This is an idea for lands I thought up for an 'Colored Artifacts and Five-Color Funstuff' set, and I wanted to get some feedback on it, as I'm still fairly new to this.
Mind's Shore
Land - Dream (U) T: Add 1 to your mana pool.
Other Dreams you control are Islands in addition to their other types.
This is in a cycle for every basic land type, meant to support colored artifact decks and 3-5 color decks. Turn one it will only give you colorless mana as a downside, but turn two gives you 2 colored mana, and turn 3 gives you a pretty decent choice of potential mana. The downside of no turn one Thoughtseize or such, combined with being bad in general for 2 color decks, makes me feel like these might be able to be uncommon, but I really don't know. There is also one last Dream in order to support it further:
Dreamscape
Land - Dream (R) T: Add 1 to your mana pool. If you control every basic land type, add one additional mana of any color to your mana pool.
This card working with actual basic lands, as opposed to only Dream cards, is mostly thanks to me thinking of Commander potential, but could really be removed if needed, and is mostly there as a reward for getting all Dream cards. With that said, I'm also curious as to see if anyone could replace it with another card. It would be nice to have a Dream that allows you to get mana colors you don't currently have without having to turn to powerful lands like Mana Confluence.
Mind's Shore
Land - Dream Island
~ enters the battlefield tapped.
Other dream lands you control are islands in addition to there other types.
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
- Manite
Its a nice thought, and I'll probably put the enter tapped restriction on them at some point, but one thing I sort of want to avoid is letting them tap for their own color straight up by giving them a basic land type. One of the mechanics of the set is based on the colors of mana you spend to cast spells, so there needs to be some restrictive measures on the lower rarity lands, as a lot of the rares can tap for any color situationally. That combined with the fact that I want colorless mana to matter too means I'm still not sure how all this would impact the set as a whole. But, thanks for the comment! Hopefully my rambling gave enough info about the set for you to understand the decisions.
I think this is a fun cycle, but it may have problems during the playtest phase: players are used to cast spells tapping "the corresponding color lands" and then an assortment of others, and this turns it completely around: to pay 4U you must tap "any except the one that enables U" and then the rest. I could see it causing endless confusion.
Maybe do:
Mind's Shore
Land - Dream T: Add 1 to your mana pool. T: Add U to your mana pool. Activate this ability only if you control a Dream with a different name.
(or "If you control a Dream with a different name, Mind's Shore is an Island")
This would also help with another problem that could arise: multicolor decks are balanced because they have a greater difficulty in casting spells with a heavy color requirement. I could see a dream deck not really caring if a card costs 4U or 3UU or even 2UUU.
Yeah, I'd probably have to agree that your idea would be for the best, Juan, even with the small flavor loss. Although I'd probably rewrite it to say:
T: Add 1 to your mana pool. If you control a Dream with a different name, add U to your mana pool instead.
Shortens down a tiny bit by having only one thing to tap for. My only issue with it as such is that at later stages (say, with 4 different dreams on the field) you lose the ability to tap for more diverse combos like UURR, but, I guess it wouldn't really be balanced if you could.
As for Secret's Markets: Its essentially a condensed version of what Harlann was suggesting. Not bad by any means, but, also not quite what I'm looking for, in terms of entering tapped killing tempo and no colorless production.
Mind's Shore
Land - Dream (U)
T: Add 1 to your mana pool.
Other Dreams you control are Islands in addition to their other types.
This is in a cycle for every basic land type, meant to support colored artifact decks and 3-5 color decks. Turn one it will only give you colorless mana as a downside, but turn two gives you 2 colored mana, and turn 3 gives you a pretty decent choice of potential mana. The downside of no turn one Thoughtseize or such, combined with being bad in general for 2 color decks, makes me feel like these might be able to be uncommon, but I really don't know. There is also one last Dream in order to support it further:
Dreamscape
Land - Dream (R)
T: Add 1 to your mana pool. If you control every basic land type, add one additional mana of any color to your mana pool.
This card working with actual basic lands, as opposed to only Dream cards, is mostly thanks to me thinking of Commander potential, but could really be removed if needed, and is mostly there as a reward for getting all Dream cards. With that said, I'm also curious as to see if anyone could replace it with another card. It would be nice to have a Dream that allows you to get mana colors you don't currently have without having to turn to powerful lands like Mana Confluence.
Avant Block: Avant -- Stormfront
Mind's Shore
Land - Dream Island
~ enters the battlefield tapped.
Other dream lands you control are islands in addition to there other types.
- Manite
Avant Block: Avant -- Stormfront
Maybe do:
Mind's Shore
Land - Dream
T: Add 1 to your mana pool.
T: Add U to your mana pool. Activate this ability only if you control a Dream with a different name.
(or "If you control a Dream with a different name, Mind's Shore is an Island")
This would also help with another problem that could arise: multicolor decks are balanced because they have a greater difficulty in casting spells with a heavy color requirement. I could see a dream deck not really caring if a card costs 4U or 3UU or even 2UUU.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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T: Add 1 to your mana pool. If you control a Dream with a different name, add U to your mana pool instead.
Shortens down a tiny bit by having only one thing to tap for. My only issue with it as such is that at later stages (say, with 4 different dreams on the field) you lose the ability to tap for more diverse combos like UURR, but, I guess it wouldn't really be balanced if you could.
As for Secret's Markets: Its essentially a condensed version of what Harlann was suggesting. Not bad by any means, but, also not quite what I'm looking for, in terms of entering tapped killing tempo and no colorless production.
Avant Block: Avant -- Stormfront