These have always been a challenge for me so I’m just throwing some ideas out here for a UW flying archetype. What looks good/bad out of these? How can they be better?
Beruna Knight-Enchanter A2UW
Creature — Human Wizard Knight (U)
Flying
Whenever a creature with flying you control attacks, you may tap target creature.
2/2
Beruna Knight-Enchanter B3UW
Creature — Human Wizard Knight (U)
Flying
Whenever ~ attacks, creatures defending players control lose flying and can’t have or gain flying until end of turn.
3/1
Beruna Thyramancer3UW
Creature — Human Wizard (U)
Flying
When ~ enters the battlefield, return a creature card with flying from your graveyard to the battlefield. It gains haste. Sacrifice it at end of turn.
2/2
The second one is Archetype of Imagination and white-blue doesn't get the kind of reanimation that the third offers.
I Dunno. What feels nonwhite is the haste+sacrifice package (which seems needless since the card would be used in a blink deck to constantly get back cards with ETB triggers anyway).
Normally I'd be concerned about this being used to bring back huge demons or dragons in constructed, but the multicolor seems to help alleviate that issue. Pplus 5 mana is where you'd have the other cards and there's usually more mana efficient tricks to do anyway.
Beruna Knight-Enchanter A 2UW
Creature — Human Wizard Knight (U)
Flying
Whenever a creature with flying you control attacks, you may tap target creature.
2/2
Beruna Knight-Enchanter B 3UW
Creature — Human Wizard Knight (U)
Flying
Whenever ~ attacks, creatures defending players control lose flying and can’t have or gain flying until end of turn.
3/1
Beruna Thyramancer 3UW
Creature — Human Wizard (U)
Flying
When ~ enters the battlefield, return a creature card with flying from your graveyard to the battlefield. It gains haste. Sacrifice it at end of turn.
2/2
The second one is Archetype of Imagination and white-blue doesn't get the kind of reanimation that the third offers.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I Dunno. What feels nonwhite is the haste+sacrifice package (which seems needless since the card would be used in a blink deck to constantly get back cards with ETB triggers anyway).
Normally I'd be concerned about this being used to bring back huge demons or dragons in constructed, but the multicolor seems to help alleviate that issue. Pplus 5 mana is where you'd have the other cards and there's usually more mana efficient tricks to do anyway.
Maybe because it's mostly a black and red ability?
White does has a few Breath of Life effects. But giving haste and sacrifice at end of turn is completely out of color.
Blue has a few cards with Unearth, but Unearth to me never ever felt Blue at all as far as design.
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling