Ondu, Dark Priest1BB
Planeswalker - Ondu (M)
(+1): Reveal the top card of your library if the revealed card is a swamp or black card add B to your mana pool.
(-2): Add BBB to your mana pool.
(-5): Search your library for a Demon, Dragon or Horror card then put that card onto the battlefield it gains Haste and Menace.
2
Swiftfoot ProwlerGGG
Creature - Cat (R)
Haste
~ can not be countered. GG: Exile ~ then return ~ to the battlefield.
5/5
Future Planning1UU
Instant - (U)
Look through the top 6 cards of your deck then put one of those card in your hand then put the rest in bottom of your deck in any order.
Fledgling Angel1WW
Creature - Angel (M)
Flying W: ~ becomes an Angel Soldier and gets a +1/+1 counter. WW: If ~ is a Angel Soldier put a +1/1 counter on ~ and ~ gains First Strike and Lifelink and becomes an Angel Soldier Knight. WW: If ~ is a Angel Soldier Knight transform ~
2/4
Lanza, The Brave
Legendary Creature - Angel Soldier Knight (M)
Flying First Strike Lifelink
Protection from Red and Black
Whenever ~ attacks put two 2/2 White Soldier Knight creature tokens tapped and attacking. "I have risen through the ranks same as everyone else so when I say we can win, we can win!!!
5/5
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Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Swiftfoot Prowler - obviously every single thing about this is undercosted by far; it's not even legendary.
Future Planning - I can't tell if this is supposed to be a comment on how "bad" blue's got it compared to the other colors or not, but it's just Impulse and a half, which is pretty good no?
Fledgling Angel - I think this is meta-commentary about how needlessly complex, token-requiring, proxy requiring, memory-issue laiden cards are right now. It even has asymmetrical p/t, something wotc claims to hate except when they do it.
To complete the metacommentary you need something like this:
Lightning CrusixR
Sorcery (C)
Hoser - You may play this spell as though it had Flash if your opponent played a blue or white spell this turn.
~ deals 1 damage to target creature or player.
If you played ~ as though it had Flash, ~ deals 3 damage to that creature or player instead and ~ cannot be countered ~ damage dealt by ~ cannot be prevented and creatures with Prowess gain haste until end of turn.
Swiftfoot is not undercost in modern a 5/5 that is HEAVILY GREEN mana extensive forces players to either go Mono Green Stompy or RG Stompy. The closest thing to this is Leather Baloth which I feel is in need of an upgrade. Thing about it Goryf is usually a 3/4 or 5/6 for 1G this card is a 5/5 for GGG and can dodge removal for an additional GG. This card pushes the envelope instead of making it into a Leather Baloth 2.0
Future Planning - The difference between 2 and 3 mana in external formats is huge this means that in order to leave mana open to counter stuff and still use this would be T5 without any acceleration. Impluse makes it T4 which often dicates the entire game. Future Planning is the Modern Impluse.
Fledgling Angel is a card that is good both late and early game as you don't have to have haste or tap it to use it and a 3 mana 2/4 is not bad on T3 and if not handled by T5 or 6 becomes a nightmare.
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Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Swiftfoot is not undercost in modern a 5/5 that is HEAVILY GREEN mana extensive forces players to either go Mono Green Stompy or RG Stompy. The closest thing to this is Leather Baloth which I feel is in need of an upgrade.
1. There are enough lands in modern that tap for green and other things that GGG is as easy as drawing literally any 3 lands in your deck.
2. You take a card that is incredibly powerful and not played merely because it doesn't have any protection from removal besides 5 toughness, and give it:
+1/+0. Haste. AND protection from removal.
I'm willing to entertain - in theory - the notion that a fair green creature is a 3/3 for GG, so maybe a 5/5 for GGG is fair because +1/+2 is "below the curve" for green. I don't think this is correct, but I'm willing to entertain the notion to talk about it.
But when you give it off-color evasion AND haste - often 5 free to the face? That's insane.
You want a "good modern creature"? How about a 4/4 hexproof for GGG?
Thing about it Goryf is usually a 3/4 or 5/6 for 1G
tarmogoyf requires you to build your deck to put cards in the graveyard. This requires you run green mana. The two concepts are not equivalent.
And tarmogoyf was a mistake on WOTC's part - they didn't realize just how good it was.
You've put me in the position of having to explain both (A) how good tarmogoyf is - too good according to WOTC - and (B) how bad tarmogoyf is - IE, it's not a 5/6 in any deck whatsoever.
Future Planning - The difference between 2 and 3 mana in external formats is huge this means that in order to leave mana open to counter stuff and still use this would be T5 without any acceleration. Impluse makes it T4 which often dicates the entire game. Future Planning is the Modern Impluse.
Yes. I thought you knew how powerful WOTC thought Impulse was and was parodying it.
Fledgling Angel is a card that is good both late and early game as you don't have to have haste or tap it to use it and a 3 mana 2/4 is not bad on T3 and if not handled by T5 or 6 becomes a nightmare.
Again - it's clearly overpowered. Given the rest of the cards, I thought that was the point. I thought you were trying to be funny.
1. There are enough lands in modern that tap for green and other things that GGG is as easy as drawing literally any 3 lands in your deck.
2. You take a card that is incredibly powerful and not played merely because it doesn't have any protection from removal besides 5 toughness, and give it:
+1/+0. Haste. AND protection from removal.
I'm willing to entertain - in theory - the notion that a fair green creature is a 3/3 for GG, so maybe a 5/5 for GGG is fair because +1/+2 is "below the curve" for green. I don't think this is correct, but I'm willing to entertain the notion to talk about it.
But when you give it off-color evasion AND haste - often 5 free to the face? That's insane.
You want a "good modern creature"? How about a 4/4 hexproof for GGG?
Like Goryf you need to build a deck around this card to really take advantage of it as consistently being able to get GGG on T2 while not being either Mono Green Stompy or RG stompy is nearly impossible. Getting GG and another color is normal for any G/X deck but three on turn turn which is what would be shooting for if you wanted to run this card requires a deck built around it. This would be mainly including Fetchs and Shocks(hence why I said RG Stompy would work as well) because any kind of tapped lands just would not cut it as Swiftfoot is supposed to be a T2-T3 Blitzer.
The off color evasion you do have a point so how about a slight revamp.
Swiftfoot ProwlerGGG
Creature - Cat (R)
Haste
~ can not be countered.
Tap two untapped Forest you control: ~ gains Indestructible until end of turn.
5/5
P.S a 4/4 Hexproof for GGG is good but not nearly good enough to warrant an inclusion into G/X Stompy. The card I made is strong enough to at least make people think about new archetypes and builds in modern since Twin is banned.
Future Planning is not overpowered at all this is like a balanced Dig through Time.
Lanza, The Brave is on the fence for me but spending 8 mana on her you expect her to be extremely powerful so you maybe right. Thoughts on how to balance her?
I was not joking about this except Ondu.....I can not make heads or tails of him.
Private Mod Note
():
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Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Like Goryf you need to build a deck around this card to really take advantage of it as consistently being able to get GGG on T2 while not being either Mono Green Stompy or RG stompy is nearly impossible.
So you need to run dual lands andElvish Mystics? I wasn't even thinking you thought of your 5/5 haste (which attacks the same turn as Tarmogoyf on turn 3) coming out on turn 2.
You want to be able to swing for 5 on turn 2 in modern. Reliably. Turn 2.
Getting GG and another color is normal for any G/X deck but three on turn turn which is what would be shooting for if you wanted to run this card requires a deck built around it.
"Are all my lands $20 rares? Check"
Again - you want to be able to swing with 5 power in one card on turn 3. Or 2 off of birds of paradise. And you think that's fair? Can you show me any other card that can do that that WOTC hasn't come out and said "this was a mistake"?
This would be mainly including Fetchs and Shocks(hence why I said RG Stompy would work as well) because any kind of tapped lands just would not cut it as Swiftfoot is supposed to be a T2-T3 Blitzer.
Why not just make it a 10/5 for GGG? Is it because it would be ridiculous power creep? You'd think that, BUT Lord of Tresserhorn - major drawbacks, major mana issues; Nova Chaser - champions a creature, sure.
The big difference was that those were fat creatures with major drawbacks all killable by common removal. You give us a haste creature with the ability to off-color exile itself just because.
And if you think a 10/5 without haste for GGG is "silly"; you're darned right. There is nothing that comes close to that power level. Same thing for a 5/5 haster for 3 with AN ADDITIONAL UPSIDE that lets you play control in your aggro deck.
The off color evasion you do have a point so how about a slight revamp.
I have quite a few points actually - the fact you're tacking a bonus power AND EVASION *AND HASTE* onto a card that is over curve but vanilla that didn't see play mainly because of it's lack of evasion or haste is insanity.
Swiftfoot ProwlerGGG
Creature - Cat (R)
Haste
~ can not be countered.
Tap two untapped Forest you control: ~ gains Indestructible until end of turn.
5/5
1. Please do research yourself; green 5 power creatures with haste: http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&power= =[5]&text=+[haste]&color=+[G]&cmc=+%3E=[4]
2. The closest thing is Timbermare - which costs 10 mana to keep and has an odd tap effect.
3. Indestructible? For FREE?
4. You do relaize you just made the card better in TWO WAYS with NO DRAWBACK to the card that I argued was broken.
Future Planning is not overpowered at all this is like a balanced Dig through Time.
I'd actually agree - but WOTC wouldn't. I think Impulse is fair.
Again - my comments were based on the assumption you were trying to make a joke. You have 4 cards - a planeswalker (which I try to skip reading because they're so hard to do even half right), a green creature better than an already pushed creature in 3 ways - 4 now, a card that's 1.5 x impulse - a card WOTC has a clear stance on; and lastly a design nightmare I assumed was parodying the kind of sloppy design WOTC has been slipping into in their constant need to have a set "stand out."
Lanza, The Brave is on the fence for me but spending 8 mana on her you expect her to be extremely powerful so you maybe right. Thoughts on how to balance her?
This card is absurd. No doubt someday someone at WOTC will go B.F.M. (Big Furry Monster) and print just this sort of thing. However, 2 terrible design mechanics together don't make a good design mechanic.
I was not joking about this except Ondu.....I can not make heads or tails of him.
I sure as heck hope you're still playing some elaborate trick and you'll pop out and say "haha, I totally got that guy!" Because the thought you were serious about anything but the impulse variant is frightening.
Ondu, Dark Priest1BB
Planeswalker - Ondu (M)
(+1): Reveal the top card of your library if the revealed card is a swamp or black card add B to your mana pool.
(-2): Add BBB to your mana pool.
(-5): Search your library for a Demon, Dragon or Horror card then put that card onto the battlefield it gains Haste and Menace.
2
Swiftfoot ProwlerGGG
Creature - Cat (R)
Haste
~ can not be countered. GG: Exile ~ then return ~ to the battlefield.
5/5
Future Planning1UU
Instant - (U)
Look through the top 6 cards of your deck then put one of those card in your hand then put the rest in bottom of your deck in any order.
Fledgling Angel1WW
Creature - Angel (M)
Flying W: ~ becomes an Angel Soldier and gets a +1/+1 counter. WW: If ~ is a Angel Soldier put a +1/1 counter on ~ and ~ gains First Strike and Lifelink and becomes an Angel Soldier Knight. WW: If ~ is a Angel Soldier Knight transform ~
2/4
Lanza, The Brave
Legendary Creature - Angel Soldier Knight (M)
Flying First Strike Lifelink
Protection from Red and Black
Whenever ~ attacks put two 2/2 White Soldier Knight creature tokens tapped and attacking. "I have risen through the ranks same as everyone else so when I say we can win, we can win!!!
5/5
I gather you're pushing monocolored modern? Despite labarith's criticisms, I doubt these cards would be played in modern despite their relative power levels. Standard, probably yes, depending on what's going on in that standard, but not modern. They're powerful in a vacuum and would probably help define their standard, but they lack the synergy and diversity of multicolored decks needed to influence modern.
Legend,
I can't possibly imagine that a standard with a 5/5 haste for 3 that dodges removal is one that I'd want to play in - especially if it's open to anyone who just needs to put forests into their deck. Yikes.
Legend,
I can't possibly imagine that a standard with a 5/5 haste for 3 that dodges removal is one that I'd want to play in - especially if it's open to anyone who just needs to put forests into their deck. Yikes.
Legend is not suggesting that these should be printed, but rather OP doesn't understand what kind of cards make an impact in Modern. Modern, for the most part, is a synergy driven format and cards with a ton of raw power don't regularly find homes.
For example, Kitchen Finks is a strong card but it's not breaking any ceilings, however the deck it sees most play in utilizes it because it synergizes with the decks gameplan (and combo) better than something more objectively powerful like Knight of the Reliquary.
Legend,
I can't possibly imagine that a standard with a 5/5 haste for 3 that dodges removal is one that I'd want to play in - especially if it's open to anyone who just needs to put forests into their deck. Yikes.
Legend is not suggesting that these should be printed, but rather OP doesn't understand what kind of cards make an impact in Modern. Modern, for the most part, is a synergy driven format and cards with a ton of raw power don't regularly find homes.
For example, Kitchen Finks is a strong card but it's not breaking any ceilings, however the deck it sees most play in utilizes it because it synergizes with the decks gameplan (and combo) better than something more objectively powerful like Knight of the Reliquary.
Fair enough. ValentineX's contention is that the 5/5 GGG guy would be good in RG Stompy or Zoo... and I'm inclined to agree. Is that a viable tier 1-3 strategy in modern? I don't know...
No I do understand that modern is a synergy driven format this cards where not meant to synergy with modern but to be powerful enough to be trailblazers or strength weaker decks to be more consistent. Future Planning directly helps Grixis Control and Mono U/UW Tron though it would shine most in Grixis to dig for Cruel Ult or Nicol Bolas.
Swiftfoot Prowler what I wanted was something flavor wise that used the forest to it's advantage to hide and dodge removal. The GG Blink ability itself is not as strong as people are thinking it is but it is a color pie breach so like eariler I will try and find a suitable answer.
Swiftfoot ProwlerGGG
Creature - Cat (R)
Haste
~ can't be countered.
Tap two untapped forest you control: ~ gains Hexproof until end of turn.
5/5
^ If people saw something like that in a Modern Masters or Modern only expansion it would be good enough warrant testing and be an auto include in Mono G/RG Stompy in Modern making it considerably better. Modern is driven by synergy but that synergy of late is what decks like burn are using as prey as most decks barring B/x Eldrazi and Zoo are fast enough to stabilize. Swiftfoot is an anti-synergy card made to upset the establishment. It reads "Kill me or die by T5-6 consistently" that is just swiftfoot attacking. It is versatile enough to be used in an aggro or more control green build as it can protect itself and it is efficient.
I only wanted Lanza's abilities to be used once so I need to edit that so the card be evaluated properly.
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Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
NameGGR
Creature - Beast (R)
Hexproof
~ must attack each turn if able.
5/4
Would that be good enough for your hypothetical RG zoo deck? Yeah, it's counterable - so what? GG gets you a 3/3 beast, so +2/+1 for R more seems fair. The Hexproof bonus is offset by the attacking clause, and thus you've got a fair, efficient, hyper-aggressive creature that trades with 4/4s and doesn't die to removal. If you're running a 1 drop accelerator - and you probably should be - then you come down before most counterspells.
I even think there's room to play with these numbers, where as yours continues to be overpowered in every way.
A red and green hexproof creature makes no sense at all and that has to attack every turn? You are combining control and aggro abilities together that generally don't fit. Your card would be considered stronger honestly overtime than compared to mine though a 5/4 is nowhere near as strong as 5/5 though actually unless you play first your card is considerably worse especially against midrange decks.
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Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Red - Attacks each turn if able.
Green - Hexproof.
That's kind of how multicolor cards work.
You say I'm combining control and aggro, but you're confused. This is a good creature card, and zoo decks run good creature cards. It has a drawback because 5/Xs for 3 are obscene.
End of the day a zoo deck, like any aggro deck, has problems with midrange decks. The idea that you want a creature that would single-handedly make an unplayable archetype playable is quite problematic.
Planeswalker - Ondu (M)
(+1): Reveal the top card of your library if the revealed card is a swamp or black card add B to your mana pool.
(-2): Add BBB to your mana pool.
(-5): Search your library for a Demon, Dragon or Horror card then put that card onto the battlefield it gains Haste and Menace.
2
Swiftfoot ProwlerGGG
Creature - Cat (R)
Haste
~ can not be countered.
GG: Exile ~ then return ~ to the battlefield.
5/5
Future Planning1UU
Instant - (U)
Look through the top 6 cards of your deck then put one of those card in your hand then put the rest in bottom of your deck in any order.
Fledgling Angel1WW
Creature - Angel (M)
Flying
W: ~ becomes an Angel Soldier and gets a +1/+1 counter.
WW: If ~ is a Angel Soldier put a +1/1 counter on ~ and ~ gains First Strike and Lifelink and becomes an Angel Soldier Knight.
WW: If ~ is a Angel Soldier Knight transform ~
2/4
------------------------------------------------------------------------------------------------------
Lanza, The Brave
Legendary Creature - Angel Soldier Knight (M)
Flying First Strike Lifelink
Protection from Red and Black
Whenever ~ attacks put two 2/2 White Soldier Knight creature tokens tapped and attacking.
"I have risen through the ranks same as everyone else so when I say we can win, we can win!!!
5/5
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Future Planning - I can't tell if this is supposed to be a comment on how "bad" blue's got it compared to the other colors or not, but it's just Impulse and a half, which is pretty good no?
Fledgling Angel - I think this is meta-commentary about how needlessly complex, token-requiring, proxy requiring, memory-issue laiden cards are right now. It even has asymmetrical p/t, something wotc claims to hate except when they do it.
To complete the metacommentary you need something like this:
Lightning Crusix R
Sorcery (C)
Hoser - You may play this spell as though it had Flash if your opponent played a blue or white spell this turn.
~ deals 1 damage to target creature or player.
If you played ~ as though it had Flash, ~ deals 3 damage to that creature or player instead and ~ cannot be countered ~ damage dealt by ~ cannot be prevented and creatures with Prowess gain haste until end of turn.
Future Planning - The difference between 2 and 3 mana in external formats is huge this means that in order to leave mana open to counter stuff and still use this would be T5 without any acceleration. Impluse makes it T4 which often dicates the entire game. Future Planning is the Modern Impluse.
Fledgling Angel is a card that is good both late and early game as you don't have to have haste or tap it to use it and a 3 mana 2/4 is not bad on T3 and if not handled by T5 or 6 becomes a nightmare.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
1. There are enough lands in modern that tap for green and other things that GGG is as easy as drawing literally any 3 lands in your deck.
2. You take a card that is incredibly powerful and not played merely because it doesn't have any protection from removal besides 5 toughness, and give it:
+1/+0. Haste. AND protection from removal.
I'm willing to entertain - in theory - the notion that a fair green creature is a 3/3 for GG, so maybe a 5/5 for GGG is fair because +1/+2 is "below the curve" for green. I don't think this is correct, but I'm willing to entertain the notion to talk about it.
But when you give it off-color evasion AND haste - often 5 free to the face? That's insane.
