I love how the robot tried to fix banding by making it something you creature with. and it cares about what you use as tokens, and how well you control time.
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():
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Vorthos Cartography - Check out my completed maps of Zendikar and Innistrad!
"You say 'learn from history,' but that does not mean 'learn the same bull***** the people in history learned alongside phrenology and alchemy.'" - The Blinking Spirit
@Maplesmall : do you think you could run all the real planswalker abilities through your vector system to find the closest card and compare loyalty cost to CMC? Maybe there is a correlation we can use to just pill random RNN spells to cobble a planeswalker together more organically.
Also if people want I have some Ideas for improving the HTML spoiler format; although if a database is looking like it is on the way I guess it wont really matter.
I have to pass a card into that vector script, so... maybe? I'd probably have to construct a fake 'card' for each ability, that had each ability (costed with the planeswalker's casting cost) on it, and pass those? Honestly, there's only 74 planeswalkers so it'd be pretty easy to do cmc/loyalty by hand.
Regarding the database for generated cards, I'm still working on getting Hunter finished to a point where I'm happy with it. Then I may take a short break since I've been doing that for about 3 months non-stop after work most days. *Then* I can take a look at the changes needed for a user-submittable site; the index will be separate, but the card images need to be generated (luckily that's a solved problem with MSE2, if I remember correctly) and the input syntax needs to be parsed (again solved thanks to mtg-encode) and sanitized and regulated to the point where we can't overload it with literally millions of cards. So in short, feel free to improve the html format; a proper database will be a while yet.
Yes! Unfortunately real life has been interfering with my ability to work on this. However, my quarter just finished, so I should have more free time soon (once I tie up some loose ends with my current research project).
Also if people want I have some Ideas for improving the HTML spoiler format; although if a database is looking like it is on the way I guess it wont really matter.
The HTML format is still useful, even if we use a database. When I generate a new batch, it would be a lot faster to just load them up in a browser as a big HTML sheet than to get them all into a database.
I've some ideas about how I'd like the HTML to look myself, but I've been wary of trying to implement them because I hate web programming. What I really want is to hide a bunch of the diagnostic info, like the most similar cards if that was computed and a copyable forum spoiler, in a separate box that appears when you hover over something. I also want to link hover previews or something for the closest cards in a way that doesn't try to download one image per link when you load the page.
If you want to implement something, I'd be happy to work on including it in a future version of mtgencode.
I'm still here, but as sixdrop said, real-life is meddling pain in the ass. I am nearing a beta version of my cubedraft within the next week and will be posting it, but probably in a new thread.
I've some ideas about how I'd like the HTML to look myself, but I've been wary of trying to implement them because I hate web programming. What I really want is to hide a bunch of the diagnostic info, like the most similar cards if that was computed and a copyable forum spoiler, in a separate box that appears when you hover over something. I also want to link hover previews or something for the closest cards in a way that doesn't try to download one image per link when you load the page.
If you could give me a copy of a dump and the HTML file that generates from it I can look at doing that. I wiped my Linux partition so I could have room for some of my large steam games on my ssd.
That said, I can still work in python and keep making improvements to mtgencode. I was even thinking of some simple nav buttons; serious old school web stuff like "back to top" and anchors on the top of the page. I was even thinking of basic sorting of the cards before generating the HTML so that we could separate cards by color, then type maybe? Here is a straw poll to let you guys vote on which you want to see.
I have about ~25 cards left to make before the first run of the draft is playable. I've printed out a little over half of the multi-colored creatures as a test-run to see how they turned out. The print-service at my local UPS Store can print 6 on a sheet of cardstock for $0.50 a sheet. If I take advantage of their 12x18 sheet for $0.80 a pop I could get a lot more cards that way.
OOPS. so Yeah, the not loading images of related cards is a HUGE thing. I just formatted a 100k dump with -c and now I can't look up the cards that -c didn't seems to make into links; and I think I got my IP blacklisted at least for now. (its probably an hour long blacklisting, 24 tops)
@Hardcast: is the -c up to date? is it a trimmed down card list? I seem to have quite a few closest without links, any idea why that might be? i'm making a list of them in case you need them.
After even a day that some primitive sorting system for the HTML spoiler would be apricated. By color at the very least. I was already planning on doing that, partly because as I was figuring out the border for each card I had the Idea of coloring the border depending on the card. Maybe not as fancy as actual card borders but some easily identifiable way
I'll work on a way not have that happen. Then I'll work on the forum spoiler.
OOPS. so Yeah, the not loading images of related cards is a HUGE thing. I just formatted a 100k dump with -c and now I can't look up the cards that -c didn't seems to make into links; and I think I got my IP blacklisted at least for now. (its probably an hour long blacklisting, 24 tops)
@Hardcast: is the -c up to date? is it a trimmed down card list? I seem to have quite a few closest without links, any idea why that might be? i'm making a list of them in case you need them.
I haven't looked at the code for the -c flag in a while. It should be reasonably up to date. I do recall there being some issues with the links it tries to create not working because the target card images just don't exist on magiccards.info, so that could be what you're seeing. If it's just a few of the links that don't work, I wouldn't worry about it, if it's like half of them I might need to do something else. It's also possible they've changed their formatting or something.
I think I try to link the 5 most similar cards and the 3 most similar card names when the -c option is enabled, which is probably more than necessary. If there's an easy way to stop the links from trying to load before you actually hover over them, then keeping all of them around is fine, but if it's impractical it's very easy to reduce that to just one or two.
After even a day that some primitive sorting system for the HTML spoiler would be apricated. By color at the very least. I was already planning on doing that, partly because as I was figuring out the border for each card I had the Idea of coloring the border depending on the card. Maybe not as fancy as actual card borders but some easily identifiable way
I'll work on a way not have that happen. Then I'll work on the forum spoiler.
Colored borders would be cool. I started to work on this at one point but gave up because I didn't want to do any more css design than absolutely necessary. Sorting is also super helpful. We can kind of do that already by using MSE2 to browse the cards instead of the .html spoiler, but having something simple for html would be really useful too. I think a combination of basic sorting and pagination would solve the -c image loading issue, if improving the hover overlay is impractical.
In my experience, sorting by color is the most useful, and then sorting by type. Generally, rarity is less important, as the models aren't particularly good at assigning the right rarity to cards.
Let me know if you have any questions/issues about the codebase. It's kind of a mess, but having card objects should let you do certain things very easily. For example, you should be able to get the colors of a card object as the field card.cost.colors.
Actually, a RoboRosewater for his writing style would have a decent chunk of source material to learn from. 700+ articles, 130+ podcast transcripts, and 40,000+ short answers on tumblr. I'm not sure how tough it would be to scrape the data, especially the more media-rich articles.
Vorthos Cartography - Check out my completed maps of Zendikar and Innistrad!
"You say 'learn from history,' but that does not mean 'learn the same bull***** the people in history learned alongside phrenology and alchemy.'" - The Blinking Spirit
I have finished the HTML spoiler revisions. It now sorts and styles the card borders, as well as having navigation to each section. Sorting past color hasn't been implemented yet, but I am strongly considering it; as well as having land be a separate segment. I've also been thinking about forcing the gatherer formatting for the HTML format as well, hence why some cards here will have @ and some will have their names.
also looking through my old cards, using them as a test base I found gems like this
[card]wild red geist 1W
creature ~ wall (common)
defender
flying
protection from white and from white
(0/3)[/card]
** the ultimate anti-white
[card]scroll~call of the grave W
creature ~ human soldier (uncommon) 1: @ becomes a 3/3 untapped creature with flying until end of turn.
(1/1)[/card]
** not broken at all weak to removal though
[card]Sentinel4W (Uncommon)
Creature ~ Treefolk Warrior (3/3)
First strike
First strike
Whenever Sentinel attacks and isn't blocked, you may draw a card.[/card]
** The firstest of strikes!
I have finished the HTML spoiler revisions. It now sorts and styles the card borders, as well as having navigation to each section. Sorting past color hasn't been implemented yet, but I am strongly considering it; as well as having land be a separate segment. I've also been thinking about forcing the gatherer formatting for the HTML format as well, hence why some cards here will have @ and some will have their names.
[card]scroll~call of the grave W
creature ~ human soldier (uncommon) 1: @ becomes a 3/3 untapped creature with flying until end of turn.
(1/1)[/card]
** not broken at all weak to removal though
This would actually be a reasonable card for WW, and maybe W for the activated ability. A soldier that pumps up into an angel. I like the idea.
[card]Sentinel4W (Uncommon)
Creature ~ Treefolk Warrior (3/3)
First strike
First strike
Whenever Sentinel attacks and isn't blocked, you may draw a card.[/card]
** The firstest of strikes!
Hey, the robot is ready for triple strike!
Private Mod Note
():
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Vorthos Cartography - Check out my completed maps of Zendikar and Innistrad!
"You say 'learn from history,' but that does not mean 'learn the same bull***** the people in history learned alongside phrenology and alchemy.'" - The Blinking Spirit
CMC and land sorting is also finished as this dump will show.
Currently this is just a script maintained by @hardcast_sixdrop that will generate very pretty spoilers from card dumps from the RNN. If people still running and fine-tuning RNNs have new card dumps I could have I would love seeing them.
CMC and land sorting is also finished as this dump will show.
Currently this is just a script maintained by @hardcast_sixdrop that will generate very pretty spoilers from card dumps from the RNN. If people still running and fine-tuning RNNs have new card dumps I could have I would love seeing them.
Seartive Sword
land (common) T: add 1 to your mana pool. 1, T: add 1 to your mana pool.
Private Mod Note
():
Rollback Post to RevisionRollBack
Vorthos Cartography - Check out my completed maps of Zendikar and Innistrad!
"You say 'learn from history,' but that does not mean 'learn the same bull***** the people in history learned alongside phrenology and alchemy.'" - The Blinking Spirit
CMC and land sorting is also finished as this dump will show.
Currently this is just a script maintained by @hardcast_sixdrop that will generate very pretty spoilers from card dumps from the RNN. If people still running and fine-tuning RNNs have new card dumps I could have I would love seeing them.
Seartive Sword
land (common) T: add 1 to your mana pool. 1, T: add 1 to your mana pool.
dragon find
land (uncommon) T: add 1 to your mana pool. 3, T: add 1 to your mana pool.
I see your useless tapping and raise you detrimental tapping
Thanks for the html formatting, it's awesome! Though it seems to be missing the (B/R) image (check oni lama and singering aor). A fun find:
wu sliver (R/W)W
creature ~ pegasus (rare)
flying
first strike
@ gets +1/+1 as long as you control a black permanent.
(2/2)
Could be a WW flying, first striking 2/2 with potential 3/3 upside. Overpowered? Yes.
spiteful screeching GB
sorcery (rare)
put an X/X green creature token onto the battlefield. each opponent puts a 1/1 green saproling creature token onto the battlefield.
// Terrific name. Pity X is undeclared.
molten fury WG
instant (common)
[choose one ~
= target player shuffles his or her graveyard into his or her library.
= target creature gets +1/+2 and gains trample until end of turn.]
// This is actually a terrific white/green card. Pretty sure it's undercosted for that white effect, but a good combo. Pity about the name.
ember mage GB
instant (common)
as an additional cost to cast @, pay 2 life.
all creatures gain trample until end of turn.
draw a card.
// Good colour choices here too. Instant-speed combat trick cantrip is nice.
Thanks for the html formatting, it's awesome! Though it seems to be missing the (B/R) image (check oni lama and singering aor).
Thanks, that mean a lot coming from the person who built MTG-Hunter.com! I'll look on that as soon as one of my old 100k dumps finishes its -c flagged html formatting. it lags my computer so bad my mouse is about a second or two behind. It might be the same issue I opened in the master. You wouldn't happen to have any large dumps I could have would you?
spiteful screeching GB
sorcery (rare)
put an X/X green creature token onto the battlefield. each opponent puts a 1/1 green saproling creature token onto the battlefield.
// Terrific name. Pity X is undeclared.
Flip the clauses around and make x the number of creatures put onto the battlefield this way. Maybe make it "each player" so you bet more than a 1/1 in 1v1
<hr>
I found some 'walker abilities:
drifting nething 5BBBU
artifact (mythic rare) T: add R or R to your mana pool. 2, T: you may reveal cards from the top of your library until you reveal a creature card. if you do, reveal the top card. if it's a land card, you may reveal it. if you do, put that card on top of it.
-11: you get an emblem with "at the beginning of your upkeep, if you have two or more cards in hand, instead destroy @.
hornet of the predators 5WG
instant (rare)
[1 = destroy target enchantment. = destroy target nonblack creature. it can't be regenerated. = target player loses 2 life.
-9: destroy target enchantment.
rakshabor
instant (rare)
[1 = destroy target enchantment.
-16: you get an emblem with "at the beginning of each upkeep, if a player cast two or more spells last turn, transform @.
ashasced companor 4
instant (common)
[1 = put a 2/2 black zombie wizard creature token onto the battlefield.
-2: @ deals 4 damage to target creature or player. = put three +1/+1 counters on @.
rushwood heaverrence 13
artifact (rare) T: add G or U to your mana pool. UB, T, sacrifice @: search your library for a basic land card, reveal it, and put it into your hand. then shuffle your library. -12: you get an emblem with "whenever a creature dies, put a +1/+1 counter on target creature."
I don't know if we ever saw this but it looks like choice and walkers are getting confused.
--------------------------------------------------------------------------------------------------
So looking through may old dumps I see I seeded various keywords to see what kind of cards I would get, one of my dumps was seeded for choice cards. I've been looking through it and yes walker abilities are scattered through these cards. I'll put these htmls on google drive so you guys can look them over as well.
Just wanted to say the new HTML spoilers look really good. I'll try to get the pull request integrated tonight.
Thanks so much for working on it! Your html/css skills far surpass my own.
Oh, also, I have some new neural networks that I haven't really showed off yet. I'll try to get some big dumps out of them as well. You'll find 4 big 3MB raw dumps in this folder:
Just wanted to say the new HTML spoilers look really good. I'll try to get the pull request integrated tonight.
Thanks so much for working on it! Your html/css skills far surpass my own.
Oh, also, I have some new neural networks that I haven't really showed off yet. I'll try to get some big dumps out of them as well. You'll find 4 big 3MB raw dumps in this folder:
Kargan Dragonlord3BBRR
Creature - Human Soldier
Whenever another creature you control dies, scry 1. BBRR, T: You may put an elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
2/2
Overcosted, but a nice concept. I want to see the set with BR elemental agro.
Vorthos Cartography - Check out my completed maps of Zendikar and Innistrad!
"You say 'learn from history,' but that does not mean 'learn the same bull***** the people in history learned alongside phrenology and alchemy.'" - The Blinking Spirit
CMC and land sorting is also finished as this dump will show.
Currently this is just a script maintained by @hardcast_sixdrop that will generate very pretty spoilers from card dumps from the RNN. If people still running and fine-tuning RNNs have new card dumps I could have I would love seeing them.
I've been going through this. There are some real gems in it. I'm compiling a list of the best, but I had to share this now.
RedederWW
Instant (common)
Exile target attacking creature. It can't be regenerated. It can't be regenerated.
No seriously. It can't be regenerated. Stop trying.
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Vorthos Cartography - Check out my completed maps of Zendikar and Innistrad!
"You say 'learn from history,' but that does not mean 'learn the same bull***** the people in history learned alongside phrenology and alchemy.'" - The Blinking Spirit
I've found the best do-nothing card generated so far:
shield of dragons W
sorcery (uncommon)
each player skips his or her next turn.
EDIT: And the best name I've seen yet.
domai, the master of raps 1UG
creature ~ kor soldier (uncommon)
first strike
at the beginning of your end step, draw a card.
(2/3)
"You say 'learn from history,' but that does not mean 'learn the same bull***** the people in history learned alongside phrenology and alchemy.'" - The Blinking Spirit
Also if people want I have some Ideas for improving the HTML spoiler format; although if a database is looking like it is on the way I guess it wont really matter.
Edit: spelling
Regarding the database for generated cards, I'm still working on getting Hunter finished to a point where I'm happy with it. Then I may take a short break since I've been doing that for about 3 months non-stop after work most days. *Then* I can take a look at the changes needed for a user-submittable site; the index will be separate, but the card images need to be generated (luckily that's a solved problem with MSE2, if I remember correctly) and the input syntax needs to be parsed (again solved thanks to mtg-encode) and sanitized and regulated to the point where we can't overload it with literally millions of cards. So in short, feel free to improve the html format; a proper database will be a while yet.
I've some ideas about how I'd like the HTML to look myself, but I've been wary of trying to implement them because I hate web programming. What I really want is to hide a bunch of the diagnostic info, like the most similar cards if that was computed and a copyable forum spoiler, in a separate box that appears when you hover over something. I also want to link hover previews or something for the closest cards in a way that doesn't try to download one image per link when you load the page.
If you want to implement something, I'd be happy to work on including it in a future version of mtgencode.
If you could give me a copy of a dump and the HTML file that generates from it I can look at doing that. I wiped my Linux partition so I could have room for some of my large steam games on my ssd.
That said, I can still work in python and keep making improvements to mtgencode. I was even thinking of some simple nav buttons; serious old school web stuff like "back to top" and anchors on the top of the page. I was even thinking of basic sorting of the cards before generating the HTML so that we could separate cards by color, then type maybe?
