Based on your name. Some of these will be fairly serious, some a little more unset-ish.
I don't have any bias here, so don't be mad if you're not a mythic rare!
PS: I like feedback. If you want to up the chances of me doing this until I get to you, comment on a few of your favorite cards.
PAGE 1
Marco - :1mana::symw:
Creature - Human Soldier (U)
When Marco blocks a creature, prevent that damage until after the attacking creature's controller's next combat phase. Tap that creature. It does not untap during its controller's next untap step.
0/1
[I]Sure, he always puts up a fight, he just never wins.[/I]
TehGrease - :2mana::symwr::symwr:
Creature - Clown Lord (R)
Whenever a clown or jester you control comes into play, you may put a trickery counter on target creature.
Sacrifice a clown or jester: Gain control of target creature with a trickery counter on it until end of turn. Untap that creature. It gains haste until end of turn.
3/4
[I]Every clown lives to entertain--sometimes others, but usually themselves.[/I]
gumOnShoe - :1mana::symuw:
Enchantment (U)
Whenever a creature comes into play, sacrifice gumOnShoe. Tap that creature, it gains Paralysis 3 (Put 3 paralysis coutners on it. At the beginning of its controller's upkeep, remove a counter. It may not tap or untap until all counters are removed).
[I]Some of Azorius' best defenses are the unintentional ones.[/I]
Dodavehu - :5mana::symu::symu::symu:
Legendary Creature - Octopus (R)
Dodavehu comes into play with 8 tentacle counters on it.
Each creature with a tentacle counter on it has reach and gets +1/+0 for each tentacle coutner on it.
Remove a tentacle counter from Dodavehu: Put a tentacle coutner on another target creature.
0/8
[I]Always the gentleman, Dodavehu was happy to provide his guests with anything they asked for.[/I]
175grams -
Artifact (R)
If all cards on the battlefield weigh within 2 grams of 17.5 grams, you win the game.
[I]Let's see. If one card weight about .023 oz., and .023 oz. is .652g...[/I]
Amadi - :2mana::symw::symw::symw:
Enchantment (R)
Sacrifice Amadi: Target player can't play spells this turn. Creatures that player controls can't attack this turn.
[I]Most people break seals to open doors. When I break them, the door is shut forever.[/I]
Immortal 1 (This creature comes into play with an immortality counter on it. If this creature would be destroyed or removed from the game, remove an immortality counter from it instead).
When Ras Algethi enters the battlefield, sacrifice two lands and two creatures.
When Ras Algethi attacks, destroy target creature and target land. They can't be regenerated.
7/7
[I]Rage restrained for a thousand years burns brightest in its first moments of freedom.[/I]
luminum can :symu::symu:
Creature - Wizard (U)
When you cast luminum can, each player draws a card, then each opponent discards a card.
1/2
[I]Even when you're friends with everyone, you can still have favorites.[/I]
Brushwagg007 - :symw::symr:
Sorcery (C)
Destroy target permanent with a Phyrexian watermark.
[I]GLORIOUS MIRRAN MASTER RACE.[/I]
fasciron -
Legendary Artifact - Equipment (R)
When a creature wielding fasciron deals damage to an opponent, put a black Shadow creature token into play with power and toughness equal to the creature weilding fasciron. Attach fasciron to the token.
Equip:
[I]The only sword your army will ever need.[/I]
Nevinrryal Ascendant - :1mana::symb::symb::symb:
Creature - Demon (R)
Flying
Whenever Nevinrryal Ascendant deals damge to a player, put an armageddon counter on it.
At the beginning of your upkeep, remove an armageddon coutner from Nevinrryal Ascendant and exile a permanent you control other than Nevinrryal Ascendat. When the last counter is removed, destroy all permanents, then return all permanents exiled with Nevinrryal Ascendant to the battlefield.
3/3
[I]Those that bring about the end of the world meet their end with it.[/i]
CrimsonCrossfire :1mana::symr::symr:
Enchantment - (U)
Whenever a creature attacks, CrimsonCrossfire does 2 damage to it.
[I]Don't think about dodging, just focus on running.[/I]
OhDaisy! - :symg::symg:
Enchantment - (U)
Whenever a non-token creature enters your graveyard from play, put a seed counter on OhDaisy!
Remove four seed counters from OhDaisy!: Put a Forest land token into play.
[I]Life can spring from even the most gruesome battles.[/I]
Whenever a non-token creature not named shadowfenix is put into your graveyard from play, you may pay 3 life. If you do, return shadowfenix from your graveyard to play.
4/4
[I]Rare is the phoenix that rises from the ashes of another.[/I]
ImpulsiveKnowledge - :1mana::symu::symu:
Instant (U)
Exile up to two cards from your hand, then draw that many cards plus one.
[I]Out with the old, in with the new.[/I]
Almost Me -
Artifact Creature - Scarecrow (R)
AlmostMe comes into play as a copy of target creature you control.
When it becomes the target of a spell, sacrifice it.
*/*
[I]So maybe straw isn't the best building material. It'll do, right?[/I]
Merfolk Smash - :1mana::symu:
Instant (C)
Target merfolk gets +4/+4 and gains trample until end of turn.
[i]HULK SMA... ok, ok. I won't finish it.[/i]
unbrokencircle - :2mana::symw::symw:
Enchantment (R)
Whenever you take damage from a non-creature source, unbrokencircle deals that much damage to the source's controller.
[I]Revenge is a dish best served immediately.[/I]
Folza - :1mana::symr::symr:
Sorcery (R)
Discard your hand. Folza deals damage to target creature player equal to the number of cards discarded this way.
[I]I need no thoughts but rage.[/I]
Pharmalade -
Instant (U)
Treat each of your creatures as if they had taken no damage so far this turn (damage taken after this spell resolves is still applied).
[I]Who says laughter is the best medicine?[/I]
RoadsarePoison - :symb::symb::symb:
Enchantment (R)
Cumulative Upkeep :symb::symb:
At the beginning of your upkeep, put a -1/-1 counter on each creature.
[I]It's said that even a taste of the toxin burns for eternity.[/I]
Zzapper - :symur::symur:
Instant (R)
Destroy target permanent with a [I]Z[/I] in its name.
[I]I'm the Z zapper. I zap Z's. I really don't like Z's. I just don't. I mean, who needs them? Z's. pfffft.[/I]
void_nothing -
Instant (R)
Name a spell that hasn't been cast this turn. Counter that spell if it is cast this turn.
[I]Apparently you [/I]can[i] erase something that isn't even there.[/I]
PAGE 3
DevouringZombie - :2mana::symb:
Creature - Zombie (U)
Devour 1
Put a 1/1 black Zombie creature token into play for each non-token creature that DevouringZombie devoured.
2/2
[I]Zombies eating other zombies to make more zombies? You'd think with all the brains they eat, they would have thought of this sooner.[/I]
CrustaceanCrusader - :2mana::symu:
Creature - Cephalid (U)
When you cast CrustaceanCrusader, tap target creature and return another target creature to its owner's hand.
1/1
[I]Well, you see, when an Aboshan and Llawan love each other very much...[/I]
Frenadol - :1mana::symg:
Creature - Ooze (C)
Whenever Frenadol takes damage, put a copy of it into play that does not have this ability.
0/2
[I]It's a curious creature. It never eats food, but thrives on pain.[/I]
dongs - :symwb::symwb:
Creature - Weird (U)
Put a +1/+1 counter on dongs for each spent to cast it.
1/1
[I]Blacker is bigger.[/I]
k-rad - :symw::symw:
Creature - Human (R)
Cumulative Upkeep - Pay 1 Life
At the beginning of your upkeep, put a retirement counter on k-rad.
When k-rad is put into your graveyard from play, draw a card for each retirement counter on k-rad. If there are 5 or more counters, discard your hand instead.
0/1
[I]I'm not sure inheriting grandpa's button collection was worth cleaning out his bedpan for the past twelve years.[/I]
baraka - :1mana::symb::symb:
Creature - Horror (R)
: Baraka gets +X/+0, where X is its power. Sacrifice Baraka at the end of your turn.
2/2
[I]Who is the victim of rage? The bearer, whose reality is shattered and whose mind is lost[/I]
Alberto -
Creature - Human (C)
Whenever a player casts a spell, switch Alberto's power and toughness until end of turn.
0/1
[I]Last pick, every draft.[/I]
Alberto's Revenge - :symw::symw::symw:
Sorcery - (R)
Return all creatures named Alberto from the graveyard to the battlefield. They gain trample, haste, and first strike and get +1/+1 for each creature returned this way. Sacrifice all Alberto's at end of turn.
[i]The scorned become the scourge[/i]
Daeres - :2mana::symrb::symrb:
Creature - Villain (R)
:symtap:: Daeres deals one damage to target creature
Whenever Daeres deals damage to a creature, put a mustache counter on it.
Creatures with mustache counters on them are black.
3/4
[I]The dark side doesn't recruit, it captures.[/I]
Cryptic_Hero - :symu::symgr::symwb:
Creature - Jester (R)
Whenever is paid to cast a spell, add to your mana pool. Whenever is paid to cast a spell, add to your mana pool. Whenever is paid to cast a spell, add to your mana pool. Whenever is paid to cast a spell, add to your mana pool. Whenever is paid to cast a spell, add to your mana pool. You can only cast sorceries using or :symu:. You can only cast enchantments using or :symu:. You can only cast creature spells using or :symr:. Activated abilities of permanents you control costing colorless mana can't be used.
Nova Chaser - :symg::symg:
Creature - Troll (U)
Whenever a player casts a red instant or sorcery spell that deals damage, tap Nova Chaser
3/3
[I]TONIGHT WE FIGHT FOR OUR FREEDOM, OUR CHILDREN, OUR VERY LIV... ooohoooh a shiny :3[/I]
BoomerAang Squad -
Artifact - Equipment (U)
Tap equipped creature: Return equipped creature and target creature to their owner's hands
Equip
[
GigaGuess - (I really wanted to make this a big mythic rare based on your avatar and sig, since they all fit together so well, but I couldn't pass up this for your name)
Sorcery (R)
Replicate
Name a card. Target player with two or more cards in hand reveals a card at random from his or her hand. If it is the named card, Gigaguess deals two damage to that player. If it is not, you lose two life and that player discards a card.
[I]Chaos plays no favorites.[/I]
PAGE 4
MagicProfessor28 - :1mana::symu:
Creature - Wizard (U)
:symu:, Sacrifice MagicProfessor28: Exile a card in your hand and pay its mana cost. Cast that spell at the beginning of your next main phase without paying its mana cost.
1/1
[I]It's a neat trick, but I can only do it once.[/I]
Megiddo
Plane - Rabiah
Whenever a creature blocks or becomes blocked, destroy each of those creatures.
Whenever you roll :symch:, destroy target permanent.
Taylor - :4MANA::SYMW::SYMW::SYMW:
Creature - Human Wizard (M)
When you cast Taylor, you control target player's next turn.
3/4
[I]Power is not always measured by one's brute strength[/I]
The Gray Thief - :2mana::symw:
Creature - Ghost (R)
Shadow
Whenever The Gray Thief deals damage to a player, that player exiles a card at random from his or her hand. Until your next turn, you may cast that card as if it were in your hand.
[I]In a place like this, even a man's thoughts aren't safe.[/I]
1/1
blackkithkin20 - :symb::symb::symb:
Creature - Kithkin, but blacker. (C)
At the beginning of your upkeep, put a black counter on target non-black permanent. That creature is black and not any other color.
[I]I'm only common so my rarity symbol can be black.[/I]
2/2
Shaderulz - :symb::symb:
Creature - Shade (R)
Shaderulz gets +1/+1 until end of turn
[I]Intangible though they are, shadows still strike the deepest fear.[/I]
4/0
Piet - :symug::symuw:
Enchantment (R)
Vanishing 2
Whenever a player casts a spell, that player puts that spell back in his or her hand, shuffles his or her hand, and then casts a spell at random without paying its mana cost.
[I]A spell is a spell. So what if you don't know how to cast it right, you still get [/i]something[i].[/i]
Page 5
lifeinsepia - :1mana::symwr::symrb::symbw:
Enchantment - (R)
Whenever a creature comes into play, put a gloom counter on it.
Whenever a creature with a gloom counter on it is tapped, it doesn't untap during its controller's next untap step.
[i]Beyond the fog and haze is... more fog and haze[/i]
Turbo164 - :1mana::symu::symb:
Planeswalker - Singed (M)
[+1] Target creature doesn't untap during its controller's next untap step
[-1] Return target creature to its owner's hand
[-X] Turbo164 deals X damage to each creature that attacked last turn
[-5] Creatures you control gain haste and get +2/+1 until end of turn. If they would be destroyed this turn, regenerate them instead.
{4}
inthepants117 - :1mana::symw:
Creature - Donkey (C)
inthepants117 gets +1½/+1½ when blocking or blocked by a creature wearing pants
1½/1½
[I]The secret to any fighting style is not how hard you strike, but where.[/I]
popeclone - :1mana::symw:
Instant (U)
Put a copy of target blocked white creature you control into play tapped and attacking. Remove that creature from combat. All creatures who were blocking that creature are now blocking the token instead.
[I]What is a people with no leader? They are nothing. We give everything for him, so that everyone may live.[/I]
rawrmeows - :symw::symw:
Creature - Cat Warrior (U)
When rawrmeows comes into play, return target creature you control to its owner's hand.
3/3
[I]Alone because I am depressed. Depressed because I am alone.[/I]
Aurora Illumina -
Legendary Artifact (R)
:2mana:, :symtap:, Sacrifice Aurora Illumina: Put 5 Aurora artifact tokens onto the battlefield that have ":symtap: Add one mana of any color to your mana pool."
[I]A stone so brilliant spreads light even when shattered.[/I]
Serafis - :2mana::symw::symw:
Legendary Creature - Human Monk (M)
Vigilance
:symw:, :symtap:: Prevent all damage creatures you control would deal this turn. You gain life equal to the damage prevented this way.
:1mana::symw:, :symtap:: Prevent all damage creatures you control would deal this turn. Draw a card for every 4 damage prevented this way.
4/5
[I]We are not pacifists, we merely bide our time until we may strike with the greatest force.[/I]
Typh00n - :4mana::symr::symr:
Sorcery (R)
Turn all permanents you control face down, then shuffle all permanents you and another target player control together. Flip the pile of cards like you would flip a coin. After the flip, you control all permanents that land face up, and your opponent controls all permanents that land face down.
[I]Rabiah is a great place for a thief to live. You never have to steal from people, their stuff just ends up around your tent every morning.[/I]
Blood Feader - :symb::symb:
Creature - Vampire (U)
Lifelink
Prevent all damage done by Blood Feader to Zombies, Skeletons, and Vampires.
2/2
[I]All beings sustain themselves by eating others. How are we any different?[/I]
StormBlade -
Artifact - Equipment (R)
Equipped creature gets +1/+0 has first strike and haste. Whenever equipped creature attacks, it deals 2 damage to target creature or player, then sacrifice it at end of turn.
Equip
[I]"Going out in a blaze of glory" is more literal than you think.[/I]
Page 6
Sigismond0 - :symb::symw::symw:
Creature - Chain o' Babies (R)
Devour 1
Sigismond0 gets an additional +1/+1 counter and can block an additional creature for each creature devoured with converted mana cost 2 or less.
3/2
[I]I don't know if I'd called it devouring so much as assimilating.[/I]
Fumar - :symr::symr:
Creature - Smoke (R)
Vanishing 2
Fumar is not exiled or put into the graveyard for having 0 or less toughness
Whenever Fumar is deal damage, put a copy of it into play.
0/0
[I]Can you fight the mist? Can you vanquish the fog?[/I]
Dread318 - :symb::symb:
Instant (U)
Black creatures you control gain fear until end of turn. Other creatures cannot attack this turn.
[I]Even the brave know when to run.[/I]
Crimson Shame - :1mana::symr::symr:
Enchantment (R)
Whenever a creature deals lethal damage to another creature, put a blood counter on it.
Creatures with blood counters on them can't attack or block.
[I]Even the cruelest have a conscience.[/I]
aver6080 - :1mana::symw::symu:
Creature - Bird Wizard (U)
Flying
Tap an untapped bird you control: add to your mana pool.
tap an untapped wizard you contro: add to your mana pool.
0/2
[I]I invision a future where one is not mighty when he can silence a crowd with brutality, but when he leaves them speechless with wisdom.[/I]
Tyrantherus - :3mana::symg::symg::symg:
Legendary Creature - Beast (R)
[I]Chroma[/I] - Whenever a creature is put into your graveyard from play, you may pay :2mana:. If you do, return another target creature from your graveyard to play if its converted mana cost is less than or equal to the number of green mana symbols in the mana costs of permanents you control.
5/6
[I]Life springs from its trampling footsteps, and trees bloom with each leaf it eats[/I]
PsiJet - :1mana::symb:
Instant (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn, but cannot attack.
Scry 1
Rebound
[I]A sharp mind uses wit to overcome. A powerful mind just uses someone else's.[/I]
Zaber -
Extreme Artifact - Equipment (SUPER MYTHIC RARE)
Whenever equipped creature becomes tapped, put an EXTREME coutner on ~ZaBeR~.
Remove an EXTREEEEEEME counter from ~*xXxZaBeRxXx*~: make target player TOTALLY RAD until end of turn. If you target the same player twice with this ability, that player becomes THE MOST EXTREME BADICAL DUDE TO EVER RULE THE MULTIVERSE until end of FOREVER YEEEEEEEEEEEEEEAAAAAH.
Equip: Get a body piercing.
[I]MAGIX: THE GATHERINGZ *SWEET GUITAR RIFF* WHOOOOAAAA[/I]
Drop And Die - :1mana::symb:
Instant (U)
As an additional cost to cast Drop and Die, discard a card.
Destroy target creature.
[I]"I would lose every battle if it meant winning the war." - Trestha, Great Seer[/I]
Doctor Question - :3mana::symw:
Creature - Kithkin Cleric (U)
:symtap:: Remove all damage dealt to target creature so far this turn. It gains protection from the color of your choice until end of turn.
[I]Bandages? Check. Sterilization? Check. Vaccines? Check.[/I]
PAGE 7
Kronik - :symw::symw::symb::symb:
Legendary Creature - Human Monk (M)
:symw::symtap:, Put target creature that dealt damage to a player this turn on top of its owner's library
:symb::symtap:, Put a -1/-1 counter on target creature. Its controller loses one life.
:3mana::symw::symw::symb::symb::symtap:, Sacrifice Kronik, Destroy all permanents.
3/4
[I]True balance will only come when no one exists.[/I]
Drax, Vulshok Commisar - :2mana::symr::symr:
Legendary Creature - Human Berserker (R)
All creatures have haste.
Creature spells cast less to cost.
4/3
[I]We take a "quantity over quality" attitude around here.[/I]
mahdogg -
Creature - Hound (C)
Defender
If damage would be dealt to you, it is dealt to mahdogg instead
2/2
[I]Let me tell you a story about mahdogg. You might think "this dog isn't mad." He's not! It's not "mad dog," it's mahdogg. You know, like he's mine. He loves me, and I love him. We're in puppy love. Or at least I am, I guess. He's in human love. Or am I the one in human love? I'm in human love with a puppy, and he's in puppy love with me. Even though he's a dog. A fairly large dog at that. He's full grown. No pup left in him at all. I mean he can be playful, so I guess that counts as puppish. He's playful with me, at least. Not so much for everyone else. It's a blessing and a curse. I used to have a girlfriend, you know, and mahdogg actually liked her for a while. One night after a bit of drinking we were, uhh... well, you know, having a little fun in the bedroom. I think it was the bedroom. Could've been the kitchen. Some kind of furniture somewhere. I know it wasn't the floor at least. Anyway, that's not the point. She was getting a little rough. Well, mahdogg, being a hound, could sense my pain from a mile away, even if it is a good pain. He took no time leaping into action. Before I realized what was happening, mahdogg had his teeth dug three inches into my girl's left thigh. That's a position I'd only dreamed of being in. She was unhappy, to say the least. We left. She's probably still lying there bleeding. It was just a few minutes ago. I don't want to go to jail. Please get me away from this dog. He's going to kill me. Please help. PLEASE.[/I]
Page 9
Kassow-Rossing
Plane
Whenever you planeswalker to Kassow-Rossing or at the beginning of your upkeep, put a civilization counter on target creature you control.
Creatures with civilization counters on them can't attack or block.
Creatures with civilization counters on them have :symtap:: add one mana of any color to your mana pool and :symtap:: you gain life equal to this creature's converted mana cost.
Whenever you roll :symch:, put a civilization counter on up to two target creatures.
Manianiac 1RR
Creature - Human Berserker (U)
Manianiac attack each turn if able.
He also attacks each turn if not able.
Also he attacks on your opponent's turn.
If you're shuffling your deck and Manianiac accidentally falls out, put him onto the battlefield tapped and attacking, even if the game hasn't started yet.
3/1
DrKobolds 1
Creature - Human (R) 1R, pay 1 life: Put a 0/1 red Kobold token on to the battlefield 1W,T, sacrifice a kobold: regenerate target creature.
[i]You've got a fever, and the only prescription... is more kobold[/i]
1/2
Keltainen 4
Artifact (U)
Keltainen doesn't untap during your untap step
At the beginning of your upkeep, tap an untapped creature you control or untap Keltainen. T: Tap target creature. That creature remains tapped for as long as Keltainen does.
[i]The soothing sounds of a keltainen calms even the fiercest rage.[/i]
Page 10
higher_zero 2W
Creature - human (C)
when higher0 atak, ur opponant ganes 4 or 5 lifes
when higher0 blok, u take 7 damages
1/4
[i]Lost in a world of infinite sorrow, he is doomed to eternally question one thing: "WHY NO COMPINEES WAN 2 HIGHER ZERO??"
Zameck Engineer1UG
Creature - Elf Artificer 2UG,T: Put an artifact token named Zameck onto the battlefield. It has T: add or to your mana pool.
2/2
[i]Our resource will be unmatched, even by the Zerg![/i]
AdoniS 4
Artifact Creature - Construct (U)
When AdoniS enters the battlefield, put an artifact token named Mirror onto the battlefield that has :symtap:: Put a narcissism counter on target creature named AdoniS.
When AdoniS attack or blocks, remove a narcissism counter from it.
AdoniS can't attack or block if it had no narcissim counters on it.
5/5
[i]A symbol of Greek Mythology, beauty, and tiger's blood[/i]
baldersmashed 2RR
Creature - Human Barbarian (R) RR,T: Baldersmashed deals 4 damage to target creature with no hair, or 2 damage to target creature with only a little hair.
3/3
[i]And yes, I do mean just on its head[/i]
Izuki 2
Equipment (U)
Equipped creature has haste and intimidate
Equip 2
[i]You'll never look cooler than when you're riding an Izuki®™[/i]
TeamSqueak 1B
Creature - Rat (R)
TeamSqueak's power and toughness are each equal to the number of Rats you control.
2B, Discard a card: Put a token onto the battlefield that's a copy of TeamSqueak.
[i]I couldn't resist, I'll do a real one of you tomorrow >_>[/i]
jeremylin - 3W
Creature - Human (C) 1W: Put a hype counter on jeremylin.
jeremylin gets +1/+1 for each hype counter on it.
At the beginning of your upkeep, remove all hype counters from jeremy lin
1/2
[i]Hype is okay when you have nothing that's actually good.[/i]
TacticalCelebrant 2WWB
Creature - Human Cleric Tactician (R) 1W: Target creature blocks this turn if able 2B: Target creature attackt this turn if able WB: Target player who controls a creature that dealt combat damage to you this turn loses 1 life.
3/5
[i]He punishes for sins that he makes you commit[/i]
Dahammer 4
Artifact - Equipment (R)
Equipped creature gets +4/+0 or Double Strike or "When this creature deals combat damage to a creature, exile that creature" or :symtap:, unattach Dahammer from this creature: Dahammer does 5 damage to target creature."
:symtap:: Equipped creature gains flying until end of turn.
Equip 3
[i]I hope you didn't expect a non-equipment with that name[/i]
Svennihilator 4WW
Creature - Human Warrior (M)
Whenever Svennihilator deals damage to a creature, exile it from the round (that creature is exiled until the entire round is over. It cannot return to its owner's hand, graveyard, library or regular exile zone [or anywhere else, you cheaters] until all games in the current round are over).
If Svennihilator is equipped with a card named "Dahammer," he gains ":symtap:: Svennihilator deals 4 damage to target creature. Then, if that creature's power or toughness was less than 4, untap Svennihilator."
6/5
Mister M - MMM
Monster - Merman (M)
You may sacrifice 3 permanents without Ms in their name rather than pay Mister M's mana cost.
Whenever Mister M attacks, destroy two target permanents without M's in their name.
At the beginning of your upkeep, if all permanents have M's in their names, you win the game.
1/3
[i]You'll never guess what his favorite candy is[/i]
Ice Breaker's Fruit Sours. Ice Breaker's Fruit Sours is the answer.
Zhared - 3WW
Legendary Creature - Human Knight (R)
When Zhared enters the battlefield, put two 1/2 human escort tokens onto the battlefield.
If Zhared would be destroyed, you may instead sacrifice a human escort token.
4/3
[i]A smart king takes no risks. A revered king lives through them.[/i]
Blackheart_Knight - 3BBB
Creature - Demon Knight (M)
First Strike
Whenever Blackheart Knight attacks, put 3 1/1 black spirit tokens onto the battlefield tapped and attacking. Those tokens have "Whenever this creature deals combat damage to a creature, you gain control of that creature at the end of combat." Exile those tokens at the end of combat.
4/5
[i]Words of the dark-hearted drag down all those who hear.[/i]
Schwarzeis 3
Artifact - Equipment (U)
Equipped creature gets +4/+0.
Whenever equipped creature attacks, it doesn't untap during it's controller's next untap step.
Equip 3
[i]It is a big sword lol[/i]
AkaiRyu - 2WU
Creature - Human (R)
Kawaii 3 (Whenever this creature attacks, 3 random creatures are unable to block it this turn.) WU,t: Put a tsundere counter on target creature
Creatures with tsundere counters on them have kawaii 1.
2/4
[i]Kawaii Akairyu-kun shares his kawaiiness with all other creature-chans. He is so kawaii :3!![/i]
TeamSqueak 2R
Creature - Rat (U)
TeamSqueak enters the battlefield with a bomb counter on it. 1RR,t, remove a bomb counter from TeamSqueak. Put three detonation counters on target permanent. That permanent gains detonate (at the beginning of its controller's upkeep, remove a detonation counter from that permanent. When the last is removed, destroy that permanent).
2/1
[i]After years of being subject to shampoo and drug testing, their plot for revenge finally came to fruition[/i].
Page 11
VikingIrishman - 3GW
Creature - Human Barbarian
Trample
VikingIrishman attacks each turn if able.
Whenever VikingIrishman attacks, have a drink.
6/5
[i]Put on a viking helmet and you can pretend this guy has double strike[/i]
Thought Criminal2UB
Creature - Merfolk Assassin (R)
Whenever Thought Criminal deals combat damage to a player, that player exiles a card and random from his or her hand. If a non-land card would be exiled this way that shares the name of a card already exiled this way, you may instead cast that card without paying its mana cost.
2/3
[i]Stopping your enemy's plans is a great advantage. Knowing they'll plan the same thing again is even better[/i].
Arashmin 1BB
Creature - Human Assassin (R)
Whenever arashmin deals combat damage to a player, arashmin becomes unblockable for the rest of the game.
Whenever arashmin attacks and is unblocked, the defending player discards a card at random.
1/1
[i]Any brute can slay the flesh, a true killer goes for the mind.[/i]
(I actually did this last, didn't realize it was so similar to the one above :X)
Lenus Altair
Legendary Land (R)
Lenus Altair enters the battlefield tapped t: Add GG to your mana pool for each non-token creature that died via combat damage this turn.
[i]Blood-stained stone covered in moss. Wars of eons past still ring through the cracked and crumbling walls.[/i]
Icarael 3WWB
Legendary Creature - Angel (M)
Flying
If Icarael would deal combat damage to a player, you may instead return target creature card from a graveyard to the battlefield under your control
5/5
[i]With all my might, I summon you back to life![/i]
apocalypse31 2BB
Sorcery (R)
Destroy each permanent with converted mana cost 3 or less.
[i]Oh, come on! Again? We just started rebuilding that stuff from the last apocalypse![/i]
ilovesaprolings 3BGG
Creature - Treefolk (R)
When ilovesaprolings enters the battlefield, put 3 1/1 green saproling tokens onto the battlefield.
Sacrifice a saproling: Put a +1/+1 counter on ilovesaprolings.
:symg:, destroy target saproling: ilovesaprolings gets +2/+2 until end of turn.
4/4
[i]I LOVE saprolings. Crushing them, smashing them, eating them...[/i]
b.czar2WR
Creature - Human Soldier (U)
When b.czar enters the battlefield, put an artifact equipment Spear token onto the battlefield. It has "equipped creature gets +1/+1, first strike, and reach" and "equip 3." ,t, detach an equipment named Spear: b.czar deals 2 damage to target creature or player.
2/2
Surging Chaos3RR
Enchantment (R)
At the beginning of your upkeep, put a charge counter on surging chaos, then surging chaos deals X damage to a random creature, where X is the number of charge counters on surging chaos.
At the beginning of your end step, double the number of charge counters on surging chaos, then if there are 8 or more charge counters on surging chaos, remove all charge counters from it.
[i]Prone to overload and overkill.[/i]
Harper.Seldon2WU
Legendary Creature - Human Advisor (R) 1WU,t: fateseal 2, then put a treachery counter on Harper.Seldon. Then, if Harper.Seldon has 3 or more treachery counters on him, sacrifice him.
1/3
[i]Sir, I am truly sorry my previous misinformation. I assure you I'm correct this time.[/i]
Page 12
Sry4myGram 1G
Enchantment (U)
Whenever an opponent would put a token onto the batlefield, he or she must create that token himself and write all text related to it on the token. If any words or grammar are incorrect, you may put a coppy of that token onto the battlefield under you're control.
[i]I hope nobody wants to make a copy of this...[/i]
Captain Salty1WWW
Legendary Creature - Human Pirate (R) 2W,t: Put a salt counter on target creature.
Whenever a creature with a salt counter on it attacks or blocks, flip a coin. If you win, exile that creature, then return it to the battlefield under its owners control at the beginning of his or her next upkeep.
3/3
[i]Rage quits, ahoy![/i]
pylades 3RRR
Enchantment (R)
Whenever a creature enters the battlefield, that creature deals damage equal to its power to a random creature. If that creature would die this turn and is not this creature, return it to the battlefield under a random player's control.
[i]Why, yes, it can chain forever.[/i]
jakalova 2BBB
Creature - Human Wizard (M)
Whenever an opponent sacrifices a permanent, put a 1/1 black ooze creature onto the battlefield under your control.
2/3
[i]Most of his victims let out a muffled "Curse you, smokestack!" as they sink into the bubbling black waste."[/i]
regitnui2G
Creature - Cat (u)
Flash
If you cast regitnui on another player's turn, it gains first strike until end of turn.
3/2
[i]Si, tu es un tigre.[/i]
Derenathor 2WWRR
Creature - Beast (r)
Trample, Haste
Enrage X (Whenever a source would deal damage to this creature, this creature deals X damage to that source's controller, where X is the amount of damage dealt to this creature)
4/6
Page 13
Cylare 3U
Artifact (R)
As Cylare enters the battlefield, it becomes your choice of an artifact with "U,t: tap target creature," an artifact equipment with "equipped creature gets +0/+2 and has shroud" and "equip :sym2:," or a 2/1 construct artifact creature that is unblockable.
[i]Sometimes all you need is a little of everything[/i]
Zaber 2WW
Human Soldier (R)
If Zaber is equipped with an equipment named Zaber, it gets +1/+0.
If Zaber is equipped with two equipments named Zaber, it gets +2/+0 and first strike.
If Zaber is equipped with three equipments named Zaber, it gets +1/+0, double strike, and hexproof.
If Zaber is equipped with four equipments named Zaber, it gets +1/+0, trample and "when this creature deals damage to a player, that player loses the game."
If Zaber is equipped with six equipments named Zaber, it gains ":symt:: you win all games, past, present and future, even if you're not playing in them and are declared the best Magic player of all time, forever and eternity. Activate this ability only during a sanctioned 1v1 commander tournament."
3/3
[i]There isn't even room for flavor text. How can you ask for flavor text. This wouldn't fit on a card at all. Come on/[/i]
sputnik34 2
Artifact (U)
At the beginning of each player's upkeep, that player gains control sputnik34.
At the beginning of your main phase, add 2 mana of any color to your mana pool.
[i]A constant fixture in the multiverse, it can be seen orbitting even the largest multiplayer tables.[/i]
CrustaceanCrusader 3UU
Creature - Cephalid (M)
When CrustaceanCrusader enters the battlefield, choose a color, then tap all creatures of the chosen color.
Creatures your opponents control of the chosen color do not untap during their controller's untap step. UU: Tap target creature.
4/5
[i]With Llawan and cephalid breakfast now scorned in Legacy, and Aboshan banished to the bargain bin, the cephalids had but one hope left.[/i]
Ninja Caterpie1BG
Creature - Ninja Wurm (U)
Ninjutsu 1B
When Ninja Caterpie deals damage to a player, tap target creature that player controls. It doesn't untap during its controller's next untap step.
2/2
[i]...and unlike most caterpies, it isn't limited to just 40 uses of string shot![/i]
Legend2WW
Legendary Creature - Legend (M)
You may have Legend enter the battlefield as a copy of any legendary permanent on the battlefield. If you do, Legend is not affected by the legend rule (but the other legend still is).
[i]Some legends are meant to live forever.[/i]
Page 14
Cylare WUBG
Creature - Merfolk Wizard
Protection from Red WU,t: Counter target red spell. BG,t: Destroy target red permanent.
Whenever a player casts a red spell, you gain 3 life.
[i]"I will not rest until the rainbow's name is Oy."[/i]
Guesswork 4RR
Enchantment (R)
Before casting a spell, each player must first declare what spell he or she intends to cast, then chooses a card at random from his or her hand. If it is not the named spell, the named spell cannot be cast this turn.
[i]Could someone please take the guesswork out of this guy's deck.[/i]
The Wretched4BBB
Creature - Imp (R)
Flying
When The Wretched enters the battlefield, if you cast it from your hand, put 8 imp counters on it.
The Wretched's power and toughness are equal to the number of imp counters on it. 1B, Exile the Wretched: Put X 1/1 black flying Imps onto the battlefield. They have "1B Sacrifice any number of imp creatures you control: Return an exiled card named The Wretched to the battlefield under its owner's control with X imp counters on it, where X is the number of sacrificed imps."
*/*
~Aura~5
Artifact Creature - Construct (R)
~Aura~'s power and toughness are equal to the number of lands you control.
Whenever you cast an instant or sorcery spell, put a loyalty counter on each planeswalker you control. ,t: Copy target tribal instant or sorcery spell.
*/*
[i]"Ah, ~Aura~, at last. I'm ench... er, delighted to finally meet you!"[/i]
SoulSalvage BW
Sorcery (R)
If the top card of your graveyard is a creature, put a token that's a copy of that creature onto the battlefield under your control. That creature gains "When this creature becomes the target of a spell or ability, exile it" and is a spirit in addition to its other types.
[i]"He's passed just a few moments ago. Get the tools." —Dierk, geistmage[/i]
JIntegrity
Enchantment - Aura (U)
Enchant Non-Creature Artifact
Flash ,t: Regenerate enchanted artifact.
[i]"Sir, the ship's engines are failing and the hull integrity is at 27%!" "There's only one option left... call the janitor, we need NEW JIntegrity cream in a bottle! It patches, welds, and mends any metal at any time! Apply to ANY damaged metal surface and be amazed as dents, gashes, even missile damage is repaired in seconds - right before your very eyes!"[/i]
(I swear if anyone says anything about regeneration stopping damage and not healing it I'll have you banned)
Stormyknight - 2WWUR
Creature - Elemental (R)
Flying, First Strike, Haste
When Stormyknight enters the battlefield, it does 2 damage to target creature.
At the beginning of your end step, exile stormyknight, then return it to the battlefield under your control.
3/1
[i]Like the lightning, it strikes with a firece hand. Like the rain, it never stops.[/i]
ChaosNomad - 1WR
Creature - Kor Nomad Soldier (U)
First Strike
Whenever ChaosNomad becomes blocked, redirect its combat damage this turn to random creature defending player control.
{0}: The next 1 damage that would be dealt to ChaosNomad this turn is dealt to another random creature you control instead.
3/1
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Marco - :1mana::symw:
Creature - Human Soldier (U)
When Marco blocks a creature, prevent that damage until after its controller's next combat phase. Tap that creature. It does not untap during its controller's next untap step.
0/1
[I]Sure, he always puts up a fight, he just never wins[/I]
TehGrease - :2mana::symwr::symwr:
Creature - Clown Lord (R)
Whenever a clown or jester you control comes into play, you may put a trickery counter on target creature.
Sacrifice a clown or jester: Gain control of target creature with a trickery counter on it until end of turn. Untap that creature. It gains haste until end of turn.
