I am currently working on a shapeshifter deck that lets me play with a bunch of Timmy creatures, and looking through gatherer, I realized something: You sneak creatures into play from your hand or graveyard, but there is nothing that does it from your library. So I thought up this, and put it through a couple revisions to make less broken (the original version was too good).
Lifeblood Summoner 3BRG
Creature - Ogre Shaman
Whenever Lifeblood Summoner attacks, you may search your library for a creature and put it into play tapped and attacking. If you do, you lose life equal to its casting cost. Sacrifice that creature at end of turn.
3/3
I figured it would be 3CCC, but the colors just came from the ability: Green puts creatures into play, red makes it hasty (attacking) and black tutors. But making it stay or not losing life equal to the casting cost would be awesomely broken (heartbeat turn 3, play this turn 4, turn 5 this attacks with Akroma backup or something equally hideous).
As for power levels, I have to ask: Why would this be better than entomb? While this does let you get an extra attack, at the cost of 8 life for Akroma, is it worth it? You could just as easily entomb first turn and exhume turn 2. If it is the recurring thing, I can see your point, but it is still a huge life loss each turn if you only search for big fatties.
As for power/toughness, if anything were changed it would be to a 3/2.
As for power levels, I have to ask: Why would this be better than entomb? While this does let you get an extra attack, at the cost of 8 life for Akroma, is it worth it? You could just as easily entomb first turn and exhume turn 2. If it is the recurring thing, I can see your point, but it is still a huge life loss each turn if you only search for big fatties.
As for power/toughness, if anything were changed it would be to a 3/2.
If the power/toughness were changed to 3/2, this guy would be too vulnerable to burn and -X/-X effects.
If you choose to drop the toughness by one, how about dropping the mana cost by 1?
Lifeblood Summoner 2BRG
Creature -- Ogre Shaman
Whenever Lifeblood Summoner attacks, you may search your library for a creature and put it into play tapped and attacking. You life equal to its converted mana cost. Sacrifice that creature at end of turn.
3/2
I disagree waith shadowfox, for the same reason cid said, but my tweak to the card would have to be to keep it at it's original cost, but make it a 2/5 or a 1/6 so that it is less vulnerable to removal.
I disagree waith shadowfox, for the same reason cid said, but my tweak to the card would have to be to keep it at it's original cost, but make it a 2/5 or a 1/6 so that it is less vulnerable to removal.
But if Lifeblood Summoner is too weak in terms of power, the player will not feel like attacking with it, as it can sit back as a defender better than attacking.
Also, at 1/6, or 2/5, a card which is in aggressive colors, isn't going to be chosen to be added to decks.
Maybe drop the colorless mana costs for a 3/2 Ogre Shaman?
Like this:
Lifeblood Summoner BRG
Creature -- Ogre Shaman
Whenever Lifeblood Summoner attacks, you may search your library for a creature and put it into play tapped and attacking. You life equal to its converted mana cost. Sacrifice that creature at end of turn.
3/2
This may seem awfully powerful, but then again, it, according to Magic terminology has a "small butt", as compared to "big butts", like Kami of Old Stone, which is more or less a Wall.
Again, if the card is more defensive, or far too defensive, it will feel like a Wall just like Kami of Old Stone.
Given that good creatures are expensive creatures, I believe that dropping the colorless mana is fine, as long as the "Sacrifice that creature at end of turn." clause gets changed to "Remove that creature at end of combat." to prevent reanimator tricks and some shifty saccing tricks or saccing as an additional cost spells.
Lifeblood Summoner BRG
Creature -- Ogre Shaman
Whenever Lifeblood Summoner attacks, you may search your library for a creature and put it into play tapped and attacking. You life equal to its converted mana cost. Sacrifice that creature at end of turn.
3/2
Woah, your life becomes the converted mana cost of the creature. That's neat, but I know you mean loose life etc. etc.
Lifelink :3mana::symw::symb:
Sorcery
Target opponent searches your library for a creature card and puts it into play under your control. Your life total is now 20-X, where X is the creatures casting cost.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Lifeblood Summoner 3BRG
Creature - Ogre Shaman
Whenever Lifeblood Summoner attacks, you may search your library for a creature and put it into play tapped and attacking. If you do, you lose life equal to its casting cost. Sacrifice that creature at end of turn.
3/3
I figured it would be 3CCC, but the colors just came from the ability: Green puts creatures into play, red makes it hasty (attacking) and black tutors. But making it stay or not losing life equal to the casting cost would be awesomely broken (heartbeat turn 3, play this turn 4, turn 5 this attacks with Akroma backup or something equally hideous).
As for power levels, I have to ask: Why would this be better than entomb? While this does let you get an extra attack, at the cost of 8 life for Akroma, is it worth it? You could just as easily entomb first turn and exhume turn 2. If it is the recurring thing, I can see your point, but it is still a huge life loss each turn if you only search for big fatties.
As for power/toughness, if anything were changed it would be to a 3/2.
If the power/toughness were changed to 3/2, this guy would be too vulnerable to burn and -X/-X effects.
If you choose to drop the toughness by one, how about dropping the mana cost by 1?
Lifeblood Summoner 2BRG
Creature -- Ogre Shaman
Whenever Lifeblood Summoner attacks, you may search your library for a creature and put it into play tapped and attacking. You life equal to its converted mana cost. Sacrifice that creature at end of turn.
3/2
But if Lifeblood Summoner is too weak in terms of power, the player will not feel like attacking with it, as it can sit back as a defender better than attacking.
Also, at 1/6, or 2/5, a card which is in aggressive colors, isn't going to be chosen to be added to decks.
Maybe drop the colorless mana costs for a 3/2 Ogre Shaman?
Like this:
Lifeblood Summoner BRG
Creature -- Ogre Shaman
Whenever Lifeblood Summoner attacks, you may search your library for a creature and put it into play tapped and attacking. You life equal to its converted mana cost. Sacrifice that creature at end of turn.
3/2
This may seem awfully powerful, but then again, it, according to Magic terminology has a "small butt", as compared to "big butts", like Kami of Old Stone, which is more or less a Wall.
Again, if the card is more defensive, or far too defensive, it will feel like a Wall just like Kami of Old Stone.
Given that good creatures are expensive creatures, I believe that dropping the colorless mana is fine, as long as the "Sacrifice that creature at end of turn." clause gets changed to "Remove that creature at end of combat." to prevent reanimator tricks and some shifty saccing tricks or saccing as an additional cost spells.
Woah, your life becomes the converted mana cost of the creature. That's neat, but I know you mean loose life etc. etc.
Lifelink :3mana::symw::symb:
Sorcery
Target opponent searches your library for a creature card and puts it into play under your control. Your life total is now 20-X, where X is the creatures casting cost.