1U
Instant [C] Unspeakable — Outside the game, this card's name is Lost for Words.
Counter target enchantment, instant, or sorcery spell.
4W
Creature — Angel [U] Unspeakable — Outside the game, this card's name is Spinning Throne.
Flying, lifelink, vigilance
[1/5]
5BB
Creature — Horror [R] Unspeakable — Outside the game, this card's name is Eater of the Real.
Whenever this creature attacks, name a nonbasic card. Exile all permanents with that name defending player controls, then search that player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
[7/9]
EDIT: Went with the strikethrough script thing for now. (Name line was previously empty and the name was only present in the reminder text.)
EDIT: Renamed "ineffable" as "unspeakable", made it an ability word rather than a keyword, and went back to the original "no name line" template.
Would you mind maybe explaining a little about why you would want these?
I don't think I'm a fan of this at common. New players (and experienced players for that matter) are going to get really confused.
For one thing I do like the flavor.
Would you mind maybe explaining a little about why you would want these?
(Eater of the Real) explains it a little bit. The mechanical hinge for this set is card names. The basic creatures are one side of that. These cards are another side. Legendary permanents will be a third.
The utility of ineffable creatures will be somewhat technical, but it will matter in this set. Effects like Cabal Therapy can't hit them. Meddling Mage can't stop them. Echoing Ruin can't destroy multiple copies of the card. And so forth. There will be a lot of those kinds of effects in this set.
For reference purposes, every card has to have a name. The name may not function in a game, but it has to have one at least for Gatherer lookups, etc.
Also, you can't have a keyword have a variable in it that doesn't depend at least somewhat on the card that it's on. There is nothing else about the first card, for example, that tells me that the name should be treated as "Lost for Words" other than by looking at the reminder text.
Thus,
Lost For Words1U Instant {C}
Ineffable (Spells and abilities treat this as though it doesn't have a name.)
Counter target enchantment, instant, or sorcery spell.
This affects spells (specifically spell abilities, the abilities that state instructions for players to follow during the casting or resolution of a spell), activated abilities, triggered abilities, and static abilities (replacement effects or otherwise).
As far as the legend and planeswalker rules go, an object with no name cannot, by definition, share a name with another object. It's the same as with colorlessness; an object that is colorless cannot share a color with another object.
I think it's a pretty nice CDA to introduce to the game.
How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Well, the cards do have names, outside the game. So when WotC's database guy imports the cards, you will be able to look them up as "Spinning Throne," etc.
Think of it more as an artistic choice not to have the names appear on the name line. The reminder text is just letting you know what would be there if they were.
Well, the cards do have names, outside the game. So when WotC's database guy imports the cards, you will be able to look them up as "Spinning Throne," etc.
Think of it more as an artistic choice not to have the names appear on the name line. The reminder text is just letting you know what would be there if they were.
What if we take out the reminder text during the printing of the card? With or without reminder text, the card still needs to be uniquely identifiable by English name. If the reminder text doesn't exist on the printed card, there's no English name to go by.
If the intention of the ineffable mechanic is just so that they are treated as not having names during a game, then it doesn't make sense for them to not have names when they're not being used during a game. Thus, the cards should have names printed on the name line so that they can be uniquely identified by English name outside of a game, but spells and abilities can treat it as though its name didn't exist during a game.
So what is the name of that card? You can't tell; the reminder text is gone. All italicized text must be freely removable from a card without affecting the characteristics of the card, in-game or otherwise.
Or, what happens if its ineffable ability is removed somehow? What would its name be?
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How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Well, the cards do have names, outside the game. So when WotC's database guy imports the cards, you will be able to look them up as "Spinning Throne," etc.
Think of it more as an artistic choice not to have the names appear on the name line. The reminder text is just letting you know what would be there if they were.
My suggestion - the names are foiled, but have no actual ink. That way they can only be seen by their rainbow-y reflection. A compromise.
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Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
This is funny, because it's basically getting into the same discussion that I got into with my mirror image mechanic three years ago (this was before fuse was a thing.)
I just think these "what ifs?" are a bit absurd, because I would have no intention of printing any iteration of such a card without its reminder text. And since it's reminder text, not rules text, removing the ability wouldn't remove its name (it would, in fact, give it its name back.) It's not like the rules physically take an eraser to the reminder text on the card - even if the ability is technically gone due to some game effect, you can look there and get the information that you need. The ink has not disappeared.
In any case, I don't believe that it's really a rules problem. It might be a comprehensibility problem, and I'm sensitive to that. So, there are a couple workarounds I might find acceptable if players simply couldn't absorb what I'm trying to do here:
1U
Instant [C]
Ineffable (During the game, this card has no name. It can still be targeted.)
Before and after the game, this card's name is Lost for Words.
Counter target enchantment, instant, or sorcery spell.
or
(Lost for Words)1U
Instant [C]
Ineffable (During the game, this card has no name. It can still be targeted. Before and after the game, its name is Lost for Words.)
Counter target enchantment, instant, or sorcery spell.
The green text in the second version is meant to be interpreted as some artistic way to incorporate the name onto the card somewhere in such a fashion that players don't mistakenly think it has a name during gameplay. Maybe a different font, maybe in a different location than the normal name line, something. It just can't appear as a standard name in the normal name line, because that is misleading for gameplay purposes, even if it's easier for deck organization / Gatherer purposes.
You shouldn't leave the name of the proper card text. People tend to ignore reminder text and it will create identification issues - sometimes you want the ability that overwrites characteristics to find characteristics to overwrite. You could just write the name differently to signify the specialness - maybe with white/bright font like Planar Chaos.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
You could just write the name differently to signify the specialness - maybe with white/bright font like Planar Chaos.
Strikethrough script?
This would be interesting. I like the foil idea, except that it might be hard to see the card names when they are fanned in the hand normally (the same issue which forever condemns my beloved future sight frames ). Maybe a grayed out version of the name could be good visual identification?
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I primarily play limited, so most of my spoiler season comments view cards through that lens.
Yes! At least on the text cards. I suggest you add the stroke out name right now to the text cards. For renders you should opt for something visually more appealing.
Another benefit: Not mentioning the name in the reminder text actually makes it more concise. In addition this addresses the point brought up by Thought Criminal.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Yes! At least on the text cards. I suggest you add the stroke out name right now to the text cards. For renders you should opt for something visually more appealing.
Another benefit: Not mentioning the name in the reminder text actually makes it more concise. In addition this addresses the point brought up by Thought Criminal.
Actually, a struck-through name seems like a great idea. I'm in favor of it!
It would mean nothing in gameplay, but at least it looks cool. Much like the sun and the moon symbols on double-faced cards. If you didn't understand the point of DFC's in ISD bloc, you'd go "why the heck are these random symbols here?" but if you did, all would be dandy.
It's tame enough to not warrant Un-status.
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How to use card tags (please use them for everybody's sanity)
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format Minimum deck size: 60 Maximum number of identical cards: 4 Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
OK, I'll do the strikethrough script thing for now. I would ultimately like to find a solution that is more visually appealing (like TurboJustice's foil but no ink suggestion) but that should be an acceptable stand-in until that time.
Regarding the mechanic itself: I would love to see some of the designs in Nexus that make this an actual relevant mechanic. As-is it has coolness value, but not much else. I know you have the cycle of Auras that grant abilities to all creatures that share a name, but that's a nonbo with this new ability, not a combo! Show me a significant reason to care about Ineffable, and well, I'll start caring about it! (:
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Known as Inanimate at Goblin Artisans, and TyrRev at /r/custommagic!
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Yes, I'd just like to know the mechanical reason for this. Cool as it is, all it does positively is, well, get around hosers.
Well, I'm working on it, but here's one stab:
Sword of Singularity5
Legendary Artifact — Equipment [M]
Equipped creature gets +10/+10 as long as you control no creature with a different name.
Equip 5
I dunno, the whole "play only basic creatures, and only one distinct card" theme seems a little narrow. And unexciting.
That's not the theme.
The above card (Sword of Singularity) could work with a basic creature deck, a deck with ineffable creatures, or some of the legendary themes I'm kicking around in my head. Supporting Voltron decks in a big way comes to mind as something I'm probably going to do with legendary creatures in this set. But, I don't think it necessarily represents the alpha and omega of name-related mechanics for this set. Maybe the epsilon?
Banishment ProclamationU
Instant [U]
Starting with you, each player names a card.
Return all nonland permanents with the chosen names to their owners' hands.
Banishment ProclamationU
Instant [U]
Starting with you, each player names a card.
Return all nonland permanents with the chosen names to their owners' hands.
Definitely!
The "each player" here is important, because if I'm going to get around targeting / gimp hexproof, it needs to be justifiable and not just a cheap gimmick.
I would certainly like to do some "break the symmetry" cards like this, that involve names.
Seems like each card with this ability should interact with card name in some way. At the very least the instant and sorcery cards with this ability should interact with names similar to the way that the tribal instant and sorcery spells with changeling interacted with creature types.
Forgotten Pain1B Instant (C)
Ineffable (During the game, this card has no name.)
Target creature gets -2/-2 and loses its name until end of turn.
Agreed with Silvercut. That way the reason for the mechanic and the mechanic are obviously linked, so players aren't confused.
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Known as Inanimate at Goblin Artisans, and TyrRev at /r/custommagic!
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Set 3 of 3 in Dominaria block
Instant [C]
Unspeakable — Outside the game, this card's name is Lost for Words.
Counter target enchantment, instant, or sorcery spell.
4W
Creature — Angel [U]
Unspeakable — Outside the game, this card's name is Spinning Throne.
Flying, lifelink, vigilance
[1/5]
5BB
Creature — Horror [R]
Unspeakable — Outside the game, this card's name is Eater of the Real.
Whenever this creature attacks, name a nonbasic card. Exile all permanents with that name defending player controls, then search that player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.
[7/9]
EDIT: Went with the strikethrough script thing for now. (Name line was previously empty and the name was only present in the reminder text.)
EDIT: Renamed "ineffable" as "unspeakable", made it an ability word rather than a keyword, and went back to the original "no name line" template.
I don't think I'm a fan of this at common. New players (and experienced players for that matter) are going to get really confused.
For one thing I do like the flavor.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
why?
These are pretty bizarre, and I don't see what purpose they accomplish. Also, because the rules aren't exactly clear, what is your intent for:
a)Pithing Needle
b)Maelstrom Pulse
c)Memoricide
d)Eradicate
e)Dwarven Shrine
f)LeyLine of Singularity
Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
The utility of ineffable creatures will be somewhat technical, but it will matter in this set. Effects like Cabal Therapy can't hit them. Meddling Mage can't stop them. Echoing Ruin can't destroy multiple copies of the card. And so forth. There will be a lot of those kinds of effects in this set.
Also, you can't have a keyword have a variable in it that doesn't depend at least somewhat on the card that it's on. There is nothing else about the first card, for example, that tells me that the name should be treated as "Lost for Words" other than by looking at the reminder text.
Thus,
Lost For Words 1U
Instant {C}
Ineffable (Spells and abilities treat this as though it doesn't have a name.)
Counter target enchantment, instant, or sorcery spell.
This affects spells (specifically spell abilities, the abilities that state instructions for players to follow during the casting or resolution of a spell), activated abilities, triggered abilities, and static abilities (replacement effects or otherwise).
As far as the legend and planeswalker rules go, an object with no name cannot, by definition, share a name with another object. It's the same as with colorlessness; an object that is colorless cannot share a color with another object.
I think it's a pretty nice CDA to introduce to the game.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Think of it more as an artistic choice not to have the names appear on the name line. The reminder text is just letting you know what would be there if they were.
What if we take out the reminder text during the printing of the card? With or without reminder text, the card still needs to be uniquely identifiable by English name. If the reminder text doesn't exist on the printed card, there's no English name to go by.
If the intention of the ineffable mechanic is just so that they are treated as not having names during a game, then it doesn't make sense for them to not have names when they're not being used during a game. Thus, the cards should have names printed on the name line so that they can be uniquely identified by English name outside of a game, but spells and abilities can treat it as though its name didn't exist during a game.
As proof of concept, consider the following card:
1U
Instant {C}
Ineffable
Counter target enchantment, instant, or sorcery spell.
So what is the name of that card? You can't tell; the reminder text is gone. All italicized text must be freely removable from a card without affecting the characteristics of the card, in-game or otherwise.
Or, what happens if its ineffable ability is removed somehow? What would its name be?
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
My suggestion - the names are foiled, but have no actual ink. That way they can only be seen by their rainbow-y reflection. A compromise.
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
I just think these "what ifs?" are a bit absurd, because I would have no intention of printing any iteration of such a card without its reminder text. And since it's reminder text, not rules text, removing the ability wouldn't remove its name (it would, in fact, give it its name back.) It's not like the rules physically take an eraser to the reminder text on the card - even if the ability is technically gone due to some game effect, you can look there and get the information that you need. The ink has not disappeared.
In any case, I don't believe that it's really a rules problem. It might be a comprehensibility problem, and I'm sensitive to that. So, there are a couple workarounds I might find acceptable if players simply couldn't absorb what I'm trying to do here:
1U
Instant [C]
Ineffable (During the game, this card has no name. It can still be targeted.)
Before and after the game, this card's name is Lost for Words.
Counter target enchantment, instant, or sorcery spell.
or
(Lost for Words) 1U
Instant [C]
Ineffable (During the game, this card has no name. It can still be targeted. Before and after the game, its name is Lost for Words.)
Counter target enchantment, instant, or sorcery spell.
The green text in the second version is meant to be interpreted as some artistic way to incorporate the name onto the card somewhere in such a fashion that players don't mistakenly think it has a name during gameplay. Maybe a different font, maybe in a different location than the normal name line, something. It just can't appear as a standard name in the normal name line, because that is misleading for gameplay purposes, even if it's easier for deck organization / Gatherer purposes.
[EDIT]: I love this idea! I don't know if it's practical, but it's great - exactly the kind of solution I would like to see.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
This would be interesting. I like the foil idea, except that it might be hard to see the card names when they are fanned in the hand normally (the same issue which forever condemns my beloved future sight frames ). Maybe a grayed out version of the name could be good visual identification?
Interested in Custom Card Creation.
My Cube:Cardinal Custom Cube
A custom version of a third modern masters: MM2019
(filter->rarity to see in set rarity).
Yes! At least on the text cards. I suggest you add the stroke out name right now to the text cards. For renders you should opt for something visually more appealing.
Another benefit: Not mentioning the name in the reminder text actually makes it more concise. In addition this addresses the point brought up by Thought Criminal.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Actually, a struck-through name seems like a great idea. I'm in favor of it!
It would mean nothing in gameplay, but at least it looks cool. Much like the sun and the moon symbols on double-faced cards. If you didn't understand the point of DFC's in ISD bloc, you'd go "why the heck are these random symbols here?" but if you did, all would be dandy.
It's tame enough to not warrant Un-status.
[c]Lightning Bolt[/c] -> Lightning Bolt
[c=Lightning Bolt]Apple Pie[/c] -> Apple Pie
Vowels-Only Format
Minimum deck size: 60
Maximum number of identical cards: 4
Ban list: Cards whose English names begin with a consonant, Unglued and Unhinged cards, cards involving ante, Ancestral Recall
Regarding the mechanic itself: I would love to see some of the designs in Nexus that make this an actual relevant mechanic. As-is it has coolness value, but not much else. I know you have the cycle of Auras that grant abilities to all creatures that share a name, but that's a nonbo with this new ability, not a combo! Show me a significant reason to care about Ineffable, and well, I'll start caring about it! (:
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sword of Singularity 5
Legendary Artifact — Equipment [M]
Equipped creature gets +10/+10 as long as you control no creature with a different name.
Equip 5
I dunno, the whole "play only basic creatures, and only one distinct card" theme seems a little narrow. And unexciting.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
The above card (Sword of Singularity) could work with a basic creature deck, a deck with ineffable creatures, or some of the legendary themes I'm kicking around in my head. Supporting Voltron decks in a big way comes to mind as something I'm probably going to do with legendary creatures in this set. But, I don't think it necessarily represents the alpha and omega of name-related mechanics for this set. Maybe the epsilon?
Banishment Proclamation U
Instant [U]
Starting with you, each player names a card.
Return all nonland permanents with the chosen names to their owners' hands.
The "each player" here is important, because if I'm going to get around targeting / gimp hexproof, it needs to be justifiable and not just a cheap gimmick.
I would certainly like to do some "break the symmetry" cards like this, that involve names.
Forgotten Pain1BInstant (C)
Ineffable (During the game, this card has no name.)
Target creature gets -2/-2 and loses its name until end of turn.
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Eater of the Realis good to go as-is, I think. The other two can be tweaked.