Iteration two on a previous thread. Someone gave some good advice, because it triggered the second half of this mechanical contemplation. Been ruminating on the whole "knowledge is power" type set/block, and this is part of the current design.
FOCUS <cost> (If you cast this for its focus cost, instead choose two and you may choose the same mode twice.)
Honor's Way (Common) W
Sorcery
Focus 4W
Choose one —
• You gain 5 life.
• Target creature gets +2/+2 until end of turn.
Untapped Possibilities (Mythic) 3GGG
Enchantment
You may play any number of land cards during your turn.
Whenever you play a land card, choose one. If it’s a basic land card, instead choose two and you may choose the same option twice —
• You gain 2 life.
• Distribute two +1/+1 counters among creatures you control.
RESEARCH <number> (Exile the top # card(s) of your library face down. You may look at your researched cards.)
Binder of the Beyond (Uncommon) 2B
Creature - Human Cleric
3/2
Whenever a nontoken creature you control dies, research 2. T, Put a card you researched into your graveyard: Target player loses 2 life.
Skyborn Earthcaller (Rare)
3GU
Creature - Giant Druid
4/5
Vigilance, reach, trample
When Skyborn Earthcaller enters the battlefield, research 5.
Whenever you play a land card, you may draw a card you researched.
Honor's Way -- I've seen an idea similar to Focus before. I like it.
Untapped Possibilities -- I doubt we'll ever see a Fastbond style card again, especially without a drawback. And a built in way to gain infinite life or infinite +1/+1 counters.
Binder of the Beyond -- My issue with Research is keeping the cards you research in a separate exile pile than anything else you may have exiled.
FOCUS <cost> (If you cast this for its focus cost, instead choose two and you may choose the same mode twice.)
Honor's Way (Common)
W
Sorcery
Focus 4W
Choose one —
• You gain 5 life.
• Target creature gets +2/+2 until end of turn.
Untapped Possibilities (Mythic)
3GGG
Enchantment
You may play any number of land cards during your turn.
Whenever you play a land card, choose one. If it’s a basic land card, instead choose two and you may choose the same option twice —
• You gain 2 life.
• Distribute two +1/+1 counters among creatures you control.
RESEARCH <number> (Exile the top # card(s) of your library face down. You may look at your researched cards.)
Binder of the Beyond (Uncommon)
2B
Creature - Human Cleric
3/2
Whenever a nontoken creature you control dies, research 2.
T, Put a card you researched into your graveyard: Target player loses 2 life.
Skyborn Earthcaller (Rare)
3GU
Creature - Giant Druid
4/5
Vigilance, reach, trample
When Skyborn Earthcaller enters the battlefield, research 5.
Whenever you play a land card, you may draw a card you researched.
Past Ruminations
Links are broken, will fix in near future.
- Kaladesh
- Zendikar
- Rise of the Eldrazi
- Alara Reborn
- Innistrad <- Personal Favorite
- Dark Ascension
- Avacyn Restored
- Theros
- Return to Ravnica
- Tarkir
Untapped Possibilities -- I doubt we'll ever see a Fastbond style card again, especially without a drawback. And a built in way to gain infinite life or infinite +1/+1 counters.
Binder of the Beyond -- My issue with Research is keeping the cards you research in a separate exile pile than anything else you may have exiled.
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling