Jimmy, Peacemaker
W
+1: Each opponent gains one life
-1: Put a 1/1 White Soldier Token onto the Battlefield
-4: Draw a card for each Soldier you control.
1 Starting Loyalty
Rattlebones
B
0, sacrifice a creature: Each opponent sacrifices a creature. Put a loyalty counter on Rattlebones for each black creature sacrificed in this way.
0, discard a card: Each opponent discards a card. Put a loyalty counter on Rattlebones for each back mana symbol in cards discarded this way.
-10: Gain 1 life for each card in each graveyard. Your opponents each lose ife equal to the life gained this way.
Johnny, the Combo Questor 1
Planeswalker
+1: Counter target spell
0: Target creature must attack if able.
-1: regenerate target creature
-10: take an extra turn after this one.
1
in b4 "its overpowered" and forgetting that planeswalker abilities can only be used as sorceries during your turn
The inherent problem of a 1cc planewalker is flavor dissonance. Here we have are the closest approximations to deities in mtg, and he's a 1cc planeswalker with dinky abilities that are barely worth it on a 1cc permanent.
Johnny, the Combo Questor 1
Planeswalker
+1: Counter target spell
0: Target creature must attack if able.
-1: regenerate target creature
-10: take an extra turn after this one.
1
in b4 "its overpowered" and forgetting that planeswalker abilities can only be used as sorceries during your turn
The inherent problem of a 1cc planewalker is flavor dissonance. Here we have are the closest approximations to deities in mtg, and he's a 1cc planeswalker with dinky abilities that are barely worth it on a 1cc permanent.
Doesn't the first ability do nothing? You can't activate it without a target, but because you can only activate the abilities any time you could activate a sorcery, you can't activate it when anything else is on the stack, meaning it can never have a target, meaning you can never activate it.
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Collecting Maw of the Mire! Feel free to send me any you have, so long as they're in reasonable condition.
~ W
Planeswalker
+1: Skip your next draw step. You gain 2 life.
-1: Target player skips all combat phases of his or her next turn
0: Until end of turn, ~ becomes a 1/1 Human Soldier creature that's still a planeswalker.
1
Doesn't the first ability do nothing? You can't activate it without a target, but because you can only activate the abilities any time you could activate a sorcery, you can't activate it when anything else is on the stack, meaning it can never have a target, meaning you can never activate it.
The second ability and third ability are of dubious use, too (although the third has _some_ use). Forcing a creature to attack during your turn? Regenerate as a sorcery?
Only the -10 has some use, but then, you have to find a way for it to gain loyalty (maybe proliferate). The name, "johnny" should have been a clue. It's a card for johnny deck builders. If they can get to use the first 3 abilities, even better.
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"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
The second ability and third ability are of dubious use, too (although the third has _some_ use). Forcing a creature to attack during your turn? Regenerate as a sorcery?
Only the -10 has some use, but then, you have to find a way for it to gain loyalty (maybe proliferate). The name, "johnny" should have been a clue. It's a card for johnny deck builders. If they can get to use the first 3 abilities, even better.
Ah, okay, that makes more sense now. Thanks for the clarification.
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Collecting Maw of the Mire! Feel free to send me any you have, so long as they're in reasonable condition.
These are too weak. We have 1CMC creatures like Mother of Runes and Deathrite Shaman that are just so much better. Hell even Noble Hierarch is better than these guys.
Sora of the Vale U
Planeswalker
+1: Draw a card on your opponents next end step. Your opponent draws a card on their next upkeep.
+0: Target creature has flying until EoT.
-4: You receive an emblem with: "At the beginning of your draw step, you draw an extra card"
Loyalty 2
in b4 "its overpowered" and forgetting that planeswalker abilities can only be used as sorceries during your turn
The inherent problem of a 1cc planewalker is flavor dissonance. Here we have are the closest approximations to deities in mtg, and he's a 1cc planeswalker with dinky abilities that are barely worth it on a 1cc permanent.
I didnt know there is a custom card forum?!
As I have said, dont overthink simple stuff. Simply share what you think a 1cc planewalker can do.
We already have Tibalt, the Fiend-Blooded and Deathrite Shaman.
Overall, Lorelorn shares something interesting. Will future planewalkers have different ability costs?
@Aegraen: You are right. Deathrite Shaman is what prompted me to think in this direction.
@Elvish Sniper: Your jimmy feels like a Jace than a Garruk.
Desacrix, the Traitor -
Planeswalker
+1: Draw a card and lose 1 life. Target opponent gains control of Desacrix.
-1: Target opponent discards a card and gains control of Desacrix.
-5: Each opponent who has controlled Desacrix this game loses 5 life.
Loyalty 1
I wasn't aiming for something too powerful, but I wanted him to be better than Tibalt and to be more interesting as well.
Jace's understudy - U
Planeswalker - Jace - Rare
+1 Draw a card then discard a card
When Jace's understudy has three or more loyalty counters on it sacrifice it.
Loyalty 1
Chandra's Understudy - R
Planeswalker - Chandra - Rare
+1 Target Creature cannot block this turn
When Chandra's Understudy has three or more loyalty counters on it sacrifice it.
Loyalty 1
Garruk's Understudy - G
Planeswalker - Garruk - Rare
+1: Target creature must be blocked if able.
When Garruk's Understudy has three or more loyalty counters on it sacrifice it
Loyalty 1
Liliana's Understudy B
Planeswalker - Liliana - Rare
+1 Target creature gains deathtouch until end of turn.
If Liliana's Understudy has three or more loyalty counters on it sacrifice it.
Loyalty 1
Ajani's Understudy W
Planeswalker - Ajani - Rare
+1 Target creature gains lifelink until end of turn.
If Ajani's Understudy has three or more loyalty counters on it sacrifice it.
Tari, Eldin's Aegis W
Planeswalker - Tari (U)
+1 Each player gains 1 life.
-2 Target creature gains First Strike,
Lifelink, or Vigilance until end of turn.
-4 Search your library for an Angel
card, reveal it, and put it into your
hand. Then shuffle your library.
[2]
These are probably unrealistic flavorwise, but they seem reasonably balanced and fun.
~ R
0: Each player discards a card. For each player that discards a card in this way, that player draws a card.
-1: Deal 1 damage to target player.
-2: Put a 1/1 red Goblin creature token with haste into play.
3
~ B
+1: Sacrifice a creature. If you don't, sacrifice ~.
+0: Put a 0/1 black thrull token that can't block into play.
-3: Put a 6/6 black Demon token with flying onto the battlefield.
1
~ U
-1: Each player draws a card
-2: Each player reveals their hand.
-3: Each player returns a creature he or she controls to its owner's hand.
3
~G
0: Add one mana of any color to your mana pool.
-1: Target creature gains trample until end of turn.
-3: Regenerate target creature.
3
~W
0: Gain 2 life.
-1: Put a 2/1 white Soldier token onto the battlefield.
-1: Put a 1/1 white Bird token with flying onto the battlefield.
1
Smart Karn
Planeswalker - Karn
+1: Search your library for an artifact card and reveal it. Shuffle your library and put that card on top of it.
0: Target artifact you control becomes an artifact creature with power and toughness equal to it's converted mana cost until end of turn.
-4: Draw a card for each artifact you control.
[2]
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
R Cheepo, Kobold Planeswalker
+1 Put a 0/1 Red Kobold token into play
-1 Creatures you control get +1/+0 until the end of turn.
-6 Each player sacrifices 4 permanents.
3
Just by looking at people's ideas in this thread, I don't think it will work, and as someone else pointed out, planeswalkers are supposed to be very powerful.
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I petition for a new pack structure: 1 Mythic Rare 3 Rares 5 Uncommons 7 Commons 1 Token/B. Land
But I also propose even distribution of number of cards in each rarity: Large set: 60 c, 60 u, 60 r, 60 m.
Probabilities of particular cards: Common 7/60, Uncommon 1/12, Rare 1/20, Mythic 1/60.
Norin the Wise R
Planeswalker - Norin
When a player casts a spell or a creature attacks, return CARDNAME to your hand.
+1: CARDNAME deals 1 damage to target player.
-5: Destroy target artifact or land.
1
If the question is, "Can I slap three crappy abilities onto a PW card, cost it at 1 mana, and have it not be OP'd," I think the answer is clearly yes. The challenge is creating a 1 CMC planeswalker that's balanced but compelling.
Tibalt, the Accuser
Planeswalker — Tibalt [MR]
/+1\: Target opponent may have Tibalt, the Accuser deal 1 damage to him or her. If he or she doesn't, you draw a card.
/-1\: Draw two cards, then discard three cards.
\-X/: You may put a creature card with converted mana cost X from your hand onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
Barin, Springjack HerderW
Planeswalker - Barin
[+1]: Put a 0/1 white Goat creature token onto the battlefield.
[-2]: Target player skips his or her next combat step.
[-8]: Creatures you control are 4/4 white elemental goats with flying until end of turn.
[1]
Duzaj, Young ProphetU
Planeswalker - Duzaj
[+1]: Look at the top card of your library. You may put it on the bottom of your library.
[-2]: Look at the top four cards of your library. Put any number of them on the bottom of your library.
[-10]: Look at your library and put it back in any order.
