Hubris — , Exile Oathfollower: Gain 1 life for each creature you control.
1/2
Parapet Percher2W
Artifact Creature — Gargoyle (C)
Flying
Parapet Percher gets +1/+1 as long as you control a creature with defender.
1/3
Puresoul MedicW
Creature — Human Cleric (C)
: Prevent the Prevent the next 1 damage that would be dealt to target creature or player this turn.
Hubris — , Exile Puresoul Medic: Prevent the next 1 damage that would be dealt to each creature you control this turn.
1/1
Quelling Chains1W
Instant (C)
Up to two target creatures can’t attack this turn.
Imbue W(As you cast a spell, you may pay W and discard this card from your hand. If you do, add this card’s effects to that spell.)
Runes of Blessing1W
Enchantment — Aura (C)
Enchant artifact
Whenever enchanted artifact becomes tapped or an ability of enchanted artifact becomes activated, you gain 1 life.
Selfless Recruit1W
Creature — Human Cleric Soldier (C)
Vigilance
Hubris — , Exile Selfless Recruit: Creatures you control gain vigilance until end of turn.
2/2
Stowham TrapmakerW
Creature — Human Soldier (C)
Morph 1W(You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When StowhamTrapmaker is turned face up, tap target creature.
1/1
Unnamed Endurance2W
Enchantment (C)
Face down creatures you control get +0/+1.
Transmogrify 2WW (You may cast this spell for its transmogrify cost. If you do, it enters the battlefield transformed.)
-------------------------------------------- Faithful Endurer W Creature - Human Cleric
Face down creatures you control get +0/+2.
0/3
Valorus Strike1W
Instant (C)
Target creature gets +2/+2 and gains first strike until end of turn.
Victory Seeker2W
Creature — Human Soldier (C)
Morph 1W(You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Victory Seeker is turned face up, creatures you control get +1/+1 until end of turn.
2/2
This effect won't be on creatures. Only instants or sorceries.
Quote from aserty »
Morph and Dual face cards in the same set is weird, I'm pretty sure that a creature transformed effect doesn't proc "face up effects" and this can confuse people.
These dual faced cards with Transmogrify can't be transformed on the battlefield to the other side. You either cast it as one side, or cast it for the Transmogrify cost and have it enter transformed. Face down is a characteristic that only applies to Morph creatures.
Energy Restoration -- It only says "untap", not tap or untap. Do you think it should be tap instead? I believe this was based on Burst of Energy.
Oathfollower -- Maybe put a +1/+1 counter on a creature or destroy an attacking creature instead? Just to cut down the number of life gain effects.
Ah, my misunderstanding.
But my question is why can't these effect be added to a permanent?
It's as you cast it, not when it enters the battlefield. So, if you cast Thalia's Lieutenant and then pay the Imbue cost of a spell, the card is gaining "You gain 4 life" as you cast it.
It's not really any different than changing the color of a spell while it's on the stack. You're targeting it while it's on the stack with an additional ability, then the spell resolves with it.
Ah, my misunderstanding.
But my question is why can't these effect be added to a permanent?
It's as you cast it, not when it enters the battlefield. So, if you cast Thalia's Lieutenant and then pay the Imbue cost of a spell, the card is gaining "You gain 4 life" as you cast it.
It's not really any different than changing the color of a spell while it's on the stack. You're targeting it while it's on the stack with an additional ability, then the spell resolves with it.
Suppose my Elite Vanguard spell gains "You gain 4 life" from Hands of the Volos. At what point do I gain the 4 life?
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
I think this is how it would work.
You tap your Plains and cast Elite Vanguard, it goes on the stack.
You pass priority.
Your opponent can either respond or pass priority back to you.
You respond by paying the mana towards the Imbue ability of Hand of the Volos.
Hand of the Volos1W
Instant (C)
Gain 4 life.
Imbue W(As you cast a spell, you may pay W and discard this card from your hand. If you do, add this card’s effects to that spell.)
