I just wanted to play around with some new ideas after seeing the Innistrad leaks.
Havengul Detective1U
Creature - Human Rogue (Common) U, T: Investigate. (Put a colorless Clue artifact token onto the battlefield with "2, sacrifice this artifact: Draw a card.")
1/3
Chief Investigator2W
Creature - Human Soldier (Rare)
Vigilance
Whenever another creature you control dies, Investigate. (Put a colorless Clue artifact token onto the battlefield with "2, sacrifice this artifact: Draw a card.")
2/3
Speak of Devils1R
Enchantment (Rare) 1R, discard a card: Put a 1/1 red Devil creature token onto the battlefield with "When this creature dies, it deals 1 damage to target creature or player." "Mere mention of such evil is likely music to their ears." - Sedgar, Gavony Cavalry
Sinbearer Demon4BB
Enchantment (Rare)
Flying
When Sinbearer Demon enters the battlefield, look at target player's hand and choose a card from it. That player discards that card.
Madness 2BB
6/6
Wake the Unhollowed1B
Enchantment (Rare) Delerium - At the beginning of your upkeep, If there are four or more card types among cards in your graveyard, put a 2/2 black Zombie creature token onto the battlfield. 1B: Look at the top two cards of your library. You may put one of them into your graveyard.
Ghoulish StalkerB
Creature - Zombie (Common)
Skulk (This creature can't be blocked by creatures with greater power.)
1/2
Beckoning of the Moon2GG
Sorcery (Uncommon)
Put a 2/2 Wolf creature token onto the battlefield for each Werewolf creature you control, then transform each Human creature you control.
It is hard to tell yet which aspects regarding the larger picture will go into the card designs of this block, but on a card-by-card basis these designs look alright to me. The one exception to me is the Chief Investigator. Investigate seems to be used in place of a cantrip on the one spoiled card and generally seems like it can be used in place of such card draw effects. Even with white dabbling into card draw some more (which it should), I personally think the trigger condition is a little too "open-ended" compared to more specific cards e. g. Mentor of the Meek which cares specifically for small creatures.
Private Mod Note
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Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
It is hard to tell yet which aspects regarding the larger picture will go into the card designs of this block, but on a card-by-card basis these designs look alright to me. The one exception to me is the Chief Investigator. Investigate seems to be used in place of a cantrip on the one spoiled card and generally seems like it can be used in place of such card draw effects. Even with white dabbling into card draw some more (which it should), I personally think the trigger condition is a little too "open-ended" compared to more specific cards e. g. Mentor of the Meek which cares specifically for small creatures.
Thanks!
I think the ultimate solution for the Investigator would be to limit it to Humans, thus giving it a tribal feel for flavor and also limiting the triggers.
It is hard to tell yet which aspects regarding the larger picture will go into the card designs of this block, but on a card-by-card basis these designs look alright to me. The one exception to me is the Chief Investigator. Investigate seems to be used in place of a cantrip on the one spoiled card and generally seems like it can be used in place of such card draw effects. Even with white dabbling into card draw some more (which it should), I personally think the trigger condition is a little too "open-ended" compared to more specific cards e. g. Mentor of the Meek which cares specifically for small creatures.
Thanks!
I think the ultimate solution for the Investigator would be to limit it to Humans, thus giving it a tribal feel for flavor and also limiting the triggers.
I was going to suggest exactly this. It becomes way more Innistrad-y once you limit it to Humans.
Havengul Detective - So he's a 1/3 for 2 - about the top of what blue gets, with "3, tap: Draw a card"? Seems a bit too good. Also, I hate Investigate.
Chief Investigator - I really like this effect. I like it more on a 2/2 for 1W at rare.
Speak of Devils - Devils seem hit or miss, but given they exist this really feels like it costs too much. Maybe:
Speak of Devils1R
Enchantment (Rare)
Whenever you play a sorcery, you may pay R. If you do, put a 1/1 red Devil creature token onto the battlefield with "When this creature dies, it deals 1 damage to target creature or player."
It feels like a really clunky lightning rift. I like tieing the "speaking" to playing a sorcery - something red likes to play anyway.
Sinbearer Demon - Okay, so you want me to play a 6/6 flyer for 6 mana that's not legendary AND has card advantage. Oh, wait, that card advantage usually costs 3 mana on it's own. I'm sorry, you want me to pay 4 mana for that card that should cost 8-9 mana. You know, if you had just had him have a "drawback" of discarding a card each turn... maybe.
Wake the Unhollowed - I remember playing with a 5/6 for 1G. Can we stop pretending Delerium is going to be hard to get, and start costing things appropriately? Oversold Cemetery exists and is good. You're going to give me a free 2/2 each turn off of an easier to get trigger at the same cost? And then have a clunky self-mill?
Ghoulish Stalker - 1/1 for C + keyword. It's a simple formula. Is Skulk so underpowered that you feel it needs to be a 1/2 for C? And let's be clear here - Blue MIGHT get higher toughness Skulk creatures. Black WILL NOT.
Beckoning of the Moon - I hate this werewolve mechanic, but this is a nice card. Make it cost 3 mana and we're talking. Great design though!
Havengul Detective needs to move up by at least a rarity and a 1 on the activation. The ability and body are significantly better than the Rare Jushi Apprentice, which was strong in limited and saw 4-of standard play. Powerlevels have changed a lot since then, but it's the sort of crushing card advantage on a fairly costed body that definitely shouldn't be at common.
Investigator looks good after changing to human.
Speak looks like a reasonably costed madness enable/flood insurance.
Sinbearer's madness cost is quite pushed. Much stronger than Thought-Knot, which also makes you jump through some hoops to cast it. Testing might reveal that 3BB was okay.
Wake is a nice design. Probably good enough to see standard play, maybe some modern, but likely safe to print as is.
Stalker looks pretty unplayable, but might be more tempting than Suntail Hawk. Wouldn't be surprised to see it show up in SOI.
I like the concept on Beckoning, but it has some issues. Moonmist was a pretty swingy card. This is even more swingy, since it does nothing if you have no guys in play (whereas Mist at least fogged) and it's crazy good with 3+. The sweet spot is 1-2, where it is better than moonmist but still reasonable, and I'm not sure how often you'll get 0 vs 3+ vs 1-2. Funny how it will kill your own Jace.
Private Mod Note
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I primarily play limited, so most of my spoiler season comments view cards through that lens.
Havengul Detective 1U
Creature - Human Rogue (Common)
U, T: Investigate. (Put a colorless Clue artifact token onto the battlefield with "2, sacrifice this artifact: Draw a card.")
1/3
Chief Investigator 2W
Creature - Human Soldier (Rare)
Vigilance
Whenever another creature you control dies, Investigate. (Put a colorless Clue artifact token onto the battlefield with "2, sacrifice this artifact: Draw a card.")
2/3
Speak of Devils 1R
Enchantment (Rare)
1R, discard a card: Put a 1/1 red Devil creature token onto the battlefield with "When this creature dies, it deals 1 damage to target creature or player."
"Mere mention of such evil is likely music to their ears." - Sedgar, Gavony Cavalry
Sinbearer Demon 4BB
Enchantment (Rare)
Flying
When Sinbearer Demon enters the battlefield, look at target player's hand and choose a card from it. That player discards that card.
Madness 2BB
6/6
Wake the Unhollowed 1B
Enchantment (Rare)
Delerium - At the beginning of your upkeep, If there are four or more card types among cards in your graveyard, put a 2/2 black Zombie creature token onto the battlfield.
1B: Look at the top two cards of your library. You may put one of them into your graveyard.
Ghoulish Stalker B
Creature - Zombie (Common)
Skulk (This creature can't be blocked by creatures with greater power.)
1/2
Beckoning of the Moon 2GG
Sorcery (Uncommon)
Put a 2/2 Wolf creature token onto the battlefield for each Werewolf creature you control, then transform each Human creature you control.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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Thanks!
I think the ultimate solution for the Investigator would be to limit it to Humans, thus giving it a tribal feel for flavor and also limiting the triggers.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
I was going to suggest exactly this. It becomes way more Innistrad-y once you limit it to Humans.
Chief Investigator - I really like this effect. I like it more on a 2/2 for 1W at rare.
Speak of Devils - Devils seem hit or miss, but given they exist this really feels like it costs too much. Maybe:
Speak of Devils 1R
Enchantment (Rare)
Whenever you play a sorcery, you may pay R. If you do, put a 1/1 red Devil creature token onto the battlefield with "When this creature dies, it deals 1 damage to target creature or player."
It feels like a really clunky lightning rift. I like tieing the "speaking" to playing a sorcery - something red likes to play anyway.
Sinbearer Demon - Okay, so you want me to play a 6/6 flyer for 6 mana that's not legendary AND has card advantage. Oh, wait, that card advantage usually costs 3 mana on it's own. I'm sorry, you want me to pay 4 mana for that card that should cost 8-9 mana. You know, if you had just had him have a "drawback" of discarding a card each turn... maybe.
Wake the Unhollowed - I remember playing with a 5/6 for 1G. Can we stop pretending Delerium is going to be hard to get, and start costing things appropriately? Oversold Cemetery exists and is good. You're going to give me a free 2/2 each turn off of an easier to get trigger at the same cost? And then have a clunky self-mill?
Ghoulish Stalker - 1/1 for C + keyword. It's a simple formula. Is Skulk so underpowered that you feel it needs to be a 1/2 for C? And let's be clear here - Blue MIGHT get higher toughness Skulk creatures. Black WILL NOT.
Beckoning of the Moon - I hate this werewolve mechanic, but this is a nice card. Make it cost 3 mana and we're talking. Great design though!
Investigator looks good after changing to human.
Speak looks like a reasonably costed madness enable/flood insurance.
Sinbearer's madness cost is quite pushed. Much stronger than Thought-Knot, which also makes you jump through some hoops to cast it. Testing might reveal that 3BB was okay.
Wake is a nice design. Probably good enough to see standard play, maybe some modern, but likely safe to print as is.
Stalker looks pretty unplayable, but might be more tempting than Suntail Hawk. Wouldn't be surprised to see it show up in SOI.
I like the concept on Beckoning, but it has some issues. Moonmist was a pretty swingy card. This is even more swingy, since it does nothing if you have no guys in play (whereas Mist at least fogged) and it's crazy good with 3+. The sweet spot is 1-2, where it is better than moonmist but still reasonable, and I'm not sure how often you'll get 0 vs 3+ vs 1-2. Funny how it will kill your own Jace.
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