I hope you enjoy these. Let me know what works for you and what doesn't. I love feedback and new ideas to improve my designs. Thank you!
Trinadash, Techno-SovereignWUB Legendary Creature-Sphinx Artificer
Flying
At the beginning of your upkeep, exile a card at random from each graveyard. If an artifact or enchantment card was exiled this way, put it onto the battlefield under your control.
3/3
Fretch, Deranged AlchemistUBR Legendary Creature-Human Wizard
Whenever a creature you control attacks, choose one:
-Fretch, Deranged Alchemist deals 1 damage to target creature.
-Target player loses 1 life.
-Put a 0/1 blue homunculus creature token onto the battlefield.
2/2
Ripteeth Acid-TailBRG Legendary Creature-Vashino Warrior
Deathtouch
Whenever Ripteeth Acid-Tail attacks, he deals 1 damage to target creature or player.
3/3
Oashel, Arcane ArcherRGW Creature-Elf Wizard Archer
First Strike, Reach
Whenever a creature attacks you are a planswalker you control, Oashel, Arcane Archer deals 1 damage to that creature.
3/2
Visara, Harbinger of ResolveGWU Legendary Creature-Angel Incarnation
Flying, Vigilance GWU: Creatures you control gains Trample, Lifelink, and Hexproof until end of turn.
4/4
Necrosage, the War DriverWBR Legendary Creature-Zombie Cleric
All creatures have haste and vigilance.
Whenever another non-token creature you control dies, return it to the battlefield tapped unless any player pays 2 and 2 life.
3/3
Aetheris, Conjurer SavantURG Legendary Creature-Elf Wizard
Creatures you control enter the battlefield with an additional +1/+1 counter on it. URG: Reveal the cards in your library. An opponent chooses from among them a creature card. You put the chosen card onto the battlefield. Then shuffle your library.
2/3
Philipa, Yard TenderBGW Legendary Creature-Elf Druid
Cards in your graveyard cannot be the target of spells or abilities your opponents control.
At the end of each turn, if you lost life this turn, return a card at random from your graveyard to your hand.
2/4
Centeric, Aerial BombardierRWU Legendary Creature-Human Artificer
As long as Centeric, Aerial Bombardier is equipped, he gets +1/+1 and has First Strike, Flying and Vigilance.
Sacrifice an artifact: Centeric deals 1 damage to each creature without flying and each player.
2/2
Lanaete, Grave RevealerGUB Legendary Creature-Human Shaman
When Lanaete, Grave Revealer enters the battlefield, creature cards in your graveyard gain Dredge X until end of turn, where X is equal to that card's converted mana cost.
When Lanaete enters the battlefield, draw two cards.
3/3
Thanks for the encouragement and comments! I've really enjoyed the set you're designing, so I'll take your kind words as a good sign!
On to the comments:
Trinadash The randomness is an unfortunate color bleed, but I think that it fits with the sphinx flavor too.
Fretch Thanks!
Ripteeth I agree. It started with first strike, but that seemed really strong. Then that switched to trample, which is potent with deathtouch, but didn't feel right on a Vashino. I removed the second keyword, figuring that deathtouch covered green and black, while the second ability covers red. What if I added a "damage dealt by ~ cannot be prevented." and/or "that creature can't be regenerated this turn" clause?
Oashel Thanks!
Visara Good catch on the name! It is strong,but I think I would make it a 3/3 before I got rid of vigilance though.
Necrosage Good suggestion on the power adjustment.
Aetheris I'm glad you like it!
Philipa Losing life seemed soulful, and melancholy. Plus I thought it would go nicely with black's many suicide effects. (Dark Confidant, Dark Prophecy, Life // Death)
Centeric I had fun designing this one. I wish Gnome was a valid creature type, because this one would drive a gyrocopter! Do you think I could bump the power/toughness bonus to +2/+2?
Lanaete Thank!
Three color cards, let alone legendaries, are really hard to design. You nailed it in my opinion! Kudos.
Phillipa will cause issues in a format where graveyard order matters. Working out which of the 17 cards in your graveyard to return without messing up GY order is a mess.
I know these were designed for Tiny Leaders, but they would be legal in Legacy, Vintage, and EDH. As such, Aetheris and Lanate are unprintable. Aetheris as a general with a deck full of Terastodon and Woodfall Primus and Eldrazi would not be particularly fun to play against since you just need to get to six mana, and that deck would just want to ramp like crazy anyway. Lanate is fully capable of ending the game the turn you play him in Legacy, and while it would be harder to just win immediately in EDH would be doable. Everything else seems cool and flavorful, and these probably just need some light tweaks to nudge them in the right direction. Just remember the implications cards have on other formats when designing for an eternal environment.
