For Dreamscape of Noctus
All flavor and names for these cards are very temporary as currently blue is very much in flux creatively.
Headspace Groomer
Creature — Homunculus (C)
Trance — You may have Headspace Groomer enter the battlefield tapped. If you do, when it enters the battlefield, draw a card. It grooms and stores its creator’s ideas, those ripe for just an instant before being forgotten.
0/2
Inspired Researcher
Creature — Human Wizard (C)
, Sacrifice Inspired Researcher: Exile the top two cards of your library. Until end of turn you may play cards exiled this way. Studying the Dreamscape is best left to those with a dash of madness or genius.
1/3
Weave Strider
Creature — Human Rogue (C)
Whenever you cast an instant or sorcery spell, augur 1. (Look at the top card of your library. You may put that card into your graveyard.) “Magic is intention manifest, forcing the strands of fate to obey.”
2/1
Fade Agent
Creature — Human Rogue (C)
Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.)
Whenever Fade Agent attacks, defending player puts the top two cards of his or her library into his or her graveyard.
2/2
Hypnotic Drake
Creature — Drake (C)
Flying
Trance — You may have Hypnotic Drake enter the battlefield tapped. If you do, when it enters the battlefield, tap or untap target creature.
2/2
Dreamscape Adept
Creature — Human Wizard (C)
Trance — You may have Dreamscape Adept enter the battlefield tapped. If you do, when it enters the battlefield, return target creature to its owner’s hand.
3/2
Quenching Visage
Creature — Jellyfish Illusion (C)
When Quenching Visage enters the battlefield, target tapped creature doesn’t untap during it’s controller’s next untap step.
Flashback (You may cast this card from your graveyard for its flashback cost. When it enters the battlefield, exile it.)
1/5
Cloud of Whispers
Creature — Illusion (C)
Flying
When Cloud of Whispers enters the battlefield, Augur 2. (Look at the top two cards of your library. You may put one of them on top of your library, put the rest into your graveyard.) A thousand fates are murmured in its depths.
3/3
Mistwinder
Creature — Illusion (C)
2/6
Mindleak Slumber
Enchantment — Aura (C)
Enchant creature
At the beginning of each upkeep, If enchanted creature is untapped. tap it and put the top card of its controller’s library into his or her graveyard.
Seer’s Ward
Enchantment — Aura (C)
Enchant creature
When Seer’s Ward enters the battlefield, draw a card.
Enchanted creature has hexproof. (This creature can’t be the target of spells or abilities your opponents control.) When you can see every future you can avoid those that harm you.
Curfew
Instant (C)
Each player returns a creature he or she controls to its owner’s hand.
Fantasy Surge
Instant (C)
Target creature gets -3/-0 until end of turn.
Target creature gets +0/+3 until end of turn.
Wipe Away
Instant (C)
Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. “Forget.”
Forgone Mistake
Instant (C)
Counter target spell unless its controller pays 1 for each card in his or her graveyard. Forget your past and you will never learn from it.
Dreamwalking
Sorcery (C)
Target creature gets +1/+0 and gains dreamwalk until end of turn. (It can’t be blocked by untapped creatures. Tapped creatures can block it.)
Flashback (You may cast this card from your graveyard for its flashback cost. then exile it.)
Wailing Echoes
Sorcery (C)
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player’s graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. then exile it.)
Introspection
Sorcery (C)
Put target creature into its owner’s library second from the top.
Augur 1 (Look at the top card of your library. You may put that card into your graveyard.) To look only inwards is to have no future.
Subconcious Discovery
Sorcery (C)
Augur 3, then Draw three cards. (To augur 3, Look at the top three cards of your library. You may put one of them on top of your library, put the rest into your graveyard.)
"Wipe Away" is really good. I like that it's the dissipate but for negate. Also good cause of flashback.
"Wailing echoes would be hilarious out of block with "Traumatize" you might want to reconsider this card if you want these to interact with cards outside this set. I also do't think it's a common. I like what you have so far. Feels like theirs a good mana curve too.
"Wailing echoes would be hilarious out of block with "Traumatize" you might want to reconsider this card if you want these to interact with cards outside this set. I also do't think it's a common.
Wailing Echoes - This isn't common.
Ok your probably right, especially with augur etc filling up graveyards. How do you both feel about this version?
Wailing Echoes3U
Sorcery (C)
Target player reveals cards from the top of his or her library until he or she reveals three land cards, then puts those cards into his or her graveyard.
Flashback 4B(You may cast this card from your graveyard for its flashback cost. then exile it.)
@DashPrague515: Why don't you like Weave Strider?
Also I'll change Reality Surge to -3/-0 twice.
All flavor and names for these cards are very temporary as currently blue is very much in flux creatively.
Headspace Groomer
Creature — Homunculus (C)
Trance — You may have Headspace Groomer enter the battlefield tapped. If you do, when it enters the battlefield, draw a card.
It grooms and stores its creator’s ideas, those ripe for just an instant before being forgotten.
0/2
Inspired Researcher
Creature — Human Wizard (C)
, Sacrifice Inspired Researcher: Exile the top two cards of your library. Until end of turn you may play cards exiled this way.
Studying the Dreamscape is best left to those with a dash of madness or genius.
1/3
Weave Strider
Creature — Human Rogue (C)
Whenever you cast an instant or sorcery spell, augur 1. (Look at the top card of your library. You may put that card into your graveyard.)
“Magic is intention manifest, forcing the strands of fate to obey.”
2/1
Fade Agent
Creature — Human Rogue (C)
Dreamwalk (This creature can’t be blocked by untapped creatures. Tapped creatures can block it.)
Whenever Fade Agent attacks, defending player puts the top two cards of his or her library into his or her graveyard.
2/2
Hypnotic Drake
Creature — Drake (C)
Flying
Trance — You may have Hypnotic Drake enter the battlefield tapped. If you do, when it enters the battlefield, tap or untap target creature.
2/2
Dreamscape Adept
Creature — Human Wizard (C)
Trance — You may have Dreamscape Adept enter the battlefield tapped. If you do, when it enters the battlefield, return target creature to its owner’s hand.
3/2
Quenching Visage
Creature — Jellyfish Illusion (C)
When Quenching Visage enters the battlefield, target tapped creature doesn’t untap during it’s controller’s next untap step.
Flashback (You may cast this card from your graveyard for its flashback cost. When it enters the battlefield, exile it.)
1/5
Cloud of Whispers
Creature — Illusion (C)
Flying
When Cloud of Whispers enters the battlefield, Augur 2. (Look at the top two cards of your library. You may put one of them on top of your library, put the rest into your graveyard.)
A thousand fates are murmured in its depths.
3/3
Mistwinder
Creature — Illusion (C)
2/6
Mindleak Slumber
Enchantment — Aura (C)
Enchant creature
At the beginning of each upkeep, If enchanted creature is untapped. tap it and put the top card of its controller’s library into his or her graveyard.
Seer’s Ward
Enchantment — Aura (C)
Enchant creature
When Seer’s Ward enters the battlefield, draw a card.
Enchanted creature has hexproof. (This creature can’t be the target of spells or abilities your opponents control.)
When you can see every future you can avoid those that harm you.
Curfew
Instant (C)
Each player returns a creature he or she controls to its owner’s hand.
Fantasy Surge
Instant (C)
Target creature gets -3/-0 until end of turn.
Target creature gets +0/+3 until end of turn.
Wipe Away
Instant (C)
Counter target instant or sorcery spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.
“Forget.”
Forgone Mistake
Instant (C)
Counter target spell unless its controller pays 1 for each card in his or her graveyard.
Forget your past and you will never learn from it.
Dreamwalking
Sorcery (C)
Target creature gets +1/+0 and gains dreamwalk until end of turn. (It can’t be blocked by untapped creatures. Tapped creatures can block it.)
Flashback (You may cast this card from your graveyard for its flashback cost. then exile it.)
Wailing Echoes
Sorcery (C)
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player’s graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. then exile it.)
Introspection
Sorcery (C)
Put target creature into its owner’s library second from the top.
Augur 1 (Look at the top card of your library. You may put that card into your graveyard.)
To look only inwards is to have no future.
Subconcious Discovery
Sorcery (C)
Augur 3, then Draw three cards. (To augur 3, Look at the top three cards of your library. You may put one of them on top of your library, put the rest into your graveyard.)
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
"Wailing echoes would be hilarious out of block with "Traumatize" you might want to reconsider this card if you want these to interact with cards outside this set. I also do't think it's a common. I like what you have so far. Feels like theirs a good mana curve too.
Ok your probably right, especially with augur etc filling up graveyards. How do you both feel about this version?
Wailing Echoes 3U
Sorcery (C)
Target player reveals cards from the top of his or her library until he or she reveals three land cards, then puts those cards into his or her graveyard.
Flashback 4B (You may cast this card from your graveyard for its flashback cost. then exile it.)
@DashPrague515: Why don't you like Weave Strider?
Also I'll change Reality Surge to -3/-0 twice.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD