Vampirism X (Whenever a creature dealt damage by <THIS> is put in a graveyard from play, put a +X/+X counter on <THIS>)
I prefer the +2/+2 counter instead of X +1/+1 counters, because if it was X +1/+1 counters, that would make a Simic deck very powerful !!!
Just combine this card with the Simic ability...
And it has lots of abilities like Akroma, 'cause is the counterpart of that Legend
Let the Angel vs Vampire struggle start all over !!!
Well... This is just an idea about Sengir...
Do you like it ?
(I know the art is of Dralnu, I thought it would be a more powerful Baron Sengir when I saw the art) [Changed art]
Removed Provoke and Double Strike
Changed the idea of Vampirism to: Vampirism X (Whenever <THIS> deals Combat Damage, put X +1/+1 counters on <THIS>)
The picture is "Tarrant's Realm"
And the name of the artist is Michael Whelan
Removed the Sub-Type Lord because Wizards of the Coast has removed it from every other card
Added "Vampire offering" because it sounds flavor, the Fist Vampire needs even Vampire Blood to live (Or should I say un-live?), and that is the fifth ability
[Vampire offering (You may play this card any Time you could play an instant by sacrificing a Vampire and paying the difference in mana costs between this and the sacrified Vampire. Mana cost includes color)]
I haven't inserted the Pete Venters picture of Baron Sengir, because he has no sword or weapon on it, and I believe that Vampires should have a sub-type too, as this card which is a Knight
Hope you like it
I thought that, if it is the First Vampire, it should have all the abilities other Vampires you control have. Although this, I do not know how to write that it only has one ability of each kind... I mean, if you have 2 Sengir Vampires, I want it not to get 2 +1/+1 counters when kills a creature...
Protection from White is because Sengir is the arch-enemy of Serra, only because that (Its flavor!)
If it is the first Vampire, it should make new Vampires... But at a cost, as a Vampire can only create new Vampires giving that creature some of his/her blood.
Vampirize - <action>
Whenever a creature dealt damage by this creature is put into the graveyard, you may pay <action>.
If you do, that creature comes into play under your control.
It is black and is a Vampire in addition to its other creature types
Do you think that I should change "Vampirize - Pay 3 Life" to "Resurects Vampires - Pay 3 Life" so the ability can be changed for other creatures such as "Resurects Zombies - :1mana::symb:" or "Resurects Angels - :1mana::symw:" ?
Thank you !
The card is too clunky, cluttered with abilities it doesn't really need, not to mention off color (untargetability? double strike? even unpreventable damage?). I'd suggest you come up with something a little more flavorful and straightforward.
You're worried about a card which has five black mana in it's cost in a Simic deck?
You can make it +1/+1... it won't happen. And, let's face it, the Simic would just graft a +1/+1 counter onto it when it came into play anyway...
Waaaaaay too much stuff. Too many abilities take away from the elegance and coolness of a card, in addition to making it too overcosted to ever be useful.
Just pick a single concept for the card. You want to make a card to represent Baron Sengir, yes? Don't just throw a bunch of things on him to make him "uber" or whatever. Look at something like Jaya Ballard... her abilities are very flavorful and very elegant, and make her a powerful and all around awesome card. Try to keep that in mind when designing cards.
There's my $0.02
PS: I wouldn't worry too much about how he would interact with Graft.
I thought that the picture of Dralnu was the new one of Baron Sengir before it was released
I knew it was too overpowered, but I wanted to ask you, that's why I posted it
Now, I have removed two of the abilities (Provoke and Double Strike)
They were too powerful (Although the Provoke ability would be flavorful on a Vampire)
I believe that the idea of Vampirism (Vampirism X (Whenever <THIS> deals Combat Damage, put X +1/+1 counters on it)) could make Vampires be useful again (A creature with a Banshee's Blade on it, almost like Fangren Firstborn)
Your new version of Vampirism is an awesome idea. It would make a very cool mechanic for vampires, and a potentially devastating one at that (in a good way, given they cost it right). The problem with the Sengir Vampire ability is that it hardly ever matters at all, and yours definitely solve this.
However, the card still has some very serious problems: semi-shroud and damage prevention. The first is green, the latter is white. Nothing at all black about them.
There are some abilities that are not only of one color; like, for instance, Regeneration (Spectral_Linx)
So, having Shroud as an ability due to fighting lots of years versus the Autumn Willow, seems quite interesting
Maybe it should be downgraded to only the equipment attached to it...
On the other hand, nullify the Damage Prevention seems quite interesting (As the card Flaring Pain does)
The regeneration ability is typical of the Vampires, as it does Flying
I'd lose the selective untargetability if I were you. It doesn't really do much for the creature, it's an eyesore in the text box, and it increases the mana cost. I'd leave it at +1/+1 counters because you really don't need to worry about Simic abilities. They're just simpler, easy to understand, no need to check the creature they're on to learn what they are.
Is there any reason to have 7 toughness? I don't like or dislike it, just seems odd. The same goes for the Knight creature type. Knight and Lord seem to be something of opposites to me.
But it's very, very cool.
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My anecdotal evidence disagrees with yours! EXPLAIN THAT!
The Simic problem is solved, I do not mind it anymore
Even better, since +1/+1 Counters are the most power/toughness counter nowadays, and it is easier to count to know the true power and toughness of the creature
The shroud ability... That ability is the less I like of this creature; but I thought that, protecting its Equipment, could be useful; and, since it is an ability that has not been printed yet
The 7 toughness is because I do not want it to have high power when it comes into play, I want it to raise its power bitting enemies and opponents
So, I increased its toughness instead
And also, the creature type seems odd to me too... I love Vampires and I love Knights... I just thought that, if it is the Firs Vampire, this card should be a lord; so I added it too
I believe I will change it to Vampire Knight and that is all
The art is by Michael Whelan. You should always give credit to artists in your renders.
as for the card, I don't really like the idea of high cost card with tons of abilities (yes, even Akroma), I much rather have it smaller with one cool and unseen before ability for a cheaper cost, than an overburdened hyper expensive card. Following your new version of vampirizm, I would make the card something like this:
Sengir, The First Vampire 4BB
Legandary Creature - Vampire Lord
Vampires you control have vampirizm 2 (Whenever this card deals Combat Damage, put 2 +1/+1 counters on it). Sacrifice a creature: regenarate target Vampire
Might be a little overpowered now, but definitly something more people will wanna play.
I agree. Personally, I think the first Sengir should have an ability that makes vampires:
Sengir, The First Vampire 2BBB
Legendary Creature - Vampire Lord
Vampires you control have vampirism (Whenever this creature deals combat damage, put a +1/+1 counter on it).
Whenever a creature dealt damage by Sengir, The First Vampire this turn is put into a graveyard, put that card into play under your control at end of turn. If it's a creature, it's a black Vampire in addition to its other creature types.
You are right
But I did not know the name of the artist, although I knew the picture is called "Tarrant's Realm"
Thanks a lot for the name of the artist (I will edit the first post and say it too)
Also, a Vampire only needs to drink some blood to be regenerated, not to sacrifice a creature...
Maybe "Pay 1 life: Regenerate a Vampire you control"
The First Vampire is the oldest one of them, so I thought that it would be a big creature, with centuries of knowledge and power; that is why I thought about a high mana cost and some cool abilities
That idea seems quite good to me, creating new vampires when you drain their blood...
I also wanted the regeneration ability that Vampires have...
I believe that I will drop the ability of untargetability of the equipment attached to him...
But I'd like its damage not to be prevented, so the Vampirism ability activates every time you deal damage with it
My favourite number is 5, so I wanted it to have five abilities...
Also, I wanted it to be, at least, a 5/5 creature...
Any ideas for the fifth ability, please ?
Thank you for replying to this thread
I am very happy for the ideas
Do you really need a fifth ability? Tacking on a bunch of vaguely flavorful abilities onto a card just mangles its text box and makes it look unprofessional.
I am not meaning to insult you or your card. However, it seems that you are simply giving him abilities for the sake of giving him abilities.
You are probably right...
But, since it is the First Vampire, I thought that those skills would be great
How about this ?
Vampirism 2 (Whenever this creature deals Combat Damage, put 2 +1/+1 counters on it)
Combat Damage dealt by Sengir, The First Vampire cannot be prevented
Pay 1 life: Regenerate a Vampire you control
Whenever a creature dealt damage by Sengir, The First Vampire this turn is put into a graveyard, put that card into play under your control at end of turn. If it's a creature, it's a black Vampire in addition to its other creature types
Do you think that the 5th ability, suggested by Kraj, looks right in this card ?
Tonight, I will upload a new Card image with these 5 abilities and another one without the last one... Although I liked it a lot and I'd Like this creature to have five abilities
[Done, added Image]
Changed the "Convert creature into a Vampire" for "Vampire offering"
Do you think it is cool?
I really doubt the damage prevention is that important. Really other than protection, the mechanic is weak and protection isn't really that common. Plus, it's taking up 2 lines of text that you could put something cooler if you wanted or you could cut it for more flavor text about the awesome vampire lord.
Finally, does it really need 5 black mana symbols in its cost? Sure, it helps chroma, but otherwise, it just really restricts it from being played for little reason. It's already an 8 mana spell.
... yes, but it is a thread that has been necro'd twice already.
It has way too many abilities. And why does it have Vampire Offering if it is the first Vampire? Flavorfully there shouldn't be Vampires that come before it that can be sacrificed to it.
I like Kraj's solution. However, I have to say that vampirism is not an ability that should be keyworded. There are too many different variations of Vampire abilities for it to be keyworded.
It might be better with an ability that is more iconic of the first Sengir Vampire, plus and extra ability that ties directly into that:
Sengir, the First2BBB
Legendary Creature — Vampire Knight (R)
Whenever a creature dealt damage by Sengir, the First this turn is put into a graveyard, put a +1/+1 counter on Sengir. B, Sacrifice a creature: Put a +1/+1 counter on Sengir. Sengir gains first strike and protection from white until end of turn. My embrace of darkness sets me free.
He gets stronger by killing opposing creatures in combat, like the original Sengir Vampire, but he can also drain the life from his fellow creatures, which makes him temporarily faster.
Sengir, the First :2mana::symb::symb::symb::symb::symb:
Legendary Creature — Vampire Knight (R)
Flying, Fear, Wither
Whenever ~ deals combat damage put that many +1/+1 counters on it.
Pay 2 life, Remove ~ from the game: Put a 1/2 black Bat creature token with flying into play. It has "Pay 2 life, Sacrifice this creature: Return to play under its owner's control a card named Sengir Nosferatu that's removed from the game."
Ok it has 5 abilities all are very vampire like and they result in a very powerfull creature.
First you have a 5/5 body, thats strong enough to 4hit a player to death.
Flying gives evasion and fear makes it nearly unblockable, and yes i would say a big vampire is scary enough to have fear.
Wither is a ability that looks a lot Vampire like, when in combat they suck the life essence, so the target has permanent scares and will not fight the vampire again that easy (and so even persist really dies).
The vampire ability itself is extrem useless, nobody will ever let a creature die from it when they not really must do it to jump block and than the ability has absolutly no use as the body is big enough to kill anyway.
The logical solution is to make the ability strong enough to have a BIG impact, you get counters eqaul the damage, so the creature will double in size each time, and thats something with a 5/5 body (10, 20, 40, it really adds up very quickly).
The extra "vampire" ability is from sengir nosferatu and was a ability i really liked always while playing it in draft / limited, because it makes for good jump blockers, gives your vampire virtually vigilance and protects it from removal, always good and cool. But the "boss" of vampires must be better than that, and so needs no mana to use it, just some drops of life.
So in the end we have a creature that is really hard to kill (only mass removal or edicts, or ofcourse Split second), it is a scary body that will win in 2-3 swings and it can even protect you while attacking if you make it a bat (or just double transform to block with the body, get counters and swing again).
In the end its a creature thats worth to play, and yes nobody will really pay the mana cost as its extrem hard to cast, but its a target you want to reanimate, almost like Akroma but can be better (or worser depends).