Four Colour Commands
Based around the previous two command cycles in DTK and Lorwyn. Only difference is that these are four coloured, with each mode corresponding to a colour.
Mastery Command ( )
Instant (R)
Choose two-
Your opponents can’t cast spells this turn.
Draw two cards, then discard a card.
Destroy target nonartifact creature.
Copy another target instant or sorcery spell. You may choose new targets for the copy.
Havoc Command ( )
Instant (R)
Choose two-
Return target nonland permanent to its owner’s hand.
Return target creature card from a graveyard to its owner’s hand.
Chaotic Command deals 4 damage to target creature.
Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Conquest Command ( )
Instant (R)
Choose two-
Each opponent discards a card.
Conquest Command deals 4 damage to target opponent.
Put two +1/+1 counters on target creature and untap it.
Permanents you control gain indestructible until end of turn.
Radiant Command ( )
Instant (R)
Choose two-
Creatures without flying can’t block this turn
Creatures you control get +1/+1 and gain trample until end of turn
Counter target creature spell
Put two 1/1 white soldier creature tokens onto the battlefield
Council Command ( )
Instant (R)
Choose two-
Destroy target artifact or enchantment.
Prevent all damage that would be dealt to you this turn.
Exile target permanent you control, then return it to the battlefield under its owner’s control.
Council Command deals 2 damage to target creature and you gain 2 life.
Vanguard Creatures
A cycle of creatures to encourage investing into colours rather than splashing.
Vanguard of Bant ( )
Creature- Human Soldier (U)
Other multicoloured creatures you control get +1/+1
( ): Multicoloured creatures you control gain vigilance until end of turn
2/2
Vanguard of Esper ( )
Artifact Creature- Human Soldier (U)
Other multicoloured creatures you control get +1/+1
( ): Multicoloured creatures you control gain flying until end of turn
2/2
Vanguard of Grixis ( )
Creature- Zombie Warrior (U)
Other multicoloured creatures you control get +1/+1
( ): Multicoloured creatures you control gain deathtouch until end of turn
2/2
Vanguard of Jund ( )
Creature- Human Warrior (U)
Other multicoloured creatures you control get +1/+1
( ): Multicoloured creatures you control gain haste until end of turn
2/2
Vanguard of Naya ( )
Creature- Elf Warrior (U)
Other multicoloured creatures you control get +1/+1
( ): Multicoloured creatures you control gain trample until end of turn
2/2
Exemplars
These came from the desire to stop people from playing five colour instead of four. I wanted a little incentive to stick out of it so there's enough four colour going around. Notice how the punishing effect applies for all players, including you.
Exemplar of Justice ( )
Artifact Creature- Vedalken Cleric (U)
Red spells cost more to cast.
1/4
Exemplar of Cunning ( )
Artifact Creature- Human Wizard (U)
Whenever a player cast a green spell, that player reveals two cards at random from his hand.
3/3
Exemplar of Anarchy ( )
Creature- Goblin Shaman (U)
Whenever a player casts a white spell, that player loses 2 life.
3/1
Exemplar of Wilderness ( )
Creature- Cat Shaman (U)
Whenever a player casts a blue spell, that player sacrifices a land.
3/2
Exemplar of Purity ( )
Creature- Human Druid (U)
Whenever a player casts a black spell, each of that player’s opponents gain 2 life.
2/2
-
@the Squirle master.
Balancing is still up in the air, especially seeing as this is set design and the set isn't finished. They are quite strong right now and I may change that earlier rather than later.
@metallix87.
To quote the original thread which I linked to:
"The explanation for this is that the two and four colours are variations from the shards of Alara, which are now in a state of fluctuation. The two colours represent a more centralised version of the shards, where more focused goals and structure are represented. On the other hand, the four colours represent an overlap of two allied shards...Because the variant factions are new and in competition, they do not have any formal sort of organisation, instead being bands of like-minded individuals striking out for their own cause. The variants and shards are not actually sides of a war, the conflict on Alara is currently too dynamic for that to be so, instead they are shifting groups working together or against each other based on who they are facing and what the circumstances are."
Basically, things have changed.
Multicolour sets are known for cycles, as this set is very much a multicolour set, I've made plenty.
Four Colour Commands
Based around the previous two command cycles in DTK and Lorwyn. Only difference is that these are four coloured, with each mode corresponding to a colour.
Mastery Command ( )
Instant (R)
Choose two-
Instant (R)
Choose two-
Instant (R)
Choose two-
Instant (R)
Choose two-
Instant (R)
Choose two-
A cycle of creatures to encourage investing into colours rather than splashing.
Vanguard of Bant ( )
Creature- Human Soldier (U)
Other multicoloured creatures you control get +1/+1
( ): Multicoloured creatures you control gain vigilance until end of turn
2/2
Vanguard of Esper ( )
Artifact Creature- Human Soldier (U)
Other multicoloured creatures you control get +1/+1
( ): Multicoloured creatures you control gain flying until end of turn
2/2
Vanguard of Grixis ( )
Creature- Zombie Warrior (U)
Other multicoloured creatures you control get +1/+1
( ): Multicoloured creatures you control gain deathtouch until end of turn
2/2
Vanguard of Jund ( )
Creature- Human Warrior (U)
Other multicoloured creatures you control get +1/+1
( ): Multicoloured creatures you control gain haste until end of turn
2/2
Vanguard of Naya ( )
Creature- Elf Warrior (U)
Other multicoloured creatures you control get +1/+1
( ): Multicoloured creatures you control gain trample until end of turn
2/2
Exemplars
These came from the desire to stop people from playing five colour instead of four. I wanted a little incentive to stick out of it so there's enough four colour going around. Notice how the punishing effect applies for all players, including you.
Exemplar of Justice ( )
Artifact Creature- Vedalken Cleric (U)
Red spells cost more to cast.
1/4
Exemplar of Cunning ( )
Artifact Creature- Human Wizard (U)
Whenever a player cast a green spell, that player reveals two cards at random from his hand.
3/3
Exemplar of Anarchy ( )
Creature- Goblin Shaman (U)
Whenever a player casts a white spell, that player loses 2 life.
3/1
Exemplar of Wilderness ( )
Creature- Cat Shaman (U)
Whenever a player casts a blue spell, that player sacrifices a land.
3/2
Exemplar of Purity ( )
Creature- Human Druid (U)
Whenever a player casts a black spell, each of that player’s opponents gain 2 life.
2/2
-
Thanks for reading.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
EDIT: fixed
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
- Main Cube
- No Brains, All Feelings Cube
Balancing is still up in the air, especially seeing as this is set design and the set isn't finished. They are quite strong right now and I may change that earlier rather than later.
@metallix87.
To quote the original thread which I linked to:
"The explanation for this is that the two and four colours are variations from the shards of Alara, which are now in a state of fluctuation. The two colours represent a more centralised version of the shards, where more focused goals and structure are represented. On the other hand, the four colours represent an overlap of two allied shards...Because the variant factions are new and in competition, they do not have any formal sort of organisation, instead being bands of like-minded individuals striking out for their own cause. The variants and shards are not actually sides of a war, the conflict on Alara is currently too dynamic for that to be so, instead they are shifting groups working together or against each other based on who they are facing and what the circumstances are."
Basically, things have changed.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice