Which one is better? I'm really really bored and want to get back into MMORPG's with multiple races since my favourite game 'Runescape' died with their 'evolution of combat'. I ask this question since I am on a Mac, so my gaming options are limited. Anyone played the beta? Should I wait for Elder Scrolls Online, or go into WoW?
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If I were you, I would just wait for Elder Scrolls Online honestly.
World of Warcraft's player base is declining due to the newest expansion (Mists of Pandaria) which wasn't well received. I'd say this is probably the worst time to jump in to World of Warcraft, let alone any current MMO. The genre as a whole is at it's worst right now, as there a very few MMO's that are actually any good.
I'm praying the Elder Scrolls Online is a good game and not a disappointment (a la The Old Republic), as it could make or break MMO's as a whole
As someone who played through Cataclysm and has been in ESO beta for a long while, I'll have to agree with the above poster and say neither.
Apply for Wildstar beta, which looks like it will be quite good. Also, Firefall is in open beta if you like MMOFPS, but the community is *****ty since it basically has been in stagnant beta for almost 3 years now.
The NDA is strict on that one, so people can't actually tell *why* they don't like it, but everyone I've asked has said that they are very unlikely to ever buy the actual game. The suggestion has been that the only way to fix it would be to completely thrash it and erase it from the annals of history.
I don't have much good to say about WoW, either. I played it, from Vanilla, to off-and-on in TBC and levelling a character to 80 in WotLK. Vanilla was challenging, if grindy, and fun. TBC dropped the difficulty and increased the grind, with things such as "Flying Epic Netherdrakes" and "Daily Quests". WotLK was probably a bit less grindy overall, but it completely removed all of the difficulty in order to compensate. It's allright if you want something you can procrastinate in, but it barely is a game anymore. I'd call it a social platform that just happens to have a minigame attached.
Ultimately, I feel that the MMORPG-genre of old is slowly dying. The playerbase these days is much more skewed towards the casual player, and that really changes the expectations you can put on players. Not only in amount of time spent playing, but also in regards to the actual skill level. This manifests in many games, not just MMORPGs, but I feel it's most prevalent there. A significant issue in the field is also the prevalence of WoW: MMORPGs aren't MMORPGs without the "MMO"-part, and it's practically impossible to get there as a new game as long as WoW exists. People play WoW, and the sunken cost fallacy makes sure they keep on playing WoW. It doesn't help that the genre is very social in nature, and everyone's friends play WoW.
I'll wait myself. There isn't much that seems to be interesting in terms of development of the genre, and not much that promises change. Eventually something will happen, but not yet. Wildstar doesn't look very promising, either. It just looks like.. WoW in space, with a better engine. Much higher focus on the mobility options could've made me interested, but as it stands, it's just trying to do what WoW does, but a bit "better". Just like dozens before it, it'll fail and be forgotten. And without doubt, so will many after it.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
TESO is a lot better than WOW, though I can't say why. What I can tell you though is that the Firefly MMO is coming out in a few months, and will be completely free, and much better than the other two. keepflying.com
It doesn't have multiple races, but it will be very good.
I played the most recent beta weekend out of curiosity. Played a sorcerer for a few hours - it was fun, but the huge PvP is what I was most interested in. PvE seemed bland and very grind-y but with the knowledge that you can level up to max by playing PvP is also kind of cool because you can still do dungeons. The game looked good, ran well but did lack that revolutionary feel that WoW had in 2004. It wasn't Skyrim, But it did have its moments where it seemed like I was playing in The Elder Scrolls universe (albeit the whole thing feeling much like Disney World with everybody running around).
It seems that melee combat is kind of boring, but abilities are fast and are not. I found casting spells and getting procs was the best combat, sword and shield was fun, but not very dynamic.
I don't know, I haven't been able to really see everything in the game yet, but with so many abilities it seems like most people will play hybrid class roles which will make grouping flexible.
I haven't touched an MMO since 2005, but this game has me kind of interested, knowing that it is more story based and I can level up doing PvP, which is the only reason I play stuff online anyways. Did the endgame PvE thing in WoW for a little bit through BWL, it was fun but demanding. I like being able to just log out and not feel like I'm letting anybody down. I'm hoping that this game will attract more mature players and thus improve both the vocabulary and group tactics in dungeons and PvP.
This game is not WoW. Which is good. But I could also get bored of the game come May, you never know.
I'm hoping that this game will attract more mature players and thus improve both the vocabulary and group tactics in dungeons and PvP.
I would like to spend a moment to give a shoutout to Dungeons and Dragons Online. A mediocre and boring game, but one that has a great playerbase. Most players I met were people I could hold an intelligent conversation with.
