This month I'll be posting 5 booster concepts, all focusing on the same general idea. The first booster I'm presenting today comes from the Sapphire Depths, where blue mana has seeped into every facet of the world. Much like how the set Torment showed every color's black side, SPD intends to bring blue's connections to the other colors into focus.
EDIT: Note that this pack has been updated in the face of the evergreen update and the feedback from other threads in this experiment.
------------ COMMONS ------------
Frost Bomb3R
Instant (C)
Hypothesis (When you cast this spell, guess land or nonland then reveal the top card of your library. If you guessed right, copy this spell. You may choose new targets for the copy.)
Frost Bomb deals 2 damage to target creature.
Adrift Ancestor1G
Creature - Spirit (C) U: Adrift Ancestor gains flying until end of turn. "Without family, we are as aimless as the wind." - Gorion, Elder Sage
2/2
Watchful Imitator3U
Creature - Elemental (C)
Prowess
Mimic (This creature has all activated abilities of other creatures you control.) If you pay close enough attention, you can repeat any action.
1/3
Drown in Memories3B
Sorcery (C)
Destroy target tapped creature. Flood - If an opponent has six or more cards in his or her graveyard, exile that creature instead.
Spreading Seas1U
Enchantment - Aura (C)
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island. If the depths have a bottom, none have yet reached it.
Strength of Will1W
Enchantment - Aura (C)
Quicken U(You may cast this spell as though it had flash if you pay U more to cast it.)
Enchant creature
Enchanted creature gets +2/+2.
Bronze Drake4
Artifact Creature - Drake (C)
Flying
Whenever Bronze Drake attacks, look at the top card of target player's library. The institute has always endeavored towards two ends - gathering and keeping secrets. They commissioned the sentinels to excel at both.
2/2
Goblin Looter1R
Creature - Goblin Rogue (C) U, T: Draw a card then discard a card. A more sophisticated form of savagery.
2/1
Slippery Wurm4G
Creature - Wurm (C)
Mimic (This creature has all activated abilities of other creatures you control.) Even if you see it coming, it's probably too late.
5/4
AEther Currents2U
Instant (C)
Put target creature you control and target creature you don't control on top of their owner's libraries. "Trust me, if you have a choice between a serpent and the undertow, take the serpent." - Admiral Val
------------ UNCOMMONS ------------
Taken by TidesXU
Instant (U)
Counter target spell unless its controller pays X. That player puts the top X cards of his or her library into his or her graveyard. It takes years of study to learn the complex rhythm of the tide, but it is time well spent.
Blessed Fowl1WW
Creature - Bird (U)
Flying
Whenever you cast a spell on another player's turn, you gain 3 life. It sings melodies with such range that many people cannot hear their full beauty.
3/1
Feral Dispute1G
Instant (U)
Choose one -
• Counter target blue spell
• Target creature you control fights target blue creature
------------ RARE ------------
Frigid Oracle2UU
Creature - Vedalken Wizard (R)
Defender
You may look at the top card of your library. T: Target player puts the top card of his or her library into his or her graveyard.
2/7
I don't think that mimic should be keyworded. It probably dosen't fit NWO (referencing activate abilities?) and in limited it won't do anything a lot of the time. Otherwise, this is a really interesting concept.
Heck yeah. This feels like the blueified version of the NPH concept. I actually DO like mimic, and the idea of a higher as-fan of activated abilities on creatures is a lot of fun to me.
I definitely don't think gaining all activated abilities is suitable for a keyword that shows up at common. The effect has only ever showed up at rare and above.
I had a feeling Mimic would be the contested mechanic of the bunch! I almost made it an uncommon+ mechanic (like Imprint) but decided to try it at common. Here's some arguments in favor of it:
1) Activated abilities are already referenced on commons. See Detain for an example of referencing them in a mechanic at common.
2) The ability has never been lower than rare because it's only appeared on one or two cards, and always in an inconsistent way. Experiment Kraj is the most "iconic" of ability stealing creatures, and it has a lot more going on than just stealing abilities. It also steals abilities from creatures on both sides of the battlefield. I contend that borrowing abilities in a streamlined way is possible to do at common. Maybe someone playtests this and proves me wrong, but a lot of abilities start out on rare cards and get iterated down to elegant commons.
