Just a bunch of designs that captured my attention.
Facecrawler | 1B
Creature — Spider Illusion (U)
Reach
When Facecrawler attacks, the defending player loses 2 life. 0/3 It exists in that brief moment when you think the strand of hair you feel is not your own.
Its victims suffer only from self-inflicted bruises.
Mark of the Outcast | 1W
Instant (U)
Exile target creature until its owner controls no creatures. Exile Mark of the Outcast. (That creature returns under its owner's control.)
Bloodcage | BBB
Enchantment — Aura (R)
Enchant permanent
Enchanted permanent loses all abilities.
If enchanted permanent is a creature, its base power and toughness is 0/3.
At the beginning of your upkeep, you lose 3 life.
Expend | 1B
Instant (U)
Each player sacrifices a blocking or blocked creature.
Draw a card.
Dragonflame Ritual | R
Sorcery (R)
Reveal any number of creature cards from your hand. You may secretly put one of them onto the battlefield face down. If you do, it gains haste until end of turn. (Face down creatures are 2/2 with no abilities.)
Goggles On | 4RRR
Sorcery (R)
Opponents can’t cast spells or activate abilities this turn.
Whenever a creature enters the battlefield under your control this turn, it gains haste until end of turn.
Add seven mana in any combination of colors to your mana pool.
Steamflog | 4
Artifact (U) 3, T or R, T: Steamflog deals 1 damage to target creature. That creature attacks this turn if able.
Stoneforge Crater
Land (R)
Stoneforge Crater enters the battlefield tapped. T: Add R or W to your mana pool. 1RW: Stoneforge Crater becomes a 2/2 red and white soldier creature with first strike until end of turn. It’s still a land. You may attach an equipment you control to it.
I like Mark of the Outcast. Some people will say it's too good and that white shouldn't be getting removal like this for creatures unless they were attacking prior, but I think it's a good design. It's a strong card, but the fact that it exiles itself upon resolution means no Snapcaster Mage/Eternal Witness shenanigans. Expend is a good design.
Dragonslame Ritual is very good. Probably busted and broken. It would allow burn to have turn 1 Goblin Guide without a drawback very consistently. You could also do really broken stuff like put Griselbrand face down and then flicker it with Restoration Angel.
Dragonslame Ritual is very good. Probably busted and broken. It would allow burn to have turn 1 Goblin Guide without a drawback very consistently. You could also do really broken stuff like put Griselbrand face down and then flicker it with Restoration Angel.
It's not drawbackless. It's card disadvantage and you have to have a creature card in hand or it doesn't do anything. Though I did happen to forget the flicker-like reanimation interaction.
Facecrawler: Interesting. Weird with reach in black, and given that it wants to attack, the reach seems even more superfluous. Mark of the Outcast: The reminder text seems weird written like that. (That creature returns under its owner's control when he or she controls no other creatures.) makes a lot more sense. Bloodcage: Too out of bounds for black, even with the lifeloss, I think. Expend: This is interesting. Compare to Celestial Flare? Dragonflame Ritual: Interesting... I think this has too many issues with flickering, and other logistics, but I like the idea. Goggles On: Oh man, the flavor of this is AMAZING. Entering that 'zen mode' trance, going with the flow, etc. Perfect expression of a high concept flavor. Great work. Steamflog: Sure. This is a lot like the Shard cycle. Stoneforge Crater: Eh, I dislike the clunky equipment attaching. Otherwise it's cool.
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Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Facecrawler: Interesting. Weird with reach in black, and given that it wants to attack, the reach seems even more superfluous.
It's probably too much of a bleed to see print, but I felt like reach was needed given that it was a spider. Though I suppose it stands to reason that a spider illusion might not necessarily be able to stop fliers, though if that were the case, it'd be unable to block anyway. I guess the card would technically work as an insect, though it would lose some of the horror.
Mark of the Outcast: The reminder text seems weird written like that. (That creature returns under its owner's control when he or she controls no other creatures.) makes a lot more sense.
I think it's the same reminder text on the M14 whale which gives the creatures back when it leaves the battlefield and Banisher Priest.
I admit that I was getting too cutesy for black Lace with Moonglove when it can be ported over completely as is. Though black is more likely (I think) to get a 1/4 than green which makes Lace with Moonglove much stronger since you aren't trading 1-for-1.
Dragonflame Ritual: Interesting... I think this has too many issues with flickering, and other logistics, but I like the idea.
I think it the problems are narrowed if you're required to reveal "cards with morph" but then it loses a LOT of the deckbuilding flexibility, which isn't necessarily a bad thing.
Goggles On: Oh man, the flavor of this is AMAZING. Entering that 'zen mode' trance, going with the flow, etc. Perfect expression of a high concept flavor. Great work.
I'm surprised you don't think it's too strong. Originally, I had the card cantrip at the end, but that felt bad since you had already chosen the mana colors, but it didn't look right cantripping earlier, so I just left it off.
Stoneforge Crater: Eh, I dislike the clunky equipment attaching. Otherwise it's cool.
But it's everything I want to be doing in Commander. D: It's a body that wears my equipment that dodges wraths and lets me flash-equip Sunforger.
Facecrawler is interesting but could easily be rewritten to prevent unnecessary bleeding colors. Make it an insect and give it flying, maybe, and that should do!
Mark of the Outcast: The reminder text seems weird written like that. (That creature returns under its owner's control when he or she controls no other creatures.) makes a lot more sense.
I think it's the same reminder text on the M14 whale which gives the creatures back when it leaves the battlefield and Banisher Priest.
Yes, but that reminder text appears directly after "leaves the battlefield", so it makes a lot more sense. This has another sentence - "Exile ~" - before it, so it makes very little sense.
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Known as Inanimate at Goblin Artisans, and TyrRev at /r/custommagic!
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Not gonna lie, I couldn't figure out what Mark of The Outcast did until I read it like 5 times over. Why not just make it an enchantment or something, and drop the exile self clause? Like a cheaper obilivion ring that exiles or sacrifices itself when they control no creatures.
Facecrawler is interesting but could easily be rewritten to prevent unnecessary bleeding colors. Make it an insect and give it flying, maybe, and that should do!
It can't have flying, then it's far too difficult to block with random 2- and 3-drops. It doesn't need to have reach OR flying, but I think Spider has a bit more flavor than Insect here.
Not gonna lie, I couldn't figure out what Mark of The Outcast did until I read it like 5 times over. Why not just make it an enchantment or something, and drop the exile self clause? Like a cheaper obilivion ring that exiles or sacrifices itself when they control no creatures.
If you make it an enchantment, then either the creature remains in exile permanently if the enchantment is destroyed OR it will return sooner than otherwise intended if the enchantment is destroyed. I didn't want to make Journey Into Nowhere.
Goggles On is cool enough that it probably needs to be mythic. Especially if you want to keep the "any combination of colors" part, which makes flavorful but not necessarily mechanical sense.
It's Burst of Speed plus a temporary Grand Abolisher, but for seven mana. It's dead in hand until you can hit 7, and it's still dead unless you have something to cast off of it. When you CAN cast it, you either need to have a creature to give haste, be worried about your opponent's disruption, or need mana fixing. Otherwise, it's not actually doing anything.
It's three marginally-useful effects on the same card. For seven mana, it's just too much.
"Goggles On" as a name was a last minute decision. In the file, it was named "Go Off" for the longest time because it seemed like just the card you'd want to cast before doing something absurd that would end a game. How about this:
Goggles On | 4RRR
Sorcery (M)
Draw two cards.
Opponents can’t cast spells or activate abilities this turn.
Whenever a creature enters the battlefield under your control this turn, it gains haste until end of turn.
Add seven mana in any combination of colors to your mana pool.
I realized 'draw two' might be a bit able to be a bit more flavorful than 'draw a card' and it let that look cleaner at the beginning of the card so it can be before the mana color decisions and that makes more sense at the beginning to begin with.
Agreed with OhDaisy! Red doesn't get card draw like that, even on a seven mana mythic. But with "Elkin" draw it should be perfect.
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Known as Inanimate at Goblin Artisans, and TyrRev at /r/custommagic!
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
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Facecrawler | 1B
Creature — Spider Illusion (U)
Reach
When Facecrawler attacks, the defending player loses 2 life.
