Varshika's GrowthGG
Sorcery [C]
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
Varshika's Awakening2G
Instant [U]
Target land becomes a 4/4 green elemental creature with indestructible until end of turn. Untap it.
Varshika's Explorer2GG
Creature- Human Scout [R] T: Search your library for a land card and reveal it. If it is a basic land card, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library.
2/2
Varshika, One With Nature2GGG
Planeswalker- Varshika [MR]
+1 Put a green elemental token onto the battlefield with power and toughness equal to the number of basic land types you control.
-3 You get an emblem with "At the beginning of your upkeep, search your library for a land card and put that card onto the battlefield tapped. Then shuffle your library"
-6 Until end of turn, lands you control become 4/4 green elemental creatures with indestructible, haste and trample.
3
I feel like your PW with three green symbols is hard to go into a heavy mutlicolor build though is good if removed the basic away and just land types and maybe reprinted shocks as with such a build as this because they would probably only splash with another color. -3 is great with powerful lands if not it this will be like the first Nissa.
Scout is great I like it a lot.
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Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Varshika's GrowthGG
Sorcery [C]
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
Black bordered Land Aid! I like it. Double green makes this hard to use as a fixing mechanism though.
Varshika's Awakening2G
Instant [U]
Target land becomes a 4/4 green elemental creature with indestructible until end of turn. Untap it.
I feel like this should be a permanent change. Compare to Animate Land. At two more mana, you're getting +1/+1 and an untap, which isn't astounding.
Varshika's Explorer2GG
Creature- Human Scout [R] T: Search your library for a land card and reveal it. If it is a basic land card, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library.
2/2
This seems rather powerful. Rampant Growth or Sylvan Scrying every turn for no additional cost? I suppose it's probably not TOO strong given that it's a four mana dude with no immediate board impact, but it is strong, for sure.
Varshika, One With Nature2GGG
Planeswalker- Varshika [MR]
+1 Put a green elemental token onto the battlefield with power and toughness equal to the number of basic land types you control.
-3 You get an emblem with "At the beginning of your upkeep, search your library for a land card and put that card onto the battlefield tapped. Then shuffle your library"
-6 Until end of turn, lands you control become 4/4 green elemental creatures with indestructible, haste and trample.
3
The first ability seems out of place on a triple green planeswalker. You need Domain 3 for this to be equal to Garruk, Primal Hunter, and GGG seems hard to hit in a 3+ color deck.
The second ability seems strong, but not overly so.
The third ability seems a bit too close to Nissa, Worldwaker's ult, but I guess it's acceptable.
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Varshika's GrowthGG
Sorcery [C]
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
Looks good, a better Rampant Growth for a stricter mana cost.
Varshika's Awakening2G
Instant [U]
Target land becomes a 4/4 green elemental creature with indestructible until end of turn. Untap it.
Looks ok, essentially this costs 2 mana since it untaps a land. A surprise blocker or extra attacker for this mana cost seems fair. Strong limited trick.
Varshika's Explorer2GG
Creature- Human Scout [R] T: Search your library for a land card and reveal it. If it is a basic land card, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library.
2/2
Looks good, four mana for a 2/2 isn't stellar but a free Rampant Growth or Sylvan Scrying every turn is great. It's a strong effect but the card is balanced out by the killability of this creature.
Varshika, One With Nature2GGG
Planeswalker- Varshika [MR]
+1 Put a green elemental token onto the battlefield with power and toughness equal to the number of basic land types you control.
-3 You get an emblem with "At the beginning of your upkeep, search your library for a land card and put that card onto the battlefield tapped. Then shuffle your library"
-6 Until end of turn, lands you control become 4/4 green elemental creatures with indestructible, haste and trample.
3
Too strong imo. Varshika will often be spitting out 5+/5+ elementals every turn while increasing your loyalty. Her emblem as a enchantment would be extremely strong, but as an emblem (and therefore not removable) it's too much. Especially since you can immediately use it and it can tutor non-basic lands into play. Ultimate looks fine.
Varshika's Awakening was a card I really wanted to push to be constructed viable. It's suppose to be an interesting combat trick (untap a land and kill an attacking creature with a low toughness, sort of like a green Condemn). Of course there are other tricks that can be done here (you could Varshika's Awakening a land your opponent controls and then Path To Exile or Grasp of Darkness it or you could attack and get some extra damage in)
The fact that some people believe Varshika, One With Nature's plus ability is underwhelming and others believe it is overpowered gives me the impression that it's balanced. In theory he could be cranking out 5/5 tokens, but honestly, for a card that requires GGG, running 5 shock lands isn't super viable here, especially to get out this guy earlier enough where the tokens will be a problem. Usually the tokens will be 1/1 or 2/2 and in some corner cases a little more.
The minus ability is good, but I don't know if it's game breaking or anything (although in EDH it would be very very powerful) but in Modern or Standard I couldn't see it getting out of control. Maybe in a Green Red Tron shell, but honestly, hitting triple green early in Modern isn't easy unless you are running mono green.
Vars is will literally never pop out 5/5's as that makes your mana base kitchen table levels of horrible and not consistent. The -3 could easily be used in Scapeshift and but the basic land restriction on the +1 stops if from Modern play single handily as they can not use their Stomping grounds and breeding pools to generate board advantage to cokbo out. The ultimate needs to be different in my opinion maybe a scapeshift like variants or something which fits better with the theme I think.
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Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
I might have phrased it incorrectly, but it's supposed to be basic land types to correspond with the token. So if you had a Stomping Ground, and Island, and 3 Forests, she would put out 3/3 tokens.
Sorcery [C]
Search your library for a basic land card and put that card onto the battlefield. Then shuffle your library.
Varshika's Awakening 2G
Instant [U]
Target land becomes a 4/4 green elemental creature with indestructible until end of turn. Untap it.
Varshika's Explorer 2GG
Creature- Human Scout [R]
T: Search your library for a land card and reveal it. If it is a basic land card, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle your library.
2/2
Varshika, One With Nature 2GGG
Planeswalker- Varshika [MR]
+1 Put a green elemental token onto the battlefield with power and toughness equal to the number of basic land types you control.
-3 You get an emblem with "At the beginning of your upkeep, search your library for a land card and put that card onto the battlefield tapped. Then shuffle your library"
-6 Until end of turn, lands you control become 4/4 green elemental creatures with indestructible, haste and trample.
3
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Scout is great I like it a lot.
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
Black bordered Land Aid! I like it. Double green makes this hard to use as a fixing mechanism though.
I feel like this should be a permanent change. Compare to Animate Land. At two more mana, you're getting +1/+1 and an untap, which isn't astounding.
This seems rather powerful. Rampant Growth or Sylvan Scrying every turn for no additional cost? I suppose it's probably not TOO strong given that it's a four mana dude with no immediate board impact, but it is strong, for sure.
The first ability seems out of place on a triple green planeswalker. You need Domain 3 for this to be equal to Garruk, Primal Hunter, and GGG seems hard to hit in a 3+ color deck.
The second ability seems strong, but not overly so.
The third ability seems a bit too close to Nissa, Worldwaker's ult, but I guess it's acceptable.
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Looks good, a better Rampant Growth for a stricter mana cost.
Looks ok, essentially this costs 2 mana since it untaps a land. A surprise blocker or extra attacker for this mana cost seems fair. Strong limited trick.
Looks good, four mana for a 2/2 isn't stellar but a free Rampant Growth or Sylvan Scrying every turn is great. It's a strong effect but the card is balanced out by the killability of this creature.
Too strong imo. Varshika will often be spitting out 5+/5+ elementals every turn while increasing your loyalty. Her emblem as a enchantment would be extremely strong, but as an emblem (and therefore not removable) it's too much. Especially since you can immediately use it and it can tutor non-basic lands into play. Ultimate looks fine.
Varshika's Awakening was a card I really wanted to push to be constructed viable. It's suppose to be an interesting combat trick (untap a land and kill an attacking creature with a low toughness, sort of like a green Condemn). Of course there are other tricks that can be done here (you could Varshika's Awakening a land your opponent controls and then Path To Exile or Grasp of Darkness it or you could attack and get some extra damage in)
The fact that some people believe Varshika, One With Nature's plus ability is underwhelming and others believe it is overpowered gives me the impression that it's balanced. In theory he could be cranking out 5/5 tokens, but honestly, for a card that requires GGG, running 5 shock lands isn't super viable here, especially to get out this guy earlier enough where the tokens will be a problem. Usually the tokens will be 1/1 or 2/2 and in some corner cases a little more.
The minus ability is good, but I don't know if it's game breaking or anything (although in EDH it would be very very powerful) but in Modern or Standard I couldn't see it getting out of control. Maybe in a Green Red Tron shell, but honestly, hitting triple green early in Modern isn't easy unless you are running mono green.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
Ophelia Le Doux (R/B)
Creature - Vampire Assassin
Haste First Strike
1/1
Gold: 0
Inventory: Clothes
Abilities:
Traits: Speed
Experience: 6/20
Mana: R
Odula Besa (U/B)
Creature - Vampire Artificer
T: Target artifact creature gets your choice of -1/-0 or +1/+0 until end of turn.
1/1
Gold: 41
Inventory: Adventurer's Clothes, Basic Artificer Toolkit, 3 pounds of Basic metal.
Abilities: N/A
Current Goals:
Experience: 1/20
Mana: 2(U/B)(U/B)
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate