Aptitude is a 145 card set. It takes place on the plane of Lalano. The theme is life totals. The mechanics are:
Authority X(+/-/=) (Play this spell or ability only if your life total is (+/-/=) to X)
Default X (You may have spells and abilities that consider your life total use X instead.)
The Cards (145/145)
WHITE (25/25)
Angelic Redemption
Sorcery
Target player gains life equal to half his or her life total, rounded down.
Arcane Spellweaving
Sorcery
Search your library for an enchantment card, reveal it, and put it into your hand. Then if its converted mana cost is 4 or less, put it into play.
Avoca, Royal Hawk
Legendary Creature - Bird
Flying
1/2
Divine Sacrifice
Sorcery ®
As an additional cost to play ~, pay life equal to half your life total, rounded down.
Put a 4/4 white Angel creature token with flying into play.
Ethereal Barrier
Instant
Creatures target player controls can't attack this turn unless that player sacrifices a permanent for each creature attacking you. (This cost is paid as attackers are declared.)
Draw a card.
Firegaze Eagle
Creature - Bird
Flying, vigilance, first strike
0/2
Forward Scout
Creature - Human Soldier
Double strike
2/2
Gatekeeper
Creature - Human Soldier
Vigilance
2/2
Gradual Forcefield
Enchantment (U)
At the beginning of your upkeep, prevent the next 1 damage that would be dealt to target creature or player this turn.
When ~ leaves play, you may add to your mana pool.
Healer's Presence
Sorcery
Prevent the next X damage that would be dealt to target creature this turn, where X is your life total. You gain life equal to the damage prevented this way, but not more than the creature's toughness.
Heart's Protection
Enchantment
Whenever a player's life total changes, prevent the next X damage that would be dealt to that player and creatures that player controls this turn, where X is the amount that that player's life total changed by.
King's Orders
Instant
Destroy target artifact or enchantment.
Authority 15+ (Play this spell only if your life total is 15 or higher.)
Kiss of Life
Instant
Regenerate target creature, then choose one - You gain life equal to its power; or you gain life equal to its toughness.
Mindlink of Retribution
Enchantment
When ~ comes into play, choose a player.
Whenever the chosen player loses life, you gain 3 life.
Ronam, Vigilant Protector
Legendary Creature - Human Soldier ®
: Destroy target attacking creature with converted mana cost less than or equal to your life total. ~ doesn't untap during your next untap step.
2/2
Preemptive Preparation
Enchantment ®
Your opponents can't play creature spells during their postcombat main phases.
Security
Enchantment
When ~ comes into play, it gains default X, where X is your life total. (You may have spells and abilities that consider your life total use X instead.)
Strength in Numbers
Sorcery
Creatures you control get +1/+1 until end of turn as long as you control five or more creatures.
Temple Guard
Creature - Human Soldier Cleric
Whenever ~ deals damage, you gain that much life.
3/3
Veil of Light
Instant
Spells and abilities can't target this turn.
Ward of Protection
Enchantment ®
When ~ comes into play, distribute X charge counters among X permanents, where X is your life total.
Permanents with a charge counter on them are indestructible.
At the beginning of each player's upkeep, remove a charge counter from target permanent of that player's choice.
BLUE (25/25)
Aven Spy
Creature - Bird Soldier
Flying
When ~ comes into play, look at target player's hand.
1/3
Banish
Instant
Return target permanent with converted mana cost less than or equal to your life total to its owner's hand.
Brainburst
Sorcery ®
As an additional cost to play ~, pay life equal to half your life total, rounded down.
Draw cards equal to the highest converted mana cost among permanents in play.
Careless Mage
Creature - Human Wizard
If ~ would come into play, instead return a creature you control to its owner's hand. If you do, put ~ into play. Otherwise, put ~ into its owner's graveyard.
2/2
Cephalid Reclaimer
Creature - Cephalid Wizard
, : Return target instant or sorcery card from your graveyard to your hand.
3/3
Diminish
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard, where X is that player's life total.
Diversity
Sorcery
Until end of turn, creatures you control become every creature type.
Emergency Denial
Instant (U)
Counter target spell.
Authority 10- (Play this spell only if your life total is 10 or lower.)
Enraged Cephalid
Creature - Cephalid Warrior
3/1
Lord of the Sea
Legendary Creature - Cephalid Lord
Other blue creatures get +1/+1.
3/4
Manipulation
Enchantment
When ~ comes into play, look at the top X cards of your libray, where X is the number of cards in your hand, then put them back in any order.
Mind's Arcana
Enchantment
Whenever a player's life total changes, that player returns X creatures he or she controls to their owner's hands, where X is the amount that that player's life total changed by.
Mindlink of Prosperity
Enchantment
When ~ comes into play, choose a player.
Whenever the chosen player loses life, draw a card.
Shifting Mists
Enchantment ®
When ~ comes into play, distribute X charge counters among X permanents, where X is your life total.
Permanents with a charge counter on them can't be the target of spells or abilities.
At the beginning of each player's upkeep, that player chooses a permanent. Remove a charge counter from that permanent.
Slip through Time
Sorcery
Take an extra turn after this one unless any player pays or 5 life.
Supplement
Enchantment
Whenever you gain life, draw a card.
Tactics
Instant
Counter target spell with converted mana cost less than or equal to your life total.
Tamper
Sorcery
Trigger target triggered ability.
Temporary Treaty
Enchantment (U)
Counter the first spell played by each player each turn.
When ~ leaves play, you may add to your mana pool.
Vanishing Act
Instant
Return target creature to its owner's hand. Its controller draws a card.
Weaken
Instant
Return target creature that has been dealt damage this turn to its owner's hand.
BLACK (25/25)
Assassinate
Instant
Destroy target creature with converted mana cost 5 or higher.
Blind Imp
Creature - Imp
~ can't block unless you sacrifice a Swamp. (This cost is paid as blockers are declared.)
4/2
Blood Extractor
Creature - Human Minion
, : Target player loses X life, where X is ~'s power.
3/1
Bloodfeeding Horde
Sorcery
Put X 0/1 black Spirit creature tokens with flying into play, where X is the amount of life target player has lost this turn.
Bloodshot Zombie
Creature - Zombie
If you would discard a card, instead sacrifice ~. If you do, each opponent discards a card.
1/1
Dark Arts
Enchantment
Whenever an opponent gains life, that player discards a card.
Insult to Injury
Enchantment (U)
Whenever a player discards a card, that player loses 2 life.
When ~ leaves play, you may add to your mana pool.
Mindlink of Disruption
Enchantment
When ~ comes into play, choose a player.
