I think that the ability's cost should be raised and the casting spell reduced. Trample shouldn't be that cheap, and with a card like Inspirit, things could go out of hand. Otherwise, this card feels right in flavor and design.
In honor of May the 4th:
Skywalker's Apprentice2UU
Creature - Human
Flying, Flash
Skywalker's Apprentice doesn't untap during its controller's untap phase. UUT: Prevent all combat damage from sources you don't control this turn. U: Untap Skywalker's Apprentice. Activate once per turn.
2/2 Just because you don't believe in the Force doesn't mean it's not there.
Should I upload a transforming card with a similar idea? I already made one, but by tommorow it will be too late.
So, UUU to negate all damage from everyone else? Both red and green are screwed. Heck, anyone without a kill spell is screwed.
As for your critique, what do you thing the Defender mode should get? The only thing I can think of is extra blockers. And keep in mind, a 12/4 with trample and an upkeep of R for CMC 8 is not that crazy, given that trample is all it has. It's a big power creature that is only barely out of Lightning Bolt range, and well within Lightning Axe range. A lot of kill methods break it. It'll usually get one 6 damage hit, if your opponent doesn't kill it before it can attack. It seems broken, but it's easy to kill once it starts to attack. If it's in Defender mode, it'll take a lot of punishment. And besides, a creature that literally needs an aura or equipment to survive a common kill spell that is a core part of a deck archetype (Madness decks, with Lightning Axe) is kinda sucky. It would probably work better as a Transforming or Fliping card, but that would get rid of the 'middle ground' 'form'.
Sorry for the rant, take a Bottle Gnomes reference. One of the version's flavor text had "Reinforcements, or Refreashments?".
Refreshing Reinforcements2GW
Tribal Enchantment - Saproling
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield.
Saproling permanents you control gain "Sacrifice this permanent: Gain life equal to this permanent's converted mana cost plus one"
---
So, in a real problem, you can sacrifice it to get 5 life. Changeling cheese is intentional.
Refreshing Reinforcements seems to work pretty well for token/lifegain. I can see the combo/cheese intentions yea.
Eidolon of the MeekRW
Enchantment Creature - Spirit (R)
Flash
Whenever a player casts a spell with converted mana cost 4 or greater, Eidolon of the Meek deals 2 damage to that player. Blessed are the meek, for they shall inherit the earth.
2/2
This feels like a nice control card. For me, the red doesn't really fit, but the ability seems spot on.
Pruning Season3GGG
Enchantment
As an additional cost for Pruning Season, sacrifice two lands.
Whenever a creature enters the battlefield, you may put up to X +1/+1 counters on that creature, where X is its converted mana cost.
That is a pretty powerful ability. Somehow I feel I'd like there to be another way to balance for that aside from sacing two lands, though that kind of does function to lessen the initial impact of the card. Still pretty powerful.
Veil of Shadow2UB
Enchantment (R)
All creatures on the battlefield have Illusory. (Whenever a creature with Illusory would become the target of a spell or ability, sacrifice it.)
So, symmetrical Dismiss into Dream? Seems like it could be potent in control decks, especially if the format has repeatable non-creature ways to target things. For example, this could get nasty in the current Standard with Retreat to Coralhelm or Retreat to Hagra...
Goldenscale Liberator3WR
Creature--Viashino Rebel (R)
When CARDNAME enters the battlefield, exile another target creature, then return it to the battlefield under your control. It gains haste until end of turn. At the end of the turn, that creature's owner gains control of it.
(2/2)
Would be? That's a rather odd wording. Otherwise, seems ok. There's that 7-mana monoblue enchantment that affects only opponents' creatures, so this should be fine.
Next
Lezhavaran, Vitiation's Embrace5BB
Legendary Creature -Demon (M)
At the beginning of your upkeep, each opponent who has less life total than you loses half his or her life total, rounded up.
Whenever Lezhavaran deals combat damage to a player, that player sacrifices half of the creatures he or she controls, rounded up, with power less than Lezhavaran's power. 2B: Target creature gets -1/-1 until end of turn and its controller loses 1 life. Lezhavaran gets +1/+1 until end of turn and you gain 1 life.
3/5
Why is this an enchantment? It behaves like an artifact, and the only un-artifact-like thing about it is that it's colored.
Repeatable reanimation is quite powerful, as is appropriate for a mythic rare, but I think the downsides are steep enough to keep it from being broken. Sacrificing lands as a cost is somewhat concerning. Some players might enjoy the challenge of weighing short-term gain against long-term disadvantage, but I feel that many will not enjoy mana screwing themselves. Maybe change it to sacrificing two permanents of any kind? Or perhaps it's not necessary altogether, and the mana cost and discard cost will be enough to keep this from being broken.
Other than that, I quite like it.
Commune with the Past4GG
Sorcery (R)
Separate your graveyard into two piles. An opponent chooses one of those piles. Put that pile into your hand and exile the other.
Exile Commune with the Past.
I feel like the mana cost is okay for that effect because it doesn't get every card back, it makes the opponent choose and it still forces the player that cast it to discard down to 7 cards at the end of their turn because it doesn't change their hand size. Overall it feels fairly balance and is actually a weaker effect than Seasons Past because it gives some semblance of choice to the opponent. I feel like the exile clause is unnecessary since the opponent gets to choose the pile you get back, they can choose to exile the pile containing a commune with the past if they don't want you to loop the spell. I actually think that this effect could be costed at 3GG because the opponent gets to choose which pile you get back. If you worded it like Fact or Fiction so the opponent had to separate your graveyard and then you chose the pile, then that would justify the 6cmc and the spell exiling itself after casting.
Izzet Aethermancer2UR Creature - Human Wizard
Flash
When Izzet Aethermancer enters the battlefield, you may tap or untap target creature.
Whenever you cast a instant or sorcery spell, you may exile Izzet Aethermancer and then return it to the battlefield tapped under it's owners control.
2/1
This started from as idea for a unnamed creature ability I've had in my head. It's an Izzet ability that gives the player the option to flicker a creature with a small ETB effect whenever they cast an instant or sorcery spell. It has the potential to be really powerful, so I wasn't exactly sure how to cost it.
Arcane SurgeXUU
Instant - Arcane
Add X mana in any combination of colors to your mana pool. Spend this mana only to pay for Slice onto Arcane costs.
Splice onto Arcane UUUUU
Buyback U
---
Yes, the only use of this is to get Arcane spells out consistently. And as for Splicing it, it uses the X cost of what is Splices onto, which is why it is so expensive. Example will be the next card I type out.
A weird card. I think that the Solice onto Arcane cost is too expensive, for what it's worth. And the buyback is too cheap. The right costs are on this card, just in the wrong places.
Infested Wall2GB
Creature - Wall
Flash, Reach, Defender
Whenever Infested Wall blocks a creature, that creature loses all abilities until end of turn.
At the beginning of your upkeep, sacrifice Infested Wall unless you pay GG. If you do, put X 1/1 Beatle tokens on the battlefield, where X is Infested Wall's toughness. GGBB: Regenerate Infested Wall.
2/7
That is nasty. And beyond scary to deal with in a creature focused deck.
Let's show you why having the X determined by the card it's spliced on is a bad thing.
Split SupressionXUU
Instant - Arcane
Replicate UU
Tap X plus one target creatures.
---
Seems sane, right? Then you realize that Replicate will copy all those Sliced things. Sure, the mana cost is crazy, but when you get to use things like Kodama's Might dozens of times. In one turn. For a lot less mana than should happen. IN MONO BLUE! Also, chaining several of the things that make Splice cheap will get you unholy assloads of mana to Splice with.
Private Mod Note
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I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Ah, I have been enlightened. I forgot how overpowered Arcane cards could be (or more how fun replicate is).
As for your new card, with the previous card you posted, there is great synergy. By itself, it falls a little bit subpar, but I'll keep in mind that this card is for an Arcane-orientated deck.
Now:
Balancing Battleground2RW
Enchantment
As you play Balancing Battleground, choose one: Every creature has the highest power and toughness on the battlefield, or every creature has the lowest power and toughness on the battlefield.
Creatures lose flying.
Errr.... what? What's this, are you saying that now everyone has the exact same power and toughness? This is a tough concept, given that it swings very erratically when someone decides to play boost or debuff (depending on your mode). And why the loss of flying? Feels random. May need to cost more, especially since if you have a host of 1/1 unblockables, play this then have yourself a 5/5 creature or something, that's instant win.
Next
Consort The Unholy1B
Sorcery (U)
As an additional cost to cast Consort The Unholy, pay 3 life.
Put two +1/+1 counters on target creature. If that creature is a Demon, draw a card. A demon is willing to do anything you order him to, provided you pay him handsomely.
Eh....
EDIT:
Consort The Unholy1B
Sorcery (U)
As an additional cost to cast Consort The Unholy, pay 2 life.
Put two +1/+1 counters on target creature. If that creature is a Demon, draw a card. A demon is willing to do anything you order him to, provided you pay him handsomely.
Goldenscale Liberator3WR
Creature--Viashino Rebel (R)
When CARDNAME enters the battlefield, exile another target creature, then return it to the battlefield under your control. It gains haste until end of turn. At the end of the turn, that creature's owner gains control of it.
(2/2)
No one replied to this. It happens, but still FeelsBadMan
I like the concept. You steal his dude, get his ETB effect AND it has conviniently 2 power to return with Reveillark. I see what you did here...
Consort The Unholy1B
Sorcery (U)
As an additional cost to cast Consort The Unholy, pay 3 life.
Put two +1/+1 counters on target creature. If that creature is a Demon, draw a card. A demon is willing to do anything you order him to, provided you pay him handsomely.
Eh....
A little underpowered maybe? You have to pay mana AND life for an effect that could easily backfire 2-for-1 and conditional cantrip? The flavor is spot on though
For those fans of Diablo lore:
Tyrael, Archangel of Justice3WW
Legendary Creature - Angel (MR)
Flying, Vigilance, Protection from Demons W: Target creature gains Flying and becomes an Angel in addition to it's other creature types until end of turn.
Whenever an Angel deals combat damage to you, transform Tyrael, Archangel of Justice
4/4
//
Tyrael, Fallen Star
Legendary Creature - Human
Other Human creatures you control get +2/+2
: Put a 1/1 white Human creature token on the battlefield named Horadrim
2/2
So, if an Angel smack you, he gets downgraded (of course, depending on your strategy, his human self may actually be stronger)... His Angel self is a tad too powerful for that cost; maybe drop his stat a bit (3/4 or 3/3) as well as upping his ability cost (1 mana to en masse grant flying is rather crazy). His Human self feels mostly fair.
Next
Bloodseeker Netherlord3BBB
Creature - Demon (M)
Flying
When Bloodseeker Netherlord enters the battlefield, choose a color. The player who controls the most number of creatures of the chosen color sacrifices those creatures, then gains control of Bloodseeker Netherlord. If more than one player ties for the number of creatures of the chosen color they control, you choose. Bloodseeker Netherlord can't be sacrificed this way.
9/9
Seems a little on the expensive side for what it gets you. I'm also not particularly a fan of legendary creatures representing multiple characters.
Also, Lunarch is the highest title within the Avacyn church, and Odric is in-canon bad at the politics of the Church. I doubt he could be elevated to Lunarch. And as of the SOI storyline, Thalia has left the Church to form the Order of Saint Traft, so she can't be a Lunarch either. (Odric's current position in canon, Lunarch Marshall, is not the same thing as the rank Mikaeus held. He's a non-voting member of the Lunarch Council. Which also has no actual Lunarch on it.)
Ultimate Sacrifice1WU
Sorcery (R)
As an additional cost to cast Ultimate Sacrifice, exile a Planeswalker you control with 3 or more loyalty counters on it.
Choose one —
Remove all poison counters from target player.
Remove all -1/-1 counters from target creature you control.
Exile target Planeswalker you control, and then return it to the battlefield under its owner's control. Loyalty abilities of that Planeswalker may not be activated this turn.
Venser may be gone, but his spark lives on in Karn.
There. An answer to Infect that meshes with storyline, doesn't screw up Limited, isn't completely dead against a non-Infect deck, and has a significant enough cost that it doesn't just make Infect irrelevant.
I get what you're going for with it. For some reason it actually feels like too much of a sacrifice for what it gives, to me at least. For example, sacing a planeswalker just to remove -1/-1 counters from a creature seems harsh when you can easily have a card that does that without such sacrifice.
Axii DelusionUU
Instant (U)
Counter target spell with converted mana cost 3 or less. Spell Mastery — If there are two or more instant and/or sorcery cards in your graveyard, counter target spell instead.
The basic effect covers a type of counter not done before to my knowledge. The Spell Mastery is kind of a simple sneaky way of allowing a 2 mana hard counter. I do wonder if perhaps it's a little too easy to achieve? Any instant/sorcery heavy control deck is going to hit the Spell Mastery requirement without much effort. Mid-game it's an automatic classic Counterspell. The old-school MTG player in me says "why not?" though.
It's fine. The only real case in where it might be too powerful is an Izzet deck that allows you to wither replicate or take back the spells (forgot which cards exactly do this, so sorry for no tags). At most, I would change the requirement from two cards to three.
Spirit Mirror2UUW
Legendary Artifact
Spirit Mirror enters the battlefield tapped. 2UWT: Put a token which is a copy of a permanent you control. That permanent has, "When this card becomes the target of a spell or takes combat damage, sacrifice this card."
Spirit Mirror can't copy itself.
I feel that this idea has been done so many times...
The general idea? Lots of times. Have it copy anything? Even lands? No.
Revenant of VengeanceRWWB
Creature - Spirit Zombie
All Spirits you control get +2/+1 and have Haste.
Whenever a Human or Werewolf creature you control is destroyed, you may pay . If you do, put a 2/1 red and white Spirit creature token with Flying and Haste onto the battlefield.
1/2 Some who die are so stubborn that they possess their own corpse, seeking vengeance against those who wronged them.
Private Mod Note
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I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
I really like the flavor, and this card is very well designed, but do you really need the color black? There are plenty of mono-white Spirits, and the vengeance goes with red, but why black?
For casual, multiplayer madness:
Altar of Chaos3RRRR
Legendary Artifact
Indestructible
When Altar of Chaos enters the battlefield, flip all creatures facedown. Each player has their creatures shuffled by an opponent. Facedown creatures can't activate abilities.
During combat, flip each blocking and attacking creature faceup until end of combat.
Creatures enter the battlefield facedown.
It's the zombie part. That and, in mythology, revenants are needlessly cruel in their vengeance as a rule. In the myths that that card is inspired by, revenants are ghosts so stubborn and vengeful that they possess their own corpse to get revenge. The black is because the revenant is insane and cruel.
As for your card, it makes the game crazy and utterly nonsensical. Much like a less crazy World enchantment that inverts the relation of flyers and non flyers. Although there are interesting synergies with a morph deck.
Kitsune Bloodcaller
Creature - Vampire Fox Shaman
Whenever Kitsune Bloodmage deals combat damage, you may gain that much life, deal that much damage to target creature, or prevent that much damage this turn.
1/1 They can bring life, protection or death from blood
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I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Well, the Phyrexian mana and hybrid mana is there more as a way to make casting cheaper while keeping the 3 color identity. And if you look at Kitsune, several have damage prevention abilities, which is why that is there. The pseudo Lifelink is because it's a vampire. The damage is both a part of red and a part of the shaman thing. It's a Vampire Fox Shaman. The abilities fit the creature types, provided you look at Kamigawa foxes and the damage dealing shamans. It's an option between them because it's using the same blood/damage. Can you honestly tell me it would be balanced do if you got all three? As is, it can act as a 1/2 or a 2/1 if you get first strike on it. And it can kill two 1 toughness creatures in a single turn without question. It's not good enough for CMC 3, but the abilities are too good for anything other than a 1/1.
As for your card, decent flavor, extremely useful in a Proliferate deck.
Hermit HealerWGG
Creature - Human Shaman
At the beginning of each upkeep, if no spells were cast last turn, transform Hermit Healer.
: Prevent the next 1 damage dealt to target creature or gain 1 life
1/2 Nobody knows why someone with skills like theirs is a hermit...
Savage Healer (w/g)
Creature - Werewolf Shaman
At the beginning of each upkeep, of two or more spells were cast, transform Savage Healer.
Prevent the next 2 damage dealt to target Werewolf creature or gain 2 life.
3/4 ... But they have their suspicions.
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I love Slivers, Myr, Saprolings and generally any creature type best served by spamming loads of tokens
Very interesting idea and flavor. I think that the ability should be limited to only your creatures, if only for the sake of simplicity.
Ravenous Wolves3GGG
Creature - Wolves
Trample, First Strike, Haste
At the beginning of your upkeep, sacrifice a creature and put a +1/+1 counter on Ravenous Wolves. If you can't, then sacrifice this creature.
Ravenous Wolves attacks each turn if able.
6/6
Took me bit to realize how clever and cunning this card was...bravo. It may be a tad too powerful, as it can't die and so the opponent will steadily lose at least 2 life every turn (unless they have kill spells, but I'm assuming they're going to use it on another, bigger threat in your deck. Or perhaps you'll lure one out with this card?). Maybe if it was a 3/3 (or another value where the power and toughness are the same) with a higher mana cost, the opponent could actually kill it in a timely and easier manner.
Mind Acceleration3UU
Enchantment
Each player draws during every player's draw step.
All cards could be cast anytime a player could cast an instant.
Players have no maximum hand size. All this new knowledge is a bit...overwhelming.
In honor of May the 4th:
Skywalker's Apprentice 2UU
Creature - Human
Flying, Flash
Skywalker's Apprentice doesn't untap during its controller's untap phase.
UUT: Prevent all combat damage from sources you don't control this turn.
U: Untap Skywalker's Apprentice. Activate once per turn.
2/2
Just because you don't believe in the Force doesn't mean it's not there.
Should I upload a transforming card with a similar idea? I already made one, but by tommorow it will be too late.
As for your critique, what do you thing the Defender mode should get? The only thing I can think of is extra blockers. And keep in mind, a 12/4 with trample and an upkeep of R for CMC 8 is not that crazy, given that trample is all it has. It's a big power creature that is only barely out of Lightning Bolt range, and well within Lightning Axe range. A lot of kill methods break it. It'll usually get one 6 damage hit, if your opponent doesn't kill it before it can attack. It seems broken, but it's easy to kill once it starts to attack. If it's in Defender mode, it'll take a lot of punishment. And besides, a creature that literally needs an aura or equipment to survive a common kill spell that is a core part of a deck archetype (Madness decks, with Lightning Axe) is kinda sucky. It would probably work better as a Transforming or Fliping card, but that would get rid of the 'middle ground' 'form'.
Sorry for the rant, take a Bottle Gnomes reference. One of the version's flavor text had "Reinforcements, or Refreashments?".
Refreshing Reinforcements 2GW
Tribal Enchantment - Saproling
At the beginning of your upkeep, put a 1/1 green Saproling creature token onto the battlefield.
Saproling permanents you control gain "Sacrifice this permanent: Gain life equal to this permanent's converted mana cost plus one"
---
So, in a real problem, you can sacrifice it to get 5 life. Changeling cheese is intentional.
Eidolon of the Meek RW
Enchantment Creature - Spirit (R)
Flash
Whenever a player casts a spell with converted mana cost 4 or greater, Eidolon of the Meek deals 2 damage to that player.
Blessed are the meek, for they shall inherit the earth.
2/2
Pruning Season 3GGG
Enchantment
As an additional cost for Pruning Season, sacrifice two lands.
Whenever a creature enters the battlefield, you may put up to X +1/+1 counters on that creature, where X is its converted mana cost.
Veil of Shadow 2UB
Enchantment (R)
All creatures on the battlefield have Illusory. (Whenever a creature with Illusory would become the target of a spell or ability, sacrifice it.)
Goldenscale Liberator 3WR
Creature--Viashino Rebel (R)
When CARDNAME enters the battlefield, exile another target creature, then return it to the battlefield under your control. It gains haste until end of turn. At the end of the turn, that creature's owner gains control of it.
(2/2)
Next
Lezhavaran, Vitiation's Embrace 5BB
Legendary Creature -Demon (M)
At the beginning of your upkeep, each opponent who has less life total than you loses half his or her life total, rounded up.
Whenever Lezhavaran deals combat damage to a player, that player sacrifices half of the creatures he or she controls, rounded up, with power less than Lezhavaran's power.
2B: Target creature gets -1/-1 until end of turn and its controller loses 1 life. Lezhavaran gets +1/+1 until end of turn and you gain 1 life.
3/5
Over the top?
Repeatable reanimation is quite powerful, as is appropriate for a mythic rare, but I think the downsides are steep enough to keep it from being broken. Sacrificing lands as a cost is somewhat concerning. Some players might enjoy the challenge of weighing short-term gain against long-term disadvantage, but I feel that many will not enjoy mana screwing themselves. Maybe change it to sacrificing two permanents of any kind? Or perhaps it's not necessary altogether, and the mana cost and discard cost will be enough to keep this from being broken.
Other than that, I quite like it.
Commune with the Past 4GG
Sorcery (R)
Separate your graveyard into two piles. An opponent chooses one of those piles. Put that pile into your hand and exile the other.
Exile Commune with the Past.
Is the mana cost right for this?
Izzet Aethermancer 2UR
Creature - Human Wizard
Flash
When Izzet Aethermancer enters the battlefield, you may tap or untap target creature.
Whenever you cast a instant or sorcery spell, you may exile Izzet Aethermancer and then return it to the battlefield tapped under it's owners control.
2/1
This started from as idea for a unnamed creature ability I've had in my head. It's an Izzet ability that gives the player the option to flicker a creature with a small ETB effect whenever they cast an instant or sorcery spell. It has the potential to be really powerful, so I wasn't exactly sure how to cost it.
Arcane Surge XUU
Instant - Arcane
Add X mana in any combination of colors to your mana pool. Spend this mana only to pay for Slice onto Arcane costs.
Splice onto Arcane UUUUU
Buyback U
---
Yes, the only use of this is to get Arcane spells out consistently. And as for Splicing it, it uses the X cost of what is Splices onto, which is why it is so expensive. Example will be the next card I type out.
Infested Wall 2GB
Creature - Wall
Flash, Reach, Defender
Whenever Infested Wall blocks a creature, that creature loses all abilities until end of turn.
At the beginning of your upkeep, sacrifice Infested Wall unless you pay GG. If you do, put X 1/1 Beatle tokens on the battlefield, where X is Infested Wall's toughness.
GGBB: Regenerate Infested Wall.
2/7
What a chump blocker. Is it too powerful?
Let's show you why having the X determined by the card it's spliced on is a bad thing.
Split Supression XUU
Instant - Arcane
Replicate UU
Tap X plus one target creatures.
---
Seems sane, right? Then you realize that Replicate will copy all those Sliced things. Sure, the mana cost is crazy, but when you get to use things like Kodama's Might dozens of times. In one turn. For a lot less mana than should happen. IN MONO BLUE! Also, chaining several of the things that make Splice cheap will get you unholy assloads of mana to Splice with.
As for your new card, with the previous card you posted, there is great synergy. By itself, it falls a little bit subpar, but I'll keep in mind that this card is for an Arcane-orientated deck.
Now:
Balancing Battleground 2RW
Enchantment
As you play Balancing Battleground, choose one: Every creature has the highest power and toughness on the battlefield, or every creature has the lowest power and toughness on the battlefield.
Creatures lose flying.
Next
Consort The Unholy 1B
Sorcery (U)
As an additional cost to cast Consort The Unholy, pay 3 life.
Put two +1/+1 counters on target creature. If that creature is a Demon, draw a card.
A demon is willing to do anything you order him to, provided you pay him handsomely.
Eh....
EDIT:
Consort The Unholy 1B
Sorcery (U)
As an additional cost to cast Consort The Unholy, pay 2 life.
Put two +1/+1 counters on target creature. If that creature is a Demon, draw a card.
A demon is willing to do anything you order him to, provided you pay him handsomely.
No one replied to this. It happens, but still FeelsBadMan
I like the concept. You steal his dude, get his ETB effect AND it has conviniently 2 power to return with Reveillark. I see what you did here...
A little underpowered maybe? You have to pay mana AND life for an effect that could easily backfire 2-for-1 and conditional cantrip? The flavor is spot on though
For those fans of Diablo lore:
Tyrael, Archangel of Justice 3WW
Legendary Creature - Angel (MR)
Flying, Vigilance, Protection from Demons
W: Target creature gains Flying and becomes an Angel in addition to it's other creature types until end of turn.
Whenever an Angel deals combat damage to you, transform Tyrael, Archangel of Justice
4/4
//
Tyrael, Fallen Star
Legendary Creature - Human
Other Human creatures you control get +2/+2
: Put a 1/1 white Human creature token on the battlefield named Horadrim
2/2
My old nickname was lockheart87.
Next
Bloodseeker Netherlord 3BBB
Creature - Demon (M)
Flying
When Bloodseeker Netherlord enters the battlefield, choose a color. The player who controls the most number of creatures of the chosen color sacrifices those creatures, then gains control of Bloodseeker Netherlord. If more than one player ties for the number of creatures of the chosen color they control, you choose. Bloodseeker Netherlord can't be sacrificed this way.
9/9
Augh.... complexcateur....
Also, Lunarch is the highest title within the Avacyn church, and Odric is in-canon bad at the politics of the Church. I doubt he could be elevated to Lunarch. And as of the SOI storyline, Thalia has left the Church to form the Order of Saint Traft, so she can't be a Lunarch either. (Odric's current position in canon, Lunarch Marshall, is not the same thing as the rank Mikaeus held. He's a non-voting member of the Lunarch Council. Which also has no actual Lunarch on it.)
Ultimate Sacrifice 1WU
Sorcery (R)
As an additional cost to cast Ultimate Sacrifice, exile a Planeswalker you control with 3 or more loyalty counters on it.
Choose one —
There. An answer to Infect that meshes with storyline, doesn't screw up Limited, isn't completely dead against a non-Infect deck, and has a significant enough cost that it doesn't just make Infect irrelevant.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Axii Delusion UU
Instant (U)
Counter target spell with converted mana cost 3 or less.
Spell Mastery — If there are two or more instant and/or sorcery cards in your graveyard, counter target spell instead.
The basic effect covers a type of counter not done before to my knowledge. The Spell Mastery is kind of a simple sneaky way of allowing a 2 mana hard counter. I do wonder if perhaps it's a little too easy to achieve? Any instant/sorcery heavy control deck is going to hit the Spell Mastery requirement without much effort. Mid-game it's an automatic classic Counterspell. The old-school MTG player in me says "why not?" though.
Spirit Mirror 2UUW
Legendary Artifact
Spirit Mirror enters the battlefield tapped.
2UWT: Put a token which is a copy of a permanent you control. That permanent has, "When this card becomes the target of a spell or takes combat damage, sacrifice this card."
Spirit Mirror can't copy itself.
I feel that this idea has been done so many times...
Revenant of Vengeance RWWB
Creature - Spirit Zombie
All Spirits you control get +2/+1 and have Haste.
Whenever a Human or Werewolf creature you control is destroyed, you may pay . If you do, put a 2/1 red and white Spirit creature token with Flying and Haste onto the battlefield.
1/2
Some who die are so stubborn that they possess their own corpse, seeking vengeance against those who wronged them.
For casual, multiplayer madness:
Altar of Chaos 3RRRR
Legendary Artifact
Indestructible
When Altar of Chaos enters the battlefield, flip all creatures facedown. Each player has their creatures shuffled by an opponent. Facedown creatures can't activate abilities.
During combat, flip each blocking and attacking creature faceup until end of combat.
Creatures enter the battlefield facedown.
hehe...
As for your card, it makes the game crazy and utterly nonsensical. Much like a less crazy World enchantment that inverts the relation of flyers and non flyers. Although there are interesting synergies with a morph deck.
Kitsune Bloodcaller
Creature - Vampire Fox Shaman
Whenever Kitsune Bloodmage deals combat damage, you may gain that much life, deal that much damage to target creature, or prevent that much damage this turn.
1/1
They can bring life, protection or death from blood
As for your card, decent flavor, extremely useful in a Proliferate deck.
Hermit Healer WGG
Creature - Human Shaman
At the beginning of each upkeep, if no spells were cast last turn, transform Hermit Healer.
: Prevent the next 1 damage dealt to target creature or gain 1 life
1/2
Nobody knows why someone with skills like theirs is a hermit...
Savage Healer (w/g)
Creature - Werewolf Shaman
At the beginning of each upkeep, of two or more spells were cast, transform Savage Healer.
Prevent the next 2 damage dealt to target Werewolf creature or gain 2 life.
3/4
... But they have their suspicions.
Ravenous Wolves 3GGG
Creature - Wolves
Trample, First Strike, Haste
At the beginning of your upkeep, sacrifice a creature and put a +1/+1 counter on Ravenous Wolves. If you can't, then sacrifice this creature.
Ravenous Wolves attacks each turn if able.
6/6
Mind Acceleration 3UU
Enchantment
Each player draws during every player's draw step.
All cards could be cast anytime a player could cast an instant.
Players have no maximum hand size.
All this new knowledge is a bit...overwhelming.
Too powerful?