Descending Wings 3WWW
Creature - Griffon
Flash
Flying, first strike, intimidate
When Descending Wings enters the battlefield, remove up to one target attacking nonwhite, nonartifact creature from combat. That creature doesn't untap during its controller's next untap step.
4/4
Conjurer of Thrulls 2BB
Creature - Vampire Wizard
When Conjuror of Thrulls enters the battlefield, put three 0/1 black Imp creature tokens onto the battlefield. Exile those tokens when Conjurer of Thrulls leaves the battlefield.
Sacrifice a Thrull: Choose one - Creatures you control get +2/+0 until end of turn; or, creatures you control gain intimidate until end of turn; or regenerate all creatures you control.
2/2
Stoneglancer 5BG
Creature - Gorgon Shaman
Deathtouch, provoke G, Pay 1 life: Stoneglancer gains hexproof until end of turn. B, Pay 1 life: Regenerate Stoneglancer.
3/3
Beyokamora 3WW
Legendary Creature - Angel
Flying W: Beyokamora gains your choice of one of the following until end of turn - First strike, vigilance, trample, or protection from the color of your choice. 1W: Beyokamora gains your choice of one of the following until end of turn - Double strike, lifelink, haste, or intimidate. 2W: Each other creature you control gains flying until end of turn. If Beyokamora has the ability, the same is true for first strike, vigilance, trample, protection, double strike, lifelink, haste, or intimidate.
3/3
Phoenix Bones 4BRR
Creature - Skeleton Phoenix
Flying, haste, protection from white 0: Regenerate Phoenix Bones. Phoenix Bones deals 2 damage to you. 3RR: Return Phoenix Bones from your graveyard to your hand. Activate this ability only during your upkeep.
3/3
Skennizetrib 2RRG
Legendary Creature - Faerie
Skennizetrib can't be countered.
Hexproof G, Sacrifice a Forest: Skennizetrib gets +0/+7 and gains trample until end of turn. 1R: Switch Skennizetrib's power and toughness until end of turn. It gains first strike until end of turn.
2/2
Brilliant Investigator 1GU
Creature - Human Wizard
When Brilliant Investigator enters the battlefield, fateseal 1, then scry 1. Then, you may have any player draw a card. (G/U): Brilliant Investigator gains your choice of one of the following until end of turn - Hexproof, islandwalk, forestwalk, reach, protection from artifacts and/or lands, or substance. (When a permanent loses substance, return it to its owner's hand.)
2/2
Dreamcloaked Gasp 2UU
Creature - Spirit Illusion
Flash
When Dreamcloaked Gasp enters the battlefield, any number of other target creatures you control each gain hexproof, indestructible, and substance until end of turn. (When a permanent loses substance, return it to its owner's hand.) U: Dreamcloaked Gasp gains hexproof, indestructible, and substance until end of turn. (When a permanent loses substance, return it to its owner's hand.)
3/3
Skennizetrib is the best of these. Beyokamora is an anagram for "Yo, be Akroma," which I'm sure you intended. Dreamcloaked Gasp is pretty good anti removal too.
Creature - Griffon
Flash
Flying, first strike, intimidate
When Descending Wings enters the battlefield, remove up to one target attacking nonwhite, nonartifact creature from combat. That creature doesn't untap during its controller's next untap step.
4/4
Conjurer of Thrulls 2BB
Creature - Vampire Wizard
When Conjuror of Thrulls enters the battlefield, put three 0/1 black Imp creature tokens onto the battlefield. Exile those tokens when Conjurer of Thrulls leaves the battlefield.
Sacrifice a Thrull: Choose one - Creatures you control get +2/+0 until end of turn; or, creatures you control gain intimidate until end of turn; or regenerate all creatures you control.
2/2
Stoneglancer 5BG
Creature - Gorgon Shaman
Deathtouch, provoke
G, Pay 1 life: Stoneglancer gains hexproof until end of turn.
B, Pay 1 life: Regenerate Stoneglancer.
3/3
Beyokamora 3WW
Legendary Creature - Angel
Flying
W: Beyokamora gains your choice of one of the following until end of turn - First strike, vigilance, trample, or protection from the color of your choice.
1W: Beyokamora gains your choice of one of the following until end of turn - Double strike, lifelink, haste, or intimidate.
2W: Each other creature you control gains flying until end of turn. If Beyokamora has the ability, the same is true for first strike, vigilance, trample, protection, double strike, lifelink, haste, or intimidate.
3/3
Phoenix Bones 4BRR
Creature - Skeleton Phoenix
Flying, haste, protection from white
0: Regenerate Phoenix Bones. Phoenix Bones deals 2 damage to you.
3RR: Return Phoenix Bones from your graveyard to your hand. Activate this ability only during your upkeep.
3/3
Skennizetrib 2RRG
Legendary Creature - Faerie
Skennizetrib can't be countered.
Hexproof
G, Sacrifice a Forest: Skennizetrib gets +0/+7 and gains trample until end of turn.
1R: Switch Skennizetrib's power and toughness until end of turn. It gains first strike until end of turn.
2/2
Brilliant Investigator 1GU
Creature - Human Wizard
When Brilliant Investigator enters the battlefield, fateseal 1, then scry 1. Then, you may have any player draw a card.
(G/U): Brilliant Investigator gains your choice of one of the following until end of turn - Hexproof, islandwalk, forestwalk, reach, protection from artifacts and/or lands, or substance. (When a permanent loses substance, return it to its owner's hand.)
2/2
Dreamcloaked Gasp 2UU
Creature - Spirit Illusion
Flash
When Dreamcloaked Gasp enters the battlefield, any number of other target creatures you control each gain hexproof, indestructible, and substance until end of turn. (When a permanent loses substance, return it to its owner's hand.)
U: Dreamcloaked Gasp gains hexproof, indestructible, and substance until end of turn. (When a permanent loses substance, return it to its owner's hand.)
3/3
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I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