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The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Personally, I would suggest WoW. The player base is going to be more stable than most MMOs and from what I've heard about ESO, it seems to be fairly sub par and relying on hype and fandom to succeed. I played to the end of Cataclysm and what I've heard from others both while playing and after quitting depends almost entirely on perspective (this is purely from a PvE standpoint as I'm not really able to carry on conversations with PvP players for long). The serious raiders have told me Mists of Pandaria is one of the better expansions since Burning Crusade and the more casual/smaller guilds that rely on pick-up groups say that it's gotten too easy to get level cap and gear, resulting in worse players appearing to be prepared for raids.
Also, if you are going to start playing WoW, now would probably be the best time since you can level up and get enough experience to join a decent guild for the Warlords of Draenor release so you aren't worried about catching up on gear.
People talk crap about WoW all the time because it's hip to bash it. It's still the most solid of all the MMOs by far. The amount of content is much more than anything else, much more lore, and things to do, with a large player base. The only glaring problem IMO in that game is PVP imbalanace
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World of Warcraft's player base is declining due to the newest expansion (Mists of Pandaria) which wasn't well received. I'd say this is probably the worst time to jump in to World of Warcraft, let alone any current MMO. The genre as a whole is at it's worst right now, as there a very few MMO's that are actually any good.
I'm praying the Elder Scrolls Online is a good game and not a disappointment (a la The Old Republic), as it could make or break MMO's as a whole
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Apply for Wildstar beta, which looks like it will be quite good. Also, Firefall is in open beta if you like MMOFPS, but the community is *****ty since it basically has been in stagnant beta for almost 3 years now.
This.
The NDA is strict on that one, so people can't actually tell *why* they don't like it, but everyone I've asked has said that they are very unlikely to ever buy the actual game. The suggestion has been that the only way to fix it would be to completely thrash it and erase it from the annals of history.
I don't have much good to say about WoW, either. I played it, from Vanilla, to off-and-on in TBC and levelling a character to 80 in WotLK. Vanilla was challenging, if grindy, and fun. TBC dropped the difficulty and increased the grind, with things such as "Flying Epic Netherdrakes" and "Daily Quests". WotLK was probably a bit less grindy overall, but it completely removed all of the difficulty in order to compensate. It's allright if you want something you can procrastinate in, but it barely is a game anymore. I'd call it a social platform that just happens to have a minigame attached.
Ultimately, I feel that the MMORPG-genre of old is slowly dying. The playerbase these days is much more skewed towards the casual player, and that really changes the expectations you can put on players. Not only in amount of time spent playing, but also in regards to the actual skill level. This manifests in many games, not just MMORPGs, but I feel it's most prevalent there. A significant issue in the field is also the prevalence of WoW: MMORPGs aren't MMORPGs without the "MMO"-part, and it's practically impossible to get there as a new game as long as WoW exists. People play WoW, and the sunken cost fallacy makes sure they keep on playing WoW. It doesn't help that the genre is very social in nature, and everyone's friends play WoW.
I'll wait myself. There isn't much that seems to be interesting in terms of development of the genre, and not much that promises change. Eventually something will happen, but not yet. Wildstar doesn't look very promising, either. It just looks like.. WoW in space, with a better engine. Much higher focus on the mobility options could've made me interested, but as it stands, it's just trying to do what WoW does, but a bit "better". Just like dozens before it, it'll fail and be forgotten. And without doubt, so will many after it.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
It doesn't have multiple races, but it will be very good.
Hoping for a cure, or at least an outbreak.
Level 1 Judge (yay)
It seems that melee combat is kind of boring, but abilities are fast and are not. I found casting spells and getting procs was the best combat, sword and shield was fun, but not very dynamic.
I don't know, I haven't been able to really see everything in the game yet, but with so many abilities it seems like most people will play hybrid class roles which will make grouping flexible.
I haven't touched an MMO since 2005, but this game has me kind of interested, knowing that it is more story based and I can level up doing PvP, which is the only reason I play stuff online anyways. Did the endgame PvE thing in WoW for a little bit through BWL, it was fun but demanding. I like being able to just log out and not feel like I'm letting anybody down. I'm hoping that this game will attract more mature players and thus improve both the vocabulary and group tactics in dungeons and PvP.
This game is not WoW. Which is good. But I could also get bored of the game come May, you never know.
MTGS Retired Administrator
This is a sig. Yes it is.
I would like to spend a moment to give a shoutout to Dungeons and Dragons Online. A mediocre and boring game, but one that has a great playerbase. Most players I met were people I could hold an intelligent conversation with.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
Also, if you are going to start playing WoW, now would probably be the best time since you can level up and get enough experience to join a decent guild for the Warlords of Draenor release so you aren't worried about catching up on gear.
WURMiraclesRWU
UBRCruel ControlRBU
If you're having fun, I'm not.
People talk crap about WoW all the time because it's hip to bash it. It's still the most solid of all the MMOs by far. The amount of content is much more than anything else, much more lore, and things to do, with a large player base. The only glaring problem IMO in that game is PVP imbalanace
MTGS Retired Administrator
This is a sig. Yes it is.