Mental Omnipotence7UUU
Instant (Mythic Rare)
Target player exchanges his or her hand with their library, then shuffles their library. They have no maximum hand size until the end of their next turn. "The mind holds unfathomable possibilities and can be the ultimate weapon, provided you know how to correctly wield it." - Jace Beleren
Have you ever wanted to have your opponent Enter the Infinite? Well now you can. Enter the Inifinite is a really cool card, and I would say that it is technically more powerful than this because you get your entire. Library and you don't have to trade it for your hand. However this lets you do similar things and more! Like Niv Mizzet says, don't just have an idea, have them all. With the power to exchange your hand for your library, you can essentially cast whatever cards you need to provides you have the mana to do so. That's some mental power. However, the really cool part is that you can make your opponent's brain explode with ideas! Sure they get their library and can play cards from it, giving you momentarily a large downside, but when your opponent had to discard, they'll be down a lot of cards. Depending on how many cards were shuffle into their library (that were originally in their hand) they'll likely only have a few turns left to live, if that. This card can be a gamble, because you underestimate how your opponent will be able to wield their mental library once it's fully omnipotent.
*Color Hate Added!
Xathrid Disciple1BB
Creature - Zombie Cleric (Uncommon)
Deathtouch
Whenever an opponent casts a nonblack spell, they lose 1 life and you gain 1 life.
2/2
Guardian of EvosUU
Creature - Merfolk Wizard (Uncommon)
Islandwalk
Whenever an opponent casts a nonblue spell, you may tap or untap target permanent.
1/2
Kalonian Empowerer4GG
Creature - Elf Druid (Uncommon)
Trample
Whenever an opponent casts a nongreen spell, you may have target creature you control get +3/+3 until the end of the turn.
4/4
Thune Battle Captain3WW
Creature - Human Soldier (Uncommon)
First Strike
Whenever an opponent casts a nonwhite spell, you may put a 1/1 white soldier creature token onto the battlefield.
3/3
Acolyte of Valkas2RR
Creature - Goblin Shaman (Uncommon)
Intimidate
Whenever an opponent casts a nonred spell, you may deal 1 damage to target creature or player.
2/2
Mental Omnipotence7UUU
Instant (Mythic Rare)
Target player exchanges his or her hand with their library, then shuffles their library. They have no maximum hand size until the end of their next turn. "The mind holds unfathomable possibilities and can be the ultimate weapon, provided you know how to correctly wield it." - Jace Beleren
This card reads "Target player with no cards in his or her hand loses the game." Punishing a player like that for having no cards in their hands is a bit too harsh.
Otherwise, I really love the card. It definately captures the flavour of overloading someone's mind better than Forced Fruition in my opinion so good job on that.
I'd just make a few changes:
1st) It should be a sorcery. There's not much to gain from this being an instant.
2nd) Maybe instead of swapping hand cards with library, have the player shuffle their hand into the libary and then make them draw all cards from their library except for a fixed number (3?).
Maybe even make it target opponents only, because why would you ever target your opponent, if you have the choice of drawing 90% of your deck to end the game.
As for your off-color hosers, be careful they are not too punishing. Of the five presented I like the green one the best, because its situationality allows your opponent to still play around it if he is clever. The other cards simply say "Don't play any spells, unless it's a removal of some kind." Especially the black and red one essentially put your opponent on a clock. The white one is capapable of creating steady card advantage, especially if you have an anthem out.
Some ideas for effects I can think of that might work, just from the top of my head:
- Gain life (simple but probably not too exciting)
- Untap non-land permanents (kinda like the blue one, except that I think tapping permanents may be too strong and untapping lands could also be problematic, but that could be determined through testing.)
- Add mana to mana pool
- Create a token with haste that disappears at the beginning of its owner's end step
I'm not quite sure I agree with you. For ten mana, I think you should be able to come pretty close to killing someone. Even then, it depends on if they have cards in their hand. I do agree that it should be a sorcery, but other than that I think it's fine. Maybe, maybe, it should put up to three cards from your hand into your library. But I think you need to be able to target yourself because this card enables cool combos as well!
As for the cycle, I like your ideas and I plan on changing a lot of them! Thanks!
I'm not quite sure I agree with you. For ten mana, I think you should be able to come pretty close to killing someone. Even then, it depends on if they have cards in their hand. I do agree that it should be a sorcery, but other than that I think it's fine. Maybe, maybe, it should put up to three cards from your hand into your library. But I think you need to be able to target yourself because this card enables cool combos as well!
As for the cycle, I like your ideas and I plan on changing a lot of them! Thanks!
I don't get the part where you essentially took Enter the Infinite, made it more flexible by being able to target anyone, and that cut two mana off the cost.
I'm not quite sure I agree with you. For ten mana, I think you should be able to come pretty close to killing someone. Even then, it depends on if they have cards in their hand. I do agree that it should be a sorcery, but other than that I think it's fine. Maybe, maybe, it should put up to three cards from your hand into your library. But I think you need to be able to target yourself because this card enables cool combos as well!
As for the cycle, I like your ideas and I plan on changing a lot of them! Thanks!
I don't get the part where you essentially took Enter the Infinite, made it more flexible by being able to target anyone, and that cut two mana off the cost.
I had come up with the idea before Enter the Infinite was a thing. I wanted to take Jace the Mind Sculptor's ultimate and turn it into a spell. I'm not trying to change enter the infinite, this is just another card with a similar effect.
Mental Omnipotence 7UUU
Instant (Mythic Rare)
Target player exchanges his or her hand with their library, then shuffles their library. They have no maximum hand size until the end of their next turn.
"The mind holds unfathomable possibilities and can be the ultimate weapon, provided you know how to correctly wield it." - Jace Beleren
Have you ever wanted to have your opponent Enter the Infinite? Well now you can. Enter the Inifinite is a really cool card, and I would say that it is technically more powerful than this because you get your entire. Library and you don't have to trade it for your hand. However this lets you do similar things and more! Like Niv Mizzet says, don't just have an idea, have them all. With the power to exchange your hand for your library, you can essentially cast whatever cards you need to provides you have the mana to do so. That's some mental power. However, the really cool part is that you can make your opponent's brain explode with ideas! Sure they get their library and can play cards from it, giving you momentarily a large downside, but when your opponent had to discard, they'll be down a lot of cards. Depending on how many cards were shuffle into their library (that were originally in their hand) they'll likely only have a few turns left to live, if that. This card can be a gamble, because you underestimate how your opponent will be able to wield their mental library once it's fully omnipotent.
*Color Hate Added!
Xathrid Disciple 1BB
Creature - Zombie Cleric (Uncommon)
Deathtouch
Whenever an opponent casts a nonblack spell, they lose 1 life and you gain 1 life.
2/2
Guardian of Evos UU
Creature - Merfolk Wizard (Uncommon)
Islandwalk
Whenever an opponent casts a nonblue spell, you may tap or untap target permanent.
1/2
Kalonian Empowerer 4GG
Creature - Elf Druid (Uncommon)
Trample
Whenever an opponent casts a nongreen spell, you may have target creature you control get +3/+3 until the end of the turn.
4/4
Thune Battle Captain 3WW
Creature - Human Soldier (Uncommon)
First Strike
Whenever an opponent casts a nonwhite spell, you may put a 1/1 white soldier creature token onto the battlefield.
3/3
Acolyte of Valkas 2RR
Creature - Goblin Shaman (Uncommon)
Intimidate
Whenever an opponent casts a nonred spell, you may deal 1 damage to target creature or player.
2/2
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
This card reads "Target player with no cards in his or her hand loses the game." Punishing a player like that for having no cards in their hands is a bit too harsh.
Otherwise, I really love the card. It definately captures the flavour of overloading someone's mind better than Forced Fruition in my opinion so good job on that.
I'd just make a few changes:
1st) It should be a sorcery. There's not much to gain from this being an instant.
2nd) Maybe instead of swapping hand cards with library, have the player shuffle their hand into the libary and then make them draw all cards from their library except for a fixed number (3?).
Maybe even make it target opponents only, because why would you ever target your opponent, if you have the choice of drawing 90% of your deck to end the game.
As for your off-color hosers, be careful they are not too punishing. Of the five presented I like the green one the best, because its situationality allows your opponent to still play around it if he is clever. The other cards simply say "Don't play any spells, unless it's a removal of some kind." Especially the black and red one essentially put your opponent on a clock. The white one is capapable of creating steady card advantage, especially if you have an anthem out.
Some ideas for effects I can think of that might work, just from the top of my head:
- Gain life (simple but probably not too exciting)
- Untap non-land permanents (kinda like the blue one, except that I think tapping permanents may be too strong and untapping lands could also be problematic, but that could be determined through testing.)
- Add mana to mana pool
- Create a token with haste that disappears at the beginning of its owner's end step
As for the cycle, I like your ideas and I plan on changing a lot of them! Thanks!
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
I had come up with the idea before Enter the Infinite was a thing. I wanted to take Jace the Mind Sculptor's ultimate and turn it into a spell. I'm not trying to change enter the infinite, this is just another card with a similar effect.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries