Dwarven Stone Priest2WW Creature - Dwarf ClericU
Vigilance T: Put an armor counter on target creature. (If a creature with an armor counter on it would take damage, remove that counter from it instead)
2/4
Gargantuan Blue Dragon4UR Creature - DragonR
Flying XUR: Gargantuan Blue Dragon deals X damage to up to X target creatures.
5/5
Oathbreaker Paladin2B Creature - Human PriestR
Other creatures you control get -1/-1.
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on Oathbreaker Paladin.
3/3
Druidic Summoning3GG SorceryR
Reveal top six cards of your library. Put all forests revealed this way on the battlefield and the rest on the bottom of your library in any order. Those forests become 4/4 green Elemental creatures.
Dungeon Crawl4R SorceryM
Creatures you control have "T: This fights target creature. When that creature dies this turn, if this creature is still on the battlefield, draw a card".
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Wizards can start putting booster packs inside dog poo and dog owners will still complain.
These are all very interesting. I would only make slight modifications to most of them.
Dwarven stone priest - Really nice. My only concern is that it's using a non standard counter and isn't a rare. I think I would rather see this at rare, with some trinket text, just to minimize potential memory issues in limited.
Blue Dragon - I don't like this one. Nothing about the card is blue. I think this needs a redesign.
Oathbreaker Paladin - Very interesting. I honestly think it is overcosted though. I like the tension in the design.
Druidic Summoning - I really like the design, my only concern is whether or not its too powerful. It isn't hard to imagine a deck that runs 40% forests, meaning that we should expect 2.4 forests to be revealed in the top 6 cards. This card could, on average, produce +1.5 CA and 10 P/T for 5 mana, and a ramp 2.4 mana as well. That is very efficient. Through play-testing, you may learn that 6 cards is too many.
Orc Bladmaster - Very nice. Solid, excellent design.
Dungeon Crawl - Once again, very nice design.
...All in all, I have only small balancing concerns with some of your cards. Only one card looks to be in need of a major makeover.
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
Gargantuan Blue Dragon is insanely strong. Turn 6, you cast it. Turn 7, you have enough mana to activate its ability with X = 4. That's four Flame Slashes, attached to a dragon. That's probably going to be a board-wipe. And it's reuseable.
Druiding Summoning can reliably hit 2 or more forests in a monogreen deck. That's 8+ power worth of creatures, or a Skyshroud Claim+. Too good for 5 mana.
Orc Blademaster is a bit strong for a 3-mana red creature. Red gets 3/2s with haste for four mana with no other abilities.
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Creature - Dwarf Cleric U
Vigilance
T: Put an armor counter on target creature. (If a creature with an armor counter on it would take damage, remove that counter from it instead)
2/4
Gargantuan Blue Dragon 4UR
Creature - Dragon R
Flying
XUR: Gargantuan Blue Dragon deals X damage to up to X target creatures.
5/5
Oathbreaker Paladin 2B
Creature - Human Priest R
Other creatures you control get -1/-1.
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on Oathbreaker Paladin.
3/3
Druidic Summoning 3GG
Sorcery R
Reveal top six cards of your library. Put all forests revealed this way on the battlefield and the rest on the bottom of your library in any order. Those forests become 4/4 green Elemental creatures.
Orc Blademaster 1RR
Creature - Orc Berserker U
Haste
T: Orc Blademaster fights target creature.
3/2
Dungeon Crawl 4R
Sorcery M
Creatures you control have "T: This fights target creature. When that creature dies this turn, if this creature is still on the battlefield, draw a card".
Dwarven stone priest - Really nice. My only concern is that it's using a non standard counter and isn't a rare. I think I would rather see this at rare, with some trinket text, just to minimize potential memory issues in limited.
Blue Dragon - I don't like this one. Nothing about the card is blue. I think this needs a redesign.
Oathbreaker Paladin - Very interesting. I honestly think it is overcosted though. I like the tension in the design.
Druidic Summoning - I really like the design, my only concern is whether or not its too powerful. It isn't hard to imagine a deck that runs 40% forests, meaning that we should expect 2.4 forests to be revealed in the top 6 cards. This card could, on average, produce +1.5 CA and 10 P/T for 5 mana, and a ramp 2.4 mana as well. That is very efficient. Through play-testing, you may learn that 6 cards is too many.
Orc Bladmaster - Very nice. Solid, excellent design.
Dungeon Crawl - Once again, very nice design.
...All in all, I have only small balancing concerns with some of your cards. Only one card looks to be in need of a major makeover.
- Manite
Druiding Summoning can reliably hit 2 or more forests in a monogreen deck. That's 8+ power worth of creatures, or a Skyshroud Claim+. Too good for 5 mana.
Orc Blademaster is a bit strong for a 3-mana red creature. Red gets 3/2s with haste for four mana with no other abilities.