Unfortunately, yugioh cards do not have the actual artist cited on the card art, there is no way of knowing the individual artist behind each card, so for the artwork I will cite Kazuki Takahashi, the creator of the game, as well as Konami.
As I'm sure quite a few magic players have, I played yugioh way back when. I've often reflected upon the general broken-ness of that game, and I have wondered that if some of these cards were in magic, what would they be like, and how would mana costs balance them? So I decided I would start making the magic versions of some yugioh cards. These are just the first few, and just their first draft. I plan on creating quite a few more, and balancing them more.
Blue-Eyes White Dragon :4mana::symw::symw:
Legendary Creature - Dragon (R)
Flying
Vigilance This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale
6/5
Chaos Emperor Dragon, Envoy of the End :5mana::symw::symb:
Legendary Creature - Dragon (MR)
Flying
You may exile a white and a black creature from your graveyard while casting this Chaos Emperor Dragon. If you do, it costs less to cast.
:1mana::symB::symB::symB: Each player sacrifices all creatures. Each opponent takes 1 damage for every creature sacrificed in this way.
6/6
Black Luster Soldier, Envoy of the Beginning :5mana::symw::symb:
Legendary Creature - Soldier (MR)
Vigilance
You may exile a white and a black creature from your graveyard while casting this Chaos Emperor Dragon. If you do, it costs less to cast.
:1mana::symW::symW:, T: Exile target permanent
The first time Black Luster Soldier inflicts combat damage this turn, there is an additional combat phase after this one.
6/6
Mobius, The Frost Monarch :3mana::symu::symu:
Creature - Construct (MR)
Flash
Whenever Mobius, The Frost Monarch enters the battlefield, return up to two target permanents to their owner’s hands.
5/4
Can essentially be capsize buyback the creature, which might be too powerful. I might change it to "two permanents other than mobius".
Thestalos, The Fire Monarch :3mana::symr::symr:
Creature - Construct (MR)
Haste
Whenever Thestalos, the Fire Monarch enters the battlefield, target opponent discards a card from his/her hand at random. Then he/she takes damage equal to that card’s converted mana cost.
5/4
Raiza, The Storm Monarch :3mana::symg::symg:
Creature - Construct (MR)
Hexproof
Whenever Raiza, The Storm Monarch enters the battlefield, you may put target land on top of its owner’s library.
5/4
Was going to do 2 lands, but plow under the creature is WAY too powerful.
Caius, The Shadow Monarch :3mana::symb::symb:
Creature - Construct (MR)
Fear
Whenever Caius, The Shadow Monarch enters the battlefield, target opponent sacrifices two non-land permanents.
5/4
Kuraz, The Light Monarch :3mana::symw::symw:
Creature - Construct (MR)
Lifelink
Whenever Kuraz, The Light Monarch enters the battlefield, destroy up to two target non-land permanents. For each permanent destroyed, that permanent’s owner gains 5 life.
5/4
We require artist credit with all renders. I've removed your images. If you include credit, you may replace them, but do not remove this mod text.
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Shoot, thanks for letting me know, I just searched for the magic drain image and couldn't find it, and that showed up and looked cool. I'll replace it, thanks!
The abilities of the envoys are the same abilities of the original respective card, except more expensive, the originals obviously had no mana cost, just the exiling a light and dark creature, BLS's abilities were free, and CED's cost you 1000 (out of 8000) life points. I'm not sure what I could do to cut down on wording but keep those elements.
Sinister Serpent's restriction is there because the potential of getting 4 cards back to your hand late game seems a little too strong, but I might take it out.
Do you think magic drain could be reworded to "counter target spell unless its controller discards a card that shares a card type with it"?
Blue-Eyes White Dragon - with the abilities you put, it could just be 4WW and rare. White doesn't get a lot of Dragons though. It could work if it was a set with a heavy Dragon theme, like Scourge, or maybe if it were a Dragon Spirit. Otherwise, it could just be an Angel.
Magic Drain - even if the cost were adjusted, I don't think this fits in blue. But that is the problem when all counterspells have to be in blue and the topic of another thread. This looks more like a black card to me.
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard.
This could just be an additional cost:
As an additional cost to cast CARDNAME, exile a white creature card and a black creature card from your graveyard.
Chaos Emperor Dragon, Envoy of the End -
You can pay 1000 Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 damage to your opponent for each card that is sent to the Graveyard by this effect.
Maybe something like Bloodchief Ascension or Patron of the Nezumi's ability plus something like "When CARDNAME enters the field, each player sacrifices three other creatures."
Another idea that came to mind, probably for a different card: "T: Each player discards a card. CARDNAME deals X damage to target creature or player, where X is the total converted mana cost of the discarded cards."
Black Luster Soldier, Envoy of the Beginning -
Once during each of your turns, you can select and activate 1 of the following effects:
● Select 1 monster on the field, and remove it from play. If you activate this effect, this card cannot attack during this turn.
● If this card destroyed your opponent's monster by battle, it can attack once again in a row.
The first ability looks essentially like: T: Exile target creature.
The second ability is something like Godo, Bandit Warlord crossed with Sengir Vampire sprinkled with World at War.
Whenever a creature dealt combat damage by CARDNAME this turn dies, if it is your turn, there is an additional combat phase after this phase. At the beginning of that combat, untap CARDNAME.
That ability is complicated enough to be on its own creature though without the first ability or the additional cost cluttering up the textbox.
These are just the first few, and just their first draft. I plan on creating quite a few more, and balancing them more.
Start with simpler cards. There are a lot of interesting but relatively simple abilities in YuGiOh. No need to start with the cards that are walls of text.
Thanks for the input so far guys. Updated with the first 5 revised, and the 5 monarchs added. Monarchs are basically titans, though in yugioh they're not nearly as impactful as the titans are in magic.
Regarding the envoys, I feel that the additional cost idea suggested by silvercut is better than your current implementation. Currently, Black Luster Soldier is bonked. If you blocked with it (hence making it deal combat damage to another creature), its ability will trigger and give the opponent an additional combat step. Also, your copy paste is showing (currently, it is stating "You may exile a white and a black creature from your graveyard while casting this Chaos Emperor Dragon. If you do, it costs less to cast.").
Thestalos is basically a bigger Hellhole Rats. You need to state the source of the damage. Change the text to:
When Thestalos, the Fire Monarch enters the battlefield, target player discards a card. Thestalos, the Fire Monarch deals damage to that player equal to that card's converted mana cost.
Mobius, Caius, and Kuraz are pretty broken as they are. Perhaps you could change them to:
When ~ enters the battlefield, sacrifice another creature. If you do, do blah blah.
This way, they become more fair, and also fits better with their original version which needed to be tribute summoned for their effects.
Also, Caius and Thestalos should swap colours, as random discard is more of a black thing, while permanent sacrifice fits red more (black normally only force creature sacrifice).
It's still not colorless, and has no color. That's a paradox. So either you're a Zen master or an idiot, I'll assume the Zen master for sake of argument. This card will have no paradoxes because it has a clear paradox. Deep stuff man.
Well, I started looking into it. (I started from the beginning and took the first 10 cards of Legend of Blue Eyes White Dragon) Overall it doesn't seem too ridiculous, especially considering what Magic looked like when it had just started. I did a Attack/Defense => Power/Toughness ratio (since YGO starts with 8000 life and magic 20 life)
Here's what I got so far... (First 10 cards of the first set)
I found that if I made a direct ratio translation of power and toughness > attack and defense, that the overall average seems to be a little bit too high on the magic end. Instead I basically went with the formula of a 500 to 1 conversion. This brings the average P/T closer inline to what an actual magic set might be.
Also, you'll get ridiculousness eventually. And yugioh doesn't STOP making cards that get banned, they never seem to learn to make cards that don't have completely broken interactions.
Mirror Force 4WW: Instant - Trap (R)
If an opponent attacked with all creatures he or she controls this turn, you may pay 2W rather than pay Mirror Force's mana cost.
Destroy all attacking creatures.
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A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Man, someone should directly translate random YuGiOh cards to Magic just so we could see how (probably) badly designed they are by our standards.
This sounds like fun. Gonna fudge mana costs, since they don't exist in YGO at all.
Using the YGO wiki's random feature...
Enraged Battle Ox2GR
Creature - Beast
Trample
Other Beast and Bird creatures you control gain trample.
4/2
Of course, that's adding a mana cost to it.
Ultimate Insect LV: 1G
Creature - Insect
At the beginning of your upkeep, you may sacrifice ~. If you do, you may search your library for a card named "Ultimate Insect LV 3", reveal it, and put it onto the battlefield. Then, shuffle your library.
~ can't be affected by Sorceries.
0/1
Dunno what 'unaffected' would translate to. If it went into what it 'should' be, it'd be Shroud, probably, but ehhhh.
Just to continue that line...
Ultimate Insect LV 32B
Creature - Insect
When ~ enters the battlefield, if it entered the battlefield from a library, put a cocoon counter on ~. It gains "Creatures your opponents control get -1/-0."
At the beginning of your upkeep, if this creature didn't enter the battlefield this turn, you may sacrifice ~. If you do, you may search your library for a card named "Ulitimate Insect LV 5", reveal it, and put it onto the battlefield. Then, shuffle your library.
2/2
Ulitmate Insect LV52B
Creature - Insect
As an additional cost to cast ~, sacrifice a creature.
When ~ enters the battlefield, if it entered the battlefield from a library, put a cocoon counter on ~. It gains "Creatures your opponents control get -2/-0."
At the beginning of your upkeep, you may sacrifice ~. If you do, you may search your library for a card named "Ultimate Insect LV7", reveal it, and put it onto the battlefield. Then shuffle your library.
5/2
Ultimate Insect LV73B
Creature - Insect
As an additional cost to cast ~, sacrifice two creatures.
When ~ enters the battlefield, if it entered the battlefield from a library, put a cocoon counter on ~. It gains "Creatures your opponents control get -3/-0."
7/3
Colors are wonky, cause yeah...
Raigeki Break5
Instant
As an additional cost to cast ~, discard a card.
Destroy target permanent.
Messenger of Peace2W
Enchantment
At the beginning of your upkeep, you may pay 1 life. If you don't, sacrifice ~.
Creatures with a power of 3 or more can't attack.
Genesis Star God, Sophia
Creature - Faerie
If ~ would enter the battlefield, exile it unless it has a fate counter on it.
0, Reveal ~ from your hand: Banish target white creature with a converted mana cost of 6 or more, banish target blue creature with a converted mana cost 6 or more, banish target red creature with a converted mana cost of 6 or more, and banish target green creature with a converted mana cost 6 or more. Exile all other cards on the battlefield, in each player's graveyards, and in each player's hands, then put ~ onto the battlefield. As long as this ability is on the stack, players can't cast spells or activate abilities that aren't mana abilities.
9/9
Ugh...
Silent Strider1G
Creature - Insect Ninja
0, Discard ~ from your hand: Target creature's converted mana cost becomes 1 less until end of turn.
1/2
Slifer the Sky Dragon0
Creature - Dragon
As an additional cost to cast ~, sacrifice 3 creatures.
Split Second
When ~ enters the battlefield, if you didn't cast it from your hand, it gains "At the beginning of the end step, sacrifice ~."
~'s power and toughness are each equal to the number of cards in your hand times two.
Whenever a creature comes into play under an opponent's control, put a -5/-0 counter on that creature. Then, if that creature's attack is 0, destroy it.
*/*
Yeah, I'm done.
EDIT: One more, as a suggestion that I got:
Vennominaga the Deity of Poisonous Snakes -
Creature - Snake
If ~ would enter the battlefield, exile it unless you cast a spell named "Rise of the Snake Deity" this turn or it was put into a graveyard this turn.
Shroud
~ is unaffected by any card effects.
~'s power is equal to the number of Snake creatures in your graveyard.
Whenever ~ dies, you may exile a Snake card from your graveyard. If you do, return it to the battlefield.
Whenever ~ deals combat damage to a player, put a Hyper-Venom counter on that player. Whenever a player has 3 or more Hyper-Venom counters, you win the game.
*/1
Rise of the Snake Deity1B
Instant
When target creature named "Vennominon the King of Poisonous Snakes" dies this turn, search your library or hand for a card named Vennominaga the Deity of Poisonous Snakes and put it onto the battlefield.
Vennominon the King of Poisonous Snakes
Creature
~ can't enter the battlefield due to a creature card's ability.
~ can't have Venom counters placed on it and can't be destroyed for having 0 power.
~'s power is equal to the number of Snake cards in your graveyard.
Whenever ~ dies, you may exile a Snake card from your graveyard. If you do, return it to the battlefield.
*/1
Thoughts? (Yes, I know I ignored the costs, I have no idea how to translate those...)
Translating costs is a really difficult problem.
At its core, Magic is built on the mana system which limits what colors a player can use while typically building up power and gradually reach stronger spells. Low cost creatures and spells are weaker, but can be cast sooner and more reliably. Higher cost spells are stronger, but can end up dead in your hand if you don't last long enough to use them. The most powerful and repeatedly broken mechanics in Magic have been the ones that allow you to reduce or ignore mana costs, often involving paying life, discarding or exiling cards from your hand, sacrificing permanents, or paying no cost at all.
In YuGiOh, the only costs are paying life, discarding cards, tributing monsters (sacrificing creatures), removing cards from your discard pile, or paying no cost at all. The two limiting rules built into the game are that a player can only normal summon one monster per turn, and he or she must tribute monsters to normal summon higher level monsters: level 1–4 are free, level 5–6 cost one tribute, level 7–8 cost two tributes, and level 9+ cost three tributes. Note that because level 1–4 monsters are all free, vanilla level 1–3 monsters are essentially not worth being played if you have anything stronger at level 4. Trap cards and spell cards are mostly either free or cost a negligible amount of life or cost a discarded card. Also, since there is no color wheel, the best cards will automatically go in every deck. I think one of the first YuGiOh cards to be restricted, then later banned, was a card that would essentially be equivalent to Divination, because Divination would put Ancestral Recall to shame if Divination cost 0.
A simple starting point for converting YuGiOh monsters to Magic creatures would be to divide their Atk/Def by 400 or 500 and give them a converted mana cost equal to their level, then make adjustments from there. For some higher level monsters, you might want to include sacrificing one or more creatures as an additional or alternate cost like Demon of Death's Gate, but they shouldn't all be that way.
I think as far as mana costs, it really takes someone who has a good feel of what abilities and effects warrant which costs. Otherwise you end up with things that are overly powerful and/or cost far too little for what they do. For sure any creature that is mentioned in a ritual card should have sacrifices, but, seeing as some are rather plain for all the effort involved ala Hungry Burger (Which if you divide Atk/Def by 500 each makes it only a 4/3) some might require tweaking to how you would normal cast them to make them not underwhelming.
I'm definitely going to try fiddling with some of these myself. Perhaps a project could be done? Similar to how there are some custom sets based on turning Pokemon into MtG.
I'm definitely going to try fiddling with some of these myself. Perhaps a project could be done? Similar to how there are some custom sets based on turning Pokemon into MtG.
When someone posted the first 10 cards of LOB last page, it really made me interested in doing this (making the whole set). The only problem for quite a while that we would have in making these set is 1: the lack of ramp or mana producing abilities (as mana doesn't exist in yugioh), and 2: fusion monsters.
For the first problem, we could just ignore ramp spells, but that would greatly underpower green. Another option is providing a "core set" which would consist of cards with mechanics to account for those not found in yugioh, such as mana producing.
As for fusion, I was thinking polymerization could say something like "sacrifice two or more creatures. Then, search your deck for a creature whose mana cost is equal to that of the combined total of the sacrificed creatures (including color), and put it into play under your control".
Fusion monsters could have a mana cost of the combined total of the fusion components (including color), but also have "you may sacrifice two or more creatures whose combined mana cost equals ~ rather than pay ~ mana cost".
Lol. Awesome thread. Let me lend some ridiculous BS overpowered as hell Yugioh cards to this thread translated into equally overpowered magic cards. I'll try not to make everything extremely complicated and do my best to cost them accordingly.
Gorz, The Emissary of Darkness 5BB
Creature - Demon
Whenever you would take combat damage from an opponent and you control no other creatures you may cast ~ without paying it's mana cost.
When ~ enters the battlefield put an X/X White Angel creature token with flying onto the battlefield where X is equal to the damage dealt to you this turn by target creature an opponent controls.
5/4
I only put the first half of Gorz because the second half is too difficult for me to translate.
Solemn Judgment UU
Instant
Pay half your life. Counter target spell.
Effect Veiler U
Creature - Faerie
Discard Effect Veiler: Target creature loses all abilities this turn. Play this ability only during your opponents main phase.
1/1
Maxx "C" G
Creature - Insect
If more than one creature would enter the battlefield under your opponents control this turn you may discard Maxx "C" from your hand to the graveyard. If you do draw a card for each creature that entered the battlefield this turn past the first creature. You can not activate more than one Maxx "C" per turn.
1/1
Judgment Dragon 5WWBB
Legendary Creature - Dragon
Flying
If you have four white creatures with different names in your graveyard Judgment Dragon costs 5 less to cast. WB: Pay 5 Life: Destroy all other nonland permanents other than Judgment Dragon.
At the beginning of the end step send the top four cards of your library to the graveyard or sacrifice Judgment Dragon.
5/5
Dark Armed Dragon5WB
Creature - Dragon
If you control exactly three black creatures Dark Armed Dragon costs 5 less to cast. WB Exile a Black creature from your graveyard: Destroy target permanent.
5/4
Dark Armed Dragon and Judgment Dragon would be banned in Legacy.
Mhjames: mtgsalvation: I DON'T SEE HOW THIS CARD IS GOOD. I KNOW PATRICK CHAPIN USED IT AND WENT 8-0, BUT THAT WAS A SMALL TOURNAMENT. THE CARD IS TOO SLOW. YOU NEED TO MAKE SURE THE OPPONENT HAS A SPELL IN THE GRAVEYARD
I found that if I made a direct ratio translation of power and toughness > attack and defense, that the overall average seems to be a little bit too high on the magic end. Instead I basically went with the formula of a 500 to 1 conversion. This brings the average P/T closer inline to what an actual magic set might be.
The problem that I see with that is that there is no limit on how many creatures you can have at the same time in Magic, while in Yu-Gi-Oh! you can only control up to five monsters at the same time. That means there are no "weenie" strategies in Yu-Gi-Oh!, so monsters need to have higher attack power.
As I'm sure quite a few magic players have, I played yugioh way back when. I've often reflected upon the general broken-ness of that game, and I have wondered that if some of these cards were in magic, what would they be like, and how would mana costs balance them? So I decided I would start making the magic versions of some yugioh cards. These are just the first few, and just their first draft. I plan on creating quite a few more, and balancing them more.
So here we go!
Art by: Kazuki Takahashi/Konami - http://ycg.chakra42.net/images/sdk/SDK-001.jpg
Blue-Eyes White Dragon :4mana::symw::symw:
Legendary Creature - Dragon (R)
Flying
Vigilance
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale
6/5
Art by: Kazuki Takahashi/Konami - http://en.ygo-card.de/PICS/us/IOC/IOC-000.JPG
Chaos Emperor Dragon, Envoy of the End :5mana::symw::symb:
Legendary Creature - Dragon (MR)
Flying
You may exile a white and a black creature from your graveyard while casting this Chaos Emperor Dragon. If you do, it costs less to cast.
:1mana::symB::symB::symB: Each player sacrifices all creatures. Each opponent takes 1 damage for every creature sacrificed in this way.
6/6
Art by: Kazuki Takahashi/Konami - http://en.ygo-card.de/PICS/us/IOC/IOC-025.JPG
Black Luster Soldier, Envoy of the Beginning :5mana::symw::symb:
Legendary Creature - Soldier (MR)
Vigilance
You may exile a white and a black creature from your graveyard while casting this Chaos Emperor Dragon. If you do, it costs less to cast.
:1mana::symW::symW:, T: Exile target permanent
The first time Black Luster Soldier inflicts combat damage this turn, there is an additional combat phase after this one.
6/6
Art by: Kazuki Takahashi/Konami - http://en.ygo-card.de/PICS/us/SDD/SDD-002.JPG
Sinister Serpent
Creature - Snake (R)
At the beginning of your upkeep, you may pay to return Sinister Serpent from your graveyard to your hand.
1/1
Art by: Kazuki Takahashi/Konami - http://en.ygo-card.de/PICS/us/5DS2/5DS2-EN035.JPG
Magic Drain :1mana::symu:
Instant (R)
Counter target spell unless its controller discards a card that shares a card type with it from his/her hand.
Art by: Kazuki Takahashi/Konami - http://en.ygo-card.de/PICS/us/SOD/SOD-EN022.JPG
Mobius, The Frost Monarch :3mana::symu::symu:
Creature - Construct (MR)
Flash
Whenever Mobius, The Frost Monarch enters the battlefield, return up to two target permanents to their owner’s hands.
5/4
Can essentially be capsize buyback the creature, which might be too powerful. I might change it to "two permanents other than mobius".
Art by: Kazuki Takahashi/Konami - http://en.ygo-card.de/PICS/us/RDS/RDS-EN021.JPG
Thestalos, The Fire Monarch :3mana::symr::symr:
Creature - Construct (MR)
Haste
Whenever Thestalos, the Fire Monarch enters the battlefield, target opponent discards a card from his/her hand at random. Then he/she takes damage equal to that card’s converted mana cost.
5/4
Art by: Kazuki Takahashi/Konami - http://en.ygo-card.de/PICS/us/GLD2/GLD2-EN026.JPG
Raiza, The Storm Monarch :3mana::symg::symg:
Creature - Construct (MR)
Hexproof
Whenever Raiza, The Storm Monarch enters the battlefield, you may put target land on top of its owner’s library.
5/4
Was going to do 2 lands, but plow under the creature is WAY too powerful.
Art by: Kazuki Takahashi/Konami - http://en.ygo-card.de/PICS/us/SDDE/SDDE-EN001.JPG
Caius, The Shadow Monarch :3mana::symb::symb:
Creature - Construct (MR)
Fear
Whenever Caius, The Shadow Monarch enters the battlefield, target opponent sacrifices two non-land permanents.
5/4
Art by: Kazuki Takahashi/Konami - http://en.ygo-card.de/PICS/us/LODT-SE/LODT-ENSE1.JPG
Kuraz, The Light Monarch :3mana::symw::symw:
Creature - Construct (MR)
Lifelink
Whenever Kuraz, The Light Monarch enters the battlefield, destroy up to two target non-land permanents. For each permanent destroyed, that permanent’s owner gains 5 life.
5/4
We require artist credit with all renders. I've removed your images. If you include credit, you may replace them, but do not remove this mod text.
—Megiddo
Sinister Serpent's restriction is there because the potential of getting 4 cards back to your hand late game seems a little too strong, but I might take it out.
Do you think magic drain could be reworded to "counter target spell unless its controller discards a card that shares a card type with it"?
Sinister Serpent - Squee, Goblin Nabob.
Magic Drain - even if the cost were adjusted, I don't think this fits in blue. But that is the problem when all counterspells have to be in blue and the topic of another thread. This looks more like a black card to me.
Envoys - Names need to be shortened.
http://yugioh.wikia.com/wiki/Chaos_Emperor_Dragon_-_Envoy_of_the_End
http://yugioh.wikia.com/wiki/Black_Luster_Soldier_-_Envoy_of_the_Beginning
The originals are both higher atk than def: 3000/2500. To approximately convert from YuGiOh to Magic, 8000 starting life points divided by 20 starting life points is 400. (3000/400)/(2500/400) = 7.5/6.25. These could be about 7/6.
As an additional cost to cast CARDNAME, exile a white creature card and a black creature card from your graveyard.
Chaos Emperor Dragon, Envoy of the End -
Another idea that came to mind, probably for a different card: "T: Each player discards a card. CARDNAME deals X damage to target creature or player, where X is the total converted mana cost of the discarded cards."
Black Luster Soldier, Envoy of the Beginning -
● Select 1 monster on the field, and remove it from play. If you activate this effect, this card cannot attack during this turn.
● If this card destroyed your opponent's monster by battle, it can attack once again in a row.
T: Exile target creature.
The second ability is something like Godo, Bandit Warlord crossed with Sengir Vampire sprinkled with World at War.
Whenever a creature dealt combat damage by CARDNAME this turn dies, if it is your turn, there is an additional combat phase after this phase. At the beginning of that combat, untap CARDNAME.
That ability is complicated enough to be on its own creature though without the first ability or the additional cost cluttering up the textbox.
Start with simpler cards. There are a lot of interesting but relatively simple abilities in YuGiOh. No need to start with the cards that are walls of text.
Thestalos is basically a bigger Hellhole Rats. You need to state the source of the damage. Change the text to:
Mobius, Caius, and Kuraz are pretty broken as they are. Perhaps you could change them to:
This way, they become more fair, and also fits better with their original version which needed to be tribute summoned for their effects.
Also, Caius and Thestalos should swap colours, as random discard is more of a black thing, while permanent sacrifice fits red more (black normally only force creature sacrifice).
The only colour with a 99/99
Signature by Spongy Pengwin
UBR: Sedris
Sounds like an interesting challenge. The only hiccup might be the mana costs... I might consider taking up this challenge... hmmmmmm...:afoot:
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(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Here's what I got so far... (First 10 cards of the first set)
Tri-Horned Dragon 7/6
Blue-Eyes White Dragon 7/6
Hitotsu-Me Giant 3/3
Flame Swordsman 5/4
Skull Servant 1/1
Dark Magician 6/5
Gaia the Fierce Knight 6/5
Celtic Guardian 4/3
Basic Insect 1/2
Mammoth Graveyard 3/2
Overall Avg P/T for first 10 cards: 4.3/3.7
Thoughts? (Yes, I know I ignored the costs, I have no idea how to translate those...)
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Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
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(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Also, you'll get ridiculousness eventually. And yugioh doesn't STOP making cards that get banned, they never seem to learn to make cards that don't have completely broken interactions.
4WW: Instant - Trap (R)
If an opponent attacked with all creatures he or she controls this turn, you may pay 2W rather than pay Mirror Force's mana cost.
Destroy all attacking creatures.
Emille, Seven-Sting Dancer Shalin Nariya
This sounds like fun. Gonna fudge mana costs, since they don't exist in YGO at all.
Using the YGO wiki's random feature...
Enraged Battle Ox 2GR
Creature - Beast
Trample
Other Beast and Bird creatures you control gain trample.
4/2
Of course, that's adding a mana cost to it.
Ultimate Insect LV: 1 G
Creature - Insect
At the beginning of your upkeep, you may sacrifice ~. If you do, you may search your library for a card named "Ultimate Insect LV 3", reveal it, and put it onto the battlefield. Then, shuffle your library.
~ can't be affected by Sorceries.
0/1
Dunno what 'unaffected' would translate to. If it went into what it 'should' be, it'd be Shroud, probably, but ehhhh.
Just to continue that line...
Ultimate Insect LV 3 2B
Creature - Insect
When ~ enters the battlefield, if it entered the battlefield from a library, put a cocoon counter on ~. It gains "Creatures your opponents control get -1/-0."
At the beginning of your upkeep, if this creature didn't enter the battlefield this turn, you may sacrifice ~. If you do, you may search your library for a card named "Ulitimate Insect LV 5", reveal it, and put it onto the battlefield. Then, shuffle your library.
2/2
Ulitmate Insect LV5 2B
Creature - Insect
As an additional cost to cast ~, sacrifice a creature.
When ~ enters the battlefield, if it entered the battlefield from a library, put a cocoon counter on ~. It gains "Creatures your opponents control get -2/-0."
At the beginning of your upkeep, you may sacrifice ~. If you do, you may search your library for a card named "Ultimate Insect LV7", reveal it, and put it onto the battlefield. Then shuffle your library.
5/2
Ultimate Insect LV7 3B
Creature - Insect
As an additional cost to cast ~, sacrifice two creatures.
When ~ enters the battlefield, if it entered the battlefield from a library, put a cocoon counter on ~. It gains "Creatures your opponents control get -3/-0."
7/3
Colors are wonky, cause yeah...
Raigeki Break 5
Instant
As an additional cost to cast ~, discard a card.
Destroy target permanent.
Messenger of Peace 2W
Enchantment
At the beginning of your upkeep, you may pay 1 life. If you don't, sacrifice ~.
Creatures with a power of 3 or more can't attack.
Genesis Star God, Sophia
Creature - Faerie
If ~ would enter the battlefield, exile it unless it has a fate counter on it.
0, Reveal ~ from your hand: Banish target white creature with a converted mana cost of 6 or more, banish target blue creature with a converted mana cost 6 or more, banish target red creature with a converted mana cost of 6 or more, and banish target green creature with a converted mana cost 6 or more. Exile all other cards on the battlefield, in each player's graveyards, and in each player's hands, then put ~ onto the battlefield. As long as this ability is on the stack, players can't cast spells or activate abilities that aren't mana abilities.
9/9
Ugh...
Silent Strider 1G
Creature - Insect Ninja
0, Discard ~ from your hand: Target creature's converted mana cost becomes 1 less until end of turn.
1/2
Slifer the Sky Dragon 0
Creature - Dragon
As an additional cost to cast ~, sacrifice 3 creatures.
Split Second
When ~ enters the battlefield, if you didn't cast it from your hand, it gains "At the beginning of the end step, sacrifice ~."
~'s power and toughness are each equal to the number of cards in your hand times two.
Whenever a creature comes into play under an opponent's control, put a -5/-0 counter on that creature. Then, if that creature's attack is 0, destroy it.
*/*
Yeah, I'm done.
EDIT: One more, as a suggestion that I got:
Vennominaga the Deity of Poisonous Snakes -
Creature - Snake
If ~ would enter the battlefield, exile it unless you cast a spell named "Rise of the Snake Deity" this turn or it was put into a graveyard this turn.
Shroud
~ is unaffected by any card effects.
~'s power is equal to the number of Snake creatures in your graveyard.
Whenever ~ dies, you may exile a Snake card from your graveyard. If you do, return it to the battlefield.
Whenever ~ deals combat damage to a player, put a Hyper-Venom counter on that player. Whenever a player has 3 or more Hyper-Venom counters, you win the game.
*/1
Rise of the Snake Deity 1B
Instant
When target creature named "Vennominon the King of Poisonous Snakes" dies this turn, search your library or hand for a card named Vennominaga the Deity of Poisonous Snakes and put it onto the battlefield.
Vennominon the King of Poisonous Snakes
Creature
~ can't enter the battlefield due to a creature card's ability.
~ can't have Venom counters placed on it and can't be destroyed for having 0 power.
~'s power is equal to the number of Snake cards in your graveyard.
Whenever ~ dies, you may exile a Snake card from your graveyard. If you do, return it to the battlefield.
*/1
Translating costs is a really difficult problem.
At its core, Magic is built on the mana system which limits what colors a player can use while typically building up power and gradually reach stronger spells. Low cost creatures and spells are weaker, but can be cast sooner and more reliably. Higher cost spells are stronger, but can end up dead in your hand if you don't last long enough to use them. The most powerful and repeatedly broken mechanics in Magic have been the ones that allow you to reduce or ignore mana costs, often involving paying life, discarding or exiling cards from your hand, sacrificing permanents, or paying no cost at all.
In YuGiOh, the only costs are paying life, discarding cards, tributing monsters (sacrificing creatures), removing cards from your discard pile, or paying no cost at all. The two limiting rules built into the game are that a player can only normal summon one monster per turn, and he or she must tribute monsters to normal summon higher level monsters: level 1–4 are free, level 5–6 cost one tribute, level 7–8 cost two tributes, and level 9+ cost three tributes. Note that because level 1–4 monsters are all free, vanilla level 1–3 monsters are essentially not worth being played if you have anything stronger at level 4. Trap cards and spell cards are mostly either free or cost a negligible amount of life or cost a discarded card. Also, since there is no color wheel, the best cards will automatically go in every deck. I think one of the first YuGiOh cards to be restricted, then later banned, was a card that would essentially be equivalent to Divination, because Divination would put Ancestral Recall to shame if Divination cost 0.
A simple starting point for converting YuGiOh monsters to Magic creatures would be to divide their Atk/Def by 400 or 500 and give them a converted mana cost equal to their level, then make adjustments from there. For some higher level monsters, you might want to include sacrificing one or more creatures as an additional or alternate cost like Demon of Death's Gate, but they shouldn't all be that way.
I'm definitely going to try fiddling with some of these myself. Perhaps a project could be done? Similar to how there are some custom sets based on turning Pokemon into MtG.
A project based on the first english set (Legend of Blue Eyes White Dragon) might be interesting. I'd be interested at least.
Sig by Rivenor
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The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
For the first problem, we could just ignore ramp spells, but that would greatly underpower green. Another option is providing a "core set" which would consist of cards with mechanics to account for those not found in yugioh, such as mana producing.
As for fusion, I was thinking polymerization could say something like "sacrifice two or more creatures. Then, search your deck for a creature whose mana cost is equal to that of the combined total of the sacrificed creatures (including color), and put it into play under your control".
Fusion monsters could have a mana cost of the combined total of the fusion components (including color), but also have "you may sacrifice two or more creatures whose combined mana cost equals ~ rather than pay ~ mana cost".
Thoughts?
Gorz, The Emissary of Darkness 5BB
Creature - Demon
Whenever you would take combat damage from an opponent and you control no other creatures you may cast ~ without paying it's mana cost.
When ~ enters the battlefield put an X/X White Angel creature token with flying onto the battlefield where X is equal to the damage dealt to you this turn by target creature an opponent controls.
5/4
I only put the first half of Gorz because the second half is too difficult for me to translate.
Solemn Judgment UU
Instant
Pay half your life. Counter target spell.
Effect Veiler U
Creature - Faerie
Discard Effect Veiler: Target creature loses all abilities this turn. Play this ability only during your opponents main phase.
1/1
Maxx "C" G
Creature - Insect
If more than one creature would enter the battlefield under your opponents control this turn you may discard Maxx "C" from your hand to the graveyard. If you do draw a card for each creature that entered the battlefield this turn past the first creature. You can not activate more than one Maxx "C" per turn.
1/1
Judgment Dragon 5WWBB
Legendary Creature - Dragon
Flying
If you have four white creatures with different names in your graveyard Judgment Dragon costs 5 less to cast.
WB: Pay 5 Life: Destroy all other nonland permanents other than Judgment Dragon.
At the beginning of the end step send the top four cards of your library to the graveyard or sacrifice Judgment Dragon.
5/5
Dark Armed Dragon 5WB
Creature - Dragon
If you control exactly three black creatures Dark Armed Dragon costs 5 less to cast.
WB Exile a Black creature from your graveyard: Destroy target permanent.
5/4
Dark Armed Dragon and Judgment Dragon would be banned in Legacy.
By: ol MISAKA lo
Cockatrice: Infallible
The problem that I see with that is that there is no limit on how many creatures you can have at the same time in Magic, while in Yu-Gi-Oh! you can only control up to five monsters at the same time. That means there are no "weenie" strategies in Yu-Gi-Oh!, so monsters need to have higher attack power.