Just been kicking a few ideas around. As always I'd love any feedback.
Emrakul, Eternity Unbound15
Legendary Creature — Eldrazi (M)
Emrakul, Eternity Unbound can’t be countered.
When you cast Emrakul, you control each opponent’s next turn.
Flying
Whenever Emrakul attacks, put three waste counters on each permanent defending player controls.
When Emrakul is put into a graveyard from anywhere, put it on the bottom of its owner’s library.
15/15
Reshape into Nourishment
Sorcery (U)
Exile target creature. Its controller puts two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add 1 to your mana pool.”
Wasteland Strider
Creature — Eldrazi (U)
Wasteland Strider can’t block.
Whenever Wasteland Strider enters the battlefield or attacks, put two waste counters divided as you choose among one or two target creatures. (Permanents with waste counters get -1/-1 and can only produce colorless mana.)
8/8
Aeon Windwinder
Creature — Eldrazi Drone (C)
Flash
Flying “I watched as Emrakul’s lineage descended on Valakut. As the hellkites fought with unmatched fury. And as the molten peak was reduced to cold dark dust.
—Halimar scout
2/2
Rioting Refugees
Creature — Human (C)
Trample
Rioting Refugees can’t block Drones or Eldrazi.
2/1
Birthing Drone
Creature — Eldrazi Drone (C)
When Birthing Drone dies, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add 1 to your mana pool.”
3/1
Just been kicking a few ideas around. As always I'd love any feedback.
I'll take a little deeper look today after my comment after having a cursory look yesterday:
Emrakul, Eternity Unbound15
Legendary Creature — Eldrazi (M)
Emrakul, Eternity Unbound can’t be countered.
When you cast Emrakul, you control each opponent’s next turn.
Flying
Whenever Emrakul attacks, put three waste counters on each permanent defending player controls.
When Emrakul is put into a graveyard from anywhere, put it on the bottom of its owner’s library.
15/15
Let me preface the next few lines with the statement that this is a fine design idea for a second Emrakul. I find the extrapolation from skipping a turn to controlling another player's turn acceptable.
Yet the ability though is far less in flavor with the by-names of both versions, so maybe there is a better name to tie the new direction and the old way together. While the two effects "extra turn" and "control opponents' next turns" have mechanically similar implications, the new effect doesn't really resonate with the flavor of Emrakul. The original Emrakul is a temporal anomaly. Skipping turns and phases, extra turns and phases, ending turns, undoing events (e. g. untapping stuff, bouncing stuff), misplacing stuff in time (exiling it for a while, putting it into/onto the library) all feel like they have two do with time. Deciding what actions someone takes feels like mind control and breaks the theme for Emrakul IMO.
As I said above I suppose there might be a good flavorful explanation that covers this, but if there is and you find it, you also have to put it onto the card somewhere. Considering the word count in the text box this somewhere needs to be the name. A perfect name can make this card, but without it you are better of representing Emrakul with another ability.
For further criticism also see below regarding waste counters.
Reshape into Nourishment
Sorcery (U)
Exile target creature. Its controller puts two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add 1 to your mana pool.”
If I were you I'd keep all colorless noncreature spells like this Eldrazi tribals and slightly more expensive.
The name doesn't do it for me. "Nourishment" is a concept that seems to diminish the alien appeal of the Eldrazi. Eldrazi may "feed", but they don't use "food".
Also it seems weird as the allegiance of the Spawn doesn't automatically go to the Eldrazi player. Who nourishes here again? The former allies of the exiled creature?
I think it would be great to keep the general flavor concept but go with a name like "Flesh to Lattice" evoking a strong cue for Eldrazi in the second word. I have not found the right second word, but it might be in the RoE style guide. Alternatively you invert the verb and simply go with "Shape from Flesh" or "Feed the Brood". Just avoid evoking images of Eldrazi consuming Hot Dogs food fit for humans. <.<"
Wasteland Strider
Creature — Eldrazi (U)
Wasteland Strider can’t block.
Whenever Wasteland Strider enters the battlefield or attacks, put two waste counters divided as you choose among one or two target creatures. (Permanents with waste counters get -1/-1 and can only produce colorless mana.)
8/8
Serves almost the same purpose as Ulamog's Crusher just not quite as effectively. I wonder why this needs to be uncommon.
Why would I ever want to put more than one waste counter on the same permanent (also applies to Emrakul).
Aeon Windwinder
Creature — Eldrazi Drone (C)
Flash
Flying “I watched as Emrakul’s lineage descended on Valakut. As the hellkites fought with unmatched fury. And as the molten peak was reduced to cold dark dust.
—Halimar scout
2/2
One (great) thing about the Eldrazi cards printed so far is that you can recognize every single one of them as Eldrazi without looking at the type line. If I hadn't managed to not look past the type line on my third read of the post I might now comment on this assuming it's a survivor like the next card. I like expanding the colors of the Drones to blue as well, but this card has no part in the Eldrazi faction identity.
You should consider carefully whether you want this type of card.
Rioting Refugees
Creature — Human (C)
Trample
Rioting Refugees can’t block Drones or Eldrazi.
2/1
See before. On a lighter note I could see this being a Survivor.
Birthing Drone
Creature — Eldrazi Drone (C)
When Birthing Drone dies, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add 1 to your mana pool.”
3/1
Clean. I've seen it before, but that doesn't make it any worse a design.
I'd also consider a name change. "Birthing Drone" in my perception fits ETB trigger Spawn, while I could imagine a more disturbing phrase for the death trigger variant.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Do you have any plans on printing and playing with your custom set? I believe I've been reading about your waste counters for some months now.
This is a few ideas from a set that is very early in design called Exodus from Zendikar.
I do plan on printing and playing the set when it is done.
I've already printed and playtested repeatedly my earlier set: Coins of Mercalis
Quote from .Rai »
Also, I love Aeon Windwinder's majestic yet tragic flavour text. How gorgeous.
ur
Thank you so much. I'm a massive Vorthos so that you enjoy the story and flavour really important.
Let me preface the next few lines with the statement that this is a fine design idea for a second Emrakul. I find the extrapolation from skipping a turn to controlling another player's turn acceptable.
Yet the ability though is far less in flavor with the by-names of both versions, so maybe there is a better name to tie the new direction and the old way together. While the two effects "extra turn" and "control opponents' next turns" have mechanically similar implications, the new effect doesn't really resonate with the flavor of Emrakul. The original Emrakul is a temporal anomaly. Skipping turns and phases, extra turns and phases, ending turns, undoing events (e. g. untapping stuff, bouncing stuff), misplacing stuff in time (exiling it for a while, putting it into/onto the library) all feel like they have two do with time. Deciding what actions someone takes feels like mind control and breaks the theme for Emrakul IMO.
As I said above I suppose there might be a good flavorful explanation that covers this, but if there is and you find it, you also have to put it onto the card somewhere. Considering the word count in the text box this somewhere needs to be the name. A perfect name can make this card, but without it you are better of representing Emrakul with another ability.
Thanks for the really great feedback. I agree that all the eldrazi titans are really tough to design. I may post some new versions in the next couple of days.
If I were you I'd keep all colorless noncreature spells like this Eldrazi tribals and slightly more expensive.
The name doesn't do it for me. "Nourishment" is a concept that seems to diminish the alien appeal of the Eldrazi. Eldrazi may "feed", but they don't use "food".
Also it seems weird as the allegiance of the Spawn doesn't automatically go to the Eldrazi player. Who nourishes here again? The former allies of the exiled creature?
I'm a little worried about using Tribal - Eldrazi Sorcery due to the current design paradigm considering tribal card type. I may try to find a was to make it slightly mechanically relevant.
Do you all think the flavour upside is worth the potentially useless typeline text?
Yeh I'm thinking about making this cost 5.
I think it would be great to keep the general flavor concept but go with a name like "Flesh to Lattice" evoking a strong cue for Eldrazi in the second word. I have not found the right second word, but it might be in the RoE style guide. Alternatively you invert the verb and simply go with "Shape from Flesh" or "Feed the Brood". Just avoid evoking images of Eldrazi consuming Hot Dogs food fit for humans. <.<"
Yeh I'll change the name. I did have the card supposed to be flavored as a colourless eldrazi Pognify rather than a colourless Corpsehatch which is why the controller of the creature gets the eldrazi spawn.
Serves almost the same purpose as Ulamog's Crusher just not quite as effectively. I wonder why this needs to be uncommon.
Ulamog's Crusher only worked in common due to how ridiculously slow ROE was. The ETB effect pushes this a little over common as it can lead to two for one etc...
Why would I ever want to put more than one waste counter on the same permanent (also applies to Emrakul).
The reminder text for waste counters say the get -1/-1. This means they would get -2/-2 if they had two. This is just like how two copies of Ghoulflesh would work.
I've found it interesting that I've have several people understand that you get -1/-1 per counter while others think it gives a flat -1/-1.
Hmmmmmmmmmmm
An interesting challenge for certain.
Your right that multiple waste counters on non creature permanents are redundant 99% of the time.
One (great) thing about the Eldrazi cards printed so far is that you can recognize every single one of them as Eldrazi without looking at the type line. If I hadn't managed to not look past the type line on my third read of the post I might now comment on this assuming it's a survivor like the next card. I like expanding the colors of the Drones to blue as well, but this card has no part in the Eldrazi faction identity.
Do you mean with the names or just how every eldrazi drone somehow interacts/creates with eldrazi spawn?
Hmmm I'll need to think about this.
Clean. I've seen it before, but that doesn't make it any worse a design.
I'd also consider a name change. "Birthing Drone" in my perception fits ETB trigger Spawn, while I could imagine a more disturbing phrase for the death trigger variant.
Why would I ever want to put more than one waste counter on the same permanent (also applies to Emrakul).
The reminder text for waste counters say the get -1/-1. This means they would get -2/-2 if they had two. This is just like how two copies of Ghoulflesh would work.
I've found it interesting that I've have several people understand that you get -1/-1 per counter while others think it gives a flat -1/-1.
The reminder text says "Permanents with waste counters get -1/-1 and can only produce colorless mana." It doesn't say they get -1/-1 for each waste counter on them. It just asks the question "Does this permanent have waste counters?" If yes, -1/-1 and can only produce colorless mana.
It's also generally avoided to have counters that actually have rules baggage with them. +/- counters, loyalty, and poison are the only counters that actually have rules associated with them.
Why would I ever want to put more than one waste counter on the same permanent (also applies to Emrakul).
The reminder text for waste counters say the get -1/-1. This means they would get -2/-2 if they had two. This is just like how two copies of Ghoulflesh would work.
I've found it interesting that I've have several people understand that you get -1/-1 per counter while others think it gives a flat -1/-1.
The reminder text says "Permanents with waste counters get -1/-1 and can only produce colorless mana." It doesn't say they get -1/-1 for each waste counter on them. It just asks the question "Does this permanent have waste counters?" If yes, -1/-1 and can only produce colorless mana.
It's also generally avoided to have counters that actually have rules baggage with them. +/- counters, loyalty, and poison are the only counters that actually have rules associated with them.
Considering the feedback I've been thinking of changing the reminder text to: (Permanents with waste counters get -1/-1 per counter and can only produce colorless mana.)
It does need to say "for each" if the intent is for the -1/-1 effect to stack. I also have a problem with the "can only produce colorless mana" wording because that sounds like it prevents it from producing colored mana, which is vastly different from a Pale Moon effect. It would mean, for example, that Calciform Pools can only produce mana with its first ability and can't produce any mana with its third ability.
Considering how it always comes after a line putting the waste counters on, the reminder text could be like Kindled Fury or Burst of Speed.
Put two waste counters on target creature. (It gets -1/-1 for each waste counter and produces colorless mana instead of any other type.)
Put a waste counter on each of up to two target creatures. (They get -1/-1 for each waste counter and produce colorless mana instead of any other type.)
It does need to say "for each" if the intent is for the -1/-1 effect to stack. I also have a problem with the "can only produce colorless mana" wording because that sounds like it prevents it from producing colored mana, which is vastly different from a Pale Moon effect. It would mean, for example, that Calciform Pools can only produce mana with its first ability and can't produce any mana with its third ability.
Considering how it always comes after a line putting the waste counters on, the reminder text could be like Kindled Fury or Burst of Speed.
Put two waste counters on target creature. (It gets -1/-1 for each waste counter and produces colorless mana instead of any other type.)
Put a waste counter on each of up to two target creatures. (They get -1/-1 for each waste counter and produce colorless mana instead of any other type.)
Really good suggestion for the waste counter wording. Thanks a lot.
So I'm going to take .Rai's advice and make sure all eldrazi/eldrazi drones in this set have a mechanical connection similar to how the mirran/phyrexian where divided in scars.
I think the legendary Eldrazi were a huge mistake, so I'd have to downvote the Emrakul on principal. And considering the card you designed powerwise, I'd say my gut impulse was correct.
I like Reshape, but I agree that it should cost more and have a more interesting name.
Eldrazi Annihilate. While I appreciate the attempt to diversify their character, I'd rather Wasteland had Annihilator as well.
Aeon isn't an Eldrazi, don't diminish the flavour of the greatest villains since Nicol.
Refugees is cute, but I don't see why anyone would ever play it. If there's enough Eldrazi in a limited format to make it feel like it's an Eldrazi set, then this is crap. If there's not enough Eldrazi, then its ability isn't relevant and the flavour isn't strong enough to make it worthwhile.
Birthing Drone is the best design of the bunch, but I agree needs a new name.
Aeon isn't an Eldrazi, don't diminish the flavour of the greatest villains since Nicol.
"Aeon" is an alternate spelling for "eon" and appears in the card name Emrakul, the Aeons Torn. If you have a problem with the two words "Eldrazi" and "Aeon" appearing on the same card, then you are a little late bringing that up.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Aeon isn't an Eldrazi, don't diminish the flavour of the greatest villains since Nicol.
"Aeon" is an alternate spelling for "eon" and appears in the card name Emrakul, the Aeons Torn. If you have a problem with the two words "Eldrazi" and "Aeon" appearing on the same card, then you are a little late bringing that up.
Please don't treat me like an idiot for using shorthand, you just come across as an ass. If you reread my comment you can clearly see that I am referring to the card at hand, not the word "aeon".
Refugees is cute, but I don't see why anyone would ever play it. If there's enough Eldrazi in a limited format to make it feel like it's an Eldrazi set, then this is crap. If there's not enough Eldrazi, then its ability isn't relevant and the flavour isn't strong enough to make it worthwhile.
You don't think this card is flavorful? I'd like to know what doesn't work with you. Even though I haven't added flavor text yet others think this is flavorful.
Power wise this is a limited card that can be compared to Satyr Rambler. While technically strictly worse any environment that has Eldrazi spawn tokens will want to be able to block with them. Making the trample more relevant. Also the trample perfectly conveys the nature of a panicked crowd desperately trying to get away.
I'd say a relevant yet simple common that hits major thematic flavor of the set is one of my favorite designs to get right.
Please don't treat me like an idiot for using shorthand, you just come across as an ass. If you reread my comment you can clearly see that I am referring to the card at hand, not the word "aeon".
No need to react like that.
Simply state that you were referring to the mechanical implementation and that you think the use of "Aeon" in the name doesn't link it strongly enough to the Eldrazi. (a view that I'm coming around to as I mentioned a few posts ago)
If you reread my comment you can clearly see that I am referring to the card at hand, not the word "aeon".
I had to revise my reading of that passage multiple times before arriving at the reading I replied to. Apparently I'm still not quite there. I start to suspect that this is not about me being dense, but about your use of shorthand making it easier to misinterpret what you are saying.
I assumed you thought "Aeon" was a newly introduced Eldrazi titan based on an outside character (there were at least two fictional characters and a credit service with that name showing up on a cursory google search - there are probably more characters than that) and that you didn't like that character being associated with the Eldrazi (similar to a certain disagreement on whether Marit Lage counted (retroactively) as an Eldrazi).
I since have altered my reading, but considering the common naming convention among many nonlegendary Eldrazi creatures my reading of that passage seemed valid and pointing out to you the perceived misunderstanding was an attempt to be nice.
I don't see why you are angered by that, but maybe you now will take the time to reflect on your own post and how you come across.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Emrakul, Eternity Unbound/Wasteland Strider - Unless there are a lot of colorless ways of removing waste counters, I would worry about a player's mana being completely wiped into a persistent Ritual of Subdual effect.
Please don't treat me like an idiot for using shorthand, you just come across as an ass. If you reread my comment you can clearly see that I am referring to the card at hand, not the word "aeon".
... So now you know not to abbreviate two word card names.
Since people seem confused by Jaxck's comment, allow me to rephrase what I think he was trying to say:
This card does not look mechanically like it is an Eldrazi. Other than its creature types, everything on it (including the flavor text and possibly even the name with a few adjustments) looks like it could be a Human survior that is fighting against the Eldrazi.
Aeon Windrider 2U
Creature - Human Soldier (C)
Flash
Flying "I watched as Emrakul's lineage descended on Valakut. As the hellkites fought with unmatched fury. And as the molten peak was reduced to cold dark dust."
2/2
Colored Eldrazi have so far only been black, red, and green. Those are the colors that their current flavor fits best into. If you are going to make Eldrazi in white and blue, there is going to need to be some important flavor justifications for them.
Rioting Refugees - "Can't block Eldrazi" is pretty limited as far as drawbacks go for a small red creature that is supposed to be attacking. What about Goblin Furrier's drawback: "Prevent all damage that CARDNAME would deal to Eldrazi creatures." Then Eldrazi Spawn tokens could chump block it again and again.
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Emrakul, Eternity Unbound 15
Legendary Creature — Eldrazi (M)
Emrakul, Eternity Unbound can’t be countered.
When you cast Emrakul, you control each opponent’s next turn.
Flying
Whenever Emrakul attacks, put three waste counters on each permanent defending player controls.
When Emrakul is put into a graveyard from anywhere, put it on the bottom of its owner’s library.
15/15
Reshape into Nourishment
Sorcery (U)
Exile target creature. Its controller puts two 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have “Sacrifice this creature: Add 1 to your mana pool.”
Wasteland Strider
Creature — Eldrazi (U)
Wasteland Strider can’t block.
Whenever Wasteland Strider enters the battlefield or attacks, put two waste counters divided as you choose among one or two target creatures. (Permanents with waste counters get -1/-1 and can only produce colorless mana.)
8/8
Aeon Windwinder
Creature — Eldrazi Drone (C)
Flash
Flying
“I watched as Emrakul’s lineage descended on Valakut. As the hellkites fought with unmatched fury. And as the molten peak was reduced to cold dark dust.
—Halimar scout
2/2
Rioting Refugees
Creature — Human (C)
Trample
Rioting Refugees can’t block Drones or Eldrazi.
2/1
Birthing Drone
Creature — Eldrazi Drone (C)
When Birthing Drone dies, put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has “Sacrifice this creature: Add 1 to your mana pool.”
3/1
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Why both creature types? Do you have non-Eldrazi Drones to make that matter?
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
I'll take a little deeper look today after my comment after having a cursory look yesterday:
Let me preface the next few lines with the statement that this is a fine design idea for a second Emrakul. I find the extrapolation from skipping a turn to controlling another player's turn acceptable.
Yet the ability though is far less in flavor with the by-names of both versions, so maybe there is a better name to tie the new direction and the old way together. While the two effects "extra turn" and "control opponents' next turns" have mechanically similar implications, the new effect doesn't really resonate with the flavor of Emrakul. The original Emrakul is a temporal anomaly. Skipping turns and phases, extra turns and phases, ending turns, undoing events (e. g. untapping stuff, bouncing stuff), misplacing stuff in time (exiling it for a while, putting it into/onto the library) all feel like they have two do with time. Deciding what actions someone takes feels like mind control and breaks the theme for Emrakul IMO.
As I said above I suppose there might be a good flavorful explanation that covers this, but if there is and you find it, you also have to put it onto the card somewhere. Considering the word count in the text box this somewhere needs to be the name. A perfect name can make this card, but without it you are better of representing Emrakul with another ability.
For further criticism also see below regarding waste counters.
If I were you I'd keep all colorless noncreature spells like this Eldrazi tribals and slightly more expensive.
The name doesn't do it for me. "Nourishment" is a concept that seems to diminish the alien appeal of the Eldrazi. Eldrazi may "feed", but they don't use "food".
Also it seems weird as the allegiance of the Spawn doesn't automatically go to the Eldrazi player. Who nourishes here again? The former allies of the exiled creature?
I think it would be great to keep the general flavor concept but go with a name like "Flesh to Lattice" evoking a strong cue for Eldrazi in the second word. I have not found the right second word, but it might be in the RoE style guide. Alternatively you invert the verb and simply go with "Shape from Flesh" or "Feed the Brood". Just avoid evoking images of Eldrazi consuming
Hot Dogsfood fit for humans. <.<"Serves almost the same purpose as Ulamog's Crusher just not quite as effectively. I wonder why this needs to be uncommon.
Why would I ever want to put more than one waste counter on the same permanent (also applies to Emrakul).
One (great) thing about the Eldrazi cards printed so far is that you can recognize every single one of them as Eldrazi without looking at the type line. If I hadn't managed to not look past the type line on my third read of the post I might now comment on this assuming it's a survivor like the next card. I like expanding the colors of the Drones to blue as well, but this card has no part in the Eldrazi faction identity.
You should consider carefully whether you want this type of card.
See before. On a lighter note I could see this being a Survivor.
Clean. I've seen it before, but that doesn't make it any worse a design.
I'd also consider a name change. "Birthing Drone" in my perception fits ETB trigger Spawn, while I could imagine a more disturbing phrase for the death trigger variant.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
This is a few ideas from a set that is very early in design called Exodus from Zendikar.
I do plan on printing and playing the set when it is done.
I've already printed and playtested repeatedly my earlier set: Coins of Mercalis
ur
Thank you so much. I'm a massive Vorthos so that you enjoy the story and flavour really important.
Thanks for the really great feedback. I agree that all the eldrazi titans are really tough to design. I may post some new versions in the next couple of days.
I'm a little worried about using Tribal - Eldrazi Sorcery due to the current design paradigm considering tribal card type. I may try to find a was to make it slightly mechanically relevant.
Do you all think the flavour upside is worth the potentially useless typeline text?
Yeh I'm thinking about making this cost 5.
Yeh I'll change the name. I did have the card supposed to be flavored as a colourless eldrazi Pognify rather than a colourless Corpsehatch which is why the controller of the creature gets the eldrazi spawn.
Ulamog's Crusher only worked in common due to how ridiculously slow ROE was. The ETB effect pushes this a little over common as it can lead to two for one etc...
The reminder text for waste counters say the get -1/-1. This means they would get -2/-2 if they had two. This is just like how two copies of Ghoulflesh would work.
I've found it interesting that I've have several people understand that you get -1/-1 per counter while others think it gives a flat -1/-1.
Hmmmmmmmmmmm
An interesting challenge for certain.
Your right that multiple waste counters on non creature permanents are redundant 99% of the time.
Do you mean with the names or just how every eldrazi drone somehow interacts/creates with eldrazi spawn?
Hmmm I'll need to think about this.
Yep I agree the name is a little bland.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
The reminder text says "Permanents with waste counters get -1/-1 and can only produce colorless mana." It doesn't say they get -1/-1 for each waste counter on them. It just asks the question "Does this permanent have waste counters?" If yes, -1/-1 and can only produce colorless mana.
It's also generally avoided to have counters that actually have rules baggage with them. +/- counters, loyalty, and poison are the only counters that actually have rules associated with them.
Considering the feedback I've been thinking of changing the reminder text to:
(Permanents with waste counters get -1/-1 per counter and can only produce colorless mana.)
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Considering how it always comes after a line putting the waste counters on, the reminder text could be like Kindled Fury or Burst of Speed.
Put two waste counters on target creature. (It gets -1/-1 for each waste counter and produces colorless mana instead of any other type.)
Put a waste counter on each of up to two target creatures. (They get -1/-1 for each waste counter and produce colorless mana instead of any other type.)
Really good suggestion for the waste counter wording. Thanks a lot.
So I'm going to take .Rai's advice and make sure all eldrazi/eldrazi drones in this set have a mechanical connection similar to how the mirran/phyrexian where divided in scars.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
I like Reshape, but I agree that it should cost more and have a more interesting name.
Eldrazi Annihilate. While I appreciate the attempt to diversify their character, I'd rather Wasteland had Annihilator as well.
Aeon isn't an Eldrazi, don't diminish the flavour of the greatest villains since Nicol.
Refugees is cute, but I don't see why anyone would ever play it. If there's enough Eldrazi in a limited format to make it feel like it's an Eldrazi set, then this is crap. If there's not enough Eldrazi, then its ability isn't relevant and the flavour isn't strong enough to make it worthwhile.
Birthing Drone is the best design of the bunch, but I agree needs a new name.
GWU Rafiq
RWB Zurgo
WBG Ghave
WUB Oloro
WBR Kaalia (Archived)
My Blog, currently working on series about my custom set Cazia.
Steam Trades - I play Dota 2, CS:GO, TF2, and trade cards heavily. Add me if you like.
Yeah, good going, ".Rai"!
...
"Aeon" is an alternate spelling for "eon" and appears in the card name Emrakul, the Aeons Torn. If you have a problem with the two words "Eldrazi" and "Aeon" appearing on the same card, then you are a little late bringing that up.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Woops my bad!
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Please don't treat me like an idiot for using shorthand, you just come across as an ass. If you reread my comment you can clearly see that I am referring to the card at hand, not the word "aeon".
GWU Rafiq
RWB Zurgo
WBG Ghave
WUB Oloro
WBR Kaalia (Archived)
My Blog, currently working on series about my custom set Cazia.
Steam Trades - I play Dota 2, CS:GO, TF2, and trade cards heavily. Add me if you like.
You don't think this card is flavorful? I'd like to know what doesn't work with you. Even though I haven't added flavor text yet others think this is flavorful.
Power wise this is a limited card that can be compared to Satyr Rambler. While technically strictly worse any environment that has Eldrazi spawn tokens will want to be able to block with them. Making the trample more relevant. Also the trample perfectly conveys the nature of a panicked crowd desperately trying to get away.
I'd say a relevant yet simple common that hits major thematic flavor of the set is one of my favorite designs to get right.
No need to react like that.
Simply state that you were referring to the mechanical implementation and that you think the use of "Aeon" in the name doesn't link it strongly enough to the Eldrazi. (a view that I'm coming around to as I mentioned a few posts ago)
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
I had to revise my reading of that passage multiple times before arriving at the reading I replied to. Apparently I'm still not quite there. I start to suspect that this is not about me being dense, but about your use of shorthand making it easier to misinterpret what you are saying.
I assumed you thought "Aeon" was a newly introduced Eldrazi titan based on an outside character (there were at least two fictional characters and a credit service with that name showing up on a cursory google search - there are probably more characters than that) and that you didn't like that character being associated with the Eldrazi (similar to a certain disagreement on whether Marit Lage counted (retroactively) as an Eldrazi).
I since have altered my reading, but considering the common naming convention among many nonlegendary Eldrazi creatures my reading of that passage seemed valid and pointing out to you the perceived misunderstanding was an attempt to be nice.
I don't see why you are angered by that, but maybe you now will take the time to reflect on your own post and how you come across.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Aeon Windwinder -
... So now you know not to abbreviate two word card names.
Since people seem confused by Jaxck's comment, allow me to rephrase what I think he was trying to say:
This card does not look mechanically like it is an Eldrazi. Other than its creature types, everything on it (including the flavor text and possibly even the name with a few adjustments) looks like it could be a Human survior that is fighting against the Eldrazi.
Aeon Windrider 2U
Creature - Human Soldier (C)
Flash
Flying
"I watched as Emrakul's lineage descended on Valakut. As the hellkites fought with unmatched fury. And as the molten peak was reduced to cold dark dust."
2/2
Colored Eldrazi have so far only been black, red, and green. Those are the colors that their current flavor fits best into. If you are going to make Eldrazi in white and blue, there is going to need to be some important flavor justifications for them.
Rioting Refugees - "Can't block Eldrazi" is pretty limited as far as drawbacks go for a small red creature that is supposed to be attacking. What about Goblin Furrier's drawback: "Prevent all damage that CARDNAME would deal to Eldrazi creatures." Then Eldrazi Spawn tokens could chump block it again and again.