Spiketail Sliver 1U
Creature - Sliver U
All Slivers have "Sacrifice sacrifice this creature: Counter target spell unless its controller pays 1." As if they weren't annoying enough already
1/1
What if Lavamancer made bombs for a living?
Flintlock Miner R
Creature - Dwarf U R, T: Exile two cards from your graveyard: Place a colorless artifact token named Land Mine onto the battlefield with "R, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Digging for Gold might pay the bills but digging for bombs pays for your life.
1/1
Turn to Bee 2G
Instant U
Until end of turn, target creature loses all abilities and becomes a green Insect with base power and toughness 1/1 and flying and deathtouch. Frogs are so last edition.
Dauntless Inquisitor 1W
Creature - Human Soldier U
Dauntless Inquisitor gets +1/+1 as long as you control an Swamp. 2B: Place a -1/-1 counter on target creature. Evil deeds done against evil aren't evil at all, aren't they?
2/2
Tyrannical Edict B
Enchantment U
Name a nonland card. Whenever a player casts the named cards, that player loses 5 life and sacrifices a creature. It's very simple. . . DO . . . WHAT . . . I . . . TELL . . . YOU. . . got it?
Spiketail Sliver is printable. Actually, I think it's just a matter of time for it's print.
Flintlock Miner is a bit under powered in my opinion. Turn to Bee have multiple purposes, making it a nice card. Dauntless Inquisitor ability surely shouldn't have a straight up bigger body then it's cousin. His ability is also to cheap for what it does. 1/2 and 3B are more appropriate numbers in my opinion.
Tyrannical Edict is actually quite a good card, specially in older formats.
Thanks for the comments! I'm surprised that spiketail is considered good - and that Flintlock is considered weak - for uncommons. Should Flintlock be powered up in anyway?
The miner doesn't have much compared to Grim Lavamancer (who is a good but not broken card).
The sliver only gets out of hand in a crazy combo, but that for most sliver. His super annoying, but you're likely trading board position and more then one creature for a card usually. I can't see something that have a big card disadvantage being that good. I could be wrong and overvaluing CA through.
Lavamancer is one of the best red one drops ever printed (contested by Goblin Guide, Goblin Lackey, and I guess Goblin Welder). It would wreck any limited format at which it appeared at uncommon. Although the miner is way worse than it, that doesn't make the miner underpowered.
You seem to be thinking about the sliver in the wrong way. You should almost never sac two slivers targeting the same spell, although having the option to do so of course makes it more powerful.
Viewed in that lens, Spiketail is card advantage neutral, but very positive in tempo/mana. Most draws from a sliver deck would probably have a T1 sliver, or a T1 Aether Vial putting in a 1 drop next turn. Then when you play this, your sliver turns into a Cursecatcher (legacy and modern playable its correct tribal deck), or the multiple PT winning Judge's Familiar, except that it can also kill creatures. Then your opponent has two choices. They can either bite the bullet, play things on curve, and give you the option of trading a cheap dork you already paid for for their entire turn, or they can play things off curve, in which case you basically got a stone rain. The ability to hold this back and play it onto a more developed board, vial it in, and give it shroud/uncounterable just make it more obnoxious.
Edit: On a more constructive note, this reminds me a lot of the Fires of Yavimaya->Firewake Sliver dilemma. They were trying to convert the card as faithfully as possible, but the sac ability scaled up too well (you could full scale and sac any blocked ones to pump one that got through, plus it made combat math a nightmare for the opponent). They solved this by going from the free sac to 1, sac, which I think would spiketail printable but still powerful.
Spiketail Sliver 1U
Creature - Sliver U
All Slivers have "Sacrifice sacrifice this creature: Counter target spell unless its controller pays 1."
As if they weren't annoying enough already
1/1
What if Lavamancer made bombs for a living?
Flintlock Miner R
Creature - Dwarf U
R, T: Exile two cards from your graveyard: Place a colorless artifact token named Land Mine onto the battlefield with "R, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying."
Digging for Gold might pay the bills but digging for bombs pays for your life.
1/1
Turn to Bee 2G
Instant U
Until end of turn, target creature loses all abilities and becomes a green Insect with base power and toughness 1/1 and flying and deathtouch.
Frogs are so last edition.
Dauntless Inquisitor 1W
Creature - Human Soldier U
Dauntless Inquisitor gets +1/+1 as long as you control an Swamp.
2B: Place a -1/-1 counter on target creature.
Evil deeds done against evil aren't evil at all, aren't they?
2/2
Tyrannical Edict B
Enchantment U
Name a nonland card. Whenever a player casts the named cards, that player loses 5 life and sacrifices a creature.
It's very simple. . . DO . . . WHAT . . . I . . . TELL . . . YOU. . . got it?
Flintlock Miner is a bit under powered in my opinion. Turn to Bee have multiple purposes, making it a nice card. Dauntless Inquisitor ability surely shouldn't have a straight up bigger body then it's cousin. His ability is also to cheap for what it does. 1/2 and 3B are more appropriate numbers in my opinion.
Tyrannical Edict is actually quite a good card, specially in older formats.
BGU Control
R Aggro
Standard - For Fun
BG Auras
Miner isn't too weak; I think it's in a good place.
Turn to Bee is sweet, but sadly out of pie. Maybe in Planar Chaos 2
Love the inquisitor (current numbers are fine, albeit a very strong uncommon). I'm hoping M16 and M17 do the enemy cycles.
Pretty sure Edict is unplayable, but I like it.
Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
Interesting that the ideas on the sliver and miner as so varied
The sliver only gets out of hand in a crazy combo, but that for most sliver. His super annoying, but you're likely trading board position and more then one creature for a card usually. I can't see something that have a big card disadvantage being that good. I could be wrong and overvaluing CA through.
BGU Control
R Aggro
Standard - For Fun
BG Auras
You seem to be thinking about the sliver in the wrong way. You should almost never sac two slivers targeting the same spell, although having the option to do so of course makes it more powerful.
Viewed in that lens, Spiketail is card advantage neutral, but very positive in tempo/mana. Most draws from a sliver deck would probably have a T1 sliver, or a T1 Aether Vial putting in a 1 drop next turn. Then when you play this, your sliver turns into a Cursecatcher (legacy and modern playable its correct tribal deck), or the multiple PT winning Judge's Familiar, except that it can also kill creatures. Then your opponent has two choices. They can either bite the bullet, play things on curve, and give you the option of trading a cheap dork you already paid for for their entire turn, or they can play things off curve, in which case you basically got a stone rain. The ability to hold this back and play it onto a more developed board, vial it in, and give it shroud/uncounterable just make it more obnoxious.
Edit: On a more constructive note, this reminds me a lot of the Fires of Yavimaya->Firewake Sliver dilemma. They were trying to convert the card as faithfully as possible, but the sac ability scaled up too well (you could full scale and sac any blocked ones to pump one that got through, plus it made combat math a nightmare for the opponent). They solved this by going from the free sac to 1, sac, which I think would spiketail printable but still powerful.
Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).