Also known as, "I'm bad at designing creatures and I need help thinking of a custom mechanic for this 'return to Innistrad' mini-set." Help!
Avacyn’s Purge5WWW
Sorcery {M}
Exile all nonland permanents and all cards from all graveyards. And Avacyn thus did raise the symbol of her authority, and the world was cleansed anew.
- Tales of Innistrad, 3rd Edition
Curse of Vengeful Geists3W
Enchantment - Aura Curse {U}
Enchant player
At the beginning of enchanted player's upkeep, each player other than enchanted player may put a 1/1 white Spirit token with flying onto the battlefield. "May the sins in your past remind you of the horrors in your present."
- Kalista, village crone
Lunar EdgeW
Enchantment - Aura {C}
Enchant creature
Enchanted creature has first strike. 3W: Return Lunar Edge from your graveyard to the battlefield attached to target creature. The glimmer of moonlight on steel is still enough to strike fear into the hearts of monsters.
Chart the Skies3UU
Enchantment {R}
At the beginning of your upkeep, put a study counter on Chart the Skies.
Remove three study counters from Chart the Skies: Search your library for an instant or sorcery card and reveal it. You may cast that card without paying its mana cost. Then shuffle your library.
Refuge in Madnessx1U
Instant {U}
Look at the top X cards of your library. Put up to two of them into your hand and the rest into your graveyard. "You know what they say about insanity: it's all different paths to the same destination!"
- Stitcher Geralf
Curse of Hunger4GG
Enchantment - Aura Curse {R}
Enchant player
Whenever enchanted player taps a land for mana, that land doesn't untap during its controller's next untap step. "May even the earth withhold her loving embrace."
- Kalista, village crone
Ya, these seem fine. However, I'm not quite convinced that Hunger is green. There's not much precedent for that effect in the game yet, methinks. Seems on instinct that it's blue or green, but I really don't have any examples. I will try to think of some background for this!
EDIT: Ok, it reminds me of Mana Leech and Mana Skimmer... and the one-of? of the green Praetor..
Ya, these seem fine. However, I'm not quite convinced that Hunger is green. There's not much precedent for that effect in the game yet, methinks. Seems on instinct that it's blue or green, but I really don't have any examples. I will try to think of some background for this!
I used Vorinclex, Voice of Hunger as the precedent, but since New Phyrexia was a set with color bleed, I'm gonna mentally file it under GB. Black's got ways of screwing with and/or denying mana, like Contaminated Ground and Evil Presence, so I think it sits well at that intersection.
...if that makes sense, lol.
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EDH/Commander
(W/U)(W/U)Raff Capashen, Ship's Mage: The New da Vinci (historic control)
(W/B)(W/B)Teysa Karlov: Death Be Not Kind (aristocrats)
(R/G)(R/G)Hallar, the Firefletcher: Yavimaya Burning (kicker and counters)
(B/G)(G/U)Sidisi, Brood Tyrant: Queen of the Damned (dredge)
Maybe Build
(W/U)(U/B)Aminatou, the Fateshifter: And a Child Shall Lead Them (superfriends)
What's happening on Innistrad that makes the story worth telling? It's hard to make creatures without an active setting. (flavorful ones that is).
W/o Knowing, i'm hoping for more Wolfir:
Wolfir Sentinel 2WG
Creature - Wolf Soldier (U)
Vigilance
Whenever Wolfir Sentinel Attacks, it gains +1/+0 for each Wolf you control
Whenever Wolfir Senitinel Blocks, it gains +0/+1 for each Human you control
3/3
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Rollback Post to RevisionRollBack
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"People with needs have trivial purchasing power while people with purchasing power have trivial needs." -Steve Randy Waldman, Interfludity
What's happening on Innistrad that makes the story worth telling? It's hard to make creatures without an active setting. (flavorful ones that is).
I’d like to include some Lovecraftian themes, mainly some unseen presence corrupting a place and making its inhabitants go insane. It's an area of the whole Gothic aesthetic I don't feel was touched at all in the original block. So, who do we know that does that? Eldrazi! Here’s the thing, though: I don’t want actual Eldrazi to appear in this set. “Zendikar: Part II” doesn’t appeal to me in the least. Thus, here’s what I think:
• Tibalt returns to Innistrad after vanishing in the wake of his battle with Sorin. A bizarre wake of magic follows him, straining the weft of the Cursemute. The once-loyal wolfir are beginning to succumb to their animalistic instincts again. Devils are creeping out of Ashmouth as Avacyn’s hold on the hellhole weakens. Spirits are growing restless, etc.
