So, I really enjoy the following Champions. I know most of them are typically played in Jungle, but I've also heard from higher level players and guides, that they're better in Top lane. (and Vice Versa)
I'm wondering what you guys think.
Which of these champs are better in top and which are better in Jungle.
My Fav Champions
Volibear
Trundle
Jax
Vi
Yi
Khazix
I'm pretty sure these would always be Jungle
Hecarim
Sejuani
Nautilus
Also, I'm wondering how much the LE skins will cost when they're released, if anyone has a rough idea.
My Fav Champions
Volibear - generally jungle
Trundle - I like him top, can go either
Jax - top
Vi - jungle
Yi - jungle
Khazix - mid or top, jungle isn't great
Also, I'm wondering how much the LE skins will cost when they're released, if anyone has a rough idea.
The LE skins will cost between 520 and 1820 RP, depending on which one it is. A Google search will tell you the individual prices pretty easily.
no, but I DO know that Crit stikes and Attack Damage work best on Draven, not Attack speed; you just can't deal enough damage while catching axes IMHO
Its a correlation for Bronze players NOT getting it and it becoming increasingly popular the higher Tiers you go.
Since they changed his Q to not bleed or nor have much effect with crit strikes, its best to build him as a normal ADC. His autos still crack peoples faces off with Q though.
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no, but I DO know that Crit stikes and Attack Damage work best on Draven, not Attack speed; you just can't deal enough damage while catching axes IMHO
Ehhhhhh
So, the bonus damage on his Q doesn't scale with crit, which makes him one of the ADCs with the largest percentage of his base damage pool at higher levels that doesn't scale with crit. This makes phantom dancer and infinity edge questionable on him (though a conventional full build will include statikk shiv and IE both).
His best two items by far are Bloodthirster and Last Whisper, and arguably his third item should be a second Bloodthirster, at which point he outduels almost every champ in the game who doesn't 100-0 him inside CC duration.
For a third item, I've actually been buying Tri Force on him. He has the highest base damage among all ADCs (though Vayne is ahead of him until level 15) and can reset the sheen proc on cooldown. But the main reason I buy it is because of how he interacts with Phage. He has a 60% movement speed buff that's basically 100% uptime, and Phage is one of the few things in the game besides boots that gives a flat MS buff, so he essentially gets 160% value out of the Phage procs. Couple that with the fact that he's probably the champ in the entire game who gets the most combat benefit out of move speed (it functions as pseudo attack speed on him, letting him get extra shots in) and I've been building it as my third item, behind BT and LW. The upshot of all this is that he becomes a very powerful team fighter, much moreso than BT/LW/SS or BT/LW/BT Draven, once you can catch axes in your sleep without even looking at them. I actually prioritize the Phage component really highly if I'm snowballing in lane, potentially building it before I finish my Bloodthirster, as once Draven gets it, if he's stronger than you are, you're just screwed.
All that said, getting some attack speed on Draven is *extremely* important because of its effects on his attack anim; being able to get two attacks out before repositioning to catch axes is a huge dps boost, far disproportional to the amount of attack speed you actually get. Berserker's Greaves are usually adequate for that purpose, though.
My Fav Champions
Volibear
Trundle
Jax
Vi
Yi
Khazix
I'm pretty sure these would always be Jungle
Hecarim
Sejuani
Nautilus
Voli - usually jungle (rarely seen nowadays)
Trundle - top as a counterpick or jungle, though he's in a very bad place.
Jax - usually top, can jungle. He's one of the best top laners in the game right now.
Vi - always jungle
Yi - always jungle
Kha - I'm not sure. Last time I saw him played he was a mid laner.
Hec, Sej, Naut - Almost always jungle all three. Nautilus is a functional (but low tier) support. Hecarim is a functional (but low tier) top laner. All three are best in the jungle.
For what it's worth, Sejuani is probably the best "I don't jungle but I need one jungler I'm proficient on for when that's the thing my team needs" jungler in the game. There's so much nuance to jungling that you're just not going to get unless you're doing it all the time... Sejuani cuts through all that. You just get level 3 and gank all day every day, and her ganks are pretty much unavoidable once you get used to them. Yes, you're going to have to rely on your teammates to be able to do something good with the help you give them (identify the best player on your team and get them fed for best results) and won't be carrying out of the jungle on her, but she has all the tools to let even mediocre teammates do their thing.
So, the bonus damage on his Q doesn't scale with crit, which makes him one of the ADCs with the largest percentage of his base damage pool at higher levels that doesn't scale with crit. This makes phantom dancer and infinity edge questionable on him (though a conventional full build will include statikk shiv and IE both).
His best two items by far are Bloodthirster and Last Whisper, and arguably his third item should be a second Bloodthirster, at which point he outduels almost every champ in the game who doesn't 100-0 him inside CC duration.