[1]
Tharf, the BerserkerR
Planeswalker - Tharf
[+3]: Sacrifice a permanent.
[+1]: Destroy target artifact.
[-8]: Separate all artifacts and lands target opponent controls into two piles. Destroy all permanents in the pile of that player's choice.
[1]
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-
YOU ARE SURPRISED BY A MANTICORE! IT QUICKLY SHREDS YOUR FLESH AND DEVOURS YOU!
Asiko, Travelling MerchantU
Planeswalker - Asiko
[+1] Look at the top three cards of your library, than put them back in random order.
[0] Name a card. Reveal the top card of your library. If it's the named card, put it in your hand.
[-5] Reveal your hand. For each acrd revealed this way, search your library for a card with the same name, reveal it and and put it in your hand. Shuffle your library.
(2)
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Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Thanks, Dissapointing Sigs!
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If you will to design a 1cc Planewalker, what will be your design process and resulting card?
1) Which color?
2) How many loyalty counters?
3) How many abilities?
4) What are those abilities?
5) Give an awesome name! Profit!
W
+1: Each opponent gains one life
-1: Put a 1/1 White Soldier Token onto the Battlefield
-4: Draw a card for each Soldier you control.
1 Starting Loyalty
B
0, sacrifice a creature: Each opponent sacrifices a creature. Put a loyalty counter on Rattlebones for each black creature sacrificed in this way.
0, discard a card: Each opponent discards a card. Put a loyalty counter on Rattlebones for each back mana symbol in cards discarded this way.
-10: Gain 1 life for each card in each graveyard. Your opponents each lose ife equal to the life gained this way.
Loyalty 1
Johnny, the Combo Questor 1
Planeswalker
+1: Counter target spell
0: Target creature must attack if able.
-1: regenerate target creature
-10: take an extra turn after this one.
1
in b4 "its overpowered" and forgetting that planeswalker abilities can only be used as sorceries during your turn
The inherent problem of a 1cc planewalker is flavor dissonance. Here we have are the closest approximations to deities in mtg, and he's a 1cc planeswalker with dinky abilities that are barely worth it on a 1cc permanent.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Doesn't the first ability do nothing? You can't activate it without a target, but because you can only activate the abilities any time you could activate a sorcery, you can't activate it when anything else is on the stack, meaning it can never have a target, meaning you can never activate it.
Planeswalker
+1: Skip your next draw step. You gain 2 life.
-1: Target player skips all combat phases of his or her next turn
0: Until end of turn, ~ becomes a 1/1 Human Soldier creature that's still a planeswalker.
1
The second ability and third ability are of dubious use, too (although the third has _some_ use). Forcing a creature to attack during your turn? Regenerate as a sorcery?
Only the -10 has some use, but then, you have to find a way for it to gain loyalty (maybe proliferate). The name, "johnny" should have been a clue. It's a card for johnny deck builders. If they can get to use the first 3 abilities, even better.
"Sometimes, the situation is outracing a threat, sometimes it's ignoring it, and sometimes it involves sideboarding in 4x Hope//Pray." --Doug Linn
Ah, okay, that makes more sense now. Thanks for the clarification.
Sora of the Vale U
Planeswalker
+1: Draw a card on your opponents next end step. Your opponent draws a card on their next upkeep.
+0: Target creature has flying until EoT.
-4: You receive an emblem with: "At the beginning of your draw step, you draw an extra card"
Loyalty 2
I didnt know there is a custom card forum?!
As I have said, dont overthink simple stuff. Simply share what you think a 1cc planewalker can do.
We already have Tibalt, the Fiend-Blooded and Deathrite Shaman.
Overall, Lorelorn shares something interesting. Will future planewalkers have different ability costs?
@Aegraen: You are right. Deathrite Shaman is what prompted me to think in this direction.
@Elvish Sniper: Your jimmy feels like a Jace than a Garruk.
Planeswalker
+1: Draw a card and lose 1 life. Target opponent gains control of Desacrix.
-1: Target opponent discards a card and gains control of Desacrix.
-5: Each opponent who has controlled Desacrix this game loses 5 life.
Loyalty 1
I wasn't aiming for something too powerful, but I wanted him to be better than Tibalt and to be more interesting as well.
Planeswalker - Jace - Rare
+1 Draw a card then discard a card
When Jace's understudy has three or more loyalty counters on it sacrifice it.
Loyalty 1
Chandra's Understudy - R
Planeswalker - Chandra - Rare
+1 Target Creature cannot block this turn
When Chandra's Understudy has three or more loyalty counters on it sacrifice it.
Loyalty 1
Garruk's Understudy - G
Planeswalker - Garruk - Rare
+1: Target creature must be blocked if able.
When Garruk's Understudy has three or more loyalty counters on it sacrifice it
Loyalty 1
Liliana's Understudy B
Planeswalker - Liliana - Rare
+1 Target creature gains deathtouch until end of turn.
If Liliana's Understudy has three or more loyalty counters on it sacrifice it.
Loyalty 1
Ajani's Understudy W
Planeswalker - Ajani - Rare
+1 Target creature gains lifelink until end of turn.
If Ajani's Understudy has three or more loyalty counters on it sacrifice it.
Possible? Yes
Good enough to play? Probably not.
Planeswalker - Tari (U)
+1 Each player gains 1 life.
-2 Target creature gains First Strike,
Lifelink, or Vigilance until end of turn.
-4 Search your library for an Angel
card, reveal it, and put it into your
hand. Then shuffle your library.
[2]
WWWAvacyn: We Can Make The World StopWWW
Sphinx's Revelation much?
~ R
0: Each player discards a card. For each player that discards a card in this way, that player draws a card.
-1: Deal 1 damage to target player.
-2: Put a 1/1 red Goblin creature token with haste into play.
3
~ B
+1: Sacrifice a creature. If you don't, sacrifice ~.
+0: Put a 0/1 black thrull token that can't block into play.
-3: Put a 6/6 black Demon token with flying onto the battlefield.
1
~ U
-1: Each player draws a card
-2: Each player reveals their hand.
-3: Each player returns a creature he or she controls to its owner's hand.
3
~G
0: Add one mana of any color to your mana pool.
-1: Target creature gains trample until end of turn.
-3: Regenerate target creature.
3
~W
0: Gain 2 life.
-1: Put a 2/1 white Soldier token onto the battlefield.
-1: Put a 1/1 white Bird token with flying onto the battlefield.
1
You can find me on MTGO. My username is gereffi.
Planeswalker - Karn
+1: Search your library for an artifact card and reveal it. Shuffle your library and put that card on top of it.
0: Target artifact you control becomes an artifact creature with power and toughness equal to it's converted mana cost until end of turn.
-4: Draw a card for each artifact you control.
[2]
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Lifepassing Sorcerer {B/G}
Creature — Elf Shaman
{T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool.
{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
1/2
That would be pretty balanced right?
But seriously, I do think a 1CMC PW could exist and be balanced, as long as its not DRS power level.
[GTC] Gatecrash Patch for MWS (249/249)
+1 Put a 0/1 Red Kobold token into play
-1 Creatures you control get +1/+0 until the end of turn.
-6 Each player sacrifices 4 permanents.
3
www.theconnoisseurs.com
Just by looking at people's ideas in this thread, I don't think it will work, and as someone else pointed out, planeswalkers are supposed to be very powerful.
But I also propose even distribution of number of cards in each rarity: Large set: 60 c, 60 u, 60 r, 60 m.
Probabilities of particular cards: Common 7/60, Uncommon 1/12, Rare 1/20, Mythic 1/60.
Look! A standard legal 1 cmc p/w!
Planeswalker - Norin
When a player casts a spell or a creature attacks, return CARDNAME to your hand.
+1: CARDNAME deals 1 damage to target player.
-5: Destroy target artifact or land.
1
........................
Planeswalker — Tibalt [MR]
/+1\: Target opponent may have Tibalt, the Accuser deal 1 damage to him or her. If he or she doesn't, you draw a card.
/-1\: Draw two cards, then discard three cards.
\-X/: You may put a creature card with converted mana cost X from your hand onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
{ 1 }
Planeswalker - Barin
[+1]: Put a 0/1 white Goat creature token onto the battlefield.
[-2]: Target player skips his or her next combat step.
[-8]: Creatures you control are 4/4 white elemental goats with flying until end of turn.
[1]
Duzaj, Young Prophet U
Planeswalker - Duzaj
[+1]: Look at the top card of your library. You may put it on the bottom of your library.
[-2]: Look at the top four cards of your library. Put any number of them on the bottom of your library.
[-10]: Look at your library and put it back in any order.
[1]
Tharf, the Berserker R
Planeswalker - Tharf
[+3]: Sacrifice a permanent.
[+1]: Destroy target artifact.
[-8]: Separate all artifacts and lands target opponent controls into two piles. Destroy all permanents in the pile of that player's choice.
[1]
Planeswalker - Asiko
[+1] Look at the top three cards of your library, than put them back in random order.
[0] Name a card. Reveal the top card of your library. If it's the named card, put it in your hand.
[-5] Reveal your hand. For each acrd revealed this way, search your library for a card with the same name, reveal it and and put it in your hand. Shuffle your library.
(2)