Here is a straw poll to let you guys vote on which you want to see.
I have about ~25 cards left to make before the first run of the draft is playable. I've printed out a little over half of the multi-colored creatures as a test-run to see how they turned out. The print-service at my local UPS Store can print 6 on a sheet of cardstock for $0.50 a sheet. If I take advantage of their 12x18 sheet for $0.80 a pop I could get a lot more cards that way.
Here's a preview of how they turned out
@Hardcast: is the -c up to date? is it a trimmed down card list? I seem to have quite a few closest without links, any idea why that might be? i'm making a list of them in case you need them.
After even a day that some primitive sorting system for the HTML spoiler would be apricated. By color at the very least. I was already planning on doing that, partly because as I was figuring out the border for each card I had the Idea of coloring the border depending on the card. Maybe not as fancy as actual card borders but some easily identifiable way
I'll work on a way not have that happen. Then I'll work on the forum spoiler.
I think I try to link the 5 most similar cards and the 3 most similar card names when the -c option is enabled, which is probably more than necessary. If there's an easy way to stop the links from trying to load before you actually hover over them, then keeping all of them around is fine, but if it's impractical it's very easy to reduce that to just one or two. Colored borders would be cool. I started to work on this at one point but gave up because I didn't want to do any more css design than absolutely necessary. Sorting is also super helpful. We can kind of do that already by using MSE2 to browse the cards instead of the .html spoiler, but having something simple for html would be really useful too. I think a combination of basic sorting and pagination would solve the -c image loading issue, if improving the hover overlay is impractical.
In my experience, sorting by color is the most useful, and then sorting by type. Generally, rarity is less important, as the models aren't particularly good at assigning the right rarity to cards.
Let me know if you have any questions/issues about the codebase. It's kind of a mess, but having card objects should let you do certain things very easily. For example, you should be able to get the colors of a card object as the field card.cost.colors.
Anybody want to start working on this?
Actually, a RoboRosewater for his writing style would have a decent chunk of source material to learn from. 700+ articles, 130+ podcast transcripts, and 40,000+ short answers on tumblr. I'm not sure how tough it would be to scrape the data, especially the more media-rich articles.
"You say 'learn from history,' but that does not mean 'learn the same bull***** the people in history learned alongside phrenology and alchemy.'" - The Blinking Spirit
also looking through my old cards, using them as a test base I found gems like this
[card]wild red geist 1W
creature ~ wall (common)
defender
flying
protection from white and from white
(0/3)[/card]
** the ultimate anti-white
[card]scroll~call of the grave W
creature ~ human soldier (uncommon)
1: @ becomes a 3/3 untapped creature with flying until end of turn.
(1/1)[/card]
** not broken at all weak to removal though
[card]Sentinel 4W (Uncommon)
Creature ~ Treefolk Warrior (3/3)
First strike
First strike
Whenever Sentinel attacks and isn't blocked, you may draw a card.[/card]
** The firstest of strikes!
Where can I see this?
It's no secret that white is both xenophobic and germaphobic. You need not one, but two spells to totally remove its protection.
This would actually be a reasonable card for WW, and maybe W for the activated ability. A soldier that pumps up into an angel. I like the idea.
Hey, the robot is ready for triple strike!
"You say 'learn from history,' but that does not mean 'learn the same bull***** the people in history learned alongside phrenology and alchemy.'" - The Blinking Spirit
Here is one of my dumps in html form.
CMC and land sorting is also finished as this dump will show.
Currently this is just a script maintained by @hardcast_sixdrop that will generate very pretty spoilers from card dumps from the RNN. If people still running and fine-tuning RNNs have new card dumps I could have I would love seeing them.
Seartive Sword
land (common)
T: add 1 to your mana pool.
1, T: add 1 to your mana pool.
"You say 'learn from history,' but that does not mean 'learn the same bull***** the people in history learned alongside phrenology and alchemy.'" - The Blinking Spirit
dragon find
land (uncommon)
T: add 1 to your mana pool.
3, T: add 1 to your mana pool.
I see your useless tapping and raise you detrimental tapping
wu sliver (R/W)W
creature ~ pegasus (rare)
flying
first strike
@ gets +1/+1 as long as you control a black permanent.
(2/2)
Could be a WW flying, first striking 2/2 with potential 3/3 upside. Overpowered? Yes.
spiteful screeching GB
sorcery (rare)
put an X/X green creature token onto the battlefield. each opponent puts a 1/1 green saproling creature token onto the battlefield.
