I've stripped out every old mechanic from Dreamscape of Noctus except for Dreamwalk.
So now I'm exploring two new mechanics to add. Remembrance & Trance
Fervored Memories1R
Sorcery (C)
Creatures you control get +1/+0 until end of turn.
Remembrance R(When this card is put into your graveyard from anywhere, you may cast it for its remembrance cost then exile it)
Yank to the Past2U
Instant (C)
Return target creature to its owner’s hand.
Remembrance 1U(When this card is put into your graveyard from anywhere, you may cast it for its remembrance cost then exile it)
Nightslicer6B
Creature - Nightmare (C) Trance — Night-Terror Titan costs X less to cast, where X is the number of tapped creatures on the battlefield.
5/4
Dreamglide Mori4U
Creature - Elemental (U)
Flying Trance — Dreamglider Mori enters the battlefield with a +1/+1 counter on it for each tapped creature on the battlefield.
1/1
Some Questions:
Should trance effect all tapped creature or just your own?
What about all non-land permanents?
Trance definitely isn't a final name. Any suggestions?
Which name do you guys like more? Remembrance or Memoir?
I'd keep trance to counting your own creatures. It makes it less swingy, and not as game breaking for multiplayer formats. It does mean it encourages you to have an advantageous/stable board position to use effectively, but the idea of the opponent chipping in some if not all of the bonus seems odd for how magic tends to play. Also, if trance is left to both players creatures, it leaves things open to mind games about whether or not you want to tap creatures at all less you enable your opponents trance cards. That distracts from the board state and playing dreamwalk correctly.
Also, it seems weird to count other things besides creatures. Lands dream?
As for possible names: Lucid, Rem, Vision, Rest... those are the first that come to mind. I like Lucid the most of those.
I like the sound of remembrance better but memoir seems easier to tout in passing. Maybe even just Remember?
Remembrance is a weaker flashback and a stronger kicker. It doesn't seem different enough from either of them to justify it at all.
Trance should be your creatures, for the same reasons as IcariiFA listed. I would say nonland permanents to make it stronger but it is difficult to justify flavour-wise in this set and not worth it.
Dahammer4
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature." t: Equipped creature gains flying until end of turn.
Equip 3
Trance is sweet, but cannot trigger off your opponents if you want a modern style mechanic. Trance abilities should be good enough to get value with one tapped creature (relevant in Limited), but valuable with larger scale as well.
I like Rememberence. Flashback is quite skill intensive, requiring focusing on a whole new zone you normally only need to check when resolving some spells. As such I think a good way to think about (and thus cost) Rememberence is as "fixed" flashback. The skill is transfered from the paying attention to board state (including the graveyard) to decision making, which in general is a step in the right direction.
I wonder if Remembrance would work better if on either permanents, or if it only cared about going from your hand/library. Being madness and narcomoeba-esque is rather interesting. Being better-kicker seems a step too far.
Remembrance feels like it's trying to be a mixture of Flashback and Madness. Flashback would be another good choice for a returning mechanic as vivid moments of our past, particularly traumatic moments, can sometimes come back to us in dreams.
A tapped creatures matter theme is an interesting idea, but I would have Trance either check whether the creature with the ability is tapped ("if ~ is tapped" or "as long as ~ is tapped") or trigger whenever the creature becomes tapped, basically the opposite of Inspired.
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So now I'm exploring two new mechanics to add. Remembrance & Trance
Fervored Memories 1R
Sorcery (C)
Creatures you control get +1/+0 until end of turn.
Remembrance R (When this card is put into your graveyard from anywhere, you may cast it for its remembrance cost then exile it)
Yank to the Past 2U
Instant (C)
Return target creature to its owner’s hand.
Remembrance 1U (When this card is put into your graveyard from anywhere, you may cast it for its remembrance cost then exile it)
Nightslicer 6B
Creature - Nightmare (C)
Trance — Night-Terror Titan costs X less to cast, where X is the number of tapped creatures on the battlefield.
5/4
Dreamglide Mori 4U
Creature - Elemental (U)
Flying
Trance — Dreamglider Mori enters the battlefield with a +1/+1 counter on it for each tapped creature on the battlefield.
1/1
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Also, it seems weird to count other things besides creatures. Lands dream?
As for possible names: Lucid, Rem, Vision, Rest... those are the first that come to mind. I like Lucid the most of those.
I like the sound of remembrance better but memoir seems easier to tout in passing. Maybe even just Remember?
Trance should be your creatures, for the same reasons as IcariiFA listed. I would say nonland permanents to make it stronger but it is difficult to justify flavour-wise in this set and not worth it.
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Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature."
t: Equipped creature gains flying until end of turn.
Equip 3
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I like Rememberence. Flashback is quite skill intensive, requiring focusing on a whole new zone you normally only need to check when resolving some spells. As such I think a good way to think about (and thus cost) Rememberence is as "fixed" flashback. The skill is transfered from the paying attention to board state (including the graveyard) to decision making, which in general is a step in the right direction.
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A tapped creatures matter theme is an interesting idea, but I would have Trance either check whether the creature with the ability is tapped ("if ~ is tapped" or "as long as ~ is tapped") or trigger whenever the creature becomes tapped, basically the opposite of Inspired.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.