Moot WardenW
Snow Creature — Human Shaman [C] 4S: Moot Warden gains protection from the color of your choice until end of turn. (S can be paid with one mana from a snow source.)
[1/2]
Entreat the Aldtivar2UU
Snow Sorcery [C]
Draw two cards. Draw an additional card at the beginning of your next draw step unless any opponent pays S before that step. (S can be paid with one mana from a snow source.)
Albedo Shade1BB
Snow Creature — Shade [C] 1S: Albedo Shade gets +2/+2 until end of turn. (S can be paid with one mana from a snow source.)
[2/1]
Crag Spirit2R
Snow Creature — Elemental Spirit [C]
Defender S, T, Discard a card: Draw a card. (S can be paid with one mana from a snow source.)
[0/4]
Survival Instinct2G
Snow Enchantment — Aura [C]
Enchant creature
Enchanted creature gets +3/+3 and has "2S: Regenerate this creature." (S can be paid with one mana from a snow source.)
I do need to reduce some of my common complexity for this set, so you'll probably see a few of my common designs migrate up the rarity ladder to uncommon or rare, and get simpler replacements. However, I'm kind of excited about the metagame implications of Entreat the Aldtivar in Limited, so I'm fairly keen to keep it where it is. Is it red-flagged? Sure. But 1 of every 5 of my commons can be.
Can you explain your issue with Moot Warden? Conceptually, protection is something that can exist at common, and I feel like I've priced the activation cost high enough that it won't be a constant factor in Limited. It's meant to be one of those Limited gravyabilities that is too insultingly expensive for Constructed, but makes for interesting draft evaluation.
Set 1 of 3 in Dominaria block
Moot Warden W
Snow Creature — Human Shaman [C]
4S: Moot Warden gains protection from the color of your choice until end of turn. (S can be paid with one mana from a snow source.)
[1/2]
Entreat the Aldtivar 2UU
Snow Sorcery [C]
Draw two cards. Draw an additional card at the beginning of your next draw step unless any opponent pays S before that step. (S can be paid with one mana from a snow source.)
Albedo Shade 1BB
Snow Creature — Shade [C]
1S: Albedo Shade gets +2/+2 until end of turn. (S can be paid with one mana from a snow source.)
[2/1]
Crag Spirit 2R
Snow Creature — Elemental Spirit [C]
Defender
S, T, Discard a card: Draw a card. (S can be paid with one mana from a snow source.)
[0/4]
Survival Instinct 2G
Snow Enchantment — Aura [C]
Enchant creature
Enchanted creature gets +3/+3 and has "2S: Regenerate this creature." (S can be paid with one mana from a snow source.)
Except for Moot Warden the rest seems fine.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Polar Bear (Common)
1S
Snow Creature - Bear
2/2
I do need to reduce some of my common complexity for this set, so you'll probably see a few of my common designs migrate up the rarity ladder to uncommon or rare, and get simpler replacements. However, I'm kind of excited about the metagame implications of Entreat the Aldtivar in Limited, so I'm fairly keen to keep it where it is. Is it red-flagged? Sure. But 1 of every 5 of my commons can be.
Can you explain your issue with Moot Warden? Conceptually, protection is something that can exist at common, and I feel like I've priced the activation cost high enough that it won't be a constant factor in Limited. It's meant to be one of those Limited gravy abilities that is too insultingly expensive for Constructed, but makes for interesting draft evaluation.
Well, WotC already did, sorta. But in another sense, yes, I liked the idea so much that I put it in the set as one of the flagship mythics.