"Gain 4 life" is now added to Elite Vanguard.
Elite Vanguard resolves, and you gain 4 life, then it enters the battlefield.
I believe this works within the rules of the game. If not, please feel free to offer suggestions.
"Gain 4 life" is now added to Elite Vanguard.
Elite Vanguard resolves, and you gain 4 life, then it enters the battlefield.
I believe this works within the rules of the game. If not, please feel free to offer suggestions.
The "You gain 4 life" that comes from the imbued spell is a spell ability, but the resolution of permanent spells don't involve spell abilities being followed.
I suppose you could alter the CR so that permanent spells behave analogously to nonpermanent spells. In the same way that spell abilities are followed for instant and sorcery spells, the spell abilities of permanent spells would also be followed. In the same way that the very last step of the resolution of an instant or sorcery spell is to put it into the graveyard, the very last step of the resolution of a permanent spell would be to put it onto the battlefield.
Private Mod Note
():
Rollback Post to RevisionRollBack
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
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These are the white commons from a set that was started by a group of fellow designers, of which, I was one. I'm trying to revive the set, as we only finished most of the commons.
I can not take full credit for ideas for the mechanics. Casey Brefka designed Hubris. Ian Sanderson came up with Transmogrify, but it was named Formulate. He also designed the White commons. Gary Shiro White designed the Blue commons. Theo Max Brown Jr. came up with Imbue as well as the Black commons. Jay Gif designed the Red commons. I designed the Green commons. Others involved in the process include: Frederick Shaheen, Luke Schwarz, Adrienne Reynolds, Harry Takenaka, Jonathan Krone, and Thomas Laporte.
The theme of this set is Alchemy.
Here are the keywords you will see in this set.
Hubris - , Exile [this]: (effect or ability). - This ability is found in all colors and primarily belongs to Humans. Hubris is an excess of ambition, pride, etc, ultimately causing the transgressor's ruin. Hubris is man going beyond his means.
Transmogrify [cost] (You may cast this spell for its transmogrify cost. If you do, it enters the battlefield transformed.) - This ability is in all colors. It is based on the split cards before Fuse. Transmogrify doesn't work like normal Transform cards, you get one side of your spell or the other. Transmogrify fits the theme of alchemy in that it changes the form of a card into something else.
Imbue [cost] (As you cast a spell, you may pay [cost] and discard this card from your hand. If you do, add this card’s effects to that spell.) - This is based on Splice onto Arcane and more recently Surge. This ability will only be on Instants and Sorceries.
Returning Mechanic: Morph
Battlewise Seer 2WW
Creature — Human Cleric (C)
Flash
When Battlewise Seer enters the battlefield, gain life equal to the number of attacking creatures.
1/5
Energy Restoration 3W
Enchantment — Aura (C)
Enchant creature
Whenever a permanent is turned face up, untap enchanted creature.
Gatewield Sentry 2WW
Creature — Giant (C)
Defender
Gatewield Sentry gets +0/+1 as long as you control a face-down permanent.
3/4
Hand of the Volos 1W
Instant (C)
Gain 4 life.
Imbue W (As you cast a spell, you may pay W and discard this card from your hand. If you do, add this card’s effects to that spell.)
Initiate of the Marble Temple W
Creature — Human Cleric (C)
Protection from enchantments.
Transmogrify 1W (You may cast this spell for its transmogrify cost. If you do, it enters the battlefield transformed.)
1/1
------------------------------------------
Cleanser of the Marble Temple
W Creature - Human Cleric
When Cleanser of the Marble Temple enters the battlefield, exile target enchantment.
1/2
Oathfollower 1W
Creature — Human Monk (C)
Lifelink
Hubris — , Exile Oathfollower: Gain 1 life for each creature you control.
1/2
Parapet Percher 2W
Artifact Creature — Gargoyle (C)
Flying
Parapet Percher gets +1/+1 as long as you control a creature with defender.