Whenever the chosen player loses life, that player discards a card.
Penetrate Thought
Instant ®
Target player loses life equal to half his or her life total, rounded down.
Poisonous Glare
Enchantment ®
When ~ comes into play, distribute X charge counters among X permanents, where X is your life total.
Permanents with charge counters on them have " , : Target player loses 1 life."
At the beginning of each player's upkeep, remove a charge counter from target permanent of that player's choice.
Rotfeed
Sorcery
Until end of turn, whenever you tap a Swamp for mana, add to your mana pool.
Shadows' Bargain
Sorcery ®
As an additional cost to play ~, pay life equal to half your life total, rounded down.
Creatures you control gain fear until end of turn.
Shadows' Secrets
Sorcery
Creatures you control get +1/+1 until end of turn.
Authority 15+ - Creatures you control gain fear until end of turn. (This effect only occurs if your life total is 15 or higher.)
Shroud in Darkness
Enchantment - Aura
Enchant creature
Enchanted creature is unblockable unless defending player sacrifices a nonland permanent.
Spanner in the Works
Sorcery
Target player discards two cards.
Authority 7- (Play this spell only if your life total is 7 or lower.)
Spiteful Comeback
Instant
Regenerate all creatures you control. If it is your turn, defending player loses life equal to the number of blocking creatures he or she controls. If it isn't your turn, the attacking player loses life equal to the number of attacking creatures he or she controls.
Soul's Sabotage
Enchantment
Whenever a player's life total changes, that player puts X -1/-1 counters, divided as he or she chooses, among any number of target creatures he or she controls, where X is the amount that that player's life total changed by.
Western Horror
Creature - Horror
When ~ comes into play, you lose life equal to the number of black permanents and Swamps you control.
5/5
RED (25/25)
Backstab
Sorcery
~ deals 5 damage to target player with less life than you.
Careless Mogg
Creature - Goblin Warrior
Sacrifice two lands: ~ gets +1/+0 until end of turn.
1/2
Crossfire
Enchantment ®
When ~ comes into play, distribute X charge counters among X permanents, where X is your life total.
Permanents with charge counters on them have " , : This permanent deals damage to target creature equal to its converted mana cost."
At the beginning of each player's upkeep, remove a charge counter from target permanent of that player's choice.
Fatal Charge
Sorcery ®
As an additional cost to play ~, pay life equal to half your life total, rounded down.
Untap all creatures you control. After this phase, there is an additional combat phase.
Fiery Inferno
Enchantment
Whenever a player is dealt damage, ~ deals that much damage to that player.
Fire's Fury
Enchantment
Whenever a player's life total changes, that player may have X creatures he or she controls get +2/+0 until end of turn, where X is the amount that that player's life total changed by.
Flame Enforcer
Creature - Human Shaman
At the beginning of your upkeep, deal 3 damage to target creature or player. (The damage has no source)
4/2
Flame Vortex
Sorcery
Each creature deals 2 damage to itself.
Furious Charge
Instant
Creatures you control get +X/-X until end of turn, where X is their power.
Fury's Touch
Instant
Target creature gets +4/+0 until end of turn.
Goblin Sniper
Creature - Goblin Warrior
: ~ deals damage equal to its power to target creature.
4/1
Heartstroke
Sorcery
If a creature would be put into a graveyard this turn, remove it from the game instead and ~ deals damage to its controller equal to its converted mana cost.
Internal Combustion
Enchantment (U)
If a creature would deal damage, it deals double that damage instead.
When ~ leaves play, you may add to your mana pool.
Lightning Tower
Instant
Flip a coin. If you win the flip, ~ deals 3 damage to target creature or player.
Mage's Disruption
Sorcery (U)
Destroy target land. ~ deals 3 damage to you.
Authority 15+ (Play this spell only if your life total is 15 or higher.)
Mindlink of Punishment
Enchantment
When ~ comes into play, choose a player.
Whenever the chosen player loses life from a source other than ~, ~ deals 1 damage to that player.
Molten Fury
Instant
~ deals 3 damage to target creature.
Sabotage
Instant
Each attacking creature deals 2 damage to its controller.
Soul of Fire
Creature - Avatar
Damage can't be prevented.
4/4
The Art of War
Enchantment
Whenever a creature comes into play, it deals 1 damage to its controller and 2 damage to target creature or player of its controller's choice.
Viashino Annihilator
Creature - Viashino Warrior
: ~ gets +1/+0 or +0/+1 until end of turn.
1/1
Bramble Elf
Creature - Elf
All creatures able to block ~ do so.
Whenever ~ attacks, you may pay . If you do, until end of turn, whenever ~ deals damage to a creature, destroy that creature. It can't be regenerated.
1/1
Break Down
Instant
Destroy target artifact with converted mana cost 3 or less. Draw cards equal to its converted mana cost.
Elven Experiment
Creature - Elf
Authority 20+ - : ~ gains flying until end of turn. (Play this ability only if your life total is 20 or higher.)
1/1
Elves of Utopia
Creature - Elf ®
Authority 20= - : Add one mana of any color to your mana pool. (Play this ability only if your life total is exactly 20)
: Add to your mana pool.
1/1
Embodied Charge
Sorcery
Target creature gets +X/+X until end of turn, where X is equal to half your life total, rounded up.
Equalization
Enchantment ®
When ~ comes into play, distribute X charge counters among X permanents, where X is your life total.
Permanents with charge counters on them are 2/2 green creatures.
At the beginning of each player's upkeep, remove a charge counter from target permanent of that player's choice.
Fatal Venom
Sorcery
All creatures able to blcok target creature this turn do so. Until end of turn, whenever that creature daels combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Forest's Embrace
Instant
Regenerate all creatures you control.
Forest's Secrets
Enchantment (U)
At the beginning of your upkeep, put a +1/+1 counter on target creature.
When ~ leaves play, add to your mana pool.
Knowledge Short
Enchantment
If you would draw cards, you may gain that much life instead.
Lord of the Jungle
Creature - Avatar
Creatures you control have trample.
3/3
Mana Flood
Instant
Until end of turn, whenever you gain life, add that much to your mana pool.
Mindlink of Genesis
Enchantment
When ~ comes into play, choose a player.
Whenever the chosen player loses life, put a 1/1 green Saproling creature token into play.
Nature's Rewards
Enchantment
Whenever a creature comes into play, its controller gains life equal to its toughness.
Oaks' Strength
Sorcery ®
As an additional cost to play ~, pay life equal to half your life total, rounded down.
Creatures you control get +3/+3 and gain trample until end of turn.
