Hatchet RoverWW
Snow Creature — Human Scout [C]
Vigilance
Whenever Hatchet Rover attacks, you may pay S. If you do, put a +1/+1 counter on another target creature. (S can be paid with one mana from a snow source.)
[2/1]
Cryomoeba2U
Snow Creature — Illusion [C]
Flying 1S: Untap Cryomoeba. (S can be paid with one mana from a snow source.)
[2/2]
Frost-Mad Cannibals2BB
Snow Creature — Human [C] 1S, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. (S can be paid with one mana from a snow source.)
[2/4]
Kaldarjar BruteRR
Snow Creature — Human Berserker [C]
When Kaldarjar Brute dies, you may pay S. If you do, it deals 2 damage to target creature or player. (S can be paid with one mana from a snow source.)
[2/2]
EDIT: Changed Frost-Mad Cannibals from lifelink + "sac: +1/+1 counter", because of a similar design in the set that I forgot about. Gave it +0/+1.
EDIT: Gave Cryomoeba flying, changed its S ability significantly (it used to grant hexproof and ublockability), changed its mana cost from 1UU to 2U.
No green?!?
Hehe, nice bunch. I like the Brute a lot.
Thanks!
There's no green, because "green + S" is already over-represented (intentionally) with dire.
Dominaria (the set) is at the point where the finish line isn't necessarily close, but at least it's in sight, and I need to start putting on those finishing touches I've been promising, like making sure each of the Kaldarjar monocolors feels and plays differently. So, I'm going to probably have some more broken / lopsided pseudo-cycles, intentionally creating contrast among the colors.
Hatchet Rover and Cryomoeba seem really pushed compared to the other two. Frost-Mad Cannibals is okay I guess (though it has neither an efficient base body nor a cheap activation cost), and Kaldarjar Brute is...a more restrictive Ember Hauler?
Hatchet Rover and Cryomoeba seem really pushed compared to the other two. Frost-Mad Cannibals is okay I guess (though it has neither an efficient base body nor a cheap activation cost), and Kaldarjar Brute is...a more restrictive Ember Hauler?
Unlike Ember Hauler, Kaldarjar Brute gets to deal combat damage before he dies.
Frost-Mad Cannibals isn't going anywhere in Constructed, but as a common lifelink creature with the ability to get big, I still think it will impact Limited.
Set 1 of 3 in Dominaria block
Hatchet Rover WW
Snow Creature — Human Scout [C]
Vigilance
Whenever Hatchet Rover attacks, you may pay S. If you do, put a +1/+1 counter on another target creature. (S can be paid with one mana from a snow source.)
[2/1]
Cryomoeba 2U
Snow Creature — Illusion [C]
Flying
1S: Untap Cryomoeba. (S can be paid with one mana from a snow source.)
[2/2]
Frost-Mad Cannibals 2BB
Snow Creature — Human [C]
1S, Sacrifice another creature: You gain life equal to the sacrificed creature's toughness. (S can be paid with one mana from a snow source.)
[2/4]
Kaldarjar Brute RR
Snow Creature — Human Berserker [C]
When Kaldarjar Brute dies, you may pay S. If you do, it deals 2 damage to target creature or player. (S can be paid with one mana from a snow source.)
[2/2]
EDIT: Changed Frost-Mad Cannibals from lifelink + "sac: +1/+1 counter", because of a similar design in the set that I forgot about. Gave it +0/+1.
EDIT: Gave Cryomoeba flying, changed its S ability significantly (it used to grant hexproof and ublockability), changed its mana cost from 1UU to 2U.
Hehe, nice bunch. I like the Brute a lot.
.
There's no green, because "green + S" is already over-represented (intentionally) with dire.
Dominaria (the set) is at the point where the finish line isn't necessarily close, but at least it's in sight, and I need to start putting on those finishing touches I've been promising, like making sure each of the Kaldarjar monocolors feels and plays differently. So, I'm going to probably have some more broken / lopsided pseudo-cycles, intentionally creating contrast among the colors.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
Frost-Mad Cannibals isn't going anywhere in Constructed, but as a common lifelink creature with the ability to get big, I still think it will impact Limited.
Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).