This card links to an event in the story and has an unusual alt cost.
Anasa's Blessing2W Instant
You may sacrifice Princess Anasa to cast this spell without paying its mana cost.
All creatures you control gain +1/+1 and protection from a color of your choice until the end of the turn.
Princess Anasa is a legend in the same set. Anyone else done a "sac specific card" as an alt cost?
Well, I'd have to see 'Princess Anasa' before I judge whether sacrficing her is worth a turn-three spell that looks uncommon at most. Given that most legends are rare at least, this seems a little counter-intuitive to me. Though I personally don't recall a 'sac othercard' as a trap alternate cost.
It's a strong card on it's own, but I don't want to have to sacrifice my princess to cast it for free. I would prefer this:
Anasa's Blessing 2W
Instant
Creatures you control gain +1/+1 and protection from the color of your choice until end of turn. If you control Princess Anasa, your creatures get +2/+2 instead.
Or something. The base spell is powerful and worth playing, but the boosted version is strong enough that you might want to put the princess into your deck.
Then you need to make the spell much more powerful, for it to be worth you sacrificing your legend, who supposedly is very important. As it is, the card is not worth the sacrifice.
I'm very happy with her design and would rather pitch the card that sacs her. Her cheap casting cost must be factored in to the scope of the effect, flavor or not.
You know, Mike, at 0/1 she's not going to enter combat anyway, so the whole '~ can't enter combat clause is very unnecessary. A repeateble Stave Off is nice, but hardly worth a legendary. This is a common, not a mythic. If I may suggest an alternative?
Princess Anasa W
Legendary Creature - Human Cleric {M}
Defender 3W: Creatures you control gain protection from the colour of your choice until end of turn.
0/3
This captures the spirit of Mother of Runes and turns it up to 11. She's also not going to die to the backlash on a Arc Trail, unlike the previous version. It feels legendary, and that's the important thing. Sacrificing her is not just a alternate cost for a spell, but a real gameplay decision; do you give up repeatable monocolour hosing for a strong game-ending attack? It's a very white thing, and here makes Anasa more than just a throwaway token creature.
I would take the advice of the other posters in this thread. Otherwise, this is just a boring card that gets better when you sacrifice a boring creature.
Just remember that it's good to make cards based on flavor, but eventually making a card has to come first.
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This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
You know, Mike, at 0/1 she's not going to enter combat anyway, so the whole '~ can't enter combat clause is very unnecessary.
Except for the part where she blocks your biggest non-trampling non-evading creature then gives herself protection from one of its colors. Now whether that's too much for a one-mana creature, I'm not sure, but it feels like it might be.
You could feasibly drop that requirement by not allowing it to target itself.
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Except for the part where she blocks your biggest non-trampling non-evading creature then gives herself protection from one of its colors.
Exactly. Also, she's an idealist and a pacifist - at least at the beginning of the story.
I do like some of the ideas. And having playtested this card, I think the impact of a repeatably activatable protection is being a bit under-estimated. When she hits the board she's a sitting quasi-counterspell against targeted effects. Even at 0/1 if you wait and play her out turn 4 or 5 and keep 1 or 2 mana open at all times she's ridiculously hard to get off the board.
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Anasa's Blessing 2W
Instant
You may sacrifice Princess Anasa to cast this spell without paying its mana cost.
All creatures you control gain +1/+1 and protection from a color of your choice until the end of the turn.
Princess Anasa is a legend in the same set. Anyone else done a "sac specific card" as an alt cost?
Decks:GU Evolver, W Modern Knights
Apprentice of Spell Manipulation
Archester: Frontier of Steam
Anasa's Blessing 2W
Instant
Creatures you control gain +1/+1 and protection from the color of your choice until end of turn. If you control Princess Anasa, your creatures get +2/+2 instead.
Or something. The base spell is powerful and worth playing, but the boosted version is strong enough that you might want to put the princess into your deck.
Currently 62/265 cards.
Currently 62/265 cards.
Creatures you control gain +4/+4 and protection from a colour of your choice until end of turn.
Decks:GU Evolver, W Modern Knights
Apprentice of Spell Manipulation
Archester: Frontier of Steam
Princess Anasa W
Legendary Creature - Human Cleric (M)
0/1
Princess Anasa can't enter combat.
W: Target creature you control gains protection from a color of your choice until the end of the turn.
Remember Mother of Runes? This is Super-Mom.
I'm very happy with her design and would rather pitch the card that sacs her. Her cheap casting cost must be factored in to the scope of the effect, flavor or not.
Legendary Creature - Human Cleric {M}
Defender
3W: Creatures you control gain protection from the colour of your choice until end of turn.
0/3
This captures the spirit of Mother of Runes and turns it up to 11. She's also not going to die to the backlash on a Arc Trail, unlike the previous version. It feels legendary, and that's the important thing. Sacrificing her is not just a alternate cost for a spell, but a real gameplay decision; do you give up repeatable monocolour hosing for a strong game-ending attack? It's a very white thing, and here makes Anasa more than just a throwaway token creature.
Decks:GU Evolver, W Modern Knights
Apprentice of Spell Manipulation
Archester: Frontier of Steam
Just remember that it's good to make cards based on flavor, but eventually making a card has to come first.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Except for the part where she blocks your biggest non-trampling non-evading creature then gives herself protection from one of its colors. Now whether that's too much for a one-mana creature, I'm not sure, but it feels like it might be.
You could feasibly drop that requirement by not allowing it to target itself.
Exactly. Also, she's an idealist and a pacifist - at least at the beginning of the story.
I do like some of the ideas. And having playtested this card, I think the impact of a repeatably activatable protection is being a bit under-estimated. When she hits the board she's a sitting quasi-counterspell against targeted effects. Even at 0/1 if you wait and play her out turn 4 or 5 and keep 1 or 2 mana open at all times she's ridiculously hard to get off the board.