Hallowed Ground
Land
Cards in graveyards lose all abilities and can't be the targets of spells or abilities. 2, T: Exile target card from a graveyard. Add one mana of any color to your mana pool.
Hallowed Ground
Land
Cards in graveyards lose all abilities and can't be the targets of spells or abilities. 2, T: Exile target card from a graveyard. Add one mana of any color to your mana pool.
Your card contradicts itself (can't be targeted + target card). Also, it's bad to tack on abilities to mana abilitites unless they are forced to work as instants. It's better to make it a trigger on tapping (see how "sacrifice: add 1, draw a card" became "sacrifice: add 1 mana." + "When this is put on a graveyard, draw a card."
But what is even better is making it a cost (see City of Brass vs Mana Confluence):
Hallowed Ground
Land
Cards in graveyards lose all abilities and can't be the targets of spells or abilities.
T, Remove a card from a graveyard: Add one mana of any color to your mana pool.
Hallowed Ground
Land
Cards in graveyards lose all abilities and can't be the targets of spells or abilities. 2, T: Exile target card from a graveyard. Add one mana of any color to your mana pool.
"Cards in graveyards ... can't be the target of spells or abilities. 2, T: Exile target card from a graveyard. ..."
Did you mean to put something else there?
Private Mod Note
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How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
The card's flavor is a little strange; the first ability protects the graveyards so that nothing can disturb them, and the second ability attacks the graveyards to extract mana?
I had been perusing my ooold cards (the name predates Hallowed Ground), came across this card, and copied and pasted it without much if any consideration. (It also predates a great many current design conventions.) I still like the raw principle of it.
Land
Cards in graveyards lose all abilities and can't be the targets of spells or abilities.
2, T: Exile target card from a graveyard. Add one mana of any color to your mana pool.
Your card contradicts itself (can't be targeted + target card). Also, it's bad to tack on abilities to mana abilitites unless they are forced to work as instants. It's better to make it a trigger on tapping (see how "sacrifice: add 1, draw a card" became "sacrifice: add 1 mana." + "When this is put on a graveyard, draw a card."
But what is even better is making it a cost (see City of Brass vs Mana Confluence):
Hallowed Ground
Land
Cards in graveyards lose all abilities and can't be the targets of spells or abilities.
T, Remove a card from a graveyard: Add one mana of any color to your mana pool.
"Cards in graveyards ... can't be the target of spells or abilities.
2, T: Exile target card from a graveyard. ..."
Did you mean to put something else there?
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Also, Hallowed Ground is already a card.
A mana ability by definition has no targets, so any ability that targets is forced to "work as an instant" i. e. to use the stack.
Otherwise you are correct though, putting the exiling into the cost is the obvious solution.
The card as proposed in the OP eats more mana than it provides anyway. I wouldn't let it pass for that reason alone.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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My bad here.
I had been perusing my ooold cards (the name predates Hallowed Ground), came across this card, and copied and pasted it without much if any consideration. (It also predates a great many current design conventions.) I still like the raw principle of it.
GWU Rafiq
RWB Zurgo
WBG Ghave
WUB Oloro
WBR Kaalia (Archived)
My Blog, currently working on series about my custom set Cazia.
Steam Trades - I play Dota 2, CS:GO, TF2, and trade cards heavily. Add me if you like.
WotC must have derived Deathrite Shaman from this card.
GWU Rafiq
RWB Zurgo
WBG Ghave
WUB Oloro
WBR Kaalia (Archived)
My Blog, currently working on series about my custom set Cazia.
Steam Trades - I play Dota 2, CS:GO, TF2, and trade cards heavily. Add me if you like.