1/3
Pious Drifter 1W
Creature — Griffin (C)
Flying, lifelink
1/2
Puresoul Medic W
Creature — Human Cleric (C)
: Prevent the Prevent the next 1 damage that would be dealt to target creature or player this turn.
Hubris — , Exile Puresoul Medic: Prevent the next 1 damage that would be dealt to each creature you control this turn.
1/1
Quelling Chains 1W
Instant (C)
Up to two target creatures can’t attack this turn.
Imbue W (As you cast a spell, you may pay W and discard this card from your hand. If you do, add this card’s effects to that spell.)
Runes of Blessing 1W
Enchantment — Aura (C)
Enchant artifact
Whenever enchanted artifact becomes tapped or an ability of enchanted artifact becomes activated, you gain 1 life.
Selfless Recruit 1W
Creature — Human Cleric Soldier (C)
Vigilance
Hubris — , Exile Selfless Recruit: Creatures you control gain vigilance until end of turn.
2/2
Stowham Trapmaker W
Creature — Human Soldier (C)
Morph 1W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When StowhamTrapmaker is turned face up, tap target creature.
1/1
Unnamed Endurance 2W
Enchantment (C)
Face down creatures you control get +0/+1.
Transmogrify 2WW (You may cast this spell for its transmogrify cost. If you do, it enters the battlefield transformed.)
--------------------------------------------
Faithful Endurer
W Creature - Human Cleric
Face down creatures you control get +0/+2.
0/3
Valorus Strike 1W
Instant (C)
Target creature gets +2/+2 and gains first strike until end of turn.
Victory Seeker 2W
Creature — Human Soldier (C)
Morph 1W (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
When Victory Seeker is turned face up, creatures you control get +1/+1 until end of turn.
2/2
Questions, comments, concerns, constructive criticisms, conundrums?
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
This effect won't be on creatures. Only instants or sorceries.
These dual faced cards with Transmogrify can't be transformed on the battlefield to the other side. You either cast it as one side, or cast it for the Transmogrify cost and have it enter transformed. Face down is a characteristic that only applies to Morph creatures.
Energy Restoration -- It only says "untap", not tap or untap. Do you think it should be tap instead? I believe this was based on Burst of Energy.
Oathfollower -- Maybe put a +1/+1 counter on a creature or destroy an attacking creature instead? Just to cut down the number of life gain effects.
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
But my question is why can't these effect be added to a permanent?
It's as you cast it, not when it enters the battlefield. So, if you cast Thalia's Lieutenant and then pay the Imbue cost of a spell, the card is gaining "You gain 4 life" as you cast it.
It's not really any different than changing the color of a spell while it's on the stack. You're targeting it while it's on the stack with an additional ability, then the spell resolves with it.
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
Suppose my Elite Vanguard spell gains "You gain 4 life" from Hands of the Volos. At what point do I gain the 4 life?
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
You tap your Plains and cast Elite Vanguard, it goes on the stack.
You pass priority.
Your opponent can either respond or pass priority back to you.
You respond by paying the mana towards the Imbue ability of Hand of the Volos.
Hand of the Volos 1W
Instant (C)
Gain 4 life.
Imbue W (As you cast a spell, you may pay W and discard this card from your hand. If you do, add this card’s effects to that spell.)
"Gain 4 life" is now added to Elite Vanguard.
Elite Vanguard resolves, and you gain 4 life, then it enters the battlefield.
I believe this works within the rules of the game. If not, please feel free to offer suggestions.
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
The "You gain 4 life" that comes from the imbued spell is a spell ability, but the resolution of permanent spells don't involve spell abilities being followed.
I suppose you could alter the CR so that permanent spells behave analogously to nonpermanent spells. In the same way that spell abilities are followed for instant and sorcery spells, the spell abilities of permanent spells would also be followed. In the same way that the very last step of the resolution of an instant or sorcery spell is to put it into the graveyard, the very last step of the resolution of a permanent spell would be to put it onto the battlefield.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall