I have no idea if someone already created a thread about this, so my apologies for duplication.
I recently got to playing with Realms Uncharted in EDH and I've been having a blast. I think the "Gifts" effect is so fun, I thought it would be interesting to contemplate what it might look like as a full cycle. I chose to go with the Realms Uncharted wording (choosing rather than targeting an opponent). I'm really not good with assigning fair mana costs so if anyone wants to give feedback on that or anything else, that would be great. If anyone wants to make some of that iconic lounging woman art for these cards, even better!
Green: No need to mess with this, it already exists! Reproduced below for reference, including my thoughts on flavor text - if it could fit in the text box.
Realms Uncharted 2G
Instant (R)
Search your library for four land cards with different names and reveal them.
An opponent chooses two of those cards. Put the chosen cards into your
graveyard and the rest into your hand. Then shuffle your library.
The shortest step begins the longest journey.
Red: Red is usually better at destroying artifacts...but red kind of loves artifacts too. And, there's precedent for this kind of effect with Hoarding Dragon - the card name even gives a nod to this connection.
Hoards Unplundered 3R
Instant (R)
Search your library for four artifact cards with different names and reveal them.
An opponent chooses two of those cards. Put the chosen cards into your
graveyard and the rest into your hand. Then shuffle your library.
The dullest trinket hides the finest treasure.
Black: Creatures - one of the most easy to abuse card types even when they're in the graveyard. Perhaps the CMC should be bumped up to 5, I'm not sure. Or maybe it should require an additional cost of 5 life, that seems pretty black. That would ruin the lovely symmetrical templating though.
Lives Untaken 3B
Instant (R)
Search your library for four creature cards with different names and reveal them.
An opponent chooses two of those cards. Put the chosen cards into your
graveyard and the rest into your hand. Then shuffle your library.
The weakest body frees the strongest soul.
Blue: The "fixed" Gifts Ungiven. Even with the instants and sorceries restriction, still better than FoF. Which speaks more to Gifts' brokenness than FoF's limitations. I wasn't entirely sure on how the templating should be for "instants or sorceries" ("instants AND sorceries"? "Instants AND/OR sorceries"?).
Spells Unstudied 3U
Instant (R)
Search your library for four instant or sorcery cards with different names and reveal them.
An opponent chooses two of those cards. Put the chosen cards into your
graveyard and the rest into your hand. Then shuffle your library.
The simplest cantrip sparks the grandest magic.
White: Enchantments are a little bit harder to abuse from the yard than the other card types, hence a CMC of three.
Myths Unspoken 2W
Instant (R)
Search your library for four enchantment cards with different names and reveal them.
An opponent chooses two of those cards. Put the chosen cards into your
graveyard and the rest into your hand. Then shuffle your library.
Maybe you would have more replies if you had formatted the card in a more legible fashion. I'm looking at a wall of text here. You are aware that you can bold your card names? I also suggest no additional line break for flavor text - right now it is just as separate from the rest of the card as your introduction text.
Private Mod Note
():
Rollback Post to RevisionRollBack
Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
I recently got to playing with Realms Uncharted in EDH and I've been having a blast. I think the "Gifts" effect is so fun, I thought it would be interesting to contemplate what it might look like as a full cycle. I chose to go with the Realms Uncharted wording (choosing rather than targeting an opponent). I'm really not good with assigning fair mana costs so if anyone wants to give feedback on that or anything else, that would be great. If anyone wants to make some of that iconic lounging woman art for these cards, even better!
Green: No need to mess with this, it already exists! Reproduced below for reference, including my thoughts on flavor text - if it could fit in the text box.
Realms Uncharted 2G
Instant (R)
Search your library for four land cards with different names and reveal them.
An opponent chooses two of those cards. Put the chosen cards into your
graveyard and the rest into your hand. Then shuffle your library.
The shortest step begins the longest journey.
Red: Red is usually better at destroying artifacts...but red kind of loves artifacts too. And, there's precedent for this kind of effect with Hoarding Dragon - the card name even gives a nod to this connection.
Hoards Unplundered 3R
Instant (R)
Search your library for four artifact cards with different names and reveal them.
An opponent chooses two of those cards. Put the chosen cards into your
graveyard and the rest into your hand. Then shuffle your library.
The dullest trinket hides the finest treasure.
Black: Creatures - one of the most easy to abuse card types even when they're in the graveyard. Perhaps the CMC should be bumped up to 5, I'm not sure. Or maybe it should require an additional cost of 5 life, that seems pretty black. That would ruin the lovely symmetrical templating though.
Lives Untaken 3B
Instant (R)
Search your library for four creature cards with different names and reveal them.
An opponent chooses two of those cards. Put the chosen cards into your
graveyard and the rest into your hand. Then shuffle your library.
The weakest body frees the strongest soul.
Blue: The "fixed" Gifts Ungiven. Even with the instants and sorceries restriction, still better than FoF. Which speaks more to Gifts' brokenness than FoF's limitations. I wasn't entirely sure on how the templating should be for "instants or sorceries" ("instants AND sorceries"? "Instants AND/OR sorceries"?).
Spells Unstudied 3U
Instant (R)
Search your library for four instant or sorcery cards with different names and reveal them.
An opponent chooses two of those cards. Put the chosen cards into your
graveyard and the rest into your hand. Then shuffle your library.
The simplest cantrip sparks the grandest magic.
White: Enchantments are a little bit harder to abuse from the yard than the other card types, hence a CMC of three.
Myths Unspoken 2W
Instant (R)
Search your library for four enchantment cards with different names and reveal them.
An opponent chooses two of those cards. Put the chosen cards into your
graveyard and the rest into your hand. Then shuffle your library.
The humblest story becomes the boldest legend.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO