Toothtaker B
Creature - Skeleton Shaman 0: Regenerate Toothtaker. When it regenerates in this way put a +1/+1 counter on it and gain life equal to its power, if positive. If it's power is negative, instead you lose that much life.
-4/1
Self-Made Man 1B
Creature - Skeleton
As Self-Made Man enters the battlefield, exile any number of creature cards from your graveyard. Self-Made Man enters the battlefield with that many +1/+1 counters on it.
If Self-Made Man would be destroyed, regenerate it. When it regenerates in this way, remove a +1/+1 counter from it. B, Exile a creature card from your graveyard: Put a +1/+1 counter on ~.
-3/-3
Skeleton Jelly 3BB
Creature - Skeleton Ooze
If Skeleton Jelly would be destroyed, regenerate it.
When Skeleton Jelly dies, each creature's power and toughness become equal to Skeleton Jelly's power and toughness. 5BB: Return Skeleton Jelly from your graveyard to the battlefield with a number of +1/+1 coutners on it equal to the number of creature cards in all graveyards. Exile those cards.
-2/-2
Body Barfer 4BB
Creature - Demon Skeleton
When Body Barfer enters the battlefield, search your library for up to six creature cards and put them into your graveyard, then shuffle your library.
Exile a creature card from your graveyard: Choose one - Regenerate Body Barfer; or, put a +1/+1 counter on Body Barfer. T: Body Barfer and target creature's power and toughness each become -4/-4 until end of turn.
6/6
Deathtwined 3BB
Enchantment
At the beginning of your end step, you may pay 2 life. If you do, put the top three cards of your library into your graveyard, then draw a card.
At the beginning of your upkeep, if your life total is exactly equal to the number of Skeleton creature cards in your graveyard, you win the game.
Part of a two card combo.
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Creature - Skeleton Shaman
0: Regenerate Toothtaker. When it regenerates in this way put a +1/+1 counter on it and gain life equal to its power, if positive. If it's power is negative, instead you lose that much life.
-4/1
Self-Made Man 1B
Creature - Skeleton
As Self-Made Man enters the battlefield, exile any number of creature cards from your graveyard. Self-Made Man enters the battlefield with that many +1/+1 counters on it.
If Self-Made Man would be destroyed, regenerate it. When it regenerates in this way, remove a +1/+1 counter from it.
B, Exile a creature card from your graveyard: Put a +1/+1 counter on ~.
-3/-3
Skeleton Jelly 3BB
Creature - Skeleton Ooze
If Skeleton Jelly would be destroyed, regenerate it.
When Skeleton Jelly dies, each creature's power and toughness become equal to Skeleton Jelly's power and toughness.
5BB: Return Skeleton Jelly from your graveyard to the battlefield with a number of +1/+1 coutners on it equal to the number of creature cards in all graveyards. Exile those cards.
-2/-2
Body Barfer 4BB
Creature - Demon Skeleton
When Body Barfer enters the battlefield, search your library for up to six creature cards and put them into your graveyard, then shuffle your library.
Exile a creature card from your graveyard: Choose one - Regenerate Body Barfer; or, put a +1/+1 counter on Body Barfer.
T: Body Barfer and target creature's power and toughness each become -4/-4 until end of turn.
6/6
Deathtwined 3BB
Enchantment
At the beginning of your end step, you may pay 2 life. If you do, put the top three cards of your library into your graveyard, then draw a card.
At the beginning of your upkeep, if your life total is exactly equal to the number of Skeleton creature cards in your graveyard, you win the game.
Part of a two card combo.
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