Kihapra Rallier 2WW
Creature - Human Soldier
Play with your hand revealed.
Creatures you control get +1/+2 as long as you have three or more white creature cards in your hand.
1/2
Training Regimen GG
Instant
Tap target creature. At end of turn, put 2 +1/+1 counters on that creature.
Wisdom of Years 3G
Enchantment
Cumulative upkeep - You gain 1 life.
Selesnya Wardkeeper (G/W)(G/W)
Creature - Centaur Druid
Protection from black
1/3
At the risk of sounding harsh, your cards could use some work.
The rallier is an interesting idea, but it is too weak. Compare to Glorious Anthem: For 1 mana more, your pump becomes extremely conditional (3 or more white creatures), your opponent gets a free telepathy, and the card is easier to kill. If you are in love with the casting cost, I would make it at least a 2/3. In addition, I would reccomend changing it to white cards instead of creatures. A white non-creature deck would not be looking for pump, so the creature requirement is more redundant than required. Possibly even make the pumping +2/+2?
The training regimen is confusing. Why doesnt it put the counters on instantly? I would suggest making it a sorcery and dropping the cost to 1G, as that would fit the flavor behind the name more.
Wisdom of years is good. However, there needs to be an escape clause. Once it is out for 6-7 turns, your opponent is suddenly facing insurmountable odds. Gaining 7-8 life starts making his attacks useless, meaning that this single card completely screws most decks. Perhaps "If there are 7 or more age counters on this, sacrifice it." or "Sacrifice 3 lands: Destroy wisdom of years. Any player may play this ability."
I think the selesnya ward keeper needs more oomph. Compare to Disciple of grace. For a stricter mana requirement, you lose cycling. I would suggest making him larger (2/2) and possibly giving him an additional ability (vigilance?). Even at a 2/2, it is still underpowered compared to White Knight.
Feathered rampart is decent, although I wonder why it has first strike in addition to being a 1/2. The first strike will only be good against x/1's, which will most likely be a 1/1. I would suggest either making it a 1/1 first strike or a 1/2.
Wisdom of years is good. However, there needs to be an escape clause. Once it is out for 6-7 turns, your opponent is suddenly facing insurmountable odds. Gaining 7-8 life starts making his attacks useless, meaning that this single card completely screws most decks. Perhaps "If there are 7 or more age counters on this, sacrifice it." or "Sacrifice 3 lands: Destroy wisdom of years. Any player may play this ability."
there doesnt need to be an escape clause since by the time the life gain becomes to much to handel some player should of won...although its a one card combo in casual.....
mabey just up it to 4GG ?
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Creature - Human Soldier
Play with your hand revealed.
Creatures you control get +1/+2 as long as you have three or more white creature cards in your hand.
1/2
Training Regimen GG
Instant
Tap target creature. At end of turn, put 2 +1/+1 counters on that creature.
Wisdom of Years 3G
Enchantment
Cumulative upkeep - You gain 1 life.
Selesnya Wardkeeper (G/W)(G/W)
Creature - Centaur Druid
Protection from black
1/3
Feathered Rampart
Creature - Bird Wall
Flying, first strike, defender
1/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Training Regimen - I think 1G
Wisdom of Years - I love cumulative upkeep
Selesnya Wardkeeper - I think this is a little weak, and would be a little weak even as a 2/2. Maybe you could make it a 1/3 for :1mana::symwg:.
Feathered Rampart - Nice and simple.
The rallier is an interesting idea, but it is too weak. Compare to Glorious Anthem: For 1 mana more, your pump becomes extremely conditional (3 or more white creatures), your opponent gets a free telepathy, and the card is easier to kill. If you are in love with the casting cost, I would make it at least a 2/3. In addition, I would reccomend changing it to white cards instead of creatures. A white non-creature deck would not be looking for pump, so the creature requirement is more redundant than required. Possibly even make the pumping +2/+2?
The training regimen is confusing. Why doesnt it put the counters on instantly? I would suggest making it a sorcery and dropping the cost to 1G, as that would fit the flavor behind the name more.
Wisdom of years is good. However, there needs to be an escape clause. Once it is out for 6-7 turns, your opponent is suddenly facing insurmountable odds. Gaining 7-8 life starts making his attacks useless, meaning that this single card completely screws most decks. Perhaps "If there are 7 or more age counters on this, sacrifice it." or "Sacrifice 3 lands: Destroy wisdom of years. Any player may play this ability."
I think the selesnya ward keeper needs more oomph. Compare to Disciple of grace. For a stricter mana requirement, you lose cycling. I would suggest making him larger (2/2) and possibly giving him an additional ability (vigilance?). Even at a 2/2, it is still underpowered compared to White Knight.
Feathered rampart is decent, although I wonder why it has first strike in addition to being a 1/2. The first strike will only be good against x/1's, which will most likely be a 1/1. I would suggest either making it a 1/1 first strike or a 1/2.
there doesnt need to be an escape clause since by the time the life gain becomes to much to handel some player should of won...although its a one card combo in casual.....
mabey just up it to 4GG ?