0/3
It exists in that brief moment when you think the strand of hair you feel is not your own.
Its victims suffer only from self-inflicted bruises.
Mark of the Outcast | 1W
Instant (U)
Exile target creature until its owner controls no creatures. Exile Mark of the Outcast. (That creature returns under its owner's control.)
Bloodcage | BBB
Enchantment — Aura (R)
Enchant permanent
Enchanted permanent loses all abilities.
If enchanted permanent is a creature, its base power and toughness is 0/3.
At the beginning of your upkeep, you lose 3 life.
Expend | 1B
Instant (U)
Each player sacrifices a blocking or blocked creature.
Draw a card.
Dragonflame Ritual | R
Sorcery (R)
Reveal any number of creature cards from your hand. You may secretly put one of them onto the battlefield face down. If you do, it gains haste until end of turn. (Face down creatures are 2/2 with no abilities.)
Goggles On | 4RRR
Sorcery (R)
Opponents can’t cast spells or activate abilities this turn.
Whenever a creature enters the battlefield under your control this turn, it gains haste until end of turn.
Add seven mana in any combination of colors to your mana pool.
Steamflog | 4
Artifact (U)
3, T or R, T: Steamflog deals 1 damage to target creature. That creature attacks this turn if able.
Stoneforge Crater
Land (R)
Stoneforge Crater enters the battlefield tapped.
T: Add R or W to your mana pool.
1RW: Stoneforge Crater becomes a 2/2 red and white soldier creature with first strike until end of turn. It’s still a land. You may attach an equipment you control to it.
Older Magic as a Board Game: Panglacial Wurm , Mill
Dragonslame Ritual is very good. Probably busted and broken. It would allow burn to have turn 1 Goblin Guide without a drawback very consistently. You could also do really broken stuff like put Griselbrand face down and then flicker it with Restoration Angel.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Older Magic as a Board Game: Panglacial Wurm , Mill
Mark of the Outcast: The reminder text seems weird written like that. (That creature returns under its owner's control when he or she controls no other creatures.) makes a lot more sense.
Bloodcage: Too out of bounds for black, even with the lifeloss, I think.
Expend: This is interesting. Compare to Celestial Flare?
Dragonflame Ritual: Interesting... I think this has too many issues with flickering, and other logistics, but I like the idea.
Goggles On: Oh man, the flavor of this is AMAZING. Entering that 'zen mode' trance, going with the flow, etc. Perfect expression of a high concept flavor. Great work.
Steamflog: Sure. This is a lot like the Shard cycle.
Stoneforge Crater: Eh, I dislike the clunky equipment attaching. Otherwise it's cool.
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Older Magic as a Board Game: Panglacial Wurm , Mill
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Yes, but that reminder text appears directly after "leaves the battlefield", so it makes a lot more sense. This has another sentence - "Exile ~" - before it, so it makes very little sense.
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
If you make it an enchantment, then either the creature remains in exile permanently if the enchantment is destroyed OR it will return sooner than otherwise intended if the enchantment is destroyed. I didn't want to make Journey Into Nowhere.
Older Magic as a Board Game: Panglacial Wurm , Mill
It's Burst of Speed plus a temporary Grand Abolisher, but for seven mana. It's dead in hand until you can hit 7, and it's still dead unless you have something to cast off of it. When you CAN cast it, you either need to have a creature to give haste, be worried about your opponent's disruption, or need mana fixing. Otherwise, it's not actually doing anything.
It's three marginally-useful effects on the same card. For seven mana, it's just too much.
Goggles On | 4RRR
Sorcery (M)
Draw two cards.
Opponents can’t cast spells or activate abilities this turn.
Whenever a creature enters the battlefield under your control this turn, it gains haste until end of turn.
Add seven mana in any combination of colors to your mana pool.
I realized 'draw two' might be a bit able to be a bit more flavorful than 'draw a card' and it let that look cleaner at the beginning of the card so it can be before the mana color decisions and that makes more sense at the beginning to begin with.
Older Magic as a Board Game: Panglacial Wurm , Mill
Since, I mean.
Duh.
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!