Of course, maybe counterarguments exist to these points - I'd be happy to consider them.
While there are some great ideas here, this pack has me worried for the limited environment. All the activated abilities and additional cost require blue mana, making blue almost mandatory. That kind of lopsidedness in drafting won't play well.
Blue pretty much is mandatory. I realize that's kind of a controversial direction to design toward, but I think someone could make it work. Rather than the standard 10 "guild" archtypes being supported, Sapphire Depths would support 9 blue-weighted archtypes, as follows: Wu, Uw, U, Bu, Ub, Ru, Ur, Gu, Ug. Maybe others show up inadvertently, but I believe there's enough space to work with using a skewed model like this. In the rest of the boosters for this month, hopefully I'll show that the other colors can likewise provide this level of depth.
I'm not seeing the payoff for all the topdeck manipulation in Limited. Mill effects generally suck, although I suppose the flood deck could be a thing in UB, and while Frost Bomb is a great card, hypothesis can't appear on creatures, limiting the odds it will actually be relevant in any given game.
Even though you need a "WU mechanic" I fail to see how mimic makes any sense in white. The mechanic could be fine in a format allowing for MM2-levels of on-board complexity (mostly due to graft), though I might reserve mimic for the U archetype alone and stack those cards with UU or UUU costs to reduce the odds that everyone will be playing them.
Again, even though you need a "GU mechanic", I greatly dislike adding quicken into the mix. Mimic already makes decision trees complicated and is more compelling flavor-wise than quicken. I don't think anything else you're trying to do interacts with Flash World, and having to wait until the opponent's EOT to play stuff all the time is boring. You can't even hope to get away from it depending on matchup because all the decks want to play blue (and I assume there will be monoblue quicken cards, seeing as the card Quicken is itself monoblue).
Feral Dispute is sweet. Blue needs to loosen its stranglehold over the stack.
Spreading Seas is a nice reprint, though it's unfortunate that it can only help you create more Islands once you have an Island in play. Probably better for the lucky player who was able to draft Ux while a good portion of their opponents are stuck with Xuy.
Frigid Oracle probably has to be rare because of the topdeck reveal, but is very unexciting power level-wise.
Even though you need a "WU mechanic" I fail to see how mimic makes any sense in white. The mechanic could be fine in a format allowing for MM2-levels of on-board complexity (mostly due to graft), though I might reserve mimic for the U archetype alone and stack those cards with UU or UUU costs to reduce the odds that everyone will be playing them.
Again, even though you need a "GU mechanic", I greatly dislike adding quicken into the mix. Mimic already makes decision trees complicated and is more compelling flavor-wise than quicken. I don't think anything else you're trying to do interacts with Flash World, and having to wait until the opponent's EOT to play stuff all the time is boring. You can't even hope to get away from it depending on matchup because all the decks want to play blue (and I assume there will be monoblue quicken cards, seeing as the card Quicken is itself monoblue).
Th entire history of magic is littered with multi-color mechaics that exist in some colors solely on the basis of being block/guild mechanics. I mean... White flashback? White extort? Red landcycling? Green wither? White persist? Blue undying? On that basis I fail to see the argument against Mimic in a Ux combination (though I personally think it's a better fit for RU).
Neither quicken nor Mimic are really issue until and unless we know the concentration of instants and activated effects at common. If quicken means the relevant colors have less instants to begin with, it's hardly a problem since it replaces them.
Even though you need a "WU mechanic" I fail to see how mimic makes any sense in white. The mechanic could be fine in a format allowing for MM2-levels of on-board complexity (mostly due to graft), though I might reserve mimic for the U archetype alone and stack those cards with UU or UUU costs to reduce the odds that everyone will be playing them.
Again, even though you need a "GU mechanic", I greatly dislike adding quicken into the mix. Mimic already makes decision trees complicated and is more compelling flavor-wise than quicken. I don't think anything else you're trying to do interacts with Flash World, and having to wait until the opponent's EOT to play stuff all the time is boring. You can't even hope to get away from it depending on matchup because all the decks want to play blue (and I assume there will be monoblue quicken cards, seeing as the card Quicken is itself monoblue).
Th entire history of magic is littered with multi-color mechaics that exist in some colors solely on the basis of being block/guild mechanics. I mean... White flashback? White extort? Red landcycling? Green wither? White persist? Blue undying? On that basis I fail to see the argument against Mimic in a Ux combination (though I personally think it's a better fit for RU).
Neither quicken nor Mimic are really issue until and unless we know the concentration of instants and activated effects at common. If quicken means the relevant colors have less instants to begin with, it's hardly a problem since it replaces them.
I do feel that mono-white extort and mono-blue undying make no sense. (How I justify the rest: Flashback and landcycling are flavor-agnostic mechanics forced into every color for smoothing purposes. White persist works because white can rez its own creatures. Green wither falls in the same flavor space as deathtouch, poisonous, and infect, and mechanics-wise reinforces green's theme of being better at creature combat than other colors.)
Of the cards that can gain other cards' abilities without actually being a copy of them (something that is also blue, as is the Shapeshifter creature type), Skill Borrower and Quicksilver Elemental are blue. Dark Impostor and Necrotic Ooze are black. Havengul Lich is a blue-black member of a cycle in which it represents the UB faction of the set. Experiment Kraj is the same for UG. Myr Welder is an artifact similar to the Ooze. Concerted Effort is the only white card I can think of that plays in this space, and none of the abilities it shares are activated abilities. Is there a WU society of mimes on this plane that justifies white ability-copying ala white extort on Ravnica?
If there aren't tons of activated abilities running around the set then why does mimic needs to be a keyword at all, especially at common? Being such would lead me to expect it to have a high enough as-fan that it will impact Limited, at least in the WU archetypes. Having on-board (instant speed) activations at all naturally increases the complexity of the board state, further if the abilities in question have mana costs, and even further if, like mimic, the abilities aren't even printed on the card itself.
Of the cards that can gain other cards' abilities without actually being a copy of them (something that is also blue, as is the Shapeshifter creature type), Skill Borrower and Quicksilver Elemental are blue. Dark Impostor and Necrotic Ooze are black. Havengul Lich is a blue-black member of a cycle in which it represents the UB faction of the set. Experiment Kraj is the same for UG. Myr Welder is an artifact similar to the Ooze. Concerted Effort is the only white card I can think of that plays in this space, and none of the abilities it shares are activated abilities. Is there a WU society of mimes on this plane that justifies white ability-copying ala white extort on Ravnica?
I'm surprised Mimic isn't hitting home in white's flavor. White is all about community, and when paired with blue that led me to "sharing of knowledge". WU creatures share knowledge of how to do things with each other, or learn from others around them how to do things. Maybe there's a better word choice to be had there - Study or maybe just Share, something else maybe?
As far as as-fans go, I'd expect the as-fan of activated abilities to be carefully crafted around .5 higher than average. I'd expect the as-fan of Instants/Flash plus Quicken to be right around the same as Instants/Flash as-fan's average.
Mimic isn't a sharing mechanic. If I have a Goblin Looter and a Watchful Imitator, the Imitator gains the benefits of the Looter but the Looter gains nothing from the Mimic. So why would the Looter share with the Imitator, when it's not even the same faction? Where I come from we call that kind of sharing "extortion."
The more I think about it the more I think mimic falls squarely in UB's section of the pie. It's a pretty strong representation of parasitism (in the ecological sense, not the MTG sense).
Lords: "Alone, I get to do this cool thing. When I'm with my tribe, they all get to do the same cool thing, too!"
Allies: "Alone, I get to do this cool thing. When I'm with my tribe, we all make each other's cool things even cooler!"
Mimics: "Alone, I get to do nothing. When I'm with my tribe, I get to do all the cool things they get to do!"
That's a fair point. It'd certainly be more white to have Charity - Other creatures you control have "U: This creature gains flying until end of turn." than taking the activated ability for themselves. That's much more . Flood doesn't really seem to fit so that wouldn't be a good swap. I guess Mimic could potentially swap with Quicken in since green mimic might make more sense (evolution flavor).
Philosophically, that's one way of looking at it, but if you go by flavor alone, especially quite loose and abstract flavor, you can justify any effect in any color.
Mechanically, the only color with precedent in this sort of thing other than blue is green, but it can be justified in red as it's like a spell/ability copying effect of sorts, and in white because it's a creature upgrade that depends on having lots of creatures to be better, and it feels like a Concerted Effort sort of effect. Black feels the least comfortable there.
That's a fair point. It'd certainly be more white to have Charity - Other creatures you control have "U: This creature gains flying until end of turn." than taking the activated ability for themselves. That's much more . Flood doesn't really seem to fit so that wouldn't be a good swap. I guess Mimic could potentially swap with Quicken in since green mimic might make more sense (evolution flavor).
I'm assuming you're specifically trying to not play in the control area for w/u? I mean, detain sounds like a fitting reprint for a mechanic that leans blue in that pair.
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This month I'll be posting 5 booster concepts, all focusing on the same general idea. The first booster I'm presenting today comes from the Sapphire Depths, where blue mana has seeped into every facet of the world. Much like how the set Torment showed every color's black side, SPD intends to bring blue's connections to the other colors into focus.
EDIT: Note that this pack has been updated in the face of the evergreen update and the feedback from other threads in this experiment.
------------ COMMONS ------------
Frost Bomb 3R
Instant (C)
Hypothesis (When you cast this spell, guess land or nonland then reveal the top card of your library. If you guessed right, copy this spell. You may choose new targets for the copy.)
Frost Bomb deals 2 damage to target creature.
Adrift Ancestor 1G
Creature - Spirit (C)
U: Adrift Ancestor gains flying until end of turn.
"Without family, we are as aimless as the wind." - Gorion, Elder Sage
2/2
Watchful Imitator 3U
Creature - Elemental (C)
Prowess
Mimic (This creature has all activated abilities of other creatures you control.)
If you pay close enough attention, you can repeat any action.
1/3
Drown in Memories 3B
Sorcery (C)
Destroy target tapped creature.
Flood - If an opponent has six or more cards in his or her graveyard, exile that creature instead.
Spreading Seas 1U
Enchantment - Aura (C)
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
If the depths have a bottom, none have yet reached it.
Strength of Will 1W
Enchantment - Aura (C)
Quicken U (You may cast this spell as though it had flash if you pay U more to cast it.)
Enchant creature
Enchanted creature gets +2/+2.
Bronze Drake 4
Artifact Creature - Drake (C)
Flying
Whenever Bronze Drake attacks, look at the top card of target player's library.
The institute has always endeavored towards two ends - gathering and keeping secrets. They commissioned the sentinels to excel at both.
2/2
Goblin Looter 1R
Creature - Goblin Rogue (C)
U, T: Draw a card then discard a card.
A more sophisticated form of savagery.
2/1
Slippery Wurm 4G
Creature - Wurm (C)
Mimic (This creature has all activated abilities of other creatures you control.)
Even if you see it coming, it's probably too late.
5/4
AEther Currents 2U
Instant (C)
Put target creature you control and target creature you don't control on top of their owner's libraries.
"Trust me, if you have a choice between a serpent and the undertow, take the serpent." - Admiral Val
------------ UNCOMMONS ------------
Taken by Tides XU
Instant (U)
Counter target spell unless its controller pays X. That player puts the top X cards of his or her library into his or her graveyard.
It takes years of study to learn the complex rhythm of the tide, but it is time well spent.
Blessed Fowl 1WW
Creature - Bird (U)
Flying
Whenever you cast a spell on another player's turn, you gain 3 life.
It sings melodies with such range that many people cannot hear their full beauty.
3/1
Feral Dispute 1G
Instant (U)
Choose one -
• Counter target blue spell
• Target creature you control fights target blue creature
------------ RARE ------------
Frigid Oracle 2UU
Creature - Vedalken Wizard (R)
Defender
You may look at the top card of your library.
T: Target player puts the top card of his or her library into his or her graveyard.
2/7
I think you did a good job of delivering on the "everything is becoming blue" concept while still making in-color cards.
Quicken and hypothesis both look like awesome mechanics.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
1) Activated abilities are already referenced on commons. See Detain for an example of referencing them in a mechanic at common.
2) The ability has never been lower than rare because it's only appeared on one or two cards, and always in an inconsistent way. Experiment Kraj is the most "iconic" of ability stealing creatures, and it has a lot more going on than just stealing abilities. It also steals abilities from creatures on both sides of the battlefield. I contend that borrowing abilities in a streamlined way is possible to do at common. Maybe someone playtests this and proves me wrong, but a lot of abilities start out on rare cards and get iterated down to elegant commons.
Of course, maybe counterarguments exist to these points - I'd be happy to consider them.
Even though you need a "WU mechanic" I fail to see how mimic makes any sense in white. The mechanic could be fine in a format allowing for MM2-levels of on-board complexity (mostly due to graft), though I might reserve mimic for the U archetype alone and stack those cards with UU or UUU costs to reduce the odds that everyone will be playing them.
Again, even though you need a "GU mechanic", I greatly dislike adding quicken into the mix. Mimic already makes decision trees complicated and is more compelling flavor-wise than quicken. I don't think anything else you're trying to do interacts with Flash World, and having to wait until the opponent's EOT to play stuff all the time is boring. You can't even hope to get away from it depending on matchup because all the decks want to play blue (and I assume there will be monoblue quicken cards, seeing as the card Quicken is itself monoblue).
Feral Dispute is sweet. Blue needs to loosen its stranglehold over the stack.
Spreading Seas is a nice reprint, though it's unfortunate that it can only help you create more Islands once you have an Island in play. Probably better for the lucky player who was able to draft Ux while a good portion of their opponents are stuck with Xuy.
Frigid Oracle probably has to be rare because of the topdeck reveal, but is very unexciting power level-wise.
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
Th entire history of magic is littered with multi-color mechaics that exist in some colors solely on the basis of being block/guild mechanics. I mean... White flashback? White extort? Red landcycling? Green wither? White persist? Blue undying? On that basis I fail to see the argument against Mimic in a Ux combination (though I personally think it's a better fit for RU).
Neither quicken nor Mimic are really issue until and unless we know the concentration of instants and activated effects at common. If quicken means the relevant colors have less instants to begin with, it's hardly a problem since it replaces them.
I do feel that mono-white extort and mono-blue undying make no sense. (How I justify the rest: Flashback and landcycling are flavor-agnostic mechanics forced into every color for smoothing purposes. White persist works because white can rez its own creatures. Green wither falls in the same flavor space as deathtouch, poisonous, and infect, and mechanics-wise reinforces green's theme of being better at creature combat than other colors.)
Of the cards that can gain other cards' abilities without actually being a copy of them (something that is also blue, as is the Shapeshifter creature type), Skill Borrower and Quicksilver Elemental are blue. Dark Impostor and Necrotic Ooze are black. Havengul Lich is a blue-black member of a cycle in which it represents the UB faction of the set. Experiment Kraj is the same for UG. Myr Welder is an artifact similar to the Ooze. Concerted Effort is the only white card I can think of that plays in this space, and none of the abilities it shares are activated abilities. Is there a WU society of mimes on this plane that justifies white ability-copying ala white extort on Ravnica?
If there aren't tons of activated abilities running around the set then why does mimic needs to be a keyword at all, especially at common? Being such would lead me to expect it to have a high enough as-fan that it will impact Limited, at least in the WU archetypes. Having on-board (instant speed) activations at all naturally increases the complexity of the board state, further if the abilities in question have mana costs, and even further if, like mimic, the abilities aren't even printed on the card itself.
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
As far as as-fans go, I'd expect the as-fan of activated abilities to be carefully crafted around .5 higher than average. I'd expect the as-fan of Instants/Flash plus Quicken to be right around the same as Instants/Flash as-fan's average.
The more I think about it the more I think mimic falls squarely in UB's section of the pie. It's a pretty strong representation of parasitism (in the ecological sense, not the MTG sense).
Lords: "Alone, I get to do this cool thing. When I'm with my tribe, they all get to do the same cool thing, too!"
Allies: "Alone, I get to do this cool thing. When I'm with my tribe, we all make each other's cool things even cooler!"
Mimics: "Alone, I get to do nothing. When I'm with my tribe, I get to do all the cool things they get to do!"
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
Mechanically, the only color with precedent in this sort of thing other than blue is green, but it can be justified in red as it's like a spell/ability copying effect of sorts, and in white because it's a creature upgrade that depends on having lots of creatures to be better, and it feels like a Concerted Effort sort of effect. Black feels the least comfortable there.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I'm assuming you're specifically trying to not play in the control area for w/u? I mean, detain sounds like a fitting reprint for a mechanic that leans blue in that pair.