3/4
[I]Every clown lives to entertain--some others, and some themselves[/I]
gumOnShoe - :1mana::symuw:
Enchantment (U)
Whenever a creature comes into play, sacrifice gumOnShoe. Tap that creature, it gains Paralysis 3 (Put 3 paralysis coutners on it. At the beginning of its controller's upkeep, remove a counter. It may not tap or untap until all counters are removed)
[I]Some of Azorius' best defenses are the unintentional ones[/I]
Dodavehu - :5mana::symu::symu::symu:
Legendary Creature - Octopus (R)
Dodavehu comes into play with 8 tentacle counters on it.
Each creature with a tentacle counter on it has reach and gets +1/+0 for each tentacle coutner on it.
Remove a tentacle counter from Dodavehu: Put a tentacle coutner on another target creature.
0/8
[I]Always the gentleman, Dodavehu was happy to provide his guests with anything they asked for.[/I]
175grams -
Artifact (R)
If all cards on the battlefield weigh within 2 grams of 17.5 grams, you win the game
[I]Let's see, if one card weighs about .023 oz., and .023 oz. is .652g...[/I]
Amadi - :2mana::symw::symw::symw:
Enchantment (R)
Sacrifice Amadi: Target player can't play spells this turn. Creatures that player controls can't attack this turn
[I]Most people break seals to open doors. When I break them, the door is shut forever.[/I]
Immortal 1 (This creature comes into play with an immortality counter on it. If this creature would be destroyed or removed from the game, remove an immortality counter from it instead)
When Ras Algethi enters the battlefield, sacrifice two lands and two creatures
When Ras Algethi attacks, destroy target creature and target land. They can't be regenerated.
7/7
[I]Rage restrained for a thousand years burns brightest in its first moments of freedom[/I]
luminum can :symu::symu:
Creature - Wizard (U)
When you cast luminum can, each player draws a card, then each opponent discards a card.
1/2
[I]Even when you're friends with everyone, you can still have favorites[/I]
I am backing up the rest of this here just in case I delete the first post somehow
Based on your name. Some of these will be fairly serious, some a little more unset-ish.
I don't have any bias here, so don't be mad if you're not a mythic rare!
PS: I like feedback. If you want to up the chances of me doing this until I get to you, comment on a few of your favorite cards.
PAGE 1
Marco - :1mana::symw:
Creature - Human Soldier (U)
When Marco blocks a creature, prevent that damage until after the attacking creature's controller's next combat phase. Tap that creature. It does not untap during its controller's next untap step.
0/1
[I]Sure, he always puts up a fight, he just never wins.[/I]
TehGrease - :2mana::symwr::symwr:
Creature - Clown Lord (R)
Whenever a clown or jester you control comes into play, you may put a trickery counter on target creature.
Sacrifice a clown or jester: Gain control of target creature with a trickery counter on it until end of turn. Untap that creature. It gains haste until end of turn.
3/4
[I]Every clown lives to entertain--sometimes others, but usually themselves.[/I]
gumOnShoe - :1mana::symuw:
Enchantment (U)
Whenever a creature comes into play, sacrifice gumOnShoe. Tap that creature, it gains Paralysis 3 (Put 3 paralysis coutners on it. At the beginning of its controller's upkeep, remove a counter. It may not tap or untap until all counters are removed).
[I]Some of Azorius' best defenses are the unintentional ones.[/I]
Dodavehu - :5mana::symu::symu::symu:
Legendary Creature - Octopus (R)
Dodavehu comes into play with 8 tentacle counters on it.
Each creature with a tentacle counter on it has reach and gets +1/+0 for each tentacle coutner on it.
Remove a tentacle counter from Dodavehu: Put a tentacle coutner on another target creature.
0/8
[I]Always the gentleman, Dodavehu was happy to provide his guests with anything they asked for.[/I]
175grams -
Artifact (R)
If all cards on the battlefield weigh within 2 grams of 17.5 grams, you win the game.
[I]Let's see. If one card weight about .023 oz., and .023 oz. is .652g...[/I]
Amadi - :2mana::symw::symw::symw:
Enchantment (R)
Sacrifice Amadi: Target player can't play spells this turn. Creatures that player controls can't attack this turn.
[I]Most people break seals to open doors. When I break them, the door is shut forever.[/I]
Immortal 1 (This creature comes into play with an immortality counter on it. If this creature would be destroyed or removed from the game, remove an immortality counter from it instead).
When Ras Algethi enters the battlefield, sacrifice two lands and two creatures.
When Ras Algethi attacks, destroy target creature and target land. They can't be regenerated.
7/7
[I]Rage restrained for a thousand years burns brightest in its first moments of freedom.[/I]
luminum can :symu::symu:
Creature - Wizard (U)
When you cast luminum can, each player draws a card, then each opponent discards a card.
1/2
[I]Even when you're friends with everyone, you can still have favorites.[/I]
Brushwagg007 - :symw::symr:
Sorcery (C)
Destroy target permanent with a Phyrexian watermark.
[I]GLORIOUS MIRRAN MASTER RACE.[/I]
fasciron -
Legendary Artifact - Equipment (R)
When a creature wielding fasciron deals damage to an opponent, put a black Shadow creature token into play with power and toughness equal to the creature weilding fasciron. Attach fasciron to the token.
Equip:
[I]The only sword your army will ever need.[/I]
Nevinrryal Ascendant - :1mana::symb::symb::symb:
Creature - Demon (R)
Flying
Whenever Nevinrryal Ascendant deals damge to a player, put an armageddon counter on it.
At the beginning of your upkeep, remove an armageddon coutner from Nevinrryal Ascendant and exile a permanent you control other than Nevinrryal Ascendat. When the last counter is removed, destroy all permanents, then return all permanents exiled with Nevinrryal Ascendant to the battlefield.
3/3
[I]Those that bring about the end of the world meet their end with it.[/i]
CrimsonCrossfire :1mana::symr::symr:
Enchantment - (U)
Whenever a creature attacks, CrimsonCrossfire does 2 damage to it.
[I]Don't think about dodging, just focus on running.[/I]
OhDaisy! - :symg::symg:
Enchantment - (U)
Whenever a non-token creature enters your graveyard from play, put a seed counter on OhDaisy!
Remove four seed counters from OhDaisy!: Put a Forest land token into play.
[I]Life can spring from even the most gruesome battles.[/I]
Whenever a non-token creature not named shadowfenix is put into your graveyard from play, you may pay 3 life. If you do, return shadowfenix from your graveyard to play.
4/4
[I]Rare is the phoenix that rises from the ashes of another.[/I]
ImpulsiveKnowledge - :1mana::symu::symu:
Instant (U)
Exile up to two cards from your hand, then draw that many cards plus one.
[I]Out with the old, in with the new.[/I]
Almost Me -
Artifact Creature - Scarecrow (R)
AlmostMe comes into play as a copy of target creature you control.
When it becomes the target of a spell, sacrifice it.
*/*
[I]So maybe straw isn't the best building material. It'll do, right?[/I]
Merfolk Smash - :1mana::symu:
Instant (C)
Target merfolk gets +4/+4 and gains trample until end of turn.
[i]HULK SMA... ok, ok. I won't finish it.[/i]
unbrokencircle - :2mana::symw::symw:
Enchantment (R)
Whenever you take damage from a non-creature source, unbrokencircle deals that much damage to the source's controller.
[I]Revenge is a dish best served immediately.[/I]
Folza - :1mana::symr::symr:
Sorcery (R)
Discard your hand. Folza deals damage to target creature player equal to the number of cards discarded this way.
[I]I need no thoughts but rage.[/I]
Pharmalade -
Instant (U)
Treat each of your creatures as if they had taken no damage so far this turn (damage taken after this spell resolves is still applied).
[I]Who says laughter is the best medicine?[/I]
RoadsarePoison - :symb::symb::symb:
Enchantment (R)
Cumulative Upkeep :symb::symb:
At the beginning of your upkeep, put a -1/-1 counter on each creature.
[I]It's said that even a taste of the toxin burns for eternity.[/I]
Zzapper - :symur::symur:
Instant (R)
Destroy target permanent with a [I]Z[/I] in its name.
[I]I'm the Z zapper. I zap Z's. I really don't like Z's. I just don't. I mean, who needs them? Z's. pfffft.[/I]
void_nothing -
Instant (R)
Name a spell that hasn't been cast this turn. Counter that spell if it is cast this turn.
[I]Apparently you [/I]can[i] erase something that isn't even there.[/I]
PAGE 3
DevouringZombie - :2mana::symb:
Creature - Zombie (U)
Devour 1
Put a 1/1 black Zombie creature token into play for each non-token creature that DevouringZombie devoured.
2/2
[I]Zombies eating other zombies to make more zombies? You'd think with all the brains they eat, they would have thought of this sooner.[/I]
CrustaceanCrusader - :2mana::symu:
Creature - Cephalid (U)
When you cast CrustaceanCrusader, tap target creature and return another target creature to its owner's hand.
1/1
[I]Well, you see, when an Aboshan and Llawan love each other very much...[/I]
Frenadol - :1mana::symg:
Creature - Ooze (C)
Whenever Frenadol takes damage, put a copy of it into play that does not have this ability.
0/2
[I]It's a curious creature. It never eats food, but thrives on pain.[/I]
dongs - :symwb::symwb:
Creature - Weird (U)
Put a +1/+1 counter on dongs for each spent to cast it.
1/1
[I]Blacker is bigger.[/I]
k-rad - :symw::symw:
Creature - Human (R)
Cumulative Upkeep - Pay 1 Life
At the beginning of your upkeep, put a retirement counter on k-rad.
When k-rad is put into your graveyard from play, draw a card for each retirement counter on k-rad. If there are 5 or more counters, discard your hand instead.
0/1
[I]I'm not sure inheriting grandpa's button collection was worth cleaning out his bedpan for the past twelve years.[/I]
baraka - :1mana::symb::symb:
Creature - Horror (R)
: Baraka gets +X/+0, where X is its power. Sacrifice Baraka at the end of your turn.
2/2
[I]Who is the victim of rage? The bearer, whose reality is shattered and whose mind is lost[/I]
Alberto -
Creature - Human (C)
Whenever a player casts a spell, switch Alberto's power and toughness until end of turn.
0/1
[I]Last pick, every draft.[/I]
Alberto's Revenge - :symw::symw::symw:
Sorcery - (R)
Return all creatures named Alberto from the graveyard to the battlefield. They gain trample, haste, and first strike and get +1/+1 for each creature returned this way. Sacrifice all Alberto's at end of turn.
[i]The scorned become the scourge[/i]
Daeres - :2mana::symrb::symrb:
Creature - Villain (R)
:symtap:: Daeres deals one damage to target creature
Whenever Daeres deals damage to a creature, put a mustache counter on it.
Creatures with mustache counters on them are black.
3/4
[I]The dark side doesn't recruit, it captures.[/I]
Cryptic_Hero - :symu::symgr::symwb:
Creature - Jester (R)
Whenever is paid to cast a spell, add to your mana pool. Whenever is paid to cast a spell, add to your mana pool. Whenever is paid to cast a spell, add to your mana pool. Whenever is paid to cast a spell, add to your mana pool. Whenever is paid to cast a spell, add to your mana pool. You can only cast sorceries using or :symu:. You can only cast enchantments using or :symu:. You can only cast creature spells using or :symr:. Activated abilities of permanents you control costing colorless mana can't be used.
Nova Chaser - :symg::symg:
Creature - Troll (U)
Whenever a player casts a red instant or sorcery spell that deals damage, tap Nova Chaser
3/3
[I]TONIGHT WE FIGHT FOR OUR FREEDOM, OUR CHILDREN, OUR VERY LIV... ooohoooh a shiny :3[/I]
BoomerAang Squad -
Artifact - Equipment (U)
Tap equipped creature: Return equipped creature and target creature to their owner's hands
Equip
[
GigaGuess - (I really wanted to make this a big mythic rare based on your avatar and sig, since they all fit together so well, but I couldn't pass up this for your name)
Sorcery (R)
Replicate
Name a card. Target player with two or more cards in hand reveals a card at random from his or her hand. If it is the named card, Gigaguess deals two damage to that player. If it is not, you lose two life and that player discards a card.
[I]Chaos plays no favorites.[/I]
PAGE 4
MagicProfessor28 - :1mana::symu:
Creature - Wizard (U)
:symu:, Sacrifice MagicProfessor28: Exile a card in your hand and pay its mana cost. Cast that spell at the beginning of your next main phase without paying its mana cost.
1/1
[I]It's a neat trick, but I can only do it once.[/I]
Megiddo
Plane - Rabiah
Whenever a creature blocks or becomes blocked, destroy each of those creatures.
Whenever you roll :symch:, destroy target permanent.
Taylor - :4MANA::SYMW::SYMW::SYMW:
Creature - Human Wizard (M)
When you cast Taylor, you control target player's next turn.
3/4
[I]Power is not always measured by one's brute strength[/I]
The Gray Thief - :2mana::symw:
Creature - Ghost (R)
Shadow
Whenever The Gray Thief deals damage to a player, that player exiles a card at random from his or her hand. Until your next turn, you may cast that card as if it were in your hand.
[I]In a place like this, even a man's thoughts aren't safe.[/I]
1/1
blackkithkin20 - :symb::symb::symb:
Creature - Kithkin, but blacker. (C)
At the beginning of your upkeep, put a black counter on target non-black permanent. That creature is black and not any other color.
[I]I'm only common so my rarity symbol can be black.[/I]
2/2
Shaderulz - :symb::symb:
Creature - Shade (R)
Shaderulz gets +1/+1 until end of turn
[I]Intangible though they are, shadows still strike the deepest fear.[/I]
4/0
Piet - :symug::symuw:
Enchantment (R)
Vanishing 2
Whenever a player casts a spell, that player puts that spell back in his or her hand, shuffles his or her hand, and then casts a spell at random without paying its mana cost.
[I]A spell is a spell. So what if you don't know how to cast it right, you still get [/i]something[i].[/i]
Page 5
lifeinsepia - :1mana::symwr::symrb::symbw:
Enchantment - (R)
Whenever a creature comes into play, put a gloom counter on it.
Whenever a creature with a gloom counter on it is tapped, it doesn't untap during its controller's next untap step.
[i]Beyond the fog and haze is... more fog and haze[/i]
Turbo164 - :1mana::symu::symb:
Planeswalker - Singed (M)
[+1] Target creature doesn't untap during its controller's next untap step
[-1] Return target creature to its owner's hand
[-X] Turbo164 deals X damage to each creature that attacked last turn
[-5] Creatures you control gain haste and get +2/+1 until end of turn. If they would be destroyed this turn, regenerate them instead.
{4}
inthepants117 - :1mana::symw:
Creature - Donkey (C)
inthepants117 gets +1½/+1½ when blocking or blocked by a creature wearing pants
1½/1½
[I]The secret to any fighting style is not how hard you strike, but where.[/I]
popeclone - :1mana::symw:
Instant (U)
Put a copy of target blocked white creature you control into play tapped and attacking. Remove that creature from combat. All creatures who were blocking that creature are now blocking the token instead.
[I]What is a people with no leader? They are nothing. We give everything for him, so that everyone may live.[/I]
rawrmeows - :symw::symw:
Creature - Cat Warrior (U)
When rawrmeows comes into play, return target creature you control to its owner's hand.
3/3
[I]Alone because I am depressed. Depressed because I am alone.[/I]
Aurora Illumina -
Legendary Artifact (R)
:2mana:, :symtap:, Sacrifice Aurora Illumina: Put 5 Aurora artifact tokens onto the battlefield that have ":symtap: Add one mana of any color to your mana pool."
[I]A stone so brilliant spreads light even when shattered.[/I]
Serafis - :2mana::symw::symw:
Legendary Creature - Human Monk (M)
Vigilance
:symw:, :symtap:: Prevent all damage creatures you control would deal this turn. You gain life equal to the damage prevented this way.
:1mana::symw:, :symtap:: Prevent all damage creatures you control would deal this turn. Draw a card for every 4 damage prevented this way.
4/5
[I]We are not pacifists, we merely bide our time until we may strike with the greatest force.[/I]
Typh00n - :4mana::symr::symr:
Sorcery (R)
Turn all permanents you control face down, then shuffle all permanents you and another target player control together. Flip the pile of cards like you would flip a coin. After the flip, you control all permanents that land face up, and your opponent controls all permanents that land face down.
[I]Rabiah is a great place for a thief to live. You never have to steal from people, their stuff just ends up around your tent every morning.[/I]
Blood Feader - :symb::symb:
Creature - Vampire (U)
Lifelink
Prevent all damage done by Blood Feader to Zombies, Skeletons, and Vampires.
2/2
[I]All beings sustain themselves by eating others. How are we any different?[/I]
StormBlade -
Artifact - Equipment (R)
Equipped creature gets +1/+0 has first strike and haste. Whenever equipped creature attacks, it deals 2 damage to target creature or player, then sacrifice it at end of turn.
Equip
[I]"Going out in a blaze of glory" is more literal than you think.[/I]
Page 6
Sigismond0 - :symb::symw::symw:
Creature - Chain o' Babies (R)
Devour 1
Sigismond0 gets an additional +1/+1 counter and can block an additional creature for each creature devoured with converted mana cost 2 or less.
3/2
[I]I don't know if I'd called it devouring so much as assimilating.[/I]
Fumar - :symr::symr:
Creature - Smoke (R)
Vanishing 2
Fumar is not exiled or put into the graveyard for having 0 or less toughness
Whenever Fumar is deal damage, put a copy of it into play.
0/0
[I]Can you fight the mist? Can you vanquish the fog?[/I]
Dread318 - :symb::symb:
Instant (U)
Black creatures you control gain fear until end of turn. Other creatures cannot attack this turn.
[I]Even the brave know when to run.[/I]
Crimson Shame - :1mana::symr::symr:
Enchantment (R)
Whenever a creature deals lethal damage to another creature, put a blood counter on it.
Creatures with blood counters on them can't attack or block.
[I]Even the cruelest have a conscience.[/I]
aver6080 - :1mana::symw::symu:
Creature - Bird Wizard (U)
Flying
Tap an untapped bird you control: add to your mana pool.
tap an untapped wizard you contro: add to your mana pool.
0/2
[I]I invision a future where one is not mighty when he can silence a crowd with brutality, but when he leaves them speechless with wisdom.[/I]
Tyrantherus - :3mana::symg::symg::symg:
Legendary Creature - Beast (R)
[I]Chroma[/I] - Whenever a creature is put into your graveyard from play, you may pay :2mana:. If you do, return another target creature from your graveyard to play if its converted mana cost is less than or equal to the number of green mana symbols in the mana costs of permanents you control.
5/6
[I]Life springs from its trampling footsteps, and trees bloom with each leaf it eats[/I]
PsiJet - :1mana::symb:
Instant (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn, but cannot attack.
Scry 1
Rebound
[I]A sharp mind uses wit to overcome. A powerful mind just uses someone else's.[/I]
Zaber -
Extreme Artifact - Equipment (SUPER MYTHIC RARE)
Whenever equipped creature becomes tapped, put an EXTREME coutner on ~ZaBeR~.
Remove an EXTREEEEEEME counter from ~*xXxZaBeRxXx*~: make target player TOTALLY RAD until end of turn. If you target the same player twice with this ability, that player becomes THE MOST EXTREME BADICAL DUDE TO EVER RULE THE MULTIVERSE until end of FOREVER YEEEEEEEEEEEEEEAAAAAH.
Equip: Get a body piercing.
[I]MAGIX: THE GATHERINGZ *SWEET GUITAR RIFF* WHOOOOAAAA[/I]
Drop And Die - :1mana::symb:
Instant (U)
As an additional cost to cast Drop and Die, discard a card.
Destroy target creature.
[I]"I would lose every battle if it meant winning the war." - Trestha, Great Seer[/I]
Doctor Question - :3mana::symw:
Creature - Kithkin Cleric (U)
:symtap:: Remove all damage dealt to target creature so far this turn. It gains protection from the color of your choice until end of turn.
[I]Bandages? Check. Sterilization? Check. Vaccines? Check.[/I]
PAGE 7
Kronik - :symw::symw::symb::symb:
Legendary Creature - Human Monk (M)
:symw::symtap:, Put target creature that dealt damage to a player this turn on top of its owner's library
:symb::symtap:, Put a -1/-1 counter on target creature. Its controller loses one life.
:3mana::symw::symw::symb::symb::symtap:, Sacrifice Kronik, Destroy all permanents.
3/4
[I]True balance will only come when no one exists.[/I]
Drax, Vulshok Commisar - :2mana::symr::symr:
Legendary Creature - Human Berserker (R)
All creatures have haste.
Creature spells cast less to cost.
4/3
[I]We take a "quantity over quality" attitude around here.[/I]
mahdogg -
Creature - Hound (C)
Defender
If damage would be dealt to you, it is dealt to mahdogg instead
2/2
[I]Let me tell you a story about mahdogg. You might think "this dog isn't mad." He's not! It's not "mad dog," it's mahdogg. You know, like he's mine. He loves me, and I love him. We're in puppy love. Or at least I am, I guess. He's in human love. Or am I the one in human love? I'm in human love with a puppy, and he's in puppy love with me. Even though he's a dog. A fairly large dog at that. He's full grown. No pup left in him at all. I mean he can be playful, so I guess that counts as puppish. He's playful with me, at least. Not so much for everyone else. It's a blessing and a curse. I used to have a girlfriend, you know, and mahdogg actually liked her for a while. One night after a bit of drinking we were, uhh... well, you know, having a little fun in the bedroom. I think it was the bedroom. Could've been the kitchen. Some kind of furniture somewhere. I know it wasn't the floor at least. Anyway, that's not the point. She was getting a little rough. Well, mahdogg, being a hound, could sense my pain from a mile away, even if it is a good pain. He took no time leaping into action. Before I realized what was happening, mahdogg had his teeth dug three inches into my girl's left thigh. That's a position I'd only dreamed of being in. She was unhappy, to say the least. We left. She's probably still lying there bleeding. It was just a few minutes ago. I don't want to go to jail. Please get me away from this dog. He's going to kill me. Please help. PLEASE.[/I]
Page 9
Kassow-Rossing
Plane
Whenever you planeswalker to Kassow-Rossing or at the beginning of your upkeep, put a civilization counter on target creature you control.
Creatures with civilization counters on them can't attack or block.
Creatures with civilization counters on them have :symtap:: add one mana of any color to your mana pool and :symtap:: you gain life equal to this creature's converted mana cost.
Whenever you roll :symch:, put a civilization counter on up to two target creatures.
Manianiac 1RR
Creature - Human Berserker (U)
Manianiac attack each turn if able.
He also attacks each turn if not able.
Also he attacks on your opponent's turn.
If you're shuffling your deck and Manianiac accidentally falls out, put him onto the battlefield tapped and attacking, even if the game hasn't started yet.
3/1
DrKobolds 1
Creature - Human (R) 1R, pay 1 life: Put a 0/1 red Kobold token on to the battlefield 1W,T, sacrifice a kobold: regenerate target creature.
[i]You've got a fever, and the only prescription... is more kobold[/i]
1/2
Keltainen 4
Artifact (U)
Keltainen doesn't untap during your untap step
At the beginning of your upkeep, tap an untapped creature you control or untap Keltainen. T: Tap target creature. That creature remains tapped for as long as Keltainen does.
[i]The soothing sounds of a keltainen calms even the fiercest rage.[/i]
Page 10
higher_zero 2W
Creature - human (C)
when higher0 atak, ur opponant ganes 4 or 5 lifes
when higher0 blok, u take 7 damages
1/4
[i]Lost in a world of infinite sorrow, he is doomed to eternally question one thing: "WHY NO COMPINEES WAN 2 HIGHER ZERO??"
Zameck Engineer1UG
Creature - Elf Artificer 2UG,T: Put an artifact token named Zameck onto the battlefield. It has T: add or to your mana pool.
2/2
[i]Our resource will be unmatched, even by the Zerg![/i]
AdoniS 4
Artifact Creature - Construct (U)
When AdoniS enters the battlefield, put an artifact token named Mirror onto the battlefield that has :symtap:: Put a narcissism counter on target creature named AdoniS.
When AdoniS attack or blocks, remove a narcissism counter from it.
AdoniS can't attack or block if it had no narcissim counters on it.
5/5
[i]A symbol of Greek Mythology, beauty, and tiger's blood[/i]
baldersmashed 2RR
Creature - Human Barbarian (R) RR,T: Baldersmashed deals 4 damage to target creature with no hair, or 2 damage to target creature with only a little hair.
3/3
[i]And yes, I do mean just on its head[/i]
Izuki 2
Equipment (U)
Equipped creature has haste and intimidate
Equip 2
[i]You'll never look cooler than when you're riding an Izuki®™[/i]
TeamSqueak 1B
Creature - Rat (R)
TeamSqueak's power and toughness are each equal to the number of Rats you control.
2B, Discard a card: Put a token onto the battlefield that's a copy of TeamSqueak.
[i]I couldn't resist, I'll do a real one of you tomorrow >_>[/i]
jeremylin - 3W
Creature - Human (C) 1W: Put a hype counter on jeremylin.
jeremylin gets +1/+1 for each hype counter on it.
At the beginning of your upkeep, remove all hype counters from jeremy lin
1/2
[i]Hype is okay when you have nothing that's actually good.[/i]
TacticalCelebrant 2WWB
Creature - Human Cleric Tactician (R) 1W: Target creature blocks this turn if able 2B: Target creature attackt this turn if able WB: Target player who controls a creature that dealt combat damage to you this turn loses 1 life.
3/5
[i]He punishes for sins that he makes you commit[/i]
Dahammer 4
Artifact - Equipment (R)
Equipped creature gets +4/+0 or Double Strike or "When this creature deals combat damage to a creature, exile that creature" or :symtap:, unattach Dahammer from this creature: Dahammer does 5 damage to target creature."
:symtap:: Equipped creature gains flying until end of turn.
Equip 3
[i]I hope you didn't expect a non-equipment with that name[/i]
Svennihilator 4WW
Creature - Human Warrior (M)
Whenever Svennihilator deals damage to a creature, exile it from the round (that creature is exiled until the entire round is over. It cannot return to its owner's hand, graveyard, library or regular exile zone [or anywhere else, you cheaters] until all games in the current round are over).
If Svennihilator is equipped with a card named "Dahammer," he gains ":symtap:: Svennihilator deals 4 damage to target creature. Then, if that creature's power or toughness was less than 4, untap Svennihilator."
6/5
Mister M - MMM
Monster - Merman (M)
You may sacrifice 3 permanents without Ms in their name rather than pay Mister M's mana cost.
Whenever Mister M attacks, destroy two target permanents without M's in their name.
At the beginning of your upkeep, if all permanents have M's in their names, you win the game.
1/3
[i]You'll never guess what his favorite candy is[/i]
Ice Breaker's Fruit Sours. Ice Breaker's Fruit Sours is the answer.
Zhared - 3WW
Legendary Creature - Human Knight (R)
When Zhared enters the battlefield, put two 1/2 human escort tokens onto the battlefield.
If Zhared would be destroyed, you may instead sacrifice a human escort token.
4/3
[i]A smart king takes no risks. A revered king lives through them.[/i]
Blackheart_Knight - 3BBB
Creature - Demon Knight (M)
First Strike
Whenever Blackheart Knight attacks, put 3 1/1 black spirit tokens onto the battlefield tapped and attacking. Those tokens have "Whenever this creature deals combat damage to a creature, you gain control of that creature at the end of combat." Exile those tokens at the end of combat.
4/5
[i]Words of the dark-hearted drag down all those who hear.[/i]
Schwarzeis 3
Artifact - Equipment (U)
Equipped creature gets +4/+0.
Whenever equipped creature attacks, it doesn't untap during it's controller's next untap step.
Equip 3
[i]It is a big sword lol[/i]
AkaiRyu - 2WU
Creature - Human (R)
Kawaii 3 (Whenever this creature attacks, 3 random creatures are unable to block it this turn.) WU,t: Put a tsundere counter on target creature
Creatures with tsundere counters on them have kawaii 1.
2/4
[i]Kawaii Akairyu-kun shares his kawaiiness with all other creature-chans. He is so kawaii :3!![/i]
TeamSqueak 2R
Creature - Rat (U)
TeamSqueak enters the battlefield with a bomb counter on it. 1RR,t, remove a bomb counter from TeamSqueak. Put three detonation counters on target permanent. That permanent gains detonate (at the beginning of its controller's upkeep, remove a detonation counter from that permanent. When the last is removed, destroy that permanent).
2/1
[i]After years of being subject to shampoo and drug testing, their plot for revenge finally came to fruition[/i].
Page 11
VikingIrishman - 3GW
Creature - Human Barbarian
Trample
VikingIrishman attacks each turn if able.
Whenever VikingIrishman attacks, have a drink.
6/5
[i]Put on a viking helmet and you can pretend this guy has double strike[/i]
Thought Criminal2UB
Creature - Merfolk Assassin (R)
Whenever Thought Criminal deals combat damage to a player, that player exiles a card and random from his or her hand. If a non-land card would be exiled this way that shares the name of a card already exiled this way, you may instead cast that card without paying its mana cost.
2/3
[i]Stopping your enemy's plans is a great advantage. Knowing they'll plan the same thing again is even better[/i].
Arashmin 1BB
Creature - Human Assassin (R)
Whenever arashmin deals combat damage to a player, arashmin becomes unblockable for the rest of the game.
Whenever arashmin attacks and is unblocked, the defending player discards a card at random.
1/1
[i]Any brute can slay the flesh, a true killer goes for the mind.[/i]
(I actually did this last, didn't realize it was so similar to the one above :X)
Lenus Altair
Legendary Land (R)
Lenus Altair enters the battlefield tapped t: Add GG to your mana pool for each non-token creature that died via combat damage this turn.
[i]Blood-stained stone covered in moss. Wars of eons past still ring through the cracked and crumbling walls.[/i]
Icarael 3WWB
Legendary Creature - Angel (M)
Flying
If Icarael would deal combat damage to a player, you may instead return target creature card from a graveyard to the battlefield under your control
5/5
[i]With all my might, I summon you back to life![/i]
apocalypse31 2BB
Sorcery (R)
Destroy each permanent with converted mana cost 3 or less.
[i]Oh, come on! Again? We just started rebuilding that stuff from the last apocalypse![/i]
ilovesaprolings 3BGG
Creature - Treefolk (R)
When ilovesaprolings enters the battlefield, put 3 1/1 green saproling tokens onto the battlefield.
Sacrifice a saproling: Put a +1/+1 counter on ilovesaprolings.
:symg:, destroy target saproling: ilovesaprolings gets +2/+2 until end of turn.
4/4
[i]I LOVE saprolings. Crushing them, smashing them, eating them...[/i]
b.czar2WR
Creature - Human Soldier (U)
When b.czar enters the battlefield, put an artifact equipment Spear token onto the battlefield. It has "equipped creature gets +1/+1, first strike, and reach" and "equip 3." ,t, detach an equipment named Spear: b.czar deals 2 damage to target creature or player.
2/2
Surging Chaos3RR
Enchantment (R)
At the beginning of your upkeep, put a charge counter on surging chaos, then surging chaos deals X damage to a random creature, where X is the number of charge counters on surging chaos.
At the beginning of your end step, double the number of charge counters on surging chaos, then if there are 8 or more charge counters on surging chaos, remove all charge counters from it.
[i]Prone to overload and overkill.[/i]
Harper.Seldon2WU
Legendary Creature - Human Advisor (R) 1WU,t: fateseal 2, then put a treachery counter on Harper.Seldon. Then, if Harper.Seldon has 3 or more treachery counters on him, sacrifice him.
1/3
[i]Sir, I am truly sorry my previous misinformation. I assure you I'm correct this time.[/i]
Page 12
Sry4myGram 1G
Enchantment (U)
Whenever an opponent would put a token onto the batlefield, he or she must create that token himself and write all text related to it on the token. If any words or grammar are incorrect, you may put a coppy of that token onto the battlefield under you're control.
[i]I hope nobody wants to make a copy of this...[/i]
Captain Salty1WWW
Legendary Creature - Human Pirate (R) 2W,t: Put a salt counter on target creature.
Whenever a creature with a salt counter on it attacks or blocks, flip a coin. If you win, exile that creature, then return it to the battlefield under its owners control at the beginning of his or her next upkeep.
3/3
[i]Rage quits, ahoy![/i]
pylades 3RRR
Enchantment (R)
Whenever a creature enters the battlefield, that creature deals damage equal to its power to a random creature. If that creature would die this turn and is not this creature, return it to the battlefield under a random player's control.
[i]Why, yes, it can chain forever.[/i]
jakalova 2BBB
Creature - Human Wizard (M)
Whenever an opponent sacrifices a permanent, put a 1/1 black ooze creature onto the battlefield under your control.
2/3
[i]Most of his victims let out a muffled "Curse you, smokestack!" as they sink into the bubbling black waste."[/i]
regitnui2G
Creature - Cat (u)
Flash
If you cast regitnui on another player's turn, it gains first strike until end of turn.
3/2
[i]Si, tu es un tigre.[/i]
Derenathor 2WWRR
Creature - Beast (r)
Trample, Haste
Enrage X (Whenever a source would deal damage to this creature, this creature deals X damage to that source's controller, where X is the amount of damage dealt to this creature)
4/6
Page 13
Cylare 3U
Artifact (R)
As Cylare enters the battlefield, it becomes your choice of an artifact with "U,t: tap target creature," an artifact equipment with "equipped creature gets +0/+2 and has shroud" and "equip :sym2:," or a 2/1 construct artifact creature that is unblockable.
[i]Sometimes all you need is a little of everything[/i]
Zaber 2WW
Human Soldier (R)
If Zaber is equipped with an equipment named Zaber, it gets +1/+0.
If Zaber is equipped with two equipments named Zaber, it gets +2/+0 and first strike.
If Zaber is equipped with three equipments named Zaber, it gets +1/+0, double strike, and hexproof.
If Zaber is equipped with four equipments named Zaber, it gets +1/+0, trample and "when this creature deals damage to a player, that player loses the game."
If Zaber is equipped with six equipments named Zaber, it gains ":symt:: you win all games, past, present and future, even if you're not playing in them and are declared the best Magic player of all time, forever and eternity. Activate this ability only during a sanctioned 1v1 commander tournament."
3/3
[i]There isn't even room for flavor text. How can you ask for flavor text. This wouldn't fit on a card at all. Come on/[/i]
sputnik34 2
Artifact (U)
At the beginning of each player's upkeep, that player gains control sputnik34.
At the beginning of your main phase, add 2 mana of any color to your mana pool.
[i]A constant fixture in the multiverse, it can be seen orbitting even the largest multiplayer tables.[/i]
CrustaceanCrusader 3UU
Creature - Cephalid (M)
When CrustaceanCrusader enters the battlefield, choose a color, then tap all creatures of the chosen color.
Creatures your opponents control of the chosen color do not untap during their controller's untap step. UU: Tap target creature.
4/5
[i]With Llawan and cephalid breakfast now scorned in Legacy, and Aboshan banished to the bargain bin, the cephalids had but one hope left.[/i]
Ninja Caterpie1BG
Creature - Ninja Wurm (U)
Ninjutsu 1B
When Ninja Caterpie deals damage to a player, tap target creature that player controls. It doesn't untap during its controller's next untap step.
2/2
[i]...and unlike most caterpies, it isn't limited to just 40 uses of string shot![/i]
Legend2WW
Legendary Creature - Legend (M)
You may have Legend enter the battlefield as a copy of any legendary permanent on the battlefield. If you do, Legend is not affected by the legend rule (but the other legend still is).
[i]Some legends are meant to live forever.[/i]
I guess its accurate enough, very flavorful. Thanks.
Well, I figured with a name like that, what else was I going to do?
I mean, you step on gum, then it's on your shoe and not the ground. So this had to be something just sitting around that would only be used once, but that could hit anyone who isn't paying attention. And then, of course, you're stuck there not doing anything else until you get unstuck from the gum.
Brushwagg007 - :symw::symr:
Sorcery (C)
Destroy target permanent with a Phyrexian watermark
[I]GLORIOUS MIRRAN MASTER RACE[/I]
fasciron -
Legendary Artifact - Equipment (R)
When a creature wielding fasciron deals damage to an opponent, put a black Shadow creature token into play with power and toughness equal to the creature weilding fasciron. Attach fasciron to the token
Equip:
[I]The only sword your army will ever need[/I]
Nevinrryal Ascendant - :1mana::symb::symb::symb:
Creature - Demon (R)
Flying
Whenever Nevinrryal Ascendant deals damge to a player, put an armageddon counter on it.
At the beginning of your upkeep, remove an armageddon coutner from Nevinrryal Ascendant and exile a permanent you control other than Nevinrryal Ascendat. When the last counter is removed, destroy all permanents, then return all permanents exiled with Nevinrryal Ascendant to the battlefield.
3/3
[I]Those that bring about the end of the world meet their end with it./i]
Zzapper - :symur::symur:
Instant (R)
Destroy target permanent with a Z in its name. I'm the Z zapper. I zap Z's. I really don't like Z's. I just don't. I mean, who needs them? Z's. pfffft.
Yup, I'm online at all hours, I'm an insomniac, what of it?
To post a comment, please login or register a new account.
I don't have any bias here, so don't be mad if you're not a mythic rare!
PS: I like feedback. If you want to up the chances of me doing this until I get to you, comment on a few of your favorite cards.
PAGE 1
Marco - :1mana::symw:
Creature - Human Soldier (U)
When Marco blocks a creature, prevent that damage until after the attacking creature's controller's next combat phase. Tap that creature. It does not untap during its controller's next untap step.
0/1
[I]Sure, he always puts up a fight, he just never wins.[/I]
TehGrease - :2mana::symwr::symwr:
Creature - Clown Lord (R)
Whenever a clown or jester you control comes into play, you may put a trickery counter on target creature.
Sacrifice a clown or jester: Gain control of target creature with a trickery counter on it until end of turn. Untap that creature. It gains haste until end of turn.
3/4
[I]Every clown lives to entertain--sometimes others, but usually themselves.[/I]
gumOnShoe - :1mana::symuw:
Enchantment (U)
Whenever a creature comes into play, sacrifice gumOnShoe. Tap that creature, it gains Paralysis 3 (Put 3 paralysis coutners on it. At the beginning of its controller's upkeep, remove a counter. It may not tap or untap until all counters are removed).
[I]Some of Azorius' best defenses are the unintentional ones.[/I]
Dodavehu - :5mana::symu::symu::symu:
Legendary Creature - Octopus (R)
Dodavehu comes into play with 8 tentacle counters on it.
Each creature with a tentacle counter on it has reach and gets +1/+0 for each tentacle coutner on it.
Remove a tentacle counter from Dodavehu: Put a tentacle coutner on another target creature.
0/8
[I]Always the gentleman, Dodavehu was happy to provide his guests with anything they asked for.[/I]
175grams -
Artifact (R)
If all cards on the battlefield weigh within 2 grams of 17.5 grams, you win the game.
[I]Let's see. If one card weight about .023 oz., and .023 oz. is .652g...[/I]
Amadi - :2mana::symw::symw::symw:
Enchantment (R)
Sacrifice Amadi: Target player can't play spells this turn. Creatures that player controls can't attack this turn.
[I]Most people break seals to open doors. When I break them, the door is shut forever.[/I]
Ras Algethi - :3mana::symr::symr::symb::symb:
Legendary Creature - Dragon (M)
Immortal 1 (This creature comes into play with an immortality counter on it. If this creature would be destroyed or removed from the game, remove an immortality counter from it instead).
When Ras Algethi enters the battlefield, sacrifice two lands and two creatures.
When Ras Algethi attacks, destroy target creature and target land. They can't be regenerated.
7/7
[I]Rage restrained for a thousand years burns brightest in its first moments of freedom.[/I]
luminum can :symu::symu:
Creature - Wizard (U)
When you cast luminum can, each player draws a card, then each opponent discards a card.
1/2
[I]Even when you're friends with everyone, you can still have favorites.[/I]
Brushwagg007 - :symw::symr:
Sorcery (C)
Destroy target permanent with a Phyrexian watermark.
[I]GLORIOUS MIRRAN MASTER RACE.[/I]
fasciron -
Legendary Artifact - Equipment (R)
When a creature wielding fasciron deals damage to an opponent, put a black Shadow creature token into play with power and toughness equal to the creature weilding fasciron. Attach fasciron to the token.
Equip:
[I]The only sword your army will ever need.[/I]
Nevinrryal Ascendant - :1mana::symb::symb::symb:
Creature - Demon (R)
Flying
Whenever Nevinrryal Ascendant deals damge to a player, put an armageddon counter on it.
At the beginning of your upkeep, remove an armageddon coutner from Nevinrryal Ascendant and exile a permanent you control other than Nevinrryal Ascendat. When the last counter is removed, destroy all permanents, then return all permanents exiled with Nevinrryal Ascendant to the battlefield.
3/3
[I]Those that bring about the end of the world meet their end with it.[/i]
CrimsonCrossfire :1mana::symr::symr:
Enchantment - (U)
Whenever a creature attacks, CrimsonCrossfire does 2 damage to it.
[I]Don't think about dodging, just focus on running.[/I]
OhDaisy! - :symg::symg:
Enchantment - (U)
Whenever a non-token creature enters your graveyard from play, put a seed counter on OhDaisy!
Remove four seed counters from OhDaisy!: Put a Forest land token into play.
[I]Life can spring from even the most gruesome battles.[/I]
PAGE 2
shadowfenix - :2mana::symb::symb:
Creature - Phoenix (R)
Flying
Whenever a non-token creature not named shadowfenix is put into your graveyard from play, you may pay 3 life. If you do, return shadowfenix from your graveyard to play.
4/4
[I]Rare is the phoenix that rises from the ashes of another.[/I]
ImpulsiveKnowledge - :1mana::symu::symu:
Instant (U)
Exile up to two cards from your hand, then draw that many cards plus one.
[I]Out with the old, in with the new.[/I]
Almost Me -
Artifact Creature - Scarecrow (R)
AlmostMe comes into play as a copy of target creature you control.
When it becomes the target of a spell, sacrifice it.
*/*
[I]So maybe straw isn't the best building material. It'll do, right?[/I]
Merfolk Smash - :1mana::symu:
Instant (C)
Target merfolk gets +4/+4 and gains trample until end of turn.
[i]HULK SMA... ok, ok. I won't finish it.[/i]
unbrokencircle - :2mana::symw::symw:
Enchantment (R)
Whenever you take damage from a non-creature source, unbrokencircle deals that much damage to the source's controller.
[I]Revenge is a dish best served immediately.[/I]
Folza - :1mana::symr::symr:
Sorcery (R)
Discard your hand. Folza deals damage to target creature player equal to the number of cards discarded this way.
[I]I need no thoughts but rage.[/I]
Pharmalade -
Instant (U)
Treat each of your creatures as if they had taken no damage so far this turn (damage taken after this spell resolves is still applied).
[I]Who says laughter is the best medicine?[/I]
RoadsarePoison - :symb::symb::symb:
Enchantment (R)
Cumulative Upkeep :symb::symb:
At the beginning of your upkeep, put a -1/-1 counter on each creature.
[I]It's said that even a taste of the toxin burns for eternity.[/I]
Zzapper - :symur::symur:
Instant (R)
Destroy target permanent with a [I]Z[/I] in its name.
[I]I'm the Z zapper. I zap Z's. I really don't like Z's. I just don't. I mean, who needs them? Z's. pfffft.[/I]
void_nothing -
Instant (R)
Name a spell that hasn't been cast this turn. Counter that spell if it is cast this turn.
[I]Apparently you [/I]can[i] erase something that isn't even there.[/I]
DevouringZombie - :2mana::symb:
Creature - Zombie (U)
Devour 1
Put a 1/1 black Zombie creature token into play for each non-token creature that DevouringZombie devoured.
2/2
[I]Zombies eating other zombies to make more zombies? You'd think with all the brains they eat, they would have thought of this sooner.[/I]
CrustaceanCrusader - :2mana::symu:
Creature - Cephalid (U)
When you cast CrustaceanCrusader, tap target creature and return another target creature to its owner's hand.
1/1
[I]Well, you see, when an Aboshan and Llawan love each other very much...[/I]
Frenadol - :1mana::symg:
Creature - Ooze (C)
Whenever Frenadol takes damage, put a copy of it into play that does not have this ability.
0/2
[I]It's a curious creature. It never eats food, but thrives on pain.[/I]
dongs - :symwb::symwb:
Creature - Weird (U)
Put a +1/+1 counter on dongs for each spent to cast it.
1/1
[I]Blacker is bigger.[/I]
k-rad - :symw::symw:
Creature - Human (R)
Cumulative Upkeep - Pay 1 Life
At the beginning of your upkeep, put a retirement counter on k-rad.
When k-rad is put into your graveyard from play, draw a card for each retirement counter on k-rad. If there are 5 or more counters, discard your hand instead.
0/1
[I]I'm not sure inheriting grandpa's button collection was worth cleaning out his bedpan for the past twelve years.[/I]
baraka - :1mana::symb::symb:
Creature - Horror (R)
: Baraka gets +X/+0, where X is its power. Sacrifice Baraka at the end of your turn.
2/2
[I]Who is the victim of rage? The bearer, whose reality is shattered and whose mind is lost[/I]
Alberto -
Creature - Human (C)
Whenever a player casts a spell, switch Alberto's power and toughness until end of turn.
0/1
[I]Last pick, every draft.[/I]
Alberto's Revenge - :symw::symw::symw:
Sorcery - (R)
Return all creatures named Alberto from the graveyard to the battlefield. They gain trample, haste, and first strike and get +1/+1 for each creature returned this way. Sacrifice all Alberto's at end of turn.
[i]The scorned become the scourge[/i]
Daeres - :2mana::symrb::symrb:
Creature - Villain (R)
:symtap:: Daeres deals one damage to target creature
Whenever Daeres deals damage to a creature, put a mustache counter on it.
Creatures with mustache counters on them are black.
3/4
[I]The dark side doesn't recruit, it captures.[/I]
Cryptic_Hero - :symu::symgr::symwb:
Creature - Jester (R)
Whenever is paid to cast a spell, add to your mana pool. Whenever is paid to cast a spell, add to your mana pool. Whenever is paid to cast a spell, add to your mana pool. Whenever is paid to cast a spell, add to your mana pool. Whenever is paid to cast a spell, add to your mana pool. You can only cast sorceries using or :symu:. You can only cast enchantments using or :symu:. You can only cast creature spells using or :symr:. Activated abilities of permanents you control costing colorless mana can't be used.
Nova Chaser - :symg::symg:
Creature - Troll (U)
Whenever a player casts a red instant or sorcery spell that deals damage, tap Nova Chaser
3/3
[I]TONIGHT WE FIGHT FOR OUR FREEDOM, OUR CHILDREN, OUR VERY LIV... ooohoooh a shiny :3[/I]
BoomerAang Squad -
Artifact - Equipment (U)
Tap equipped creature: Return equipped creature and target creature to their owner's hands
Equip
[
GigaGuess - (I really wanted to make this a big mythic rare based on your avatar and sig, since they all fit together so well, but I couldn't pass up this for your name)
Sorcery (R)
Replicate
Name a card. Target player with two or more cards in hand reveals a card at random from his or her hand. If it is the named card, Gigaguess deals two damage to that player. If it is not, you lose two life and that player discards a card.
[I]Chaos plays no favorites.[/I]
MagicProfessor28 - :1mana::symu:
Creature - Wizard (U)
:symu:, Sacrifice MagicProfessor28: Exile a card in your hand and pay its mana cost. Cast that spell at the beginning of your next main phase without paying its mana cost.
1/1
[I]It's a neat trick, but I can only do it once.[/I]
Megiddo
Plane - Rabiah
Whenever a creature blocks or becomes blocked, destroy each of those creatures.
Whenever you roll :symch:, destroy target permanent.
Taylor - :4MANA::SYMW::SYMW::SYMW:
Creature - Human Wizard (M)
When you cast Taylor, you control target player's next turn.
3/4
[I]Power is not always measured by one's brute strength[/I]
The Gray Thief - :2mana::symw:
Creature - Ghost (R)
Shadow
Whenever The Gray Thief deals damage to a player, that player exiles a card at random from his or her hand. Until your next turn, you may cast that card as if it were in your hand.
[I]In a place like this, even a man's thoughts aren't safe.[/I]
1/1
blackkithkin20 - :symb::symb::symb:
Creature - Kithkin, but blacker. (C)
At the beginning of your upkeep, put a black counter on target non-black permanent. That creature is black and not any other color.
[I]I'm only common so my rarity symbol can be black.[/I]
2/2
Shaderulz - :symb::symb:
Creature - Shade (R)
Shaderulz gets +1/+1 until end of turn
[I]Intangible though they are, shadows still strike the deepest fear.[/I]
4/0
Piet - :symug::symuw:
Enchantment (R)
Vanishing 2
Whenever a player casts a spell, that player puts that spell back in his or her hand, shuffles his or her hand, and then casts a spell at random without paying its mana cost.
[I]A spell is a spell. So what if you don't know how to cast it right, you still get [/i]something[i].[/i]
lifeinsepia - :1mana::symwr::symrb::symbw:
Enchantment - (R)
Whenever a creature comes into play, put a gloom counter on it.
Whenever a creature with a gloom counter on it is tapped, it doesn't untap during its controller's next untap step.
[i]Beyond the fog and haze is... more fog and haze[/i]
Turbo164 - :1mana::symu::symb:
Planeswalker - Singed (M)
[+1] Target creature doesn't untap during its controller's next untap step
[-1] Return target creature to its owner's hand
[-X] Turbo164 deals X damage to each creature that attacked last turn
[-5] Creatures you control gain haste and get +2/+1 until end of turn. If they would be destroyed this turn, regenerate them instead.
{4}
inthepants117 - :1mana::symw:
Creature - Donkey (C)
inthepants117 gets +1½/+1½ when blocking or blocked by a creature wearing pants
1½/1½
[I]The secret to any fighting style is not how hard you strike, but where.[/I]
popeclone - :1mana::symw:
Instant (U)
Put a copy of target blocked white creature you control into play tapped and attacking. Remove that creature from combat. All creatures who were blocking that creature are now blocking the token instead.
[I]What is a people with no leader? They are nothing. We give everything for him, so that everyone may live.[/I]
rawrmeows - :symw::symw:
Creature - Cat Warrior (U)
When rawrmeows comes into play, return target creature you control to its owner's hand.
3/3
[I]Alone because I am depressed. Depressed because I am alone.[/I]
Aurora Illumina -
Legendary Artifact (R)
:2mana:, :symtap:, Sacrifice Aurora Illumina: Put 5 Aurora artifact tokens onto the battlefield that have ":symtap: Add one mana of any color to your mana pool."
[I]A stone so brilliant spreads light even when shattered.[/I]
Serafis - :2mana::symw::symw:
Legendary Creature - Human Monk (M)
Vigilance
:symw:, :symtap:: Prevent all damage creatures you control would deal this turn. You gain life equal to the damage prevented this way.
:1mana::symw:, :symtap:: Prevent all damage creatures you control would deal this turn. Draw a card for every 4 damage prevented this way.
4/5
[I]We are not pacifists, we merely bide our time until we may strike with the greatest force.[/I]
Typh00n - :4mana::symr::symr:
Sorcery (R)
Turn all permanents you control face down, then shuffle all permanents you and another target player control together. Flip the pile of cards like you would flip a coin. After the flip, you control all permanents that land face up, and your opponent controls all permanents that land face down.
[I]Rabiah is a great place for a thief to live. You never have to steal from people, their stuff just ends up around your tent every morning.[/I]
Blood Feader - :symb::symb:
Creature - Vampire (U)
Lifelink
Prevent all damage done by Blood Feader to Zombies, Skeletons, and Vampires.
2/2
[I]All beings sustain themselves by eating others. How are we any different?[/I]
StormBlade -
Artifact - Equipment (R)
Equipped creature gets +1/+0 has first strike and haste. Whenever equipped creature attacks, it deals 2 damage to target creature or player, then sacrifice it at end of turn.
Equip
[I]"Going out in a blaze of glory" is more literal than you think.[/I]
Sigismond0 - :symb::symw::symw:
Creature - Chain o' Babies (R)
Devour 1
Sigismond0 gets an additional +1/+1 counter and can block an additional creature for each creature devoured with converted mana cost 2 or less.
3/2
[I]I don't know if I'd called it devouring so much as assimilating.[/I]
Fumar - :symr::symr:
Creature - Smoke (R)
Vanishing 2
Fumar is not exiled or put into the graveyard for having 0 or less toughness
Whenever Fumar is deal damage, put a copy of it into play.
0/0
[I]Can you fight the mist? Can you vanquish the fog?[/I]
Dread318 - :symb::symb:
Instant (U)
Black creatures you control gain fear until end of turn. Other creatures cannot attack this turn.
[I]Even the brave know when to run.[/I]
Crimson Shame - :1mana::symr::symr:
Enchantment (R)
Whenever a creature deals lethal damage to another creature, put a blood counter on it.
Creatures with blood counters on them can't attack or block.
[I]Even the cruelest have a conscience.[/I]
aver6080 - :1mana::symw::symu:
Creature - Bird Wizard (U)
Flying
Tap an untapped bird you control: add to your mana pool.
tap an untapped wizard you contro: add to your mana pool.
0/2
[I]I invision a future where one is not mighty when he can silence a crowd with brutality, but when he leaves them speechless with wisdom.[/I]
Tyrantherus - :3mana::symg::symg::symg:
Legendary Creature - Beast (R)
[I]Chroma[/I] - Whenever a creature is put into your graveyard from play, you may pay :2mana:. If you do, return another target creature from your graveyard to play if its converted mana cost is less than or equal to the number of green mana symbols in the mana costs of permanents you control.
5/6
[I]Life springs from its trampling footsteps, and trees bloom with each leaf it eats[/I]
PsiJet - :1mana::symb:
Instant (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn, but cannot attack.
Scry 1
Rebound
[I]A sharp mind uses wit to overcome. A powerful mind just uses someone else's.[/I]
Zaber -
Extreme Artifact - Equipment (SUPER MYTHIC RARE)
Whenever equipped creature becomes tapped, put an EXTREME coutner on ~ZaBeR~.
Remove an EXTREEEEEEME counter from ~*xXxZaBeRxXx*~: make target player TOTALLY RAD until end of turn. If you target the same player twice with this ability, that player becomes THE MOST EXTREME BADICAL DUDE TO EVER RULE THE MULTIVERSE until end of FOREVER YEEEEEEEEEEEEEEAAAAAH.
Equip: Get a body piercing.
[I]MAGIX: THE GATHERINGZ *SWEET GUITAR RIFF* WHOOOOAAAA[/I]
Drop And Die - :1mana::symb:
Instant (U)
As an additional cost to cast Drop and Die, discard a card.
Destroy target creature.
[I]"I would lose every battle if it meant winning the war." - Trestha, Great Seer[/I]
Doctor Question - :3mana::symw:
Creature - Kithkin Cleric (U)
:symtap:: Remove all damage dealt to target creature so far this turn. It gains protection from the color of your choice until end of turn.
[I]Bandages? Check. Sterilization? Check. Vaccines? Check.[/I]
PAGE 7
Kronik - :symw::symw::symb::symb:
Legendary Creature - Human Monk (M)
:symw::symtap:, Put target creature that dealt damage to a player this turn on top of its owner's library
:symb::symtap:, Put a -1/-1 counter on target creature. Its controller loses one life.
:3mana::symw::symw::symb::symb::symtap:, Sacrifice Kronik, Destroy all permanents.
3/4
[I]True balance will only come when no one exists.[/I]
Drax, Vulshok Commisar - :2mana::symr::symr:
Legendary Creature - Human Berserker (R)
All creatures have haste.
Creature spells cast less to cost.
4/3
[I]We take a "quantity over quality" attitude around here.[/I]
mahdogg -
Creature - Hound (C)
Defender
If damage would be dealt to you, it is dealt to mahdogg instead
2/2
[I]Let me tell you a story about mahdogg. You might think "this dog isn't mad." He's not! It's not "mad dog," it's mahdogg. You know, like he's mine. He loves me, and I love him. We're in puppy love. Or at least I am, I guess. He's in human love. Or am I the one in human love? I'm in human love with a puppy, and he's in puppy love with me. Even though he's a dog. A fairly large dog at that. He's full grown. No pup left in him at all. I mean he can be playful, so I guess that counts as puppish. He's playful with me, at least. Not so much for everyone else. It's a blessing and a curse. I used to have a girlfriend, you know, and mahdogg actually liked her for a while. One night after a bit of drinking we were, uhh... well, you know, having a little fun in the bedroom. I think it was the bedroom. Could've been the kitchen. Some kind of furniture somewhere. I know it wasn't the floor at least. Anyway, that's not the point. She was getting a little rough. Well, mahdogg, being a hound, could sense my pain from a mile away, even if it is a good pain. He took no time leaping into action. Before I realized what was happening, mahdogg had his teeth dug three inches into my girl's left thigh. That's a position I'd only dreamed of being in. She was unhappy, to say the least. We left. She's probably still lying there bleeding. It was just a few minutes ago. I don't want to go to jail. Please get me away from this dog. He's going to kill me. Please help. PLEASE.[/I]
Page 9
Kassow-Rossing
Plane
Whenever you planeswalker to Kassow-Rossing or at the beginning of your upkeep, put a civilization counter on target creature you control.
Creatures with civilization counters on them can't attack or block.
Creatures with civilization counters on them have :symtap:: add one mana of any color to your mana pool and :symtap:: you gain life equal to this creature's converted mana cost.
Whenever you roll :symch:, put a civilization counter on up to two target creatures.
Manianiac 1RR
Creature - Human Berserker (U)
Manianiac attack each turn if able.
He also attacks each turn if not able.
Also he attacks on your opponent's turn.
If you're shuffling your deck and Manianiac accidentally falls out, put him onto the battlefield tapped and attacking, even if the game hasn't started yet.
3/1
DrKobolds 1
Creature - Human (R)
1R, pay 1 life: Put a 0/1 red Kobold token on to the battlefield
1W,T, sacrifice a kobold: regenerate target creature.
[i]You've got a fever, and the only prescription... is more kobold[/i]
1/2
Keltainen 4
Artifact (U)
Keltainen doesn't untap during your untap step
At the beginning of your upkeep, tap an untapped creature you control or untap Keltainen.
T: Tap target creature. That creature remains tapped for as long as Keltainen does.
[i]The soothing sounds of a keltainen calms even the fiercest rage.[/i]
Page 10
higher_zero 2W
Creature - human (C)
when higher0 atak, ur opponant ganes 4 or 5 lifes
when higher0 blok, u take 7 damages
1/4
[i]Lost in a world of infinite sorrow, he is doomed to eternally question one thing: "WHY NO COMPINEES WAN 2 HIGHER ZERO??"
Zameck Engineer 1UG
Creature - Elf Artificer
2UG,T: Put an artifact token named Zameck onto the battlefield. It has T: add or to your mana pool.
2/2
[i]Our resource will be unmatched, even by the Zerg![/i]
AdoniS 4
Artifact Creature - Construct (U)
When AdoniS enters the battlefield, put an artifact token named Mirror onto the battlefield that has :symtap:: Put a narcissism counter on target creature named AdoniS.
When AdoniS attack or blocks, remove a narcissism counter from it.
AdoniS can't attack or block if it had no narcissim counters on it.
5/5
[i]A symbol of Greek Mythology, beauty, and tiger's blood[/i]
baldersmashed 2RR
Creature - Human Barbarian (R)
RR,T: Baldersmashed deals 4 damage to target creature with no hair, or 2 damage to target creature with only a little hair.
3/3
[i]And yes, I do mean just on its head[/i]
Izuki 2
Equipment (U)
Equipped creature has haste and intimidate
Equip 2
[i]You'll never look cooler than when you're riding an Izuki®™[/i]
TeamSqueak 1B
Creature - Rat (R)
TeamSqueak's power and toughness are each equal to the number of Rats you control.
2B, Discard a card: Put a token onto the battlefield that's a copy of TeamSqueak.
[i]I couldn't resist, I'll do a real one of you tomorrow >_>[/i]
jeremylin - 3W
Creature - Human (C)
1W: Put a hype counter on jeremylin.
jeremylin gets +1/+1 for each hype counter on it.
At the beginning of your upkeep, remove all hype counters from jeremy lin
1/2
[i]Hype is okay when you have nothing that's actually good.[/i]
TacticalCelebrant 2WWB
Creature - Human Cleric Tactician (R)
1W: Target creature blocks this turn if able
2B: Target creature attackt this turn if able
WB: Target player who controls a creature that dealt combat damage to you this turn loses 1 life.
3/5
[i]He punishes for sins that he makes you commit[/i]
Dahammer 4
Artifact - Equipment (R)
Equipped creature gets +4/+0 or Double Strike or "When this creature deals combat damage to a creature, exile that creature" or :symtap:, unattach Dahammer from this creature: Dahammer does 5 damage to target creature."
:symtap:: Equipped creature gains flying until end of turn.
Equip 3
[i]I hope you didn't expect a non-equipment with that name[/i]
Svennihilator 4WW
Creature - Human Warrior (M)
Whenever Svennihilator deals damage to a creature, exile it from the round (that creature is exiled until the entire round is over. It cannot return to its owner's hand, graveyard, library or regular exile zone [or anywhere else, you cheaters] until all games in the current round are over).
If Svennihilator is equipped with a card named "Dahammer," he gains ":symtap:: Svennihilator deals 4 damage to target creature. Then, if that creature's power or toughness was less than 4, untap Svennihilator."
6/5
Mister M - MMM
Monster - Merman (M)
You may sacrifice 3 permanents without Ms in their name rather than pay Mister M's mana cost.
Whenever Mister M attacks, destroy two target permanents without M's in their name.
At the beginning of your upkeep, if all permanents have M's in their names, you win the game.
1/3
[i]You'll never guess what his favorite candy is[/i]
Zhared - 3WW
Legendary Creature - Human Knight (R)
When Zhared enters the battlefield, put two 1/2 human escort tokens onto the battlefield.
If Zhared would be destroyed, you may instead sacrifice a human escort token.
4/3
[i]A smart king takes no risks. A revered king lives through them.[/i]
Blackheart_Knight - 3BBB
Creature - Demon Knight (M)
First Strike
Whenever Blackheart Knight attacks, put 3 1/1 black spirit tokens onto the battlefield tapped and attacking. Those tokens have "Whenever this creature deals combat damage to a creature, you gain control of that creature at the end of combat." Exile those tokens at the end of combat.
4/5
[i]Words of the dark-hearted drag down all those who hear.[/i]
Schwarzeis 3
Artifact - Equipment (U)
Equipped creature gets +4/+0.
Whenever equipped creature attacks, it doesn't untap during it's controller's next untap step.
Equip 3
[i]It is a big sword lol[/i]
AkaiRyu - 2WU
Creature - Human (R)
Kawaii 3 (Whenever this creature attacks, 3 random creatures are unable to block it this turn.)
WU,t: Put a tsundere counter on target creature
Creatures with tsundere counters on them have kawaii 1.
2/4
[i]Kawaii Akairyu-kun shares his kawaiiness with all other creature-chans. He is so kawaii :3!![/i]
TeamSqueak 2R
Creature - Rat (U)
TeamSqueak enters the battlefield with a bomb counter on it.
1RR,t, remove a bomb counter from TeamSqueak. Put three detonation counters on target permanent. That permanent gains detonate (at the beginning of its controller's upkeep, remove a detonation counter from that permanent. When the last is removed, destroy that permanent).
2/1
[i]After years of being subject to shampoo and drug testing, their plot for revenge finally came to fruition[/i].
Page 11
VikingIrishman - 3GW
Creature - Human Barbarian
Trample
VikingIrishman attacks each turn if able.
Whenever VikingIrishman attacks, have a drink.
6/5
[i]Put on a viking helmet and you can pretend this guy has double strike[/i]
Thought Criminal 2UB
Creature - Merfolk Assassin (R)
Whenever Thought Criminal deals combat damage to a player, that player exiles a card and random from his or her hand. If a non-land card would be exiled this way that shares the name of a card already exiled this way, you may instead cast that card without paying its mana cost.
2/3
[i]Stopping your enemy's plans is a great advantage. Knowing they'll plan the same thing again is even better[/i].
Arashmin 1BB
Creature - Human Assassin (R)
Whenever arashmin deals combat damage to a player, arashmin becomes unblockable for the rest of the game.
Whenever arashmin attacks and is unblocked, the defending player discards a card at random.
1/1
[i]Any brute can slay the flesh, a true killer goes for the mind.[/i]
(I actually did this last, didn't realize it was so similar to the one above :X)
Lenus Altair
Legendary Land (R)
Lenus Altair enters the battlefield tapped
t: Add GG to your mana pool for each non-token creature that died via combat damage this turn.
[i]Blood-stained stone covered in moss. Wars of eons past still ring through the cracked and crumbling walls.[/i]
Icarael 3WWB
Legendary Creature - Angel (M)
Flying
If Icarael would deal combat damage to a player, you may instead return target creature card from a graveyard to the battlefield under your control
5/5
[i]With all my might, I summon you back to life![/i]
apocalypse31 2BB
Sorcery (R)
Destroy each permanent with converted mana cost 3 or less.
[i]Oh, come on! Again? We just started rebuilding that stuff from the last apocalypse![/i]
ilovesaprolings 3BGG
Creature - Treefolk (R)
When ilovesaprolings enters the battlefield, put 3 1/1 green saproling tokens onto the battlefield.
Sacrifice a saproling: Put a +1/+1 counter on ilovesaprolings.
:symg:, destroy target saproling: ilovesaprolings gets +2/+2 until end of turn.
4/4
[i]I LOVE saprolings. Crushing them, smashing them, eating them...[/i]
b.czar 2WR
Creature - Human Soldier (U)
When b.czar enters the battlefield, put an artifact equipment Spear token onto the battlefield. It has "equipped creature gets +1/+1, first strike, and reach" and "equip 3."
,t, detach an equipment named Spear: b.czar deals 2 damage to target creature or player.
2/2
Surging Chaos 3RR
Enchantment (R)
At the beginning of your upkeep, put a charge counter on surging chaos, then surging chaos deals X damage to a random creature, where X is the number of charge counters on surging chaos.
At the beginning of your end step, double the number of charge counters on surging chaos, then if there are 8 or more charge counters on surging chaos, remove all charge counters from it.
[i]Prone to overload and overkill.[/i]
Harper.Seldon 2WU
Legendary Creature - Human Advisor (R)
1WU,t: fateseal 2, then put a treachery counter on Harper.Seldon. Then, if Harper.Seldon has 3 or more treachery counters on him, sacrifice him.
1/3
[i]Sir, I am truly sorry my previous misinformation. I assure you I'm correct this time.[/i]
Page 12
Sry4myGram 1G
Enchantment (U)
Whenever an opponent would put a token onto the batlefield, he or she must create that token himself and write all text related to it on the token. If any words or grammar are incorrect, you may put a coppy of that token onto the battlefield under you're control.
[i]I hope nobody wants to make a copy of this...[/i]
Captain Salty 1WWW
Legendary Creature - Human Pirate (R)
2W,t: Put a salt counter on target creature.
Whenever a creature with a salt counter on it attacks or blocks, flip a coin. If you win, exile that creature, then return it to the battlefield under its owners control at the beginning of his or her next upkeep.
3/3
[i]Rage quits, ahoy![/i]
pylades 3RRR
Enchantment (R)
Whenever a creature enters the battlefield, that creature deals damage equal to its power to a random creature. If that creature would die this turn and is not this creature, return it to the battlefield under a random player's control.
[i]Why, yes, it can chain forever.[/i]
jakalova 2BBB
Creature - Human Wizard (M)
Whenever an opponent sacrifices a permanent, put a 1/1 black ooze creature onto the battlefield under your control.
2/3
[i]Most of his victims let out a muffled "Curse you, smokestack!" as they sink into the bubbling black waste."[/i]
regitnui 2G
Creature - Cat (u)
Flash
If you cast regitnui on another player's turn, it gains first strike until end of turn.
3/2
[i]Si, tu es un tigre.[/i]
Derenathor 2WWRR
Creature - Beast (r)
Trample, Haste
Enrage X (Whenever a source would deal damage to this creature, this creature deals X damage to that source's controller, where X is the amount of damage dealt to this creature)
4/6
Page 13
Cylare 3U
Artifact (R)
As Cylare enters the battlefield, it becomes your choice of an artifact with "U,t: tap target creature," an artifact equipment with "equipped creature gets +0/+2 and has shroud" and "equip :sym2:," or a 2/1 construct artifact creature that is unblockable.
[i]Sometimes all you need is a little of everything[/i]
Zaber 2WW
Human Soldier (R)
If Zaber is equipped with an equipment named Zaber, it gets +1/+0.
If Zaber is equipped with two equipments named Zaber, it gets +2/+0 and first strike.
If Zaber is equipped with three equipments named Zaber, it gets +1/+0, double strike, and hexproof.
If Zaber is equipped with four equipments named Zaber, it gets +1/+0, trample and "when this creature deals damage to a player, that player loses the game."
If Zaber is equipped with six equipments named Zaber, it gains ":symt:: you win all games, past, present and future, even if you're not playing in them and are declared the best Magic player of all time, forever and eternity. Activate this ability only during a sanctioned 1v1 commander tournament."
3/3
[i]There isn't even room for flavor text. How can you ask for flavor text. This wouldn't fit on a card at all. Come on/[/i]
sputnik34 2
Artifact (U)
At the beginning of each player's upkeep, that player gains control sputnik34.
At the beginning of your main phase, add 2 mana of any color to your mana pool.
[i]A constant fixture in the multiverse, it can be seen orbitting even the largest multiplayer tables.[/i]
CrustaceanCrusader 3UU
Creature - Cephalid (M)
When CrustaceanCrusader enters the battlefield, choose a color, then tap all creatures of the chosen color.
Creatures your opponents control of the chosen color do not untap during their controller's untap step.
UU: Tap target creature.
4/5
[i]With Llawan and cephalid breakfast now scorned in Legacy, and Aboshan banished to the bargain bin, the cephalids had but one hope left.[/i]
Ninja Caterpie 1BG
Creature - Ninja Wurm (U)
Ninjutsu 1B
When Ninja Caterpie deals damage to a player, tap target creature that player controls. It doesn't untap during its controller's next untap step.
2/2
[i]...and unlike most caterpies, it isn't limited to just 40 uses of string shot![/i]
Legend 2WW
Legendary Creature - Legend (M)
You may have Legend enter the battlefield as a copy of any legendary permanent on the battlefield. If you do, Legend is not affected by the legend rule (but the other legend still is).
[i]Some legends are meant to live forever.[/i]
Page 14
Cylare WUBG
Creature - Merfolk Wizard
Protection from Red
WU,t: Counter target red spell.
BG,t: Destroy target red permanent.
Whenever a player casts a red spell, you gain 3 life.
[i]"I will not rest until the rainbow's name is Oy."[/i]
Guesswork 4RR
Enchantment (R)
Before casting a spell, each player must first declare what spell he or she intends to cast, then chooses a card at random from his or her hand. If it is not the named spell, the named spell cannot be cast this turn.
[i]Could someone please take the guesswork out of this guy's deck.[/i]
The Wretched 4BBB
Creature - Imp (R)
Flying
When The Wretched enters the battlefield, if you cast it from your hand, put 8 imp counters on it.
The Wretched's power and toughness are equal to the number of imp counters on it.
1B, Exile the Wretched: Put X 1/1 black flying Imps onto the battlefield. They have "1B Sacrifice any number of imp creatures you control: Return an exiled card named The Wretched to the battlefield under its owner's control with X imp counters on it, where X is the number of sacrificed imps."
*/*
~Aura~ 5
Artifact Creature - Construct (R)
~Aura~'s power and toughness are equal to the number of lands you control.
Whenever you cast an instant or sorcery spell, put a loyalty counter on each planeswalker you control.
,t: Copy target tribal instant or sorcery spell.
*/*
[i]"Ah, ~Aura~, at last. I'm ench... er, delighted to finally meet you!"[/i]
SoulSalvage BW
Sorcery (R)
If the top card of your graveyard is a creature, put a token that's a copy of that creature onto the battlefield under your control. That creature gains "When this creature becomes the target of a spell or ability, exile it" and is a spirit in addition to its other types.
[i]"He's passed just a few moments ago. Get the tools." —Dierk, geistmage[/i]
JIntegrity
Enchantment - Aura (U)
Enchant Non-Creature Artifact
Flash
,t: Regenerate enchanted artifact.
[i]"Sir, the ship's engines are failing and the hull integrity is at 27%!" "There's only one option left... call the janitor, we need NEW JIntegrity cream in a bottle! It patches, welds, and mends any metal at any time! Apply to ANY damaged metal surface and be amazed as dents, gashes, even missile damage is repaired in seconds - right before your very eyes!"[/i]
(I swear if anyone says anything about regeneration stopping damage and not healing it I'll have you banned)
Stormyknight - 2WWUR
Creature - Elemental (R)
Flying, First Strike, Haste
When Stormyknight enters the battlefield, it does 2 damage to target creature.
At the beginning of your end step, exile stormyknight, then return it to the battlefield under your control.
3/1
[i]Like the lightning, it strikes with a firece hand. Like the rain, it never stops.[/i]
ChaosNomad - 1WR
Creature - Kor Nomad Soldier (U)
First Strike
Whenever ChaosNomad becomes blocked, redirect its combat damage this turn to random creature defending player control.
{0}: The next 1 damage that would be dealt to ChaosNomad this turn is dealt to another random creature you control instead.
3/1
PucaTrade Invite. Sign up and enjoy the first 500 points ($5) free!
--
Winner of the 2nd Design Survivor Contest
Creator of the Vorthos Card Contest
Winner of 12th and the 18th Short Story Contests
Creator of the Vs. Tournament.
--Runner of the Superhero Vs. Tounrament
--Runner of the Villian Vs. Tournament.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
R Citizen Cane (Feldon of the Third Path)
Sieging Your Tower
Signature image by DNC.
T2
GRMistcutter GrullGR
Modern
UGRSelkie GoodstuffUGR
BRLavaclaw ComboBR
Thanks to Venser, Shaper Savant for the signature!
Creature - Human Soldier (U)
When Marco blocks a creature, prevent that damage until after its controller's next combat phase. Tap that creature. It does not untap during its controller's next untap step.
0/1
[I]Sure, he always puts up a fight, he just never wins[/I]
TehGrease - :2mana::symwr::symwr:
Creature - Clown Lord (R)
Whenever a clown or jester you control comes into play, you may put a trickery counter on target creature.
Sacrifice a clown or jester: Gain control of target creature with a trickery counter on it until end of turn. Untap that creature. It gains haste until end of turn.
3/4
[I]Every clown lives to entertain--some others, and some themselves[/I]
gumOnShoe - :1mana::symuw:
Enchantment (U)
Whenever a creature comes into play, sacrifice gumOnShoe. Tap that creature, it gains Paralysis 3 (Put 3 paralysis coutners on it. At the beginning of its controller's upkeep, remove a counter. It may not tap or untap until all counters are removed)
[I]Some of Azorius' best defenses are the unintentional ones[/I]
Dodavehu - :5mana::symu::symu::symu:
Legendary Creature - Octopus (R)
Dodavehu comes into play with 8 tentacle counters on it.
Each creature with a tentacle counter on it has reach and gets +1/+0 for each tentacle coutner on it.
Remove a tentacle counter from Dodavehu: Put a tentacle coutner on another target creature.
0/8
[I]Always the gentleman, Dodavehu was happy to provide his guests with anything they asked for.[/I]
175grams -
Artifact (R)
If all cards on the battlefield weigh within 2 grams of 17.5 grams, you win the game
[I]Let's see, if one card weighs about .023 oz., and .023 oz. is .652g...[/I]
Amadi - :2mana::symw::symw::symw:
Enchantment (R)
Sacrifice Amadi: Target player can't play spells this turn. Creatures that player controls can't attack this turn
[I]Most people break seals to open doors. When I break them, the door is shut forever.[/I]
Ras Algethi - :3mana::symr::symr::symb::symb:
Legendary Creature - Dragon (M)
Immortal 1 (This creature comes into play with an immortality counter on it. If this creature would be destroyed or removed from the game, remove an immortality counter from it instead)
When Ras Algethi enters the battlefield, sacrifice two lands and two creatures
When Ras Algethi attacks, destroy target creature and target land. They can't be regenerated.
7/7
[I]Rage restrained for a thousand years burns brightest in its first moments of freedom[/I]
luminum can :symu::symu:
Creature - Wizard (U)
When you cast luminum can, each player draws a card, then each opponent discards a card.
1/2
[I]Even when you're friends with everyone, you can still have favorites[/I]
-------------------------------------------------------------
I am backing up the rest of this here just in case I delete the first post somehow
Based on your name. Some of these will be fairly serious, some a little more unset-ish.
I don't have any bias here, so don't be mad if you're not a mythic rare!
PS: I like feedback. If you want to up the chances of me doing this until I get to you, comment on a few of your favorite cards.
PAGE 1
Marco - :1mana::symw:
Creature - Human Soldier (U)
When Marco blocks a creature, prevent that damage until after the attacking creature's controller's next combat phase. Tap that creature. It does not untap during its controller's next untap step.
0/1
[I]Sure, he always puts up a fight, he just never wins.[/I]
TehGrease - :2mana::symwr::symwr:
Creature - Clown Lord (R)
Whenever a clown or jester you control comes into play, you may put a trickery counter on target creature.
Sacrifice a clown or jester: Gain control of target creature with a trickery counter on it until end of turn. Untap that creature. It gains haste until end of turn.
3/4
[I]Every clown lives to entertain--sometimes others, but usually themselves.[/I]
gumOnShoe - :1mana::symuw:
Enchantment (U)
Whenever a creature comes into play, sacrifice gumOnShoe. Tap that creature, it gains Paralysis 3 (Put 3 paralysis coutners on it. At the beginning of its controller's upkeep, remove a counter. It may not tap or untap until all counters are removed).
[I]Some of Azorius' best defenses are the unintentional ones.[/I]
Dodavehu - :5mana::symu::symu::symu:
Legendary Creature - Octopus (R)
Dodavehu comes into play with 8 tentacle counters on it.
Each creature with a tentacle counter on it has reach and gets +1/+0 for each tentacle coutner on it.
Remove a tentacle counter from Dodavehu: Put a tentacle coutner on another target creature.
0/8
[I]Always the gentleman, Dodavehu was happy to provide his guests with anything they asked for.[/I]
175grams -
Artifact (R)
If all cards on the battlefield weigh within 2 grams of 17.5 grams, you win the game.
[I]Let's see. If one card weight about .023 oz., and .023 oz. is .652g...[/I]
Amadi - :2mana::symw::symw::symw:
Enchantment (R)
Sacrifice Amadi: Target player can't play spells this turn. Creatures that player controls can't attack this turn.
[I]Most people break seals to open doors. When I break them, the door is shut forever.[/I]
Ras Algethi - :3mana::symr::symr::symb::symb:
Legendary Creature - Dragon (M)
Immortal 1 (This creature comes into play with an immortality counter on it. If this creature would be destroyed or removed from the game, remove an immortality counter from it instead).
When Ras Algethi enters the battlefield, sacrifice two lands and two creatures.
When Ras Algethi attacks, destroy target creature and target land. They can't be regenerated.
7/7
[I]Rage restrained for a thousand years burns brightest in its first moments of freedom.[/I]
luminum can :symu::symu:
Creature - Wizard (U)
When you cast luminum can, each player draws a card, then each opponent discards a card.
1/2
[I]Even when you're friends with everyone, you can still have favorites.[/I]
Brushwagg007 - :symw::symr:
Sorcery (C)
Destroy target permanent with a Phyrexian watermark.
[I]GLORIOUS MIRRAN MASTER RACE.[/I]
fasciron -
Legendary Artifact - Equipment (R)
When a creature wielding fasciron deals damage to an opponent, put a black Shadow creature token into play with power and toughness equal to the creature weilding fasciron. Attach fasciron to the token.
Equip:
[I]The only sword your army will ever need.[/I]
Nevinrryal Ascendant - :1mana::symb::symb::symb:
Creature - Demon (R)
Flying
Whenever Nevinrryal Ascendant deals damge to a player, put an armageddon counter on it.
At the beginning of your upkeep, remove an armageddon coutner from Nevinrryal Ascendant and exile a permanent you control other than Nevinrryal Ascendat. When the last counter is removed, destroy all permanents, then return all permanents exiled with Nevinrryal Ascendant to the battlefield.
3/3
[I]Those that bring about the end of the world meet their end with it.[/i]
CrimsonCrossfire :1mana::symr::symr:
Enchantment - (U)
Whenever a creature attacks, CrimsonCrossfire does 2 damage to it.
[I]Don't think about dodging, just focus on running.[/I]
OhDaisy! - :symg::symg:
Enchantment - (U)
Whenever a non-token creature enters your graveyard from play, put a seed counter on OhDaisy!
Remove four seed counters from OhDaisy!: Put a Forest land token into play.
[I]Life can spring from even the most gruesome battles.[/I]
PAGE 2
shadowfenix - :2mana::symb::symb:
Creature - Phoenix (R)
Flying
Whenever a non-token creature not named shadowfenix is put into your graveyard from play, you may pay 3 life. If you do, return shadowfenix from your graveyard to play.
4/4
[I]Rare is the phoenix that rises from the ashes of another.[/I]
ImpulsiveKnowledge - :1mana::symu::symu:
Instant (U)
Exile up to two cards from your hand, then draw that many cards plus one.
[I]Out with the old, in with the new.[/I]
Almost Me -
Artifact Creature - Scarecrow (R)
AlmostMe comes into play as a copy of target creature you control.
When it becomes the target of a spell, sacrifice it.
*/*
[I]So maybe straw isn't the best building material. It'll do, right?[/I]
Merfolk Smash - :1mana::symu:
Instant (C)
Target merfolk gets +4/+4 and gains trample until end of turn.
[i]HULK SMA... ok, ok. I won't finish it.[/i]
unbrokencircle - :2mana::symw::symw:
Enchantment (R)
Whenever you take damage from a non-creature source, unbrokencircle deals that much damage to the source's controller.
[I]Revenge is a dish best served immediately.[/I]
Folza - :1mana::symr::symr:
Sorcery (R)
Discard your hand. Folza deals damage to target creature player equal to the number of cards discarded this way.
[I]I need no thoughts but rage.[/I]
Pharmalade -
Instant (U)
Treat each of your creatures as if they had taken no damage so far this turn (damage taken after this spell resolves is still applied).
[I]Who says laughter is the best medicine?[/I]
RoadsarePoison - :symb::symb::symb:
Enchantment (R)
Cumulative Upkeep :symb::symb:
At the beginning of your upkeep, put a -1/-1 counter on each creature.
[I]It's said that even a taste of the toxin burns for eternity.[/I]
Zzapper - :symur::symur:
Instant (R)
Destroy target permanent with a [I]Z[/I] in its name.
[I]I'm the Z zapper. I zap Z's. I really don't like Z's. I just don't. I mean, who needs them? Z's. pfffft.[/I]
void_nothing -
Instant (R)
Name a spell that hasn't been cast this turn. Counter that spell if it is cast this turn.
[I]Apparently you [/I]can[i] erase something that isn't even there.[/I]
DevouringZombie - :2mana::symb:
Creature - Zombie (U)
Devour 1
Put a 1/1 black Zombie creature token into play for each non-token creature that DevouringZombie devoured.
2/2
[I]Zombies eating other zombies to make more zombies? You'd think with all the brains they eat, they would have thought of this sooner.[/I]
CrustaceanCrusader - :2mana::symu:
Creature - Cephalid (U)
When you cast CrustaceanCrusader, tap target creature and return another target creature to its owner's hand.
1/1
[I]Well, you see, when an Aboshan and Llawan love each other very much...[/I]
Frenadol - :1mana::symg:
Creature - Ooze (C)
Whenever Frenadol takes damage, put a copy of it into play that does not have this ability.
0/2
[I]It's a curious creature. It never eats food, but thrives on pain.[/I]
dongs - :symwb::symwb:
Creature - Weird (U)
Put a +1/+1 counter on dongs for each spent to cast it.
1/1
[I]Blacker is bigger.[/I]
k-rad - :symw::symw:
Creature - Human (R)
Cumulative Upkeep - Pay 1 Life
At the beginning of your upkeep, put a retirement counter on k-rad.
When k-rad is put into your graveyard from play, draw a card for each retirement counter on k-rad. If there are 5 or more counters, discard your hand instead.
0/1
[I]I'm not sure inheriting grandpa's button collection was worth cleaning out his bedpan for the past twelve years.[/I]
baraka - :1mana::symb::symb:
Creature - Horror (R)
: Baraka gets +X/+0, where X is its power. Sacrifice Baraka at the end of your turn.
2/2
[I]Who is the victim of rage? The bearer, whose reality is shattered and whose mind is lost[/I]
Alberto -
Creature - Human (C)
Whenever a player casts a spell, switch Alberto's power and toughness until end of turn.
0/1
[I]Last pick, every draft.[/I]
Alberto's Revenge - :symw::symw::symw:
Sorcery - (R)
Return all creatures named Alberto from the graveyard to the battlefield. They gain trample, haste, and first strike and get +1/+1 for each creature returned this way. Sacrifice all Alberto's at end of turn.
[i]The scorned become the scourge[/i]
Daeres - :2mana::symrb::symrb:
Creature - Villain (R)
:symtap:: Daeres deals one damage to target creature
Whenever Daeres deals damage to a creature, put a mustache counter on it.
Creatures with mustache counters on them are black.
3/4
[I]The dark side doesn't recruit, it captures.[/I]
Cryptic_Hero - :symu::symgr::symwb:
Creature - Jester (R)
Whenever is paid to cast a spell, add to your mana pool. Whenever is paid to cast a spell, add to your mana pool. Whenever is paid to cast a spell, add to your mana pool. Whenever is paid to cast a spell, add to your mana pool. Whenever is paid to cast a spell, add to your mana pool. You can only cast sorceries using or :symu:. You can only cast enchantments using or :symu:. You can only cast creature spells using or :symr:. Activated abilities of permanents you control costing colorless mana can't be used.
Nova Chaser - :symg::symg:
Creature - Troll (U)
Whenever a player casts a red instant or sorcery spell that deals damage, tap Nova Chaser
3/3
[I]TONIGHT WE FIGHT FOR OUR FREEDOM, OUR CHILDREN, OUR VERY LIV... ooohoooh a shiny :3[/I]
BoomerAang Squad -
Artifact - Equipment (U)
Tap equipped creature: Return equipped creature and target creature to their owner's hands
Equip
[
GigaGuess - (I really wanted to make this a big mythic rare based on your avatar and sig, since they all fit together so well, but I couldn't pass up this for your name)
Sorcery (R)
Replicate
Name a card. Target player with two or more cards in hand reveals a card at random from his or her hand. If it is the named card, Gigaguess deals two damage to that player. If it is not, you lose two life and that player discards a card.
[I]Chaos plays no favorites.[/I]
MagicProfessor28 - :1mana::symu:
Creature - Wizard (U)
:symu:, Sacrifice MagicProfessor28: Exile a card in your hand and pay its mana cost. Cast that spell at the beginning of your next main phase without paying its mana cost.
1/1
[I]It's a neat trick, but I can only do it once.[/I]
Megiddo
Plane - Rabiah
Whenever a creature blocks or becomes blocked, destroy each of those creatures.
Whenever you roll :symch:, destroy target permanent.
Taylor - :4MANA::SYMW::SYMW::SYMW:
Creature - Human Wizard (M)
When you cast Taylor, you control target player's next turn.
3/4
[I]Power is not always measured by one's brute strength[/I]
The Gray Thief - :2mana::symw:
Creature - Ghost (R)
Shadow
Whenever The Gray Thief deals damage to a player, that player exiles a card at random from his or her hand. Until your next turn, you may cast that card as if it were in your hand.
[I]In a place like this, even a man's thoughts aren't safe.[/I]
1/1
blackkithkin20 - :symb::symb::symb:
Creature - Kithkin, but blacker. (C)
At the beginning of your upkeep, put a black counter on target non-black permanent. That creature is black and not any other color.
[I]I'm only common so my rarity symbol can be black.[/I]
2/2
Shaderulz - :symb::symb:
Creature - Shade (R)
Shaderulz gets +1/+1 until end of turn
[I]Intangible though they are, shadows still strike the deepest fear.[/I]
4/0
Piet - :symug::symuw:
Enchantment (R)
Vanishing 2
Whenever a player casts a spell, that player puts that spell back in his or her hand, shuffles his or her hand, and then casts a spell at random without paying its mana cost.
[I]A spell is a spell. So what if you don't know how to cast it right, you still get [/i]something[i].[/i]
lifeinsepia - :1mana::symwr::symrb::symbw:
Enchantment - (R)
Whenever a creature comes into play, put a gloom counter on it.
Whenever a creature with a gloom counter on it is tapped, it doesn't untap during its controller's next untap step.
[i]Beyond the fog and haze is... more fog and haze[/i]
Turbo164 - :1mana::symu::symb:
Planeswalker - Singed (M)
[+1] Target creature doesn't untap during its controller's next untap step
[-1] Return target creature to its owner's hand
[-X] Turbo164 deals X damage to each creature that attacked last turn
[-5] Creatures you control gain haste and get +2/+1 until end of turn. If they would be destroyed this turn, regenerate them instead.
{4}
inthepants117 - :1mana::symw:
Creature - Donkey (C)
inthepants117 gets +1½/+1½ when blocking or blocked by a creature wearing pants
1½/1½
[I]The secret to any fighting style is not how hard you strike, but where.[/I]
popeclone - :1mana::symw:
Instant (U)
Put a copy of target blocked white creature you control into play tapped and attacking. Remove that creature from combat. All creatures who were blocking that creature are now blocking the token instead.
[I]What is a people with no leader? They are nothing. We give everything for him, so that everyone may live.[/I]
rawrmeows - :symw::symw:
Creature - Cat Warrior (U)
When rawrmeows comes into play, return target creature you control to its owner's hand.
3/3
[I]Alone because I am depressed. Depressed because I am alone.[/I]
Aurora Illumina -
Legendary Artifact (R)
:2mana:, :symtap:, Sacrifice Aurora Illumina: Put 5 Aurora artifact tokens onto the battlefield that have ":symtap: Add one mana of any color to your mana pool."
[I]A stone so brilliant spreads light even when shattered.[/I]
Serafis - :2mana::symw::symw:
Legendary Creature - Human Monk (M)
Vigilance
:symw:, :symtap:: Prevent all damage creatures you control would deal this turn. You gain life equal to the damage prevented this way.
:1mana::symw:, :symtap:: Prevent all damage creatures you control would deal this turn. Draw a card for every 4 damage prevented this way.
4/5
[I]We are not pacifists, we merely bide our time until we may strike with the greatest force.[/I]
Typh00n - :4mana::symr::symr:
Sorcery (R)
Turn all permanents you control face down, then shuffle all permanents you and another target player control together. Flip the pile of cards like you would flip a coin. After the flip, you control all permanents that land face up, and your opponent controls all permanents that land face down.
[I]Rabiah is a great place for a thief to live. You never have to steal from people, their stuff just ends up around your tent every morning.[/I]
Blood Feader - :symb::symb:
Creature - Vampire (U)
Lifelink
Prevent all damage done by Blood Feader to Zombies, Skeletons, and Vampires.
2/2
[I]All beings sustain themselves by eating others. How are we any different?[/I]
StormBlade -
Artifact - Equipment (R)
Equipped creature gets +1/+0 has first strike and haste. Whenever equipped creature attacks, it deals 2 damage to target creature or player, then sacrifice it at end of turn.
Equip
[I]"Going out in a blaze of glory" is more literal than you think.[/I]
Sigismond0 - :symb::symw::symw:
Creature - Chain o' Babies (R)
Devour 1
Sigismond0 gets an additional +1/+1 counter and can block an additional creature for each creature devoured with converted mana cost 2 or less.
3/2
[I]I don't know if I'd called it devouring so much as assimilating.[/I]
Fumar - :symr::symr:
Creature - Smoke (R)
Vanishing 2
Fumar is not exiled or put into the graveyard for having 0 or less toughness
Whenever Fumar is deal damage, put a copy of it into play.
0/0
[I]Can you fight the mist? Can you vanquish the fog?[/I]
Dread318 - :symb::symb:
Instant (U)
Black creatures you control gain fear until end of turn. Other creatures cannot attack this turn.
[I]Even the brave know when to run.[/I]
Crimson Shame - :1mana::symr::symr:
Enchantment (R)
Whenever a creature deals lethal damage to another creature, put a blood counter on it.
Creatures with blood counters on them can't attack or block.
[I]Even the cruelest have a conscience.[/I]
aver6080 - :1mana::symw::symu:
Creature - Bird Wizard (U)
Flying
Tap an untapped bird you control: add to your mana pool.
tap an untapped wizard you contro: add to your mana pool.
0/2
[I]I invision a future where one is not mighty when he can silence a crowd with brutality, but when he leaves them speechless with wisdom.[/I]
Tyrantherus - :3mana::symg::symg::symg:
Legendary Creature - Beast (R)
[I]Chroma[/I] - Whenever a creature is put into your graveyard from play, you may pay :2mana:. If you do, return another target creature from your graveyard to play if its converted mana cost is less than or equal to the number of green mana symbols in the mana costs of permanents you control.
5/6
[I]Life springs from its trampling footsteps, and trees bloom with each leaf it eats[/I]
PsiJet - :1mana::symb:
Instant (U)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn, but cannot attack.
Scry 1
Rebound
[I]A sharp mind uses wit to overcome. A powerful mind just uses someone else's.[/I]
Zaber -
Extreme Artifact - Equipment (SUPER MYTHIC RARE)
Whenever equipped creature becomes tapped, put an EXTREME coutner on ~ZaBeR~.
Remove an EXTREEEEEEME counter from ~*xXxZaBeRxXx*~: make target player TOTALLY RAD until end of turn. If you target the same player twice with this ability, that player becomes THE MOST EXTREME BADICAL DUDE TO EVER RULE THE MULTIVERSE until end of FOREVER YEEEEEEEEEEEEEEAAAAAH.
Equip: Get a body piercing.
[I]MAGIX: THE GATHERINGZ *SWEET GUITAR RIFF* WHOOOOAAAA[/I]
Drop And Die - :1mana::symb:
Instant (U)
As an additional cost to cast Drop and Die, discard a card.
Destroy target creature.
[I]"I would lose every battle if it meant winning the war." - Trestha, Great Seer[/I]
Doctor Question - :3mana::symw:
Creature - Kithkin Cleric (U)
:symtap:: Remove all damage dealt to target creature so far this turn. It gains protection from the color of your choice until end of turn.
[I]Bandages? Check. Sterilization? Check. Vaccines? Check.[/I]
PAGE 7
Kronik - :symw::symw::symb::symb:
Legendary Creature - Human Monk (M)
:symw::symtap:, Put target creature that dealt damage to a player this turn on top of its owner's library
:symb::symtap:, Put a -1/-1 counter on target creature. Its controller loses one life.
:3mana::symw::symw::symb::symb::symtap:, Sacrifice Kronik, Destroy all permanents.
3/4
[I]True balance will only come when no one exists.[/I]
Drax, Vulshok Commisar - :2mana::symr::symr:
Legendary Creature - Human Berserker (R)
All creatures have haste.
Creature spells cast less to cost.
4/3
[I]We take a "quantity over quality" attitude around here.[/I]
mahdogg -
Creature - Hound (C)
Defender
If damage would be dealt to you, it is dealt to mahdogg instead
2/2
[I]Let me tell you a story about mahdogg. You might think "this dog isn't mad." He's not! It's not "mad dog," it's mahdogg. You know, like he's mine. He loves me, and I love him. We're in puppy love. Or at least I am, I guess. He's in human love. Or am I the one in human love? I'm in human love with a puppy, and he's in puppy love with me. Even though he's a dog. A fairly large dog at that. He's full grown. No pup left in him at all. I mean he can be playful, so I guess that counts as puppish. He's playful with me, at least. Not so much for everyone else. It's a blessing and a curse. I used to have a girlfriend, you know, and mahdogg actually liked her for a while. One night after a bit of drinking we were, uhh... well, you know, having a little fun in the bedroom. I think it was the bedroom. Could've been the kitchen. Some kind of furniture somewhere. I know it wasn't the floor at least. Anyway, that's not the point. She was getting a little rough. Well, mahdogg, being a hound, could sense my pain from a mile away, even if it is a good pain. He took no time leaping into action. Before I realized what was happening, mahdogg had his teeth dug three inches into my girl's left thigh. That's a position I'd only dreamed of being in. She was unhappy, to say the least. We left. She's probably still lying there bleeding. It was just a few minutes ago. I don't want to go to jail. Please get me away from this dog. He's going to kill me. Please help. PLEASE.[/I]
Page 9
Kassow-Rossing
Plane
Whenever you planeswalker to Kassow-Rossing or at the beginning of your upkeep, put a civilization counter on target creature you control.
Creatures with civilization counters on them can't attack or block.
Creatures with civilization counters on them have :symtap:: add one mana of any color to your mana pool and :symtap:: you gain life equal to this creature's converted mana cost.
Whenever you roll :symch:, put a civilization counter on up to two target creatures.
Manianiac 1RR
Creature - Human Berserker (U)
Manianiac attack each turn if able.
He also attacks each turn if not able.
Also he attacks on your opponent's turn.
If you're shuffling your deck and Manianiac accidentally falls out, put him onto the battlefield tapped and attacking, even if the game hasn't started yet.
3/1
DrKobolds 1
Creature - Human (R)
1R, pay 1 life: Put a 0/1 red Kobold token on to the battlefield
1W,T, sacrifice a kobold: regenerate target creature.
[i]You've got a fever, and the only prescription... is more kobold[/i]
1/2
Keltainen 4
Artifact (U)
Keltainen doesn't untap during your untap step
At the beginning of your upkeep, tap an untapped creature you control or untap Keltainen.
T: Tap target creature. That creature remains tapped for as long as Keltainen does.
[i]The soothing sounds of a keltainen calms even the fiercest rage.[/i]
Page 10
higher_zero 2W
Creature - human (C)
when higher0 atak, ur opponant ganes 4 or 5 lifes
when higher0 blok, u take 7 damages
1/4
[i]Lost in a world of infinite sorrow, he is doomed to eternally question one thing: "WHY NO COMPINEES WAN 2 HIGHER ZERO??"
Zameck Engineer 1UG
Creature - Elf Artificer
2UG,T: Put an artifact token named Zameck onto the battlefield. It has T: add or to your mana pool.
2/2
[i]Our resource will be unmatched, even by the Zerg![/i]
AdoniS 4
Artifact Creature - Construct (U)
When AdoniS enters the battlefield, put an artifact token named Mirror onto the battlefield that has :symtap:: Put a narcissism counter on target creature named AdoniS.
When AdoniS attack or blocks, remove a narcissism counter from it.
AdoniS can't attack or block if it had no narcissim counters on it.
5/5
[i]A symbol of Greek Mythology, beauty, and tiger's blood[/i]
baldersmashed 2RR
Creature - Human Barbarian (R)
RR,T: Baldersmashed deals 4 damage to target creature with no hair, or 2 damage to target creature with only a little hair.
3/3
[i]And yes, I do mean just on its head[/i]
Izuki 2
Equipment (U)
Equipped creature has haste and intimidate
Equip 2
[i]You'll never look cooler than when you're riding an Izuki®™[/i]
TeamSqueak 1B
Creature - Rat (R)
TeamSqueak's power and toughness are each equal to the number of Rats you control.
2B, Discard a card: Put a token onto the battlefield that's a copy of TeamSqueak.
[i]I couldn't resist, I'll do a real one of you tomorrow >_>[/i]
jeremylin - 3W
Creature - Human (C)
1W: Put a hype counter on jeremylin.
jeremylin gets +1/+1 for each hype counter on it.
At the beginning of your upkeep, remove all hype counters from jeremy lin
1/2
[i]Hype is okay when you have nothing that's actually good.[/i]
TacticalCelebrant 2WWB
Creature - Human Cleric Tactician (R)
1W: Target creature blocks this turn if able
2B: Target creature attackt this turn if able
WB: Target player who controls a creature that dealt combat damage to you this turn loses 1 life.
3/5
[i]He punishes for sins that he makes you commit[/i]
Dahammer 4
Artifact - Equipment (R)
Equipped creature gets +4/+0 or Double Strike or "When this creature deals combat damage to a creature, exile that creature" or :symtap:, unattach Dahammer from this creature: Dahammer does 5 damage to target creature."
:symtap:: Equipped creature gains flying until end of turn.
Equip 3
[i]I hope you didn't expect a non-equipment with that name[/i]
Svennihilator 4WW
Creature - Human Warrior (M)
Whenever Svennihilator deals damage to a creature, exile it from the round (that creature is exiled until the entire round is over. It cannot return to its owner's hand, graveyard, library or regular exile zone [or anywhere else, you cheaters] until all games in the current round are over).
If Svennihilator is equipped with a card named "Dahammer," he gains ":symtap:: Svennihilator deals 4 damage to target creature. Then, if that creature's power or toughness was less than 4, untap Svennihilator."
6/5
Mister M - MMM
Monster - Merman (M)
You may sacrifice 3 permanents without Ms in their name rather than pay Mister M's mana cost.
Whenever Mister M attacks, destroy two target permanents without M's in their name.
At the beginning of your upkeep, if all permanents have M's in their names, you win the game.
1/3
[i]You'll never guess what his favorite candy is[/i]
Zhared - 3WW
Legendary Creature - Human Knight (R)
When Zhared enters the battlefield, put two 1/2 human escort tokens onto the battlefield.
If Zhared would be destroyed, you may instead sacrifice a human escort token.
4/3
[i]A smart king takes no risks. A revered king lives through them.[/i]
Blackheart_Knight - 3BBB
Creature - Demon Knight (M)
First Strike
Whenever Blackheart Knight attacks, put 3 1/1 black spirit tokens onto the battlefield tapped and attacking. Those tokens have "Whenever this creature deals combat damage to a creature, you gain control of that creature at the end of combat." Exile those tokens at the end of combat.
4/5
[i]Words of the dark-hearted drag down all those who hear.[/i]
Schwarzeis 3
Artifact - Equipment (U)
Equipped creature gets +4/+0.
Whenever equipped creature attacks, it doesn't untap during it's controller's next untap step.
Equip 3
[i]It is a big sword lol[/i]
AkaiRyu - 2WU
Creature - Human (R)
Kawaii 3 (Whenever this creature attacks, 3 random creatures are unable to block it this turn.)
WU,t: Put a tsundere counter on target creature
Creatures with tsundere counters on them have kawaii 1.
2/4
[i]Kawaii Akairyu-kun shares his kawaiiness with all other creature-chans. He is so kawaii :3!![/i]
TeamSqueak 2R
Creature - Rat (U)
TeamSqueak enters the battlefield with a bomb counter on it.
1RR,t, remove a bomb counter from TeamSqueak. Put three detonation counters on target permanent. That permanent gains detonate (at the beginning of its controller's upkeep, remove a detonation counter from that permanent. When the last is removed, destroy that permanent).
2/1
[i]After years of being subject to shampoo and drug testing, their plot for revenge finally came to fruition[/i].
Page 11
VikingIrishman - 3GW
Creature - Human Barbarian
Trample
VikingIrishman attacks each turn if able.
Whenever VikingIrishman attacks, have a drink.
6/5
[i]Put on a viking helmet and you can pretend this guy has double strike[/i]
Thought Criminal 2UB
Creature - Merfolk Assassin (R)
Whenever Thought Criminal deals combat damage to a player, that player exiles a card and random from his or her hand. If a non-land card would be exiled this way that shares the name of a card already exiled this way, you may instead cast that card without paying its mana cost.
2/3
[i]Stopping your enemy's plans is a great advantage. Knowing they'll plan the same thing again is even better[/i].
Arashmin 1BB
Creature - Human Assassin (R)
Whenever arashmin deals combat damage to a player, arashmin becomes unblockable for the rest of the game.
Whenever arashmin attacks and is unblocked, the defending player discards a card at random.
1/1
[i]Any brute can slay the flesh, a true killer goes for the mind.[/i]
(I actually did this last, didn't realize it was so similar to the one above :X)
Lenus Altair
Legendary Land (R)
Lenus Altair enters the battlefield tapped
t: Add GG to your mana pool for each non-token creature that died via combat damage this turn.
[i]Blood-stained stone covered in moss. Wars of eons past still ring through the cracked and crumbling walls.[/i]
Icarael 3WWB
Legendary Creature - Angel (M)
Flying
If Icarael would deal combat damage to a player, you may instead return target creature card from a graveyard to the battlefield under your control
5/5
[i]With all my might, I summon you back to life![/i]
apocalypse31 2BB
Sorcery (R)
Destroy each permanent with converted mana cost 3 or less.
[i]Oh, come on! Again? We just started rebuilding that stuff from the last apocalypse![/i]
ilovesaprolings 3BGG
Creature - Treefolk (R)
When ilovesaprolings enters the battlefield, put 3 1/1 green saproling tokens onto the battlefield.
Sacrifice a saproling: Put a +1/+1 counter on ilovesaprolings.
:symg:, destroy target saproling: ilovesaprolings gets +2/+2 until end of turn.
4/4
[i]I LOVE saprolings. Crushing them, smashing them, eating them...[/i]
b.czar 2WR
Creature - Human Soldier (U)
When b.czar enters the battlefield, put an artifact equipment Spear token onto the battlefield. It has "equipped creature gets +1/+1, first strike, and reach" and "equip 3."
,t, detach an equipment named Spear: b.czar deals 2 damage to target creature or player.
2/2
Surging Chaos 3RR
Enchantment (R)
At the beginning of your upkeep, put a charge counter on surging chaos, then surging chaos deals X damage to a random creature, where X is the number of charge counters on surging chaos.
At the beginning of your end step, double the number of charge counters on surging chaos, then if there are 8 or more charge counters on surging chaos, remove all charge counters from it.
[i]Prone to overload and overkill.[/i]
Harper.Seldon 2WU
Legendary Creature - Human Advisor (R)
1WU,t: fateseal 2, then put a treachery counter on Harper.Seldon. Then, if Harper.Seldon has 3 or more treachery counters on him, sacrifice him.
1/3
[i]Sir, I am truly sorry my previous misinformation. I assure you I'm correct this time.[/i]
Page 12
Sry4myGram 1G
Enchantment (U)
Whenever an opponent would put a token onto the batlefield, he or she must create that token himself and write all text related to it on the token. If any words or grammar are incorrect, you may put a coppy of that token onto the battlefield under you're control.
[i]I hope nobody wants to make a copy of this...[/i]
Captain Salty 1WWW
Legendary Creature - Human Pirate (R)
2W,t: Put a salt counter on target creature.
Whenever a creature with a salt counter on it attacks or blocks, flip a coin. If you win, exile that creature, then return it to the battlefield under its owners control at the beginning of his or her next upkeep.
3/3
[i]Rage quits, ahoy![/i]
pylades 3RRR
Enchantment (R)
Whenever a creature enters the battlefield, that creature deals damage equal to its power to a random creature. If that creature would die this turn and is not this creature, return it to the battlefield under a random player's control.
[i]Why, yes, it can chain forever.[/i]
jakalova 2BBB
Creature - Human Wizard (M)
Whenever an opponent sacrifices a permanent, put a 1/1 black ooze creature onto the battlefield under your control.
2/3
[i]Most of his victims let out a muffled "Curse you, smokestack!" as they sink into the bubbling black waste."[/i]
regitnui 2G
Creature - Cat (u)
Flash
If you cast regitnui on another player's turn, it gains first strike until end of turn.
3/2
[i]Si, tu es un tigre.[/i]
Derenathor 2WWRR
Creature - Beast (r)
Trample, Haste
Enrage X (Whenever a source would deal damage to this creature, this creature deals X damage to that source's controller, where X is the amount of damage dealt to this creature)
4/6
Page 13
Cylare 3U
Artifact (R)
As Cylare enters the battlefield, it becomes your choice of an artifact with "U,t: tap target creature," an artifact equipment with "equipped creature gets +0/+2 and has shroud" and "equip :sym2:," or a 2/1 construct artifact creature that is unblockable.
[i]Sometimes all you need is a little of everything[/i]
Zaber 2WW
Human Soldier (R)
If Zaber is equipped with an equipment named Zaber, it gets +1/+0.
If Zaber is equipped with two equipments named Zaber, it gets +2/+0 and first strike.
If Zaber is equipped with three equipments named Zaber, it gets +1/+0, double strike, and hexproof.
If Zaber is equipped with four equipments named Zaber, it gets +1/+0, trample and "when this creature deals damage to a player, that player loses the game."
If Zaber is equipped with six equipments named Zaber, it gains ":symt:: you win all games, past, present and future, even if you're not playing in them and are declared the best Magic player of all time, forever and eternity. Activate this ability only during a sanctioned 1v1 commander tournament."
3/3
[i]There isn't even room for flavor text. How can you ask for flavor text. This wouldn't fit on a card at all. Come on/[/i]
sputnik34 2
Artifact (U)
At the beginning of each player's upkeep, that player gains control sputnik34.
At the beginning of your main phase, add 2 mana of any color to your mana pool.
[i]A constant fixture in the multiverse, it can be seen orbitting even the largest multiplayer tables.[/i]
CrustaceanCrusader 3UU
Creature - Cephalid (M)
When CrustaceanCrusader enters the battlefield, choose a color, then tap all creatures of the chosen color.
Creatures your opponents control of the chosen color do not untap during their controller's untap step.
UU: Tap target creature.
4/5
[i]With Llawan and cephalid breakfast now scorned in Legacy, and Aboshan banished to the bargain bin, the cephalids had but one hope left.[/i]
Ninja Caterpie 1BG
Creature - Ninja Wurm (U)
Ninjutsu 1B
When Ninja Caterpie deals damage to a player, tap target creature that player controls. It doesn't untap during its controller's next untap step.
2/2
[i]...and unlike most caterpies, it isn't limited to just 40 uses of string shot![/i]
Legend 2WW
Legendary Creature - Legend (M)
You may have Legend enter the battlefield as a copy of any legendary permanent on the battlefield. If you do, Legend is not affected by the legend rule (but the other legend still is).
[i]Some legends are meant to live forever.[/i]
Well, I figured with a name like that, what else was I going to do?
I mean, you step on gum, then it's on your shoe and not the ground. So this had to be something just sitting around that would only be used once, but that could hit anyone who isn't paying attention. And then, of course, you're stuck there not doing anything else until you get unstuck from the gum.
I don't know where you got a red/black dragon but I like that I'm immortal.
Credit to Maelstrom Graphics for the sig.
R Citizen Cane (Feldon of the Third Path)
Yeah, that's actually a pretty neat design, too.
Ooh, do me!
Banner by Topher!
Sorcery (C)
Destroy target permanent with a Phyrexian watermark
[I]GLORIOUS MIRRAN MASTER RACE[/I]
fasciron -
Legendary Artifact - Equipment (R)
When a creature wielding fasciron deals damage to an opponent, put a black Shadow creature token into play with power and toughness equal to the creature weilding fasciron. Attach fasciron to the token
Equip:
[I]The only sword your army will ever need[/I]
Nevinrryal Ascendant - :1mana::symb::symb::symb:
Creature - Demon (R)
Flying
Whenever Nevinrryal Ascendant deals damge to a player, put an armageddon counter on it.
At the beginning of your upkeep, remove an armageddon coutner from Nevinrryal Ascendant and exile a permanent you control other than Nevinrryal Ascendat. When the last counter is removed, destroy all permanents, then return all permanents exiled with Nevinrryal Ascendant to the battlefield.
3/3
[I]Those that bring about the end of the world meet their end with it./i]