You want a "good modern creature"? How about a 4/4 hexproof for GGG?
tarmogoyf requires you to build your deck to put cards in the graveyard. This requires you run green mana. The two concepts are not equivalent.
And tarmogoyf was a mistake on WOTC's part - they didn't realize just how good it was.
You've put me in the position of having to explain both (A) how good tarmogoyf is - too good according to WOTC - and (B) how bad tarmogoyf is - IE, it's not a 5/6 in any deck whatsoever.
It is uncontroversially powercreep.
Yes. I thought you knew how powerful WOTC thought Impulse was and was parodying it.
Again - it's clearly overpowered. Given the rest of the cards, I thought that was the point. I thought you were trying to be funny.
Like Goryf you need to build a deck around this card to really take advantage of it as consistently being able to get GGG on T2 while not being either Mono Green Stompy or RG stompy is nearly impossible. Getting GG and another color is normal for any G/X deck but three on turn turn which is what would be shooting for if you wanted to run this card requires a deck built around it. This would be mainly including Fetchs and Shocks(hence why I said RG Stompy would work as well) because any kind of tapped lands just would not cut it as Swiftfoot is supposed to be a T2-T3 Blitzer.
The off color evasion you do have a point so how about a slight revamp.
Swiftfoot ProwlerGGG
Creature - Cat (R)
Haste
~ can not be countered.
Tap two untapped Forest you control: ~ gains Indestructible until end of turn.
5/5
P.S a 4/4 Hexproof for GGG is good but not nearly good enough to warrant an inclusion into G/X Stompy. The card I made is strong enough to at least make people think about new archetypes and builds in modern since Twin is banned.
Future Planning is not overpowered at all this is like a balanced Dig through Time.
Lanza, The Brave is on the fence for me but spending 8 mana on her you expect her to be extremely powerful so you maybe right. Thoughts on how to balance her?
I was not joking about this except Ondu.....I can not make heads or tails of him.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
So you need to run dual lands and Elvish Mystics? I wasn't even thinking you thought of your 5/5 haste (which attacks the same turn as Tarmogoyf on turn 3) coming out on turn 2.
You want to be able to swing for 5 on turn 2 in modern. Reliably. Turn 2.
"Are all my lands $20 rares? Check"
Again - you want to be able to swing with 5 power in one card on turn 3. Or 2 off of birds of paradise. And you think that's fair? Can you show me any other card that can do that that WOTC hasn't come out and said "this was a mistake"?
Why not just make it a 10/5 for GGG? Is it because it would be ridiculous power creep? You'd think that, BUT Lord of Tresserhorn - major drawbacks, major mana issues; Nova Chaser - champions a creature, sure.
The big difference was that those were fat creatures with major drawbacks all killable by common removal. You give us a haste creature with the ability to off-color exile itself just because.
And if you think a 10/5 without haste for GGG is "silly"; you're darned right. There is nothing that comes close to that power level. Same thing for a 5/5 haster for 3 with AN ADDITIONAL UPSIDE that lets you play control in your aggro deck.
I have quite a few points actually - the fact you're tacking a bonus power AND EVASION *AND HASTE* onto a card that is over curve but vanilla that didn't see play mainly because of it's lack of evasion or haste is insanity.
1. Please do research yourself; green 5 power creatures with haste: http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&power= =[5]&text=+[haste]&color=+[G]&cmc=+%3E=[4]
2. The closest thing is Timbermare - which costs 10 mana to keep and has an odd tap effect.
3. Indestructible? For FREE?
4. You do relaize you just made the card better in TWO WAYS with NO DRAWBACK to the card that I argued was broken.
Please list the actual 3 drops you run in the deck right now.
If your card is better than those cards in four ways, you have a problem.
Printing broken cards will do that.
The funny thing, of course, is that Splinter Twin wasn't broken and it was banned.
I'd actually agree - but WOTC wouldn't. I think Impulse is fair.
Again - my comments were based on the assumption you were trying to make a joke. You have 4 cards - a planeswalker (which I try to skip reading because they're so hard to do even half right), a green creature better than an already pushed creature in 3 ways - 4 now, a card that's 1.5 x impulse - a card WOTC has a clear stance on; and lastly a design nightmare I assumed was parodying the kind of sloppy design WOTC has been slipping into in their constant need to have a set "stand out."
This card is absurd. No doubt someday someone at WOTC will go B.F.M. (Big Furry Monster) and print just this sort of thing. However, 2 terrible design mechanics together don't make a good design mechanic.
I sure as heck hope you're still playing some elaborate trick and you'll pop out and say "haha, I totally got that guy!" Because the thought you were serious about anything but the impulse variant is frightening.
I gather you're pushing monocolored modern? Despite labarith's criticisms, I doubt these cards would be played in modern despite their relative power levels. Standard, probably yes, depending on what's going on in that standard, but not modern. They're powerful in a vacuum and would probably help define their standard, but they lack the synergy and diversity of multicolored decks needed to influence modern.
I can't possibly imagine that a standard with a 5/5 haste for 3 that dodges removal is one that I'd want to play in - especially if it's open to anyone who just needs to put forests into their deck. Yikes.
Legend is not suggesting that these should be printed, but rather OP doesn't understand what kind of cards make an impact in Modern. Modern, for the most part, is a synergy driven format and cards with a ton of raw power don't regularly find homes.
For example, Kitchen Finks is a strong card but it's not breaking any ceilings, however the deck it sees most play in utilizes it because it synergizes with the decks gameplan (and combo) better than something more objectively powerful like Knight of the Reliquary.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Fair enough. ValentineX's contention is that the 5/5 GGG guy would be good in RG Stompy or Zoo... and I'm inclined to agree. Is that a viable tier 1-3 strategy in modern? I don't know...
It's still obscenely overpowered.
Swiftfoot Prowler what I wanted was something flavor wise that used the forest to it's advantage to hide and dodge removal. The GG Blink ability itself is not as strong as people are thinking it is but it is a color pie breach so like eariler I will try and find a suitable answer.
Swiftfoot ProwlerGGG
Creature - Cat (R)
Haste
~ can't be countered.
Tap two untapped forest you control: ~ gains Hexproof until end of turn.
5/5
^ If people saw something like that in a Modern Masters or Modern only expansion it would be good enough warrant testing and be an auto include in Mono G/RG Stompy in Modern making it considerably better. Modern is driven by synergy but that synergy of late is what decks like burn are using as prey as most decks barring B/x Eldrazi and Zoo are fast enough to stabilize. Swiftfoot is an anti-synergy card made to upset the establishment. It reads "Kill me or die by T5-6 consistently" that is just swiftfoot attacking. It is versatile enough to be used in an aggro or more control green build as it can protect itself and it is efficient.
I only wanted Lanza's abilities to be used once so I need to edit that so the card be evaluated properly.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Consider the following card:
NameGGR
Creature - Beast (R)
Hexproof
~ must attack each turn if able.
5/4
Would that be good enough for your hypothetical RG zoo deck? Yeah, it's counterable - so what? GG gets you a 3/3 beast, so +2/+1 for R more seems fair. The Hexproof bonus is offset by the attacking clause, and thus you've got a fair, efficient, hyper-aggressive creature that trades with 4/4s and doesn't die to removal. If you're running a 1 drop accelerator - and you probably should be - then you come down before most counterspells.
I even think there's room to play with these numbers, where as yours continues to be overpowered in every way.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Green - Hexproof.
That's kind of how multicolor cards work.
You say I'm combining control and aggro, but you're confused. This is a good creature card, and zoo decks run good creature cards. It has a drawback because 5/Xs for 3 are obscene.
End of the day a zoo deck, like any aggro deck, has problems with midrange decks. The idea that you want a creature that would single-handedly make an unplayable archetype playable is quite problematic.