// Terrific name. Pity X is undeclared.
molten fury WG
instant (common)
[choose one ~
= target player shuffles his or her graveyard into his or her library.
= target creature gets +1/+2 and gains trample until end of turn.]
// This is actually a terrific white/green card. Pretty sure it's undercosted for that white effect, but a good combo. Pity about the name.
ember mage GB
instant (common)
as an additional cost to cast @, pay 2 life.
all creatures gain trample until end of turn.
draw a card.
// Good colour choices here too. Instant-speed combat trick cantrip is nice.
Thanks, that mean a lot coming from the person who built MTG-Hunter.com! I'll look on that as soon as one of my old 100k dumps finishes its -c flagged html formatting. it lags my computer so bad my mouse is about a second or two behind. It might be the same issue I opened in the master. You wouldn't happen to have any large dumps I could have would you?
Flip the clauses around and make x the number of creatures put onto the battlefield this way. Maybe make it "each player" so you bet more than a 1/1 in 1v1
<hr>
I found some 'walker abilities:
drifting nething 5BBBU
artifact (mythic rare)
T: add R or R to your mana pool.
2, T: you may reveal cards from the top of your library until you reveal a creature card. if you do, reveal the top card. if it's a land card, you may reveal it. if you do, put that card on top of it.
-11: you get an emblem with "at the beginning of your upkeep, if you have two or more cards in hand, instead destroy @.
hornet of the predators 5WG
instant (rare)
[1 = destroy target enchantment. = destroy target nonblack creature. it can't be regenerated. = target player loses 2 life.
-9: destroy target enchantment.
rakshabor
instant (rare)
[1 = destroy target enchantment.
-16: you get an emblem with "at the beginning of each upkeep, if a player cast two or more spells last turn, transform @.
ashasced companor 4
instant (common)
[1 = put a 2/2 black zombie wizard creature token onto the battlefield.
-2: @ deals 4 damage to target creature or player. = put three +1/+1 counters on @.
rushwood heaverrence 13
artifact (rare)
T: add G or U to your mana pool.
UB, T, sacrifice @: search your library for a basic land card, reveal it, and put it into your hand. then shuffle your library. -12: you get an emblem with "whenever a creature dies, put a +1/+1 counter on target creature."
I don't know if we ever saw this but it looks like choice and walkers are getting confused.
--------------------------------------------------------------------------------------------------
So looking through may old dumps I see I seeded various keywords to see what kind of cards I would get, one of my dumps was seeded for choice cards. I've been looking through it and yes walker abilities are scattered through these cards. I'll put these htmls on google drive so you guys can look them over as well.
Thanks so much for working on it! Your html/css skills far surpass my own.
Oh, also, I have some new neural networks that I haven't really showed off yet. I'll try to get some big dumps out of them as well. You'll find 4 big 3MB raw dumps in this folder:
https://drive.google.com/open?id=0B0sVbHh87RPmSnVzVjNKbDRnZXM
The networks were big, so they've probably overfit a little bit. Might still be some interesting stuff in there though.
The names have a lot of repeats. For example:
Simic Cluestone 3 (Not that one.)
Artifact Creature - Myr
When Simic Cluestone dies, you gain 1 life.
1/1
Or perhaps, this lovely new version of Kargan Dragonlord
Kargan Dragonlord 3BBRR
Creature - Human Soldier
Whenever another creature you control dies, scry 1.
BBRR, T: You may put an elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
2/2
Overcosted, but a nice concept. I want to see the set with BR elemental agro.
"You say 'learn from history,' but that does not mean 'learn the same bull***** the people in history learned alongside phrenology and alchemy.'" - The Blinking Spirit
I've been going through this. There are some real gems in it. I'm compiling a list of the best, but I had to share this now.
Rededer WW
Instant (common)
Exile target attacking creature. It can't be regenerated. It can't be regenerated.
No seriously. It can't be regenerated. Stop trying.
"You say 'learn from history,' but that does not mean 'learn the same bull***** the people in history learned alongside phrenology and alchemy.'" - The Blinking Spirit
Ded it. And then re-ded it.
shield of dragons W
sorcery (uncommon)
each player skips his or her next turn.
EDIT: And the best name I've seen yet.
domai, the master of raps 1UG
creature ~ kor soldier (uncommon)
first strike
at the beginning of your end step, draw a card.
(2/3)