Greetings all!
here are the red rares and mythics from my first custom set.
Avalanche Herald2RR
Creature — Elemental (R)
Alpha — Whenever Avalanche Herald attacks, choose a creature your opponent controls that could block this. If it doesn’t, Avalanche Herald gets +2/+0 until end of turn.
5/4
Avalaunch2RR
Enchantment (R) 2, Sacrifice a mountain: Put two 1/1 red Goblin creature tokens with haste onto the battlefield.
Bloodshed Arena2RR
Enchantment (R)
Whenever a creature with power 5 or greater enters the battlefield under your control, you may have that creature fight target creature an opponent controls.
Fodder BombRR
Sorcery (R)
Destroy all Goblins.
Fodder Bomb deals X damage to target player, where X is equal to the number of Goblins destroyed this way. “It’s raining crags and moggs!” — Gakx, goblin igniter.
Furywing Hellkite3RR
Creature — Dragon (R)
Flying
Madness 4RRR
When Furywing Hellkite enters the battlefield, if its madness cost was paid, other creatures you control get +2/+0 and gain haste until end of turn.
5/5
Heretical Ceremony2R
Enchantment (R)
Whenever an opponent taps an artifact, that player sacrifices it unless they have Heretical Ceremony deal 2 damage to him or her.
Ireheart Brute4RR
Creature — Minotaur (M)
Alpha — Whenever Ireheart Brute attacks, choose a creature your opponent controls that could block this. If it doesn’t, Ireheart Brute gets +2/+0 until end of combat.
If its the first combat phase of this turn, after this main phase, there is an additional combat phase followed by an additional main phase.
4/4
Roaring Lavavore1RR
Creature — Elemental Beast (R)
Trample, haste
Berserk 2RR(Whenever this creature attacks you may pay 2RR. If you do, it gets +X/+0 until end of turn, where X is equal to its power. Sacrifice it at the beginning of the next end step.)
4/1
Wuglor Hellkite5RR
Creature — Dragon (R)
Flying
Cunning — When you cast Wuglor Hellkite, if you have five or more cards in your hand, it deals 5 damage divided among any number of target creatures.
5/5
Avalanche Herald- I still don't like Alpha
Avalaunch- I'd make this and make the activation cost and sacrifice any land. Feels pretty weak right now, too slow.
Furywing Hellkite- could probably give itself the bonus too.
Ireheart Brute- The ability here should be worded clearer. I'm presuming the Relentless Assault is supposed to trigger just on attack as part of the whole ability, but as it is written it looks too much like it's part of the 'if they don't' effect.
Roaring Lavacore- the berserk ability could easily cost . The downside is less here because of the toughness, but seeing how it hard it is to get value both from the haste and the berserk ability, I think it's well justified here. Maybe even drop to for the cost.
Wuglor Hellkite- Compared to Dragonlord Atarka this is utter trash. Should probably be a 7/7. That way it's also less reliant on it's conditional, and being reliant on a conditional is not very fun.
Avalaunch -- was based on Goblin Trenches. I don't think there's been a card similar to it in recent memory. I felt the haste pushed it a bit so I made it just Mountains. But I guess it could be cost at 1RR and 1R to sac any land.
Furywing -- Sure.
Ireheart Brute -- Yeah, it's supposed to be a Relentless Assault / Finest Hour. I think the wording would be "Whenever ~ attacks, if it's the first combat phase of the turn, untap all creatures that attacked this turn. After this phase, there is an additional combat phase." or something along those lines.
Roaring Lavacore -- I'll drop the Berserk cost by 1 and test it out.
Wuglor Hellkite -- This was designed after Khans came out, it was based on Bogardan Hellkite. Since it only costs 1 less, only hits creatures, and has a condition to meet, I suppose I could drop the cost and or increase the power.
here are the red rares and mythics from my first custom set.
Avalanche Herald 2RR
Creature — Elemental (R)
Alpha — Whenever Avalanche Herald attacks, choose a creature your opponent controls that could block this. If it doesn’t, Avalanche Herald gets +2/+0 until end of turn.
5/4
Avalaunch 2RR
Enchantment (R)
2, Sacrifice a mountain: Put two 1/1 red Goblin creature tokens with haste onto the battlefield.
Bloodshed Arena 2RR
Enchantment (R)
Whenever a creature with power 5 or greater enters the battlefield under your control, you may have that creature fight target creature an opponent controls.
Fodder Bomb RR
Sorcery (R)
Destroy all Goblins.
Fodder Bomb deals X damage to target player, where X is equal to the number of Goblins destroyed this way.
“It’s raining crags and moggs!” — Gakx, goblin igniter.
Furywing Hellkite 3RR
Creature — Dragon (R)
Flying
Madness 4RRR
When Furywing Hellkite enters the battlefield, if its madness cost was paid, other creatures you control get +2/+0 and gain haste until end of turn.
5/5
Heretical Ceremony 2R
Enchantment (R)
Whenever an opponent taps an artifact, that player sacrifices it unless they have Heretical Ceremony deal 2 damage to him or her.
Ireheart Brute 4RR
Creature — Minotaur (M)
Alpha — Whenever Ireheart Brute attacks, choose a creature your opponent controls that could block this. If it doesn’t, Ireheart Brute gets +2/+0 until end of combat.
If its the first combat phase of this turn, after this main phase, there is an additional combat phase followed by an additional main phase.
4/4
Roaring Lavavore 1RR
Creature — Elemental Beast (R)
Trample, haste
Berserk 2RR (Whenever this creature attacks you may pay 2RR. If you do, it gets +X/+0 until end of turn, where X is equal to its power. Sacrifice it at the beginning of the next end step.)
4/1
Wuglor Hellkite 5RR
Creature — Dragon (R)
Flying
Cunning — When you cast Wuglor Hellkite, if you have five or more cards in your hand, it deals 5 damage divided among any number of target creatures.
5/5
Questions, comments, concerns, constructive criticisms, conundrums?
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling
Avalaunch- I'd make this and make the activation cost and sacrifice any land. Feels pretty weak right now, too slow.
Furywing Hellkite- could probably give itself the bonus too.
Ireheart Brute- The ability here should be worded clearer. I'm presuming the Relentless Assault is supposed to trigger just on attack as part of the whole ability, but as it is written it looks too much like it's part of the 'if they don't' effect.
Roaring Lavacore- the berserk ability could easily cost . The downside is less here because of the toughness, but seeing how it hard it is to get value both from the haste and the berserk ability, I think it's well justified here. Maybe even drop to for the cost.
Wuglor Hellkite- Compared to Dragonlord Atarka this is utter trash. Should probably be a 7/7. That way it's also less reliant on it's conditional, and being reliant on a conditional is not very fun.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Furywing -- Sure.
Ireheart Brute -- Yeah, it's supposed to be a Relentless Assault / Finest Hour. I think the wording would be "Whenever ~ attacks, if it's the first combat phase of the turn, untap all creatures that attacked this turn. After this phase, there is an additional combat phase." or something along those lines.
Roaring Lavacore -- I'll drop the Berserk cost by 1 and test it out.
Wuglor Hellkite -- This was designed after Khans came out, it was based on Bogardan Hellkite. Since it only costs 1 less, only hits creatures, and has a condition to meet, I suppose I could drop the cost and or increase the power.
Servien
Chaos' Realm
Escalation of Chaos
Tales of Cahdaria
Enigmatic Distrubance
Celestial Unveiling