I realize these probably break the color pie, but I'm intrigued by the concept.
Ætheric Hunt 1G
Instant
Choose target creature spell and reveal a creature card in your hand. If the revealed card's power is equal to or greater than that spell's toughness, counter that spell, and if the revealed card's toughness is equal to or less than that spell's power, discard that creature card.
(Basically this is Fight, but it happens before the creature comes into play.)
Blindfire XR
Instant
~ deals X damage to target creature spell's controller. If X is equal to or greater than that spell's toughness, counter that spell.
Conscientious Objection W
Instant
Exile target creature spell. Its controller gains life equal to that creature's power.
I'm most worried about is Ætheric Hunt, because it turns that turn six 8/8 into turn 2 and onwards board control. That's troubling. However, Wizards did already print Titan's Presence so maybe it's acceptable?
Conscientious Objection isn't really in modern colour pie for white. Also Swords to Plowshares is very powerful, giving decks access to another four situational copies of the effect could be trouble. If you made a preemptive Stasis Snare that would probably be fine?
Aside from power level, Blindfire is actually the card I have the least problems with. I don't think it being situational justifies it as a better Ravaging Blaze, but aside from that I'm okay with it.
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“Tell me who you walk with, and I'll tell you who you are.” Esmeralda Santiago Art is life itself.
aEtheric Hunt -- what's the point of the discard that card clause? It's not a drawback. Obviously, you're not playing this card if you don't have a creature with less toughness (unless you want a creature in the graveyard, in which case it still isn't a drawback).
Somplified, and functions exactly the same 99.99^ of the time.
Ætheric Hunt1G
Instant
Choose target creature spell and reveal a creature card in your hand. If the revealed card's power is equal to or greater than that spell's toughness, counter that spell.
I don't really get why this is green, though. It's blue that happens to need a craeture in hand to work. No, it's not remotely like a preemptive fight.
Blindfire is UR, not R.
Consciencious objection is not white.
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"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
aEtheric Hunt -- what's the point of the discard that card clause? It's not a drawback. Obviously, you're not playing this card if you don't have a creature with less toughness (unless you want a creature in the graveyard, in which case it still isn't a drawback).
Somplified, and functions exactly the same 99.99^ of the time.
Ætheric Hunt1G
Instant
Choose target creature spell and reveal a creature card in your hand. If the revealed card's power is equal to or greater than that spell's toughness, counter that spell.
I don't really get why this is green, though. It's blue that happens to need a craeture in hand to work. No, it's not remotely like a preemptive fight.
Blindfire is UR, not R.
Consciencious objection is not white.
I think the whole point of OP idea is exactly to give counterpells to non blue colors... With your last statements you are basically telling him to stop imagining things...
The green card is a Fight on the stack. Figthing is not fighting if your creature simply cannot die.
Rather than directly interacting with spells on the stack, what about something like: 1W
Enchantment
Flash
Whenever a creature enters the battlefield under an opponent's control, exile it and ~.
2G
Creature - Beast
You may cast this creature as though it had flash. If you do, sacrifice it at end of turn.
Whenever a creature enters the battlefield under an opponent's control, ~ fights that creature.
Rather than directly interacting with spells on the stack, what about something like: 1W
Enchantment
Flash
Whenever a creature enters the battlefield under an opponent's control, exile it and ~.
I want to go one further:
Summoning Trap
Enchantment
Flash
Whenever a creature enters the battlefield under an opponent's control, if no card is exiled with ~, exile that creature until ~ leaves the battlefield.
Is that cool enough yet? (It randomly hoses tokens quite well, but can be played around enough to probably not be a balance-problem "nontoken" can be added if necessary).
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
If you actually had to pay for the creature for the green card, then it would make more sense.
1G? G? Instant (U? R?)
The next creature spell you cast this turn can be cast as though it had flash. That spell gains "When this creature enters the battlefield, you may have it fight target creature an opponent controls that entered the battlefield this turn."
I am not directly opposed to putting counterspells in other colors, but they would need to fit that color's philosophies and mechanics. Green would not be countering creature spells. Green, should be protective counters like Rebuff the Wicked.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
But why make it a counterspell to begin with? Giving the creature hexproof is actually better, considering it also stops other spells or abilities your opponents control from targeting that creature that turn and it stops targeted "can't be countered" spells where Turn Aside doesn't.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
But why make it a counterspell to begin with? Giving the creature hexproof is actually better, considering it also stops other spells or abilities your opponents control from targeting that creature that turn and it stops targeted "can't be countered" spells where Turn Aside doesn't.
