With enemy manlands and fastlands being two of the big wants with regard to future printings, I figured, what might the manlands look like? This is what I came up with. Any tweaking or modifications are appreciated.
Scorched Steppe
Land
Scorched Steppe enters the battlefield tapped
: Add R or W to your mana pool RW : Scorched Steppe becomes a 2/1 white and red Elemental creature with First Strike until end of turn. It's still a land.
Suntouched Mire
Land
Suntouched Mire enters the battlefield tapped
: Add W or B to your mana pool. 2WB : Suntouched Mire becomes a 2/4 white and black Elemental creature with Lifelink until end of turn. It's still a land.
Ghastly Woods
Land
Ghastly Woods enters the battlefield tapped.
: Add B or G to your mana pool. 1BG : Ghastly Woods becomes a 3/2 black and green Elemental creature with "BG: Regenerate Ghastly Woods" until end of turn. It's still a land.
Coral Grove
Land
Coral Grove enters the battlefield tapped.
: Add G or U to your mana pool. 3GU : Coral Grove becomes a 4/4 blue and green Elemental creature with Hexproof until end of turn. It's still a land.
Glacial Peaks
Land
Glacial Peaks enters the battlefield tapped.
: Add U or R to your mana pool. 1UR : Glacial Peaks becomes a 1/4 blue and red Elemental creature until end of turn. It's still a land.
Whenever Glacial Peaks deals combat damage to a player, draw a card.
Honestly, I had trouble with a good mechanic for Glacial Peaks. I wanted to go with a 2/1 with Prowess as it's the perfect mechanic for the two spell colors, but Prowess isn't an evergreen mechanic at present, so I went with a draw trigger, which is worded to prevent multiple activations from stacking as in the Raging Ravine mechanic. Maybe I should just allow multiple activations.
Was wavering on Regen / Deathtouch for Ghastly Woods and decided that Regen would potentially allow for more interesting mechanics in the later game. Maybe this is wrong.
I submit for feedback and constructive criticism.
Private Mod Note
():
Rollback Post to RevisionRollBack
Former Level 2 Judge (Retired / Renounced)
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Scorched Steppe is nearly identical to Ghitu Encampment. I'd make it a bit more expensive and splashy.
Suntouched Mire is a bit weak. The closest comparable creature I could find was Seraph of Dawn. It could be a 3/3 or have an extra ability, like flying.
Ghastly Woods seems a bit overpriced as well. It costs 6 mana to swing with it and regenerate, or 5 to block and regenerate.
Coral Grove is cool and fairly costed. It has the fringe benefit of countering land destruction if you're willing to leave five mana untapped.
Glacial Peaks could also be slightly better. To be honest, I don't see how it's a red card right now. It could be a stronger creature and loot when it connects, or have a power/toughness-switching effect of some kind, since that appears a lot on red-blue cards. Red-blue is kinda tricky without resorting to instants and sorceries, I think.
These designs are scarily similar to my own enemy manland designs that I have made in the past. Like, REALLY similar. Can you read my mind?
No.
I could change Glacial Peaks to be: 1UR : Glacial Peaks becomes a 1/4 blue and red Elemental creature with "Whenever you cast an instant or sorcery spell, Glacial Peaks gets +3/+0 until end of turn." I think we've seen this on Kiln Fiend and Nivix Cyclops, so it should work.
Regenerate on Ghastly Woods could go down to if need be.
I could see 3/3 Lifelink on Suntouched Mire, but that seems very difficult to race effectively because of how strong lifelink is in a race.
My original idea for Scorched Steppe is 1/1 with Double Strike, but it seemed a bit strong. I want the R/W one to only cost 2 mana to activate, since those are predominantly the weenie rush colors and the land should reflect that. Similar to how green and blue tend to get the largest creatures, so Coral Grove is a 4/4.
Private Mod Note
():
Rollback Post to RevisionRollBack
Former Level 2 Judge (Retired / Renounced)
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Scorched Steppe
Land
Scorched Steppe enters the battlefield tapped
: Add R or W to your mana pool
RW : Scorched Steppe becomes a 2/1 white and red Elemental creature with First Strike until end of turn. It's still a land.
Suntouched Mire
Land
Suntouched Mire enters the battlefield tapped
: Add W or B to your mana pool.
2WB : Suntouched Mire becomes a 2/4 white and black Elemental creature with Lifelink until end of turn. It's still a land.
Ghastly Woods
Land
Ghastly Woods enters the battlefield tapped.
: Add B or G to your mana pool.
1BG : Ghastly Woods becomes a 3/2 black and green Elemental creature with "BG: Regenerate Ghastly Woods" until end of turn. It's still a land.
Coral Grove
Land
Coral Grove enters the battlefield tapped.
: Add G or U to your mana pool.
3GU : Coral Grove becomes a 4/4 blue and green Elemental creature with Hexproof until end of turn. It's still a land.
Glacial Peaks
Land
Glacial Peaks enters the battlefield tapped.
: Add U or R to your mana pool.
1UR : Glacial Peaks becomes a 1/4 blue and red Elemental creature until end of turn. It's still a land.
Whenever Glacial Peaks deals combat damage to a player, draw a card.
Honestly, I had trouble with a good mechanic for Glacial Peaks. I wanted to go with a 2/1 with Prowess as it's the perfect mechanic for the two spell colors, but Prowess isn't an evergreen mechanic at present, so I went with a draw trigger, which is worded to prevent multiple activations from stacking as in the Raging Ravine mechanic. Maybe I should just allow multiple activations.
Was wavering on Regen / Deathtouch for Ghastly Woods and decided that Regen would potentially allow for more interesting mechanics in the later game. Maybe this is wrong.
I submit for feedback and constructive criticism.
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Have played duals? I have PucaPoints for them!
(Credit to DarkNightCavalier)
$tandard: Too poor.
Modern:
- GW Birthing Pod(?)
Legacy:
- UWR Delver
Suntouched Mire is a bit weak. The closest comparable creature I could find was Seraph of Dawn. It could be a 3/3 or have an extra ability, like flying.
Ghastly Woods seems a bit overpriced as well. It costs 6 mana to swing with it and regenerate, or 5 to block and regenerate.
Coral Grove is cool and fairly costed. It has the fringe benefit of countering land destruction if you're willing to leave five mana untapped.
Glacial Peaks could also be slightly better. To be honest, I don't see how it's a red card right now. It could be a stronger creature and loot when it connects, or have a power/toughness-switching effect of some kind, since that appears a lot on red-blue cards. Red-blue is kinda tricky without resorting to instants and sorceries, I think.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
No.
I could change Glacial Peaks to be:
1UR : Glacial Peaks becomes a 1/4 blue and red Elemental creature with "Whenever you cast an instant or sorcery spell, Glacial Peaks gets +3/+0 until end of turn." I think we've seen this on Kiln Fiend and Nivix Cyclops, so it should work.
Regenerate on Ghastly Woods could go down to if need be.
I could see 3/3 Lifelink on Suntouched Mire, but that seems very difficult to race effectively because of how strong lifelink is in a race.
My original idea for Scorched Steppe is 1/1 with Double Strike, but it seemed a bit strong. I want the R/W one to only cost 2 mana to activate, since those are predominantly the weenie rush colors and the land should reflect that. Similar to how green and blue tend to get the largest creatures, so Coral Grove is a 4/4.
Went to a new shop from a friend's recommendation, DQ'ed for willful violation of CR 100.6b.
Have played duals? I have PucaPoints for them!
(Credit to DarkNightCavalier)
$tandard: Too poor.
Modern:
- GW Birthing Pod(?)
Legacy:
- UWR Delver