Green/red split card.

  • #1
    Card A 1G//Card B 1R
    Instant
    Replicate 1G
    Target Creature gets +2/+2 and trample until end of turn
    //
    Instant
    Replicate 1R
    Target Creature gets +2/+2 and gains haste until end of turn.
    Originally Posted by Massive Marc
    You know back in the old days, when there wasn't EDH, these "griefer" cards in decks were the norm. If you played a Winter Orb when you're opponents were tapped out, it was a good play. Now, you get people tell you they wanna punch you ? It's really sad how carebare this format is, to the point that some loser has to rip up your cards.
  • #2
    Why does red get +2/+2 for 1R? Unless you're in time spiral red doesn't really get pump effects like this.
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  • #3
    The two sides seem too similar; the entire fun of Split cards comes from how radically different the two sides are.

    Since the Red side already has problems with the pumping, you might want to change that one.
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  • #4
    if you changed the second one to white it would make more sense...

    +2/+2 and first strike or vigilance would be fine
  • #5
    Too similar. It might be cool if green gave +3/+3 and red gave three keywords.


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