Kite Stringer3W
Creature — Kor Mercenary [C]
Flying
Whenever Kite Stringer attacks, clash with the defending player. If you win, tap target creature that player controls. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
[2/3]
Moonbound Menace8U
Creature — Octopus [C]
When Moonbound Menace attacks or blocks, put it on top of its owner's library at end of combat.
[8/8]
Matsu-Tribe Nemesis3BB
Creature — Treefolk Horror [R]
Whenever you discard a card, you may put a 1/1 black Bird creature token with flying and deathtouch onto the battlefield. B, Sacrifice a Bird: Draw a card.
[2/5]
Goblin BaitR
Creature — Goblin [C] T: Target creature can't block this turn. It deals damage equal to its power to Goblin Bait.
[1/1]
Kunai1
Artifact — Equipment [C]
Equipped creature gets +1/+0 and can't be blocked by Walls.
Equip 1
EDIT: Replaced Perilous Charge with Kite Stringer. (See post #8.)
Perilous Charge: Wasn't clash a poorly received mechanic the first time they did it?
Moonbound Menace: Why would you play this thing? Its stats are terrible and putting it on top of the library just means you won't draw anything... oh. Clash. Gotcha.
Still, could this cost 8 instead of 9? Works with the Octopus theme. Bonus points if you can work in a reference to Scornful Egotist.
Matsu-Tribe Nemesis: If this was an ETB trigger it'd click more with me, but as it is you either need good discard outlets, Bird tribal, or both, and I haven't seen evidence of either in this block.
Goblin Bait: So, a Wall hater with random extra utility. Remind me, are the Goblins in this block the akki variety?
Kunai: More Wall hate, sure. I didn't get the connection between "ninja throwing knife" and "masonry trowel" before googling it, though. Flavor text perhaps?
Perilous Charge: Wasn't clash a poorly received mechanic the first time they did it?
It wasn't the hottest thing on the planet, no. On the other hand, I'm pretty happy with these, and I think clash could benefit from some different applications like that.
I guess Perilous Charge was a salvo to see if the old applications still held any interest. In your book, it sounds like probably not. I could see myself canning all of the one-shot clash effects in favor of permanents with triggered clash abilities.
Dahammer4
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature." t: Equipped creature gains flying until end of turn.
Equip 3
Well, I'm jumping aboard the hate train for Perilous Charge. No sense in defending it when I myself would hate to ever run it. Here it is, so I can delete it from the first post:
Perilous Charge1WW
Instant [C]
Creatures you control get +1/+1 until end of turn. Clash with an opponent. If you win, those creatures get an additional +1/+1 and gain first strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
I have a clearer vision for clash in this set now, and I will replace Perilous Charge with another clash card soon.
See us now! We were always with you,
Creature — Kor Mercenary [C]
Flying
Whenever Kite Stringer attacks, clash with the defending player. If you win, tap target creature that player controls. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
[2/3]
Moonbound Menace 8U
Creature — Octopus [C]
When Moonbound Menace attacks or blocks, put it on top of its owner's library at end of combat.
[8/8]
Matsu-Tribe Nemesis 3BB
Creature — Treefolk Horror [R]
Whenever you discard a card, you may put a 1/1 black Bird creature token with flying and deathtouch onto the battlefield.
B, Sacrifice a Bird: Draw a card.
[2/5]
Goblin Bait R
Creature — Goblin [C]
T: Target creature can't block this turn. It deals damage equal to its power to Goblin Bait.
[1/1]
Kunai 1
Artifact — Equipment [C]
Equipped creature gets +1/+0 and can't be blocked by Walls.
Equip 1
EDIT: Replaced Perilous Charge with Kite Stringer. (See post #8.)
Moonbound Menace: Why would you play this thing? Its stats are terrible and putting it on top of the library just means you won't draw anything... oh. Clash. Gotcha.
Still, could this cost 8 instead of 9? Works with the Octopus theme. Bonus points if you can work in a reference to Scornful Egotist.
Matsu-Tribe Nemesis: If this was an ETB trigger it'd click more with me, but as it is you either need good discard outlets, Bird tribal, or both, and I haven't seen evidence of either in this block.
Goblin Bait: So, a Wall hater with random extra utility. Remind me, are the Goblins in this block the akki variety?
Kunai: More Wall hate, sure. I didn't get the connection between "ninja throwing knife" and "masonry trowel" before googling it, though. Flavor text perhaps?
Avatar by Numotflame96 of Maelstrom Graphics
Sig banner thanks to DarkNightCavalier of Heroes of the Plane Studios!
I guess Perilous Charge was a salvo to see if the old applications still held any interest. In your book, it sounds like probably not. I could see myself canning all of the one-shot clash effects in favor of permanents with triggered clash abilities.
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Kunai: Do you have lots of walls in your set? Otherwise, i'd want you to test with a 'can't be blocked by defender' variant.
Sigpic by Rivenor
Artifact - Equipment (R)
Choose one - Equipped creature gets +4/+0; or Double Strike; or "When this creature deals combat damage to a creature, exile that creature"; or t, unattach ~ from this creature: ~ deals 5 damage to target creature."
t: Equipped creature gains flying until end of turn.
Equip 3
Courtesy of Crepes
[OMC] Omerium's Collapse
Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
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Perilous Charge 1WWInstant [C]
Creatures you control get +1/+1 until end of turn. Clash with an opponent. If you win, those creatures get an additional +1/+1 and gain first strike until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
I have a clearer vision for clash in this set now, and I will replace Perilous Charge with another clash card soon.