• Gideon follows Tibalt’s trail to Innistrad. The mysterious magic the devilish planeswalker has employed stinks of a familiar foe… the Eldrazi. He doesn’t sense their direct presence, but he has a bad feeling about events to come, and wants to subdue Tibalt before chaos spreads further.
• In all actuality, Tibalt stole a hedron from Zendikar that contains a shard of an Eldrazi titan’s heart. It has set him not only in the crosshairs of Gideon, but also in those of the Infinite Consortium. Has Nicol Bolas resurrected the organization and sunk his claws into yet another scheme?
• All the while, Jenrik, the astronomancer and tutor of Tamiyo, surveys the stars, becoming more and more aware of an impending crisis...
Therefore, I was vaguely thinking of madness as the returning mechanic, but I don't think there exists enough new design space for it. Thoughts on that and my whole plot idea?
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH/Commander
(W/U)(W/U)Raff Capashen, Ship's Mage: The New da Vinci (historic control)
(W/B)(W/B)Teysa Karlov: Death Be Not Kind (aristocrats)
(R/G)(R/G)Hallar, the Firefletcher: Yavimaya Burning (kicker and counters)
(B/G)(G/U)Sidisi, Brood Tyrant: Queen of the Damned (dredge)
Maybe Build
(W/U)(U/B)Aminatou, the Fateshifter: And a Child Shall Lead Them (superfriends)
It's worth noting that the Vorinclex ability only makes sense in context. It's absolutely massive bleed that I don't think should be here, and only made sense as a mirror of Vorinclex's other ability (as all of the Praetors had mirrored abilities). Refuge in Madness should probably say 'up to two' for clarity.
Madness doesn't really fit into the Innistrad aesthetic. No mechanics that hints towards that as a theme anyway. Plot's fairly simple on a surface level: it's just more good old Innistrad horror. Transform could easily come back, still loads of design space there.
I saw TheWarden's post mentioning Mana Skimmer (a card which I overlooked), but I'm still thinking that since Innistrad already has a degree of color bleed due to the setting, it's more flavorful in green. Black could work but I'm not liking it as much there.
Updated Refuge in Madness. And on that note, I was thinking after posting last night and realized that madness wouldn't work either. Hmm...
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH/Commander
(W/U)(W/U)Raff Capashen, Ship's Mage: The New da Vinci (historic control)
(W/B)(W/B)Teysa Karlov: Death Be Not Kind (aristocrats)
(R/G)(R/G)Hallar, the Firefletcher: Yavimaya Burning (kicker and counters)
(B/G)(G/U)Sidisi, Brood Tyrant: Queen of the Damned (dredge)
Maybe Build
(W/U)(U/B)Aminatou, the Fateshifter: And a Child Shall Lead Them (superfriends)
I don't think the effect has enough precedence in the color pie to really have a solid color associated with it, honestly. The closest any color has to it is blue's "freezing" cards, which definitely replicate a lot of the concept. (Such as Frost Titan)
It does make sense that it'd be anything but green though. Almost all the Praetors had one ability that was in color - their first ability - and then one ability that bled colors - their second ability. Most of the second abilities were black - which is why Sheoldred didn't need to bleed as she already was black - with the only exception being Urabrask, which had a white ability instead of a black one, probably because black and red are so similar mechanically that most black abilities symmetrical to a red ability wouldn't feel much like bleed, you know? Uh, anyway - since it was Vorinclex's second ability, it's probably "meant" to be black.
I think the Vorinclex ability is most likely blue, and maybe black. If it's in blue, it'd probably be flavored as a "Curse of Dotage" or something.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
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Avacyn’s Purge 5WWW
Sorcery {M}
Exile all nonland permanents and all cards from all graveyards.
And Avacyn thus did raise the symbol of her authority, and the world was cleansed anew.
- Tales of Innistrad, 3rd Edition
Curse of Vengeful Geists 3W
Enchantment - Aura Curse {U}
Enchant player
At the beginning of enchanted player's upkeep, each player other than enchanted player may put a 1/1 white Spirit token with flying onto the battlefield.
"May the sins in your past remind you of the horrors in your present."
- Kalista, village crone
Lunar Edge W
Enchantment - Aura {C}
Enchant creature
Enchanted creature has first strike.
3W: Return Lunar Edge from your graveyard to the battlefield attached to target creature.
The glimmer of moonlight on steel is still enough to strike fear into the hearts of monsters.
Chart the Skies 3UU
Enchantment {R}
At the beginning of your upkeep, put a study counter on Chart the Skies.
Remove three study counters from Chart the Skies: Search your library for an instant or sorcery card and reveal it. You may cast that card without paying its mana cost. Then shuffle your library.
Refuge in Madness x1U
Instant {U}
Look at the top X cards of your library. Put up to two of them into your hand and the rest into your graveyard.
"You know what they say about insanity: it's all different paths to the same destination!"
- Stitcher Geralf
Curse of Hunger 4GG
Enchantment - Aura Curse {R}
Enchant player
Whenever enchanted player taps a land for mana, that land doesn't untap during its controller's next untap step.
"May even the earth withhold her loving embrace."
- Kalista, village crone
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
EDIT: Ok, it reminds me of Mana Leech and Mana Skimmer... and the one-of? of the green Praetor..
http://forums.mtgsalvation.com/showpost.php?p=4557651&postcount=1
TheWarden's Creative Commons Music Pick Project (Retired):
http://forums.mtgsalvation.com/showthread.php?t=336498
I used Vorinclex, Voice of Hunger as the precedent, but since New Phyrexia was a set with color bleed, I'm gonna mentally file it under GB. Black's got ways of screwing with and/or denying mana, like Contaminated Ground and Evil Presence, so I think it sits well at that intersection.
...if that makes sense, lol.
W/o Knowing, i'm hoping for more Wolfir:
Wolfir Sentinel 2WG
Creature - Wolf Soldier (U)
Vigilance
Whenever Wolfir Sentinel Attacks, it gains +1/+0 for each Wolf you control
Whenever Wolfir Senitinel Blocks, it gains +0/+1 for each Human you control
3/3
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
"People with needs have trivial purchasing power while people with purchasing power have trivial needs."
-Steve Randy Waldman, Interfludity
I’d like to include some Lovecraftian themes, mainly some unseen presence corrupting a place and making its inhabitants go insane. It's an area of the whole Gothic aesthetic I don't feel was touched at all in the original block. So, who do we know that does that? Eldrazi! Here’s the thing, though: I don’t want actual Eldrazi to appear in this set. “Zendikar: Part II” doesn’t appeal to me in the least. Thus, here’s what I think:
• Tibalt returns to Innistrad after vanishing in the wake of his battle with Sorin. A bizarre wake of magic follows him, straining the weft of the Cursemute. The once-loyal wolfir are beginning to succumb to their animalistic instincts again. Devils are creeping out of Ashmouth as Avacyn’s hold on the hellhole weakens. Spirits are growing restless, etc.
• Gideon follows Tibalt’s trail to Innistrad. The mysterious magic the devilish planeswalker has employed stinks of a familiar foe… the Eldrazi. He doesn’t sense their direct presence, but he has a bad feeling about events to come, and wants to subdue Tibalt before chaos spreads further.
• In all actuality, Tibalt stole a hedron from Zendikar that contains a shard of an Eldrazi titan’s heart. It has set him not only in the crosshairs of Gideon, but also in those of the Infinite Consortium. Has Nicol Bolas resurrected the organization and sunk his claws into yet another scheme?
• All the while, Jenrik, the astronomancer and tutor of Tamiyo, surveys the stars, becoming more and more aware of an impending crisis...
Therefore, I was vaguely thinking of madness as the returning mechanic, but I don't think there exists enough new design space for it. Thoughts on that and my whole plot idea?
I saw TheWarden's post mentioning Mana Skimmer (a card which I overlooked), but I'm still thinking that since Innistrad already has a degree of color bleed due to the setting, it's more flavorful in green. Black could work but I'm not liking it as much there.
Updated Refuge in Madness. And on that note, I was thinking after posting last night and realized that madness wouldn't work either. Hmm...
It does make sense that it'd be anything but green though. Almost all the Praetors had one ability that was in color - their first ability - and then one ability that bled colors - their second ability. Most of the second abilities were black - which is why Sheoldred didn't need to bleed as she already was black - with the only exception being Urabrask, which had a white ability instead of a black one, probably because black and red are so similar mechanically that most black abilities symmetrical to a red ability wouldn't feel much like bleed, you know? Uh, anyway - since it was Vorinclex's second ability, it's probably "meant" to be black.
I think the Vorinclex ability is most likely blue, and maybe black. If it's in blue, it'd probably be flavored as a "Curse of Dotage" or something.
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!