Primal Instinct
Instant
Target creature gets +X/+Y until end of turn, where X is the number of Forests you control and Y is your life total.
Ravenous Spider
Creature - Spider
~ can block as though it had flying.
2/2
Silent Prayer
Instant
You gain 10 life.
Thorn's Veil
Enchantment
Whenever a player's life total changes, regenerate X creatures he or she controls, where X is the amount that that player's life total changed by.
Thorn Bush
Creature - Plant
: Add one mana of any color to your mana pool. ~ deals 1 damage to you.
1/2
MULTICOLOUR (5/5)
Degenerate
Sorcery ®
Destroy target creature. Add to your mana pool mana equal to its converted mana cost. (Mana cost includes color.)
Sever Ties
Enchantment
Abilities of cards in graveyards can't be played.
Static abilities of cards in graveyards have no effect.
Suspended Animation
Instant
Choose a player. Creatures that player controls don't untap during his or her next untap step.
Draw a card.
Tremendous Growth
Instant
Target creature gets +4/+4 until end of turn.
Xavier Barrington, Peaceseeker
Legendary Creature - Human ®
Sacrifice a creature: You gain 3 life.
Pay 3 life: Return target creature card from your graveyard to your hand.
4/4
Unknown Swarm
Instant (U) (~ is colorless.)
Choose a creature type. Put two 1/1 creature tokens into play of the chosen type.
Unknown Wanderer
Creature - Human Nomad ® (~ is colorless.)
~'s power and toughness are each equal to the number of colorless permanents you control. (This includes lands)
*/*
LAND (5/5)
Sunlit Plateau
Land
Authority 20= - : Add to your mana pool. (Play this ability only if your life total is exactly 20.)
Moonlit Lake
Land
Authority 20= - : Add to your mana pool. (Play this ability only if your life total is exactly 20.)
Shadowlit Grotto
Land
Authority 20= - : Add to your mana pool. (Play this ability only if your life total is exactly 20.)
Firelit Ridge
Land
Authority 20= - : Add to your mana pool. (Play this ability only if your life total is exactly 20.)
Mosslit Grove
Land
Authority 20= - : Add to your mana pool. (Play this ability only if your life total is exactly 20.)
A note: I'm not changing the set at all, but this is here for your viewing pleasure.
"Hello! I've come to serenade you. I can't play guitar. I can't play this accordion either, but I thought it'd be less obvious."
Dylan Moran, Black Books
Aptitude is a 145 card set. It takes place on the plane of Lalano. The theme is life totals. The mechanics are:
Authority X(+/-/=) (Play this spell or ability only if your life total is (+/-/=) to X)
Default X (You may have spells and abilities that consider your life total use X instead.)
The Cards (145/145)
WHITE (25/25)
Angelic Redemption
Sorcery
Target player gains life equal to half his or her life total, rounded down.
Strickly worst than that black card with the sam MC that's an instant and lets you draw a card. Maybe add a gain of life equal to CMC.
Arcane Spellweaving
Sorcery
Search your library for an enchantment card, reveal it, and put it into your hand. Then if its converted mana cost is 4 or less, put it into play.
Fine.
Avoca, Royal Hawk
Legendary Creature - Bird
Flying
1/2
So if it's in your graveyard and you cast a life-gain spell, you gain 30 life? If so, that's insane an completly broken.
Divine Sacrifice
Sorcery ®
As an additional cost to play ~, pay life equal to half your life total, rounded down.
Put a 4/4 white Angel creature token with flying into play.
Paying life is not a white effect. About the power level- it's balanced.
Ethereal Barrier
Instant
Creatures target player controls can't attack this turn unless that player sacrifices a permanent for each creature attacking you. (This cost is paid as attackers are declared.)
Draw a card.
Firegaze Eagle
Creature - Bird
Flying, vigilance, first strike
0/2
Lousy blocker, and even lousier attacker. Just bad.
Forward Scout
Creature - Human Soldier
Double strike
2/2
Pretty cool and balanced.
Gatekeeper
Creature - Human Soldier
Vigilance
2/2
Strickly worst than god knows how many cards.
Gradual Forcefield
Enchantment (U)
At the beginning of your upkeep, prevent the next 1 damage that would be dealt to target creature or player this turn.
When ~ leaves play, you may add to your mana pool.
Adding mana is not a white effect. Otherwise, it's pretty weak.
Healer's Presence
Sorcery
Prevent the next X damage that would be dealt to target creature this turn, where X is your life total. You gain life equal to the damage prevented this way, but not more than the creature's toughness.
Heart's Protection
Enchantment
Whenever a player's life total changes, prevent the next X damage that would be dealt to that player and creatures that player controls this turn, where X is the amount that that player's life total changed by.
Ok.
King's Orders
Instant
Destroy target artifact or enchantment.
Authority 15+ (Play this spell only if your life total is 15 or higher.)
Possible.
Kiss of Life
Instant
Regenerate target creature, then choose one - You gain life equal to its power; or you gain life equal to its toughness.
Mindlink of Retribution
Enchantment
When ~ comes into play, choose a player.
Whenever the chosen player loses life, you gain 3 life.
Overpwered. Should cost ALOT more.
Ronam, Vigilant Protector
Legendary Creature - Human Soldier ®
: Destroy target attacking creature with converted mana cost less than or equal to your life total. ~ doesn't untap during your next untap step.
2/2
S'cool.
Preemptive Preparation
Enchantment ®
Your opponents can't play creature spells during their postcombat main phases.
Only againts haste. Underpowered.
Security
Enchantment
When ~ comes into play, it gains default X, where X is your life total. (You may have spells and abilities that consider your life total use X instead.)
See my comment about that other defult card.
Strength in Numbers
Sorcery
Creatures you control get +1/+1 until end of turn as long as you control five or more creatures.
As a sorcery? Drop the drawback and you've got yourself a nice uncommon.
Temple Guard
Creature - Human Soldier Cleric
Whenever ~ deals damage, you gain that much life.
3/3
Should be atleast 3/4 or 4/3.
Veil of Light
Instant
Spells and abilities can't target this turn.
Even without the choice, even you'd make it whenver it deals damage you gain that much life, even them it would've been extremly weak.
Ward of Protection
Enchantment ®
When ~ comes into play, distribute X charge counters among X permanents, where X is your life total.
Permanents with a charge counter on them are indestructible.
At the beginning of each player's upkeep, remove a charge counter from target permanent of that player's choice.
Overpwered. Up the mana cost.
BLUE (25/25)
Aven Spy
Creature - Bird Soldier
Flying
When ~ comes into play, look at target player's hand.
1/3
Pays? How much? Anyway, with that cost of the ability, even as a hard counter ("counter targer spell") i would've been weak.
Banish
Instant
Return target permanent with converted mana cost less than or equal to your life total to its owner's hand.
Should be "nonland permanent". that way it is rediculously broken.
Brainburst
Sorcery ®
As an additional cost to play ~, pay life equal to half your life total, rounded down.
Draw cards equal to the highest converted mana cost among permanents in play.
Life payment isn't blue.
Careless Mage
Creature - Human Wizard
If ~ would come into play, instead return a creature you control to its owner's hand. If you do, put ~ into play. Otherwise, put ~ into its owner's graveyard.
2/2
Overpwered. Maybe at 2/1...
Cephalid Reclaimer
Creature - Cephalid Wizard
, : Return target instant or sorcery card from your graveyard to your hand.
3/3
Diminish
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard, where X is that player's life total.
Pretty good a well deignd. Good job.
Diversity
Sorcery
Until end of turn, creatures you control become every creature type.
Could be good as an instant plus a cantrip.
Emergency Denial
Instant (U)
Counter target spell.
Authority 10- (Play this spell only if your life total is 10 or lower.)
Should cost U.
Enraged Cephalid
Creature - Cephalid Warrior
3/1
Weak. Maybe add something minoric like Islandwalk.
Lord of the Sea
Legendary Creature - Cephalid Lord
Other blue creatures get +1/+1.
3/4
Not a blur effect, but balanced.
Manipulation
Enchantment
When ~ comes into play, look at the top X cards of your libray, where X is the number of cards in your hand, then put them back in any order.
Should not be an enchantment.
Mind's Arcana
Enchantment
Whenever a player's life total changes, that player returns X creatures he or she controls to their owner's hands, where X is the amount that that player's life total changed by.
S'fine.
Mindlink of Prosperity
Enchantment
When ~ comes into play, choose a player.
Whenever the chosen player loses life, draw a card.
Shifting Mists
Enchantment ®
When ~ comes into play, distribute X charge counters among X permanents, where X is your life total.
Permanents with a charge counter on them can't be the target of spells or abilities.
At the beginning of each player's upkeep, that player chooses a permanent. Remove a charge counter from that permanent.
See my comment about the white.
Slip through Time
Sorcery
Take an extra turn after this one unless any player pays or 5 life.
The 5 life makes it lousy. Drop it, up the cost to 3UU, and you got a solid rare.
Supplement
Enchantment
Whenever you gain life, draw a card.
Assassinate
Instant
Destroy target creature with converted mana cost 5 or higher.
Overcosted.
Blind Imp
Creature - Imp
~ can't block unless you sacrifice a Swamp. (This cost is paid as blockers are declared.)
4/2
4/2 blakc that permanently can't block is overpowered. Ba-roken.
Blood Extractor
Creature - Human Minion
, : Target player loses X life, where X is ~'s power.
3/1
Sould cost more like 2BBB.
Bloodfeeding Horde
Sorcery
Put X 0/1 black Spirit creature tokens with flying into play, where X is the amount of life target player has lost this turn.
Nice.
Bloodshot Zombie
Creature - Zombie
If you would discard a card, instead sacrifice ~. If you do, each opponent discards a card.
1/1
Solid common.
Dark Arts
Enchantment
Whenever an opponent gains life, that player discards a card.
Mindlink of Disruption
Enchantment
When ~ comes into play, choose a player.
Whenever the chosen player loses life, that player discards a card.
Broken just like the rest of the cycle.
Penetrate Thought
Instant ®
Target player loses life equal to half his or her life total, rounded down.
Looks like a nice crappy-rare. Good job!
Poisonous Glare
Enchantment ®
When ~ comes into play, distribute X charge counters among X permanents, where X is your life total.
Permanents with charge counters on them have " , : Target player loses 1 life."
At the beginning of each player's upkeep, remove a charge counter from target permanent of that player's choice.
Oh! Finally a balanced one!
Rotfeed
Sorcery
Until end of turn, whenever you tap a Swamp for mana, add to your mana pool.
No. anycolor could play that. Maybe change it to 2 life and "you may reveal a swamp or black card".
Shadows' Bargain
Sorcery ®
As an additional cost to play ~, pay life equal to half your life total, rounded down.
Creatures you control gain fear until end of turn.
It would be a weak common even without the life payment.
Shadows' Secrets
Sorcery
Creatures you control get +1/+1 until end of turn.
Authority 15+ - Creatures you control gain fear until end of turn. (This effect only occurs if your life total is 15 or higher.)
Underpowered.
Shroud in Darkness
Enchantment - Aura
Enchant creature
Enchanted creature is unblockable unless defending player sacrifices a nonland permanent.
Overpowered.
Spanner in the Works
Sorcery
Target player discards two cards.
Authority 7- (Play this spell only if your life total is 7 or lower.)
Could be three cards.
Spiteful Comeback
Instant
Regenerate all creatures you control. If it is your turn, defending player loses life equal to the number of blocking creatures he or she controls. If it isn't your turn, the attacking player loses life equal to the number of attacking creatures he or she controls.
K.
Soul's Sabotage
Enchantment
Whenever a player's life total changes, that player puts X -1/-1 counters, divided as he or she chooses, among any number of target creatures he or she controls, where X is the amount that that player's life total changed by.
Probably broken.
Western Horror
Creature - Horror
When ~ comes into play, you lose life equal to the number of black permanents and Swamps you control.
5/5
Underpowered like hell.
RED (25/25)
Backstab
Sorcery
~ deals 5 damage to target player with less life than you.
Ok. Even nice. In 2nd thought, change it to 4 damage, just to be safe.
Careless Mogg
Creature - Goblin Warrior
Sacrifice two lands: ~ gets +1/+0 until end of turn.
1/2
LOL it's probably the crappiest card of the all.
Crossfire
Enchantment ®
When ~ comes into play, distribute X charge counters among X permanents, where X is your life total.
Permanents with charge counters on them have " , : This permanent deals damage to target creature equal to its converted mana cost."
At the beginning of each player's upkeep, remove a charge counter from target permanent of that player's choice.
Fatal Charge
Sorcery ®
As an additional cost to play ~, pay life equal to half your life total, rounded down.
Untap all creatures you control. After this phase, there is an additional combat phase.
A solid crap-rare. Good work.
Fiery Inferno
Enchantment
Whenever a player is dealt damage, ~ deals that much damage to that player.
It creates an endless loop.
Fire's Fury
Enchantment
Whenever a player's life total changes, that player may have X creatures he or she controls get +2/+0 until end of turn, where X is the amount that that player's life total changed by.
Flame Enforcer
Creature - Human Shaman
At the beginning of your upkeep, deal 3 damage to target creature or player. (The damage has no source)
4/2
Damage ALWAYS have source!
Flame Vortex
Sorcery
Each creature deals 2 damage to itself.
I guess it sort of fine.
Furious Charge
Instant
Creatures you control get +X/-X until end of turn, where X is their power.
No. Just no.
Fury's Touch
Instant
Target creature gets +4/+0 until end of turn.
There is an exac same card.
Goblin Sniper
Creature - Goblin Warrior
: ~ deals damage equal to its power to target creature.
4/1
BROKEN LIKE HELL!!!
Heartstroke
Sorcery
If a creature would be put into a graveyard this turn, remove it from the game instead and ~ deals damage to its controller equal to its converted mana cost.
Internal Combustion
Enchantment (U)
If a creature would deal damage, it deals double that damage instead.
When ~ leaves play, you may add to your mana pool.
Lightning Tower
Instant
Flip a coin. If you win the flip, ~ deals 3 damage to target creature or player.
Mage's Disruption
Sorcery (U)
Destroy target land. ~ deals 3 damage to you.
Authority 15+ (Play this spell only if your life total is 15 or higher.)
Mindlink of Punishment
Enchantment
When ~ comes into play, choose a player.
Whenever the chosen player loses life from a source other than ~, ~ deals 1 damage to that player.
Broekn.
Molten Fury
Instant
~ deals 3 damage to target creature.
Sabotage
Instant
Each attacking creature deals 2 damage to its controller.
Soul of Fire
Creature - Avatar
Damage can't be prevented.
4/4
Oh! Nice! The best card I have seen so far here! Great job, realy!
The Art of War
Enchantment
Whenever a creature comes into play, it deals 1 damage to its controller and 2 damage to target creature or player of its controller's choice.
Viashino Annihilator
Creature - Viashino Warrior
: ~ gets +1/+0 or +0/+1 until end of turn.
1/1
Bramble Elf
Creature - Elf
All creatures able to block ~ do so.
Whenever ~ attacks, you may pay . If you do, until end of turn, whenever ~ deals damage to a creature, destroy that creature. It can't be regenerated.
1/1
No! bad card, bad!
Break Down
Instant
Destroy target artifact with converted mana cost 3 or less. Draw cards equal to its converted mana cost.
Elven Experiment
Creature - Elf
Authority 20+ - : ~ gains flying until end of turn. (Play this ability only if your life total is 20 or higher.)
1/1
Weak.
Elves of Utopia
Creature - Elf ®
Authority 20= - : Add one mana of any color to your mana pool. (Play this ability only if your life total is exactly 20)
: Add to your mana pool.
1/1
W-E-A-K.
Embodied Charge
Sorcery
Target creature gets +X/+X until end of turn, where X is equal to half your life total, rounded up.
Equalization
Enchantment ®
When ~ comes into play, distribute X charge counters among X permanents, where X is your life total.
Permanents with charge counters on them are 2/2 green creatures.
At the beginning of each player's upkeep, remove a charge counter from target permanent of that player's choice.
Fatal Venom
Sorcery
All creatures able to blcok target creature this turn do so. Until end of turn, whenever that creature daels combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Forest's Embrace
Instant
Regenerate all creatures you control.
NO.
Forest's Secrets
Enchantment (U)
At the beginning of your upkeep, put a +1/+1 counter on target creature.
When ~ leaves play, add to your mana pool.
Knowledge Short
Enchantment
If you would draw cards, you may gain that much life instead.
Why would I want life over cards?
Lord of the Jungle
Creature - Avatar
Creatures you control have trample.
3/3
Mana Flood
Instant
Until end of turn, whenever you gain life, add that much to your mana pool.
Mindlink of Genesis
Enchantment
When ~ comes into play, choose a player.
Whenever the chosen player loses life, put a 1/1 green Saproling creature token into play.
Nature's Rewards
Enchantment
Whenever a creature comes into play, its controller gains life equal to its toughness.
Oaks' Strength
Sorcery ®
As an additional cost to play ~, pay life equal to half your life total, rounded down.
Creatures you control get +3/+3 and gain trample until end of turn.
Primal Instinct
Instant
Target creature gets +X/+Y until end of turn, where X is the number of Forests you control and Y is your life total.
Ravenous Spider
Creature - Spider
~ can block as though it had flying.
2/2
Silent Prayer
Instant
You gain 10 life.
Thorn's Veil
Enchantment
Whenever a player's life total changes, regenerate X creatures he or she controls, where X is the amount that that player's life total changed by.
Thorn Bush
Creature - Plant
: Add one mana of any color to your mana pool. ~ deals 1 damage to you.
1/2
MULTICOLOUR (5/5)
Degenerate
Sorcery ®
Destroy target creature. Add to your mana pool mana equal to its converted mana cost. (Mana cost includes color.)
A *bit* overpowered. add 1 to the cost.
Sever Ties
Enchantment
Abilities of cards in graveyards can't be played.
Static abilities of cards in graveyards have no effect.
Wicked cool!
Suspended Animation
Instant
Choose a player. Creatures that player controls don't untap during his or her next untap step.
Draw a card.
Tremendous Growth
Instant
Target creature gets +4/+4 until end of turn.
Xavier Barrington, Peaceseeker
Legendary Creature - Human ®
Sacrifice a creature: You gain 3 life.
Pay 3 life: Return target creature card from your graveyard to your hand.
4/4
Unknown Swarm
Instant (U) (~ is colorless.)
Choose a creature type. Put two 1/1 creature tokens into play of the chosen type.
Unknown Wanderer
Creature - Human Nomad ® (~ is colorless.)
~'s power and toughness are each equal to the number of colorless permanents you control. (This includes lands)
*/*
Should cost something like 2 or 3.
LAND (5/5)
Sunlit Plateau
Land
Authority 20= - : Add to your mana pool. (Play this ability only if your life total is exactly 20.)
Broken! Two mana on turn 1!
Moonlit Lake
Land
Authority 20= - : Add to your mana pool. (Play this ability only if your life total is exactly 20.)
Shadowlit Grotto
Land
Authority 20= - : Add to your mana pool. (Play this ability only if your life total is exactly 20.)
Firelit Ridge
Land
Authority 20= - : Add to your mana pool. (Play this ability only if your life total is exactly 20.)
Mosslit Grove
Land
Authority 20= - : Add to your mana pool. (Play this ability only if your life total is exactly 20.)
A note: I'm not changing the set at all, but this is here for your viewing pleasure.
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Authority X(+/-/=) (Play this spell or ability only if your life total is (+/-/=) to X)
Default X (You may have spells and abilities that consider your life total use X instead.)
The Cards (145/145)
WHITE (25/25)
Angelic Redemption
Sorcery
Target player gains life equal to half his or her life total, rounded down.
Ascension to Heaven
Sorcery ©
Remove target card in a graveyard from the game.
Arcane Spellweaving
Sorcery
Search your library for an enchantment card, reveal it, and put it into your hand. Then if its converted mana cost is 4 or less, put it into play.
Avoca, Royal Hawk
Legendary Creature - Bird
Flying
1/2
Default Light
Instant ©
You gain 3 life.
Default 30 (As long as ~ is in play or in a graveyard, you may have spells and abilties that consider your life total use 30 instead.)
Divine Sacrifice
Sorcery ®
As an additional cost to play ~, pay life equal to half your life total, rounded down.
Put a 4/4 white Angel creature token with flying into play.
Ethereal Barrier
Instant
Creatures target player controls can't attack this turn unless that player sacrifices a permanent for each creature attacking you. (This cost is paid as attackers are declared.)
Draw a card.
Firegaze Eagle
Creature - Bird
Flying, vigilance, first strike
0/2
Forward Scout
Creature - Human Soldier
Double strike
2/2
Gatekeeper
Creature - Human Soldier
Vigilance
2/2
Gradual Forcefield
Enchantment (U)
At the beginning of your upkeep, prevent the next 1 damage that would be dealt to target creature or player this turn.
When ~ leaves play, you may add to your mana pool.
Healer's Presence
Sorcery
Prevent the next X damage that would be dealt to target creature this turn, where X is your life total. You gain life equal to the damage prevented this way, but not more than the creature's toughness.
Heart's Protection
Enchantment
Whenever a player's life total changes, prevent the next X damage that would be dealt to that player and creatures that player controls this turn, where X is the amount that that player's life total changed by.
King's Orders
Instant
Destroy target artifact or enchantment.
Authority 15+ (Play this spell only if your life total is 15 or higher.)
Kiss of Life
Instant
Regenerate target creature, then choose one - You gain life equal to its power; or you gain life equal to its toughness.
Last Resort
Instant ©
You gain 6 life.
Authority 5- (Play this spell only if your life total is 5 or lower.)
Mindlink of Retribution
Enchantment
When ~ comes into play, choose a player.
Whenever the chosen player loses life, you gain 3 life.
Ronam, Vigilant Protector
Legendary Creature - Human Soldier ®
: Destroy target attacking creature with converted mana cost less than or equal to your life total. ~ doesn't untap during your next untap step.
2/2
Preemptive Preparation
Enchantment ®
Your opponents can't play creature spells during their postcombat main phases.
Security
Enchantment
When ~ comes into play, it gains default X, where X is your life total. (You may have spells and abilities that consider your life total use X instead.)
Strength in Numbers
Sorcery
Creatures you control get +1/+1 until end of turn as long as you control five or more creatures.
Temple Guard
Creature - Human Soldier Cleric
Whenever ~ deals damage, you gain that much life.
3/3
Veil of Light
Instant
Spells and abilities can't target this turn.
Versatile Troop
Creature - Human Soldier ©
When ~ comes into play, choose one - Whenever ~ deals damage, you gain that much life; or whenever ~ is dealt damage, you gain that much life.
2/2
Ward of Protection
Enchantment ®
When ~ comes into play, distribute X charge counters among X permanents, where X is your life total.
Permanents with a charge counter on them are indestructible.
At the beginning of each player's upkeep, remove a charge counter from target permanent of that player's choice.
BLUE (25/25)
Aven Spy
Creature - Bird Soldier
Flying
When ~ comes into play, look at target player's hand.
1/3
Aven Student
Creature - Bird Soldier Wizard
Flying
, , Sacrifice ~: Counter target spell unless its controller pays .
1/1
Banish
Instant
Return target permanent with converted mana cost less than or equal to your life total to its owner's hand.
Brainburst
Sorcery ®
As an additional cost to play ~, pay life equal to half your life total, rounded down.
Draw cards equal to the highest converted mana cost among permanents in play.
Careless Mage
Creature - Human Wizard
If ~ would come into play, instead return a creature you control to its owner's hand. If you do, put ~ into play. Otherwise, put ~ into its owner's graveyard.
2/2
Cephalid Reclaimer
Creature - Cephalid Wizard
, : Return target instant or sorcery card from your graveyard to your hand.
3/3
Default Knowledge
Instant ©
Draw a card.
Default 5 (As long as ~ is in play or in a graveyard, you may have spells and abilties that consider your life total use 5 instead.)
Diminish
Sorcery
Target player puts the top X cards of his or her library into his or her graveyard, where X is that player's life total.
Diversity
Sorcery
Until end of turn, creatures you control become every creature type.
Emergency Denial
Instant (U)
Counter target spell.
Authority 10- (Play this spell only if your life total is 10 or lower.)
Enraged Cephalid
Creature - Cephalid Warrior
3/1
Lord of the Sea
Legendary Creature - Cephalid Lord
Other blue creatures get +1/+1.
3/4
Manipulation
Enchantment
When ~ comes into play, look at the top X cards of your libray, where X is the number of cards in your hand, then put them back in any order.
Mind's Arcana
Enchantment
Whenever a player's life total changes, that player returns X creatures he or she controls to their owner's hands, where X is the amount that that player's life total changed by.
Mindlink of Prosperity
Enchantment
When ~ comes into play, choose a player.
Whenever the chosen player loses life, draw a card.
Out of Mind
Sorcery ©
Remove target card in a graveyard from the game.
Shifting Mists
Enchantment ®
When ~ comes into play, distribute X charge counters among X permanents, where X is your life total.
Permanents with a charge counter on them can't be the target of spells or abilities.
At the beginning of each player's upkeep, that player chooses a permanent. Remove a charge counter from that permanent.
Slip through Time
Sorcery
Take an extra turn after this one unless any player pays or 5 life.
Supplement
Enchantment
Whenever you gain life, draw a card.
Sneaky Operative
Creature - Human Wizard ©
~ is unblockable as long as defending player controls an untapped land.
2/4
Tactics
Instant
Counter target spell with converted mana cost less than or equal to your life total.
Tamper
Sorcery
Trigger target triggered ability.
Temporary Treaty
Enchantment (U)
Counter the first spell played by each player each turn.
When ~ leaves play, you may add to your mana pool.
Vanishing Act
Instant
Return target creature to its owner's hand. Its controller draws a card.
Weaken
Instant
Return target creature that has been dealt damage this turn to its owner's hand.
BLACK (25/25)
Assassinate
Instant
Destroy target creature with converted mana cost 5 or higher.
Blind Imp
Creature - Imp
~ can't block unless you sacrifice a Swamp. (This cost is paid as blockers are declared.)
4/2
Blood Extractor
Creature - Human Minion
, : Target player loses X life, where X is ~'s power.
3/1
Bloodfeeding Horde
Sorcery
Put X 0/1 black Spirit creature tokens with flying into play, where X is the amount of life target player has lost this turn.
Bloodshot Zombie
Creature - Zombie
If you would discard a card, instead sacrifice ~. If you do, each opponent discards a card.
1/1
Dark Arts
Enchantment
Whenever an opponent gains life, that player discards a card.
Default Shadows
Instant ©
Target player discards a card.
Default 12 (As long as ~ is in play or in a graveyard, you may have spells and abilties that consider your life total use 12 instead.)
Drown in Sorrow
Instant
Target creature gets -X/-X until end of turn, where X is equal to half your life total, rounded up.
Draw a card.
Eastern Horror
Creature - Horror
When ~ comes into play, you lose life equal to the number of permanents you control.
6/6
Foul Horror
Creature - Imp
Flying
At the beginning of your upkeep, ~ deals 1 damage to you.
2/2
Galdhak
Creature - Horror ©
When ~ attacks, you lose 5 life.
7/7
Grave Defiling
Sorcery ©
Remove two target cards in a graveyard from the game.
Insult to Injury
Enchantment (U)
Whenever a player discards a card, that player loses 2 life.
When ~ leaves play, you may add to your mana pool.
Mindlink of Disruption
Enchantment
When ~ comes into play, choose a player.
Whenever the chosen player loses life, that player discards a card.
Penetrate Thought
Instant ®
Target player loses life equal to half his or her life total, rounded down.
Poisonous Glare
Enchantment ®
When ~ comes into play, distribute X charge counters among X permanents, where X is your life total.
Permanents with charge counters on them have " , : Target player loses 1 life."
At the beginning of each player's upkeep, remove a charge counter from target permanent of that player's choice.
Rotfeed
Sorcery
Until end of turn, whenever you tap a Swamp for mana, add to your mana pool.
Scratch the Surface
Instant ©
You may reveal your hand rather than pay ~'s mana cost.
Target player loses 1 life.
Shadows' Bargain
Sorcery ®
As an additional cost to play ~, pay life equal to half your life total, rounded down.
Creatures you control gain fear until end of turn.
Shadows' Secrets
Sorcery
Creatures you control get +1/+1 until end of turn.
Authority 15+ - Creatures you control gain fear until end of turn. (This effect only occurs if your life total is 15 or higher.)
Shroud in Darkness
Enchantment - Aura
Enchant creature
Enchanted creature is unblockable unless defending player sacrifices a nonland permanent.
Spanner in the Works
Sorcery
Target player discards two cards.
Authority 7- (Play this spell only if your life total is 7 or lower.)
Spiteful Comeback
Instant
Regenerate all creatures you control. If it is your turn, defending player loses life equal to the number of blocking creatures he or she controls. If it isn't your turn, the attacking player loses life equal to the number of attacking creatures he or she controls.
Soul's Sabotage
Enchantment
Whenever a player's life total changes, that player puts X -1/-1 counters, divided as he or she chooses, among any number of target creatures he or she controls, where X is the amount that that player's life total changed by.
Western Horror
Creature - Horror
When ~ comes into play, you lose life equal to the number of black permanents and Swamps you control.
5/5
RED (25/25)
Backstab
Sorcery
~ deals 5 damage to target player with less life than you.
Careless Mogg
Creature - Goblin Warrior
Sacrifice two lands: ~ gets +1/+0 until end of turn.
1/2
Crossfire
Enchantment ®
When ~ comes into play, distribute X charge counters among X permanents, where X is your life total.
Permanents with charge counters on them have " , : This permanent deals damage to target creature equal to its converted mana cost."
At the beginning of each player's upkeep, remove a charge counter from target permanent of that player's choice.
Default Flames
Instant ©
~ deals 2 damage to target player.
Default 35 (As long as ~ is in play or in a graveyard, you may have spells and abilties that consider your life total use 35 instead.)
Fatal Charge
Sorcery ®
As an additional cost to play ~, pay life equal to half your life total, rounded down.
Untap all creatures you control. After this phase, there is an additional combat phase.
Fiery Inferno
Enchantment
Whenever a player is dealt damage, ~ deals that much damage to that player.
Fire's Fury
Enchantment
Whenever a player's life total changes, that player may have X creatures he or she controls get +2/+0 until end of turn, where X is the amount that that player's life total changed by.
Firesnorter Beast
Creature - Beast ©
: ~ gets +1/+0 until end of turn.
Prevent all damage that would be dealt to ~.
4/3
Flame Enforcer
Creature - Human Shaman
At the beginning of your upkeep, deal 3 damage to target creature or player. (The damage has no source)
4/2
Flame Vortex
Sorcery
Each creature deals 2 damage to itself.
Furious Charge
Instant
Creatures you control get +X/-X until end of turn, where X is their power.
Fury's Touch
Instant
Target creature gets +4/+0 until end of turn.
Goblin Sniper
Creature - Goblin Warrior
: ~ deals damage equal to its power to target creature.
4/1
Heartstroke
Sorcery
If a creature would be put into a graveyard this turn, remove it from the game instead and ~ deals damage to its controller equal to its converted mana cost.
Internal Combustion
Enchantment (U)
If a creature would deal damage, it deals double that damage instead.
When ~ leaves play, you may add to your mana pool.
Lightning Tower
Instant
Flip a coin. If you win the flip, ~ deals 3 damage to target creature or player.
Mage's Disruption
Sorcery (U)
Destroy target land. ~ deals 3 damage to you.
Authority 15+ (Play this spell only if your life total is 15 or higher.)
Mindlink of Punishment
Enchantment
When ~ comes into play, choose a player.
Whenever the chosen player loses life from a source other than ~, ~ deals 1 damage to that player.
Molten Fury
Instant
~ deals 3 damage to target creature.
Overkill
Sorcery ©
Remove target card in a graveyard from the game.
Sabotage
Instant
Each attacking creature deals 2 damage to its controller.
Soul of Fire
Creature - Avatar
Damage can't be prevented.
4/4
The Art of War
Enchantment
Whenever a creature comes into play, it deals 1 damage to its controller and 2 damage to target creature or player of its controller's choice.
Viashino Annihilator
Creature - Viashino Warrior
: ~ gets +1/+0 or +0/+1 until end of turn.
1/1
Wall of Fury
Creature - Wall
Defender (This creature can't attack.)
3/4
GREEN (25/25)
Bramble Elf
Creature - Elf
All creatures able to block ~ do so.
Whenever ~ attacks, you may pay . If you do, until end of turn, whenever ~ deals damage to a creature, destroy that creature. It can't be regenerated.
1/1
Break Down
Instant
Destroy target artifact with converted mana cost 3 or less. Draw cards equal to its converted mana cost.
Default Energy
Instant ©
Put a 1/1 green Saproling creature token into play.
Default 20 (As long as ~ is in play or in a graveyard, you may have spells and abilties that consider your life total use 20 instead.)
Elven Experiment
Creature - Elf
Authority 20+ - : ~ gains flying until end of turn. (Play this ability only if your life total is 20 or higher.)
1/1
Elves of Utopia
Creature - Elf ®
Authority 20= - : Add one mana of any color to your mana pool. (Play this ability only if your life total is exactly 20)
: Add to your mana pool.
1/1
Embodied Charge
Sorcery
Target creature gets +X/+X until end of turn, where X is equal to half your life total, rounded up.
Emergency Swarm
Sorcery ©
Put four 1/1 green Saproling creature tokens into play.
Authority 8- (Play this spell only if your life total is 8 or less.)
Equalization
Enchantment ®
When ~ comes into play, distribute X charge counters among X permanents, where X is your life total.
Permanents with charge counters on them are 2/2 green creatures.
At the beginning of each player's upkeep, remove a charge counter from target permanent of that player's choice.
Fatal Venom
Sorcery
All creatures able to blcok target creature this turn do so. Until end of turn, whenever that creature daels combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Forest's Embrace
Instant
Regenerate all creatures you control.
Forest's Secrets
Enchantment (U)
At the beginning of your upkeep, put a +1/+1 counter on target creature.
When ~ leaves play, add to your mana pool.
Inexperienced Elf
Creature - Elf Shaman ©
: Untap target basic land.
2/2
Inner Peace
Sorcery
Whenever your life total changes this turn, creatures you control get +1/+1 until end of turn.
Keep the Peace
Sorcery ©
Remove target card in a graveyard from the game.
Knowledge Short
Enchantment
If you would draw cards, you may gain that much life instead.
Lord of the Jungle
Creature - Avatar
Creatures you control have trample.
3/3
Mana Flood
Instant
Until end of turn, whenever you gain life, add that much to your mana pool.
Mindlink of Genesis
Enchantment
When ~ comes into play, choose a player.
Whenever the chosen player loses life, put a 1/1 green Saproling creature token into play.
Nature's Rewards
Enchantment
Whenever a creature comes into play, its controller gains life equal to its toughness.
Oaks' Strength
Sorcery ®
As an additional cost to play ~, pay life equal to half your life total, rounded down.
Creatures you control get +3/+3 and gain trample until end of turn.
Primal Instinct
Instant
Target creature gets +X/+Y until end of turn, where X is the number of Forests you control and Y is your life total.
Ravenous Spider
Creature - Spider
~ can block as though it had flying.
2/2
Silent Prayer
Instant
You gain 10 life.
Thorn's Veil
Enchantment
Whenever a player's life total changes, regenerate X creatures he or she controls, where X is the amount that that player's life total changed by.
Thorn Bush
Creature - Plant
: Add one mana of any color to your mana pool. ~ deals 1 damage to you.
1/2
MULTICOLOUR (5/5)
Degenerate
Sorcery ®
Destroy target creature. Add to your mana pool mana equal to its converted mana cost. (Mana cost includes color.)
Sever Ties
Enchantment
Abilities of cards in graveyards can't be played.
Static abilities of cards in graveyards have no effect.
Suspended Animation
Instant
Choose a player. Creatures that player controls don't untap during his or her next untap step.
Draw a card.
Tremendous Growth
Instant
Target creature gets +4/+4 until end of turn.
Xavier Barrington, Peaceseeker
Legendary Creature - Human ®
Sacrifice a creature: You gain 3 life.
Pay 3 life: Return target creature card from your graveyard to your hand.
4/4
COLOURLESS/ARTIFACT (10/10)
Adaption
Enchantment - Aura ©
(~ is colorless.)
Enchant creature
Enchanted creature gets +1/+1 for each nonland colorless permanent you control.
AEther Stone
Artifact
Authority 10= - Sacrifice ~: Destroy all nonland permanents. (Play this ability only if your life total is exactly 10.)
Drain Color
Sorcery ©
(~ is colorless.)
Target creature becomes colorless. (This effect doesn't end at end of turn.)
Immobilizer
Artifact
Pay 1 life: Tap target creature.
Lightning Rod
Artifact
~ comes into play tapped.
: ~ deals 2 damage to target creature. ~ deals 2 damage to target player.
Lucky Pendant
Artifact
When ~ comes into play, choose a number.
Creatures you control get +1/+1 as long as your life total is the chosen number.
Tactician's Scepter
Artifact
, : You gain 1 life.
, : Target player loses 1 life.
Universal Growth
Instant ©
(~ is colorless.)
Target creature gets +3/+3 until end of turn.
Unknown Swarm
Instant (U)
(~ is colorless.)
Choose a creature type. Put two 1/1 creature tokens into play of the chosen type.
Unknown Wanderer
Creature - Human Nomad ®
(~ is colorless.)
~'s power and toughness are each equal to the number of colorless permanents you control. (This includes lands)
*/*
LAND (5/5)
Sunlit Plateau
Land
Authority 20= - : Add to your mana pool. (Play this ability only if your life total is exactly 20.)
Moonlit Lake
Land
Authority 20= - : Add to your mana pool. (Play this ability only if your life total is exactly 20.)
Shadowlit Grotto
Land
Authority 20= - : Add to your mana pool. (Play this ability only if your life total is exactly 20.)
Firelit Ridge
Land
Authority 20= - : Add to your mana pool. (Play this ability only if your life total is exactly 20.)
Mosslit Grove
Land
Authority 20= - : Add to your mana pool. (Play this ability only if your life total is exactly 20.)
A note: I'm not changing the set at all, but this is here for your viewing pleasure.
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"Hello! I've come to serenade you. I can't play guitar. I can't play this accordion either, but I thought it'd be less obvious."
Dylan Moran, Black Books
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