Understand, Dredge is not really a Magic: The Gathering deck. When a card is playable in it, it doesn't mean it's a tournament playable card. It means it's playable in whatever crazy fantasy world that Dredge operates in.
Road/Runner
Road- 3RR Sorcery. Gain control of target land (you don't have to give it back).
Runner- 3RR Sorcery. Put a creature from your hand onto the battlefield. It gains haste until end of turn. Return it to its owner's hand at end of turn.
Kibble/Bits
Kibble- G Sorcery- Put a +1/+1 counter on each Hound you control. They gain trample until end of turn.
Bits- 1W Sorcery- Destroy target nonland permanent with converted mana cost 1 or less.
Blood/Gore
Blood- 1B Instant. Regenerate target creature. You lose 1 life. Draw a card.
Gore- 2RInstant. Untap target creature. It cannot tap until end of turn and must block or be blocked this turn if able.
I'm using gore as a verb, like, "He was gored by a bull".
Return target land card from the graveyard to the battlefield tapped.
Fuse
//
Done that 2UR
Sorcery
Return one instant card and one sorcery card from the graveyard to your hand.
Fuse
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Snatch/Run
Modern:
Something new every week
Legacy:
Something new everyweek
Hog/Daws
Bask/Robin
Ben/Jerry
maybe i just need ice cream =/
wow, actually after reading some of the posts like "pissoff/die", maybe you all need to play the card "hold your breath/count to infinity"
Mimeoplasm, reanimator
Phelddagrif, superfriend/hugs
Edric, counter-target-player
Child of alara, Gods/Lands-Control
Titania, Timmy-combo
-Tiny Leaders-
Geist <under construction>
-Standard-
Esper Control
Spray
Instant
1:symu:
Creatures your opponents control get -2/-0 until the end of turn
Pray
Instant
2:symw:
You gain 7 life
Hack // Slash
Hack
Instant
1:symr:
Hack deals 3 damage to target creature or player
Slash
Instant
2:symb:
Destroy target nonblack creature
Ham / Eggs
Rest / Relaxation
Drum / Bass
Road- 3RR Sorcery. Gain control of target land (you don't have to give it back).
Runner- 3RR Sorcery. Put a creature from your hand onto the battlefield. It gains haste until end of turn. Return it to its owner's hand at end of turn.
Kibble/Bits
Kibble- G Sorcery- Put a +1/+1 counter on each Hound you control. They gain trample until end of turn.
Bits- 1W Sorcery- Destroy target nonland permanent with converted mana cost 1 or less.
Blood/Gore
Blood- 1B Instant. Regenerate target creature. You lose 1 life. Draw a card.
Gore- 2RInstant. Untap target creature. It cannot tap until end of turn and must block or be blocked this turn if able.
I'm using gore as a verb, like, "He was gored by a bull".
Because Show//Tell would never be confused with Show and Tell
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Bold- Creatures may be played with flash this turn
Beautiful- Gain life equal to power of target creature that died this turn
Reel // Big Fish
Reel- Return target creature to owners hand
Big Fish- Put a merfolk token on the field with power and toughness equal to X ( U X casting cost)
Water // Wine
Cheese // Whine
Puzzle // Bubble
Winners // Grinners
Tit // Tatt
Flip // Flop
Stranger // Danger
Slap // Tickle
Red // Dead
Dime // Dozen
Phoney // Baloney
[GTC] Gatecrash Patch for MWS (249/249)
Cat token / sac a creature to gain life
Rim // Shot
/ direct dmg
Sorcery
Return target land card from the graveyard to the battlefield tapped.
Fuse
//
Done that 2UR
Sorcery
Return one instant card and one sorcery card from the graveyard to your hand.
Fuse
On phasing: