Pack HunterW
Snow Creature — Human Warrior [U]
Pack Hunter can't attack unless another snow creature also attacks.
Pack Hunter can't block unless another snow creature also blocks.
[3/2]
Drink HeatXB
Snow Instant [U]
Spend only mana from snow sources on X.
Drink Heat deals X damage to target creature and you gain X life.
Frozen WightBB
Snow Creature — Zombie [U] SS: Each creature blocking or blocked by Frozen Wight gets -1/-1 until end of turn.
[2/2]
Awaken the Trollmork2GG
Snow Sorcery [U]
Put two 2/2 green Troll snow creature tokens onto the battlefield. They each have "S: Regenerate this creature."
EDIT: Renamed Drink Heat (was "Drink Warmth").
EDIT: Went for the 3/2 "can't block unless..." version of Pack Hunter (was 3/1, didn't have a blocking clause.)
Pack Hunter seems scary good at shutting down early aggro. Would adding "or block" make it too bad?
Black cards look like Limited filler, moving along.
Awaken is interesting. Questionable whether it's a good turn 4 play. Regen plays to controlly green, though monogreen doesn't actually have an endgame at this point in the set.
Pack Hunter seems scary good at shutting down early aggro. Would adding "or block" make it too bad?
I definitely thought about that. I was worried that the power level would be poor. I did consider making it a 3/2 with a "can't block unless..." clause, but I was trying for 3/1 mostly because I thought it was more exciting. But if you think that this is mostly going to be used as a blocker, that's not exactly what I was hoping for, so I'm open to suggestions. Or adding the "can't block unless..." clause and doing 3/1 or 3/2, if that's really the best route.
Awaken is interesting. Questionable whether it's a good turn 4 play. Regen plays to controlly green, though monogreen doesn't actually have an endgame at this point in the set.
I thought about making this an instant, but I'm pretty sure I'd have to jack up the cost by at least 1, and that puts it in a very similar category as a token generator I already have slotted for XI.
As for how I distinguish a control endgame in a color that is typically already full of midrange endgames, that is going to be a very interesting question.
Awaken the Trollmork: Those tokens are insanely complex for an uncommon sorcery at 4 CMC. I really don't like the forced snow nonsense on the tokens. Get rid of some of it to help ease complexity.
Dahammer4
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature." t: Equipped creature gains flying until end of turn.
Equip 3
Awaken the Trollmork: Those tokens are insanely complex for an uncommon sorcery at 4 CMC. I really don't like the forced snow nonsense on the tokens. Get rid of some of it to help ease complexity.
...
Could you please explain what makes it forced and/or complicated?
Skeletonize is a moderately complex uncommon and this is a much simpler card than that.
Also, snow is a thing in this set / block. Both the supertype and the regeneration cost are relevant here.
The more I look at Frozen Wight, the more I think I'm going to have to change it. Can anybody else think of an effect that could fit into this template?
Known as Inanimate at Goblin Artisans, and TyrRev at /r/custommagic!
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
CARDNAME enters the battlefield tapped. SS: Put CARDNAME from your graveyard onto the battlefield.
SS: Return CARDNAME from your graveyard to your hand.
SS, Exile CARDNAME from your graveyard: Return another target snow creature card from your graveyard to your hand.
SS, Exile CARDNAME from your graveyard: Target creature gets -2/-2 until end of turn.
SS, Sacrifice CARDNAME: Put target snow creature card from your graveyard onto the battlefield. Activate this ability only any time you could cast a sorcery.
SS: Target player exiles a card from his or her hand until CARDNAME leaves the battlefield. Activate this ability only any time you could cast a sorcery.
SS: Exile target card from a graveyard. If it's a creature card, you gain 2 life.
Set 1 of 3 in Dominaria block
Pack Hunter W
Snow Creature — Human Warrior [U]
Pack Hunter can't attack unless another snow creature also attacks.
Pack Hunter can't block unless another snow creature also blocks.
[3/2]
Drink Heat XB
Snow Instant [U]
Spend only mana from snow sources on X.
Drink Heat deals X damage to target creature and you gain X life.
Frozen Wight BB
Snow Creature — Zombie [U]
SS: Each creature blocking or blocked by Frozen Wight gets -1/-1 until end of turn.
[2/2]
Awaken the Trollmork 2GG
Snow Sorcery [U]
Put two 2/2 green Troll snow creature tokens onto the battlefield. They each have "S: Regenerate this creature."
EDIT: Renamed Drink Heat (was "Drink Warmth").
EDIT: Went for the 3/2 "can't block unless..." version of Pack Hunter (was 3/1, didn't have a blocking clause.)
Black cards look like Limited filler, moving along.
Awaken is interesting. Questionable whether it's a good turn 4 play. Regen plays to controlly green, though monogreen doesn't actually have an endgame at this point in the set.
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
I thought about making this an instant, but I'm pretty sure I'd have to jack up the cost by at least 1, and that puts it in a very similar category as a token generator I already have slotted for XI.
As for how I distinguish a control endgame in a color that is typically already full of midrange endgames, that is going to be a very interesting question.
Sigpic by Rivenor
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature."
t: Equipped creature gains flying until end of turn.
Equip 3
Courtesy of Crepes
[OMC] Omerium's Collapse
...
Could you please explain what makes it forced and/or complicated?
Skeletonize is a moderately complex uncommon and this is a much simpler card than that.
Also, snow is a thing in this set / block. Both the supertype and the regeneration cost are relevant here.
The more I look at Frozen Wight, the more I think I'm going to have to change it. Can anybody else think of an effect that could fit into this template?
~NAME~ BB
Snow Creature — ~TYPE~ [U]
SS: ~EFFECT~
[2/2]
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
SS: CARDNAME gains <deathtouch?> until end of turn.
SS: Target snow creature gains intimidate until end of turn.
SS: Target snow creature can't be blocked by nonsnow creatures this turn.
SS: Destroy target nonsnow creature blocking CARDNAME.
CARDNAME enters the battlefield tapped.
SS: Put CARDNAME from your graveyard onto the battlefield.
SS: Return CARDNAME from your graveyard to your hand.
SS, Exile CARDNAME from your graveyard: Return another target snow creature card from your graveyard to your hand.
SS, Exile CARDNAME from your graveyard: Target creature gets -2/-2 until end of turn.
SS, Sacrifice CARDNAME: Put target snow creature card from your graveyard onto the battlefield. Activate this ability only any time you could cast a sorcery.
SS: Target player exiles a card from his or her hand until CARDNAME leaves the battlefield. Activate this ability only any time you could cast a sorcery.
SS: Exile target card from a graveyard. If it's a creature card, you gain 2 life.
Do people feel strongly about one vs. the other?