I know these were designed for Tiny Leaders, but they would be legal in Legacy, Vintage, and EDH. As such, Aetheris and Lanate are unprintable. Aetheris as a general with a deck full of Terastodon and Woodfall Primus and Eldrazi would not be particularly fun to play against since you just need to get to six mana, and that deck would just want to ramp like crazy anyway. Lanate is fully capable of ending the game the turn you play him in Legacy, and while it would be harder to just win immediately in EDH would be doable. Everything else seems cool and flavorful, and these probably just need some light tweaks to nudge them in the right direction. Just remember the implications cards have on other formats when designing for an eternal environment.
Aetheris seems perfectly fair in Legacy and is just a terrible Hermit Druid in Vintage.
Assuming you play one copy with no other creatures and aggressively tutor for and protect it, at 3 mana now and 3 later you get an Emrakul or Sundering Titan - this is within acceptable power limits of the format. Alternately, for 3 mana now and 6 later you get Mephidross Vampire and Triskelion or Kiki Jiki and Pestermite, but either way there is a window in which only one of the creatures is in play, making breaking the combo up easier.
Either seems weaker than building around Charbelcher.
As for Commander - yeah she's busted there, but not on the level of the more obnoxious unbanned commanders.
Lanaete scares me, but it only applies to creature cards in your graveyard at the time the ability resolves, not creatures that enter your graveyard later in the turn. So it feels like a slightly better version of hitting yourself with Glimpse the Unthinkable, which was experimented with in early Dredge development and quickly abandoned.
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Trinadash, Techno-Sovereign WUB
Legendary Creature-Sphinx Artificer
Flying
At the beginning of your upkeep, exile a card at random from each graveyard. If an artifact or enchantment card was exiled this way, put it onto the battlefield under your control.
3/3
Fretch, Deranged Alchemist UBR
Legendary Creature-Human Wizard
Whenever a creature you control attacks, choose one:
-Fretch, Deranged Alchemist deals 1 damage to target creature.
-Target player loses 1 life.
-Put a 0/1 blue homunculus creature token onto the battlefield.
2/2
Ripteeth Acid-Tail BRG
Legendary Creature-Vashino Warrior
Deathtouch
Whenever Ripteeth Acid-Tail attacks, he deals 1 damage to target creature or player.
3/3
Oashel, Arcane Archer RGW
Creature-Elf Wizard Archer
First Strike, Reach
Whenever a creature attacks you are a planswalker you control, Oashel, Arcane Archer deals 1 damage to that creature.
3/2
Visara, Harbinger of Resolve GWU
Legendary Creature-Angel Incarnation
Flying, Vigilance
GWU: Creatures you control gains Trample, Lifelink, and Hexproof until end of turn.
4/4
Necrosage, the War Driver WBR
Legendary Creature-Zombie Cleric
All creatures have haste and vigilance.
Whenever another non-token creature you control dies, return it to the battlefield tapped unless any player pays 2 and 2 life.
3/3
Aetheris, Conjurer Savant URG
Legendary Creature-Elf Wizard
Creatures you control enter the battlefield with an additional +1/+1 counter on it.
URG: Reveal the cards in your library. An opponent chooses from among them a creature card. You put the chosen card onto the battlefield. Then shuffle your library.
2/3
Philipa, Yard Tender BGW
Legendary Creature-Elf Druid
Cards in your graveyard cannot be the target of spells or abilities your opponents control.
At the end of each turn, if you lost life this turn, return a card at random from your graveyard to your hand.
2/4
Centeric, Aerial Bombardier RWU
Legendary Creature-Human Artificer
As long as Centeric, Aerial Bombardier is equipped, he gets +1/+1 and has First Strike, Flying and Vigilance.
Sacrifice an artifact: Centeric deals 1 damage to each creature without flying and each player.
2/2
Lanaete, Grave Revealer GUB
Legendary Creature-Human Shaman
When Lanaete, Grave Revealer enters the battlefield, creature cards in your graveyard gain Dredge X until end of turn, where X is equal to that card's converted mana cost.
When Lanaete enters the battlefield, draw two cards.
3/3
On to the comments:
Thanks again!
http://lefowens.blogspot.com/
Aetheris seems perfectly fair in Legacy and is just a terrible Hermit Druid in Vintage.
Assuming you play one copy with no other creatures and aggressively tutor for and protect it, at 3 mana now and 3 later you get an Emrakul or Sundering Titan - this is within acceptable power limits of the format. Alternately, for 3 mana now and 6 later you get Mephidross Vampire and Triskelion or Kiki Jiki and Pestermite, but either way there is a window in which only one of the creatures is in play, making breaking the combo up easier.
Either seems weaker than building around Charbelcher.
As for Commander - yeah she's busted there, but not on the level of the more obnoxious unbanned commanders.
Lanaete scares me, but it only applies to creature cards in your graveyard at the time the ability resolves, not creatures that enter your graveyard later in the turn. So it feels like a slightly better version of hitting yourself with Glimpse the Unthinkable, which was experimented with in early Dredge development and quickly abandoned.