It's situationally better. Turn Aside also stops the whole spell instead of just what it does to your creature. If my opponent casts Fall of the Titans at my dude and me, I'd rather counter the spell than give it hexproof.
Well of course; giving the spell hexproof does nothing to help you. I get the point, but that doesn't mean that green is supposed to have counterspells, not even Turn Aside. If anything, I would suggest that green be able to give players hexproof, but something tells me that's already in WU's pie.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Turn Aside feels more white than green to me. It operates on the same basic principle as a large segment of white removal - mess with my guys, and the gloves come off. Alternately, a white counterspell could be based on another tried-and-true form of white removal:
Spell Seal 1W
Enchantment
Flash
When Spell Seal enters the battlefield, exile target spell. When Spell Seal leaves the battlefield, that card's owner may cast it without paying its mana cost.
I'm all for opening up counter spells to other colors. It would make things a lot more interesting. Lately the set designs have been quite rote and uncreative.
I just came up with a new term: mock fight. Mock fights happen between two creature cards even if they're not on the battlefield. The results are determined by the winners or losers. Think of it as alternative to clash or flipping coins.
Miscarriage 1G
Instant
Reveal a creature card in your hand. It mock fights target creature spell. If that creature spell loses the mock fight, counter that spell. If your revealed creature card loses the mock fight, discard it. (A creature loses a mock fight if its toughness is equal or less than the other creature's power. Both creatures can lose in a single mock fight.)
I'm all for opening up counter spells to other colors. It would make things a lot more interesting. Lately the set designs have been quite rote and uncreative.
"Interesting" is not the same as "fun" or "good". And I don't see how extending the least fun spell type in the game to other colors is going to help any. You start extending counterspells to other colors and their traditional removal quickly starts feeling obsolete; it becomes a safety net for when you didn't have the counterspell you needed when you needed it. The existing removal options already deal with 90% of what these proposed counters would cover, and I question if the remaining 10% needs to be covered. If anything, I'm in favor of reducing counterspell presence in sets; give blue more bouncing, tucking, and transforming, by all means.
And how are recent set designs "rote and uncreative"? Just between KTK and OTG, we've gotten wedges, morphing, three new evergreen mechanics, DFC legend/planeswalkers, colorless spells, and even a new colorless mana symbol. That's not counting devotion and all the enchantment creatures in Theros. I say the last three blocks have had some of Magic's most interesting designs. Set after set of Counterspells and Lightning Bolts? Now that's rote and uncreative.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Miscarriage 1G
Instant
Reveal a creature card in your hand. It mock fights target creature spell. If that creature spell loses the mock fight, counter that spell. If your revealed creature card loses the mock fight, discard it. (A creature loses a mock fight if its toughness is equal or less than the other creature's power. Both creatures can lose in a single mock fight.)
Keywording it definitely makes it good for a silver-bordered card.
In my experience, having played with and against the effect in my playgroup, the green only-during-your-turn counterspell I posted previously makes the game more fun. Why? Well let's look at what it can do. First, it can be used to counter a counterspell - as Manite says, the least fun spell type in the game. Second, it poleaxes draw-go strategies, which are among the least fun to play against. Finally, it can serve as a de facto combat trick by countering your opponent's. Admittedly, it's probably not the most fun form of combat trick available, but "unfun combat trick" is still another way of saying "pretty fun spell." It can't keep your opponent from developing their own game plan (unless, of course, that plan is draw-go), which is the main problem counterspells cause. Done carefully, adding counterspells to other colors could improve the game.
If dealing with counterspells is an issue, green hasoptions for that too. Each color besides blue has its own way of dealing with counterspells; white has silencing effects, black has preemptive discard and extraction, red has spell copying, and red and green both have "can't be countered".
Green's way of dealing with combat tricks is to use its own tricks to survive and/or get bigger. Opponent giving their creature first strike or double strike? Give green indestructible in response. Opponent trying to use removal? Give green hexproof. Is an opponent's creature getting +3/+0? Give green +3/+3. You gotta look for answers within the existing toolbox before trying to expand the toolbox.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
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Ætheric Hunt
1G
Instant
Choose target creature spell and reveal a creature card in your hand. If the revealed card's power is equal to or greater than that spell's toughness, counter that spell, and if the revealed card's toughness is equal to or less than that spell's power, discard that creature card.
(Basically this is Fight, but it happens before the creature comes into play.)
Blindfire
XR
Instant
~ deals X damage to target creature spell's controller. If X is equal to or greater than that spell's toughness, counter that spell.
Conscientious Objection
W
Instant
Exile target creature spell. Its controller gains life equal to that creature's power.
Conscientious Objection isn't really in modern colour pie for white. Also Swords to Plowshares is very powerful, giving decks access to another four situational copies of the effect could be trouble. If you made a preemptive Stasis Snare that would probably be fine?
Aside from power level, Blindfire is actually the card I have the least problems with. I don't think it being situational justifies it as a better Ravaging Blaze, but aside from that I'm okay with it.
Art is life itself.
Somplified, and functions exactly the same 99.99^ of the time.
Ætheric Hunt 1G
Instant
Choose target creature spell and reveal a creature card in your hand. If the revealed card's power is equal to or greater than that spell's toughness, counter that spell.
I don't really get why this is green, though. It's blue that happens to need a craeture in hand to work. No, it's not remotely like a preemptive fight.
Blindfire is UR, not R.
Consciencious objection is not white.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
I think the whole point of OP idea is exactly to give counterpells to non blue colors... With your last statements you are basically telling him to stop imagining things...
The green card is a Fight on the stack. Figthing is not fighting if your creature simply cannot die.
1W
Enchantment
Flash
Whenever a creature enters the battlefield under an opponent's control, exile it and ~.
2G
Creature - Beast
You may cast this creature as though it had flash. If you do, sacrifice it at end of turn.
Whenever a creature enters the battlefield under an opponent's control, ~ fights that creature.
3/3
I want to go one further:
Summoning Trap
Enchantment
Flash
Whenever a creature enters the battlefield under an opponent's control, if no card is exiled with ~, exile that creature until ~ leaves the battlefield.
Is that cool enough yet? (It randomly hoses tokens quite well, but can be played around enough to probably not be a balance-problem "nontoken" can be added if necessary).
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
1G? G?
Instant (U? R?)
The next creature spell you cast this turn can be cast as though it had flash. That spell gains "When this creature enters the battlefield, you may have it fight target creature an opponent controls that entered the battlefield this turn."
I am not directly opposed to putting counterspells in other colors, but they would need to fit that color's philosophies and mechanics. Green would not be countering creature spells. Green, should be protective counters like Rebuff the Wicked.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
For instance, this is an old favorite in my playgroup, expanding on green's "can't be countered," and old-school hate on casting spells out-of-turn.
Patience 1G
Instant
Cast Patience only during your turn.
Counter target spell.
RWU
GUB
WBR
URG
BGW
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
The "only during your turn" restriction is another nice green option that I also designed and have seen several others independently design as well.
Spell Seal 1W
Enchantment
Flash
When Spell Seal enters the battlefield, exile target spell. When Spell Seal leaves the battlefield, that card's owner may cast it without paying its mana cost.
RWU
GUB
WBR
URG
BGW
I'm all for opening up counter spells to other colors. It would make things a lot more interesting. Lately the set designs have been quite rote and uncreative.
I just came up with a new term: mock fight. Mock fights happen between two creature cards even if they're not on the battlefield. The results are determined by the winners or losers. Think of it as alternative to clash or flipping coins.
Miscarriage 1G
Instant
Reveal a creature card in your hand. It mock fights target creature spell. If that creature spell loses the mock fight, counter that spell. If your revealed creature card loses the mock fight, discard it. (A creature loses a mock fight if its toughness is equal or less than the other creature's power. Both creatures can lose in a single mock fight.)
........................
"Interesting" is not the same as "fun" or "good". And I don't see how extending the least fun spell type in the game to other colors is going to help any. You start extending counterspells to other colors and their traditional removal quickly starts feeling obsolete; it becomes a safety net for when you didn't have the counterspell you needed when you needed it. The existing removal options already deal with 90% of what these proposed counters would cover, and I question if the remaining 10% needs to be covered. If anything, I'm in favor of reducing counterspell presence in sets; give blue more bouncing, tucking, and transforming, by all means.
And how are recent set designs "rote and uncreative"? Just between KTK and OTG, we've gotten wedges, morphing, three new evergreen mechanics, DFC legend/planeswalkers, colorless spells, and even a new colorless mana symbol. That's not counting devotion and all the enchantment creatures in Theros. I say the last three blocks have had some of Magic's most interesting designs. Set after set of Counterspells and Lightning Bolts? Now that's rote and uncreative.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
RWU
GUB
WBR
URG
BGW
Green's way of dealing with combat tricks is to use its own tricks to survive and/or get bigger. Opponent giving their creature first strike or double strike? Give green indestructible in response. Opponent trying to use removal? Give green hexproof. Is an opponent's creature getting +3/+0? Give green +3/+3. You gotta look for answers within the existing toolbox before trying to expand the toolbox.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.