For a third item, I've actually been buying Tri Force on him. He has the highest base damage among all ADCs (though Vayne is ahead of him until level 15) and can reset the sheen proc on cooldown. But the main reason I buy it is because of how he interacts with Phage. He has a 60% movement speed buff that's basically 100% uptime, and Phage is one of the few things in the game besides boots that gives a flat MS buff, so he essentially gets 160% value out of the Phage procs. Couple that with the fact that he's probably the champ in the entire game who gets the most combat benefit out of move speed (it functions as pseudo attack speed on him, letting him get extra shots in) and I've been building it as my third item, behind BT and LW. The upshot of all this is that he becomes a very powerful team fighter, much moreso than BT/LW/SS or BT/LW/BT Draven, once you can catch axes in your sleep without even looking at them. I actually prioritize the Phage component really highly if I'm snowballing in lane, potentially building it before I finish my Bloodthirster, as once Draven gets it, if he's stronger than you are, you're just screwed.
All that said, getting some attack speed on Draven is *extremely* important because of its effects on his attack anim; being able to get two attacks out before repositioning to catch axes is a huge dps boost, far disproportional to the amount of attack speed you actually get. Berserker's Greaves are usually adequate for that purpose, though.
.
good to know, thanks
I usually go LW, then IE, then something with Quicksilver sash so that if he is ever CCed, I can just escape, or if I NEED to get that axe and escape
I've switched to mostly running ap quints and ignite on vlad again, feel like it's a bit better for solo queue.
Still 9/0/21 though, I think vlad pretty much needs MS from quints or utility and I'd rather have the high cdr and stuff than damage that's rather unimpactful in the early game.
Meh. I've been stuck at plat 1 myself for like 1/4 of all my ranked games this season I bet. I've been up to 80 lp once or twice, and down to the teens several times. Mostly I sit at 30ish and go up and down 4 lp back and forth. I honestly thought I was gonna plow through for diamond, but plat 1 was like hitting a brick wall. I spent a while in plat 5 (fell down to playing with silvers, then climbed back up), but don't even remember plat 4-2. I guess I belong in plat 1. It's just disappointing to hit plat 1 and get to like 70 lp right off the bat (and I was being clamped hard) with several months left before season end. I've basically given up on trying to get diamond though. :/
Got jinx last night in case I got her in our aram spree. Didn't. Played her for the first time today in ranked (does that make me a horrible person?) and cracked out a 6-1-7. Is she just that op? I mean, it doesn't take long to adjust to a champ, especially an adc (you have enough time and safety with a good support to get used to it).I like her skill set, but if they nerf her I hope they go for her q. I like how her other moves feel (machine gun is great and all, but don't touch zap :P).
She's not that different from a lot of other ADCs so if you're a decent ADC, picking her up in a hurry should be very doable. Dunno if she's op, she's definitely really strong.
I think she's probably OP, she's really strong at all stages of the game and just has a lot of tools when you look at everything. Pretty much the only thing she's really lacking as an adc is a conventional escape.
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I think she's probably OP, she's really strong at all stages of the game and just has a lot of tools when you look at everything. Pretty much the only thing she's really lacking as an adc is a conventional escape.
she'll probably get nerfed for the sheer amount of complaints
She's not that different from a lot of other ADCs so if you're a decent ADC, picking her up in a hurry should be very doable. Dunno if she's op, she's definitely really strong.
realistically I think she only needs 1 change and that's the fact that being able to combo CC someone (eliminating the weakness of chompers) is really strong in a fight.
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Just like the many lives.
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When they nerf Corki, Jinx will get far, far stronger - Corki beats her in lane and is MUCH stronger at the mid game (...Corki is grossly overpowered right now), which holds Jinx back a bit. If Corki gets nerfed before Jinx does, Jinx will just take off - much like Draven became grossly overpowered when Caitlyn was nerfed.
EDIT: Take off from her already really strong position, that is.
I think she's probably OP, she's really strong at all stages of the game and just has a lot of tools when you look at everything. Pretty much the only thing she's really lacking as an adc is a conventional escape.
A conventional escape is what has defined the strength of a lot of ADCs. Vayne is the most debatable, but Corki, Graves, Ezreal, and Trist have typically been the dominant ADCs of the game, and Jinx doesn't have CC like Ashe does. She's not bad at all, but I don't think she's in need of nerfs. Anecdotal evidence; she has been banned a few of my games in gold 1 since she came out, but the games she's in she's never been the make/break factor. She's not as strong as Corki currently is, she's not a ridiculous late game ADC like Trist/Vayne, she doesn't dominate the lane, and her ult is a mediocre skill IMO. She's good, maybe hinging on great in my opinion, but her kit has flaws you can exploit and she has counterplay. I actually think she's really well balanced while still being high enough on the power curve to get people excited.
She DOES dominate the lane in my experience and is only a little below trist and vayne in late game.
Also, there was a long period pretty recently where the escape ADCs all got nerfed in a row and we saw the escapeless ones being a lot stronger (the days of Varus), escapeless adcs aren't really at an inherent disadvantage, it's just one tool. And she has great kiting, dueling and some situational retreat tools that really soften the impact of not having one.
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"Virtue, Jacques, is an excellent thing. Both good people and wicked people speak highly of it..."
Think Jinx is very good early/mid and not as great late, that's been my experience at least.
Corki is the hands down best ADC (he wins every lane and outscales many of the champs he's beating), while Ezreal, Vayne, Caitlyn, Draven and Jinx all have solid niches.
Twitch, Varus, Tristana, Ashe, Graves, Miss Fortune are all in the tier of champs where if you know what you're doing, you'll win more than you lose, but they're not really optimal picks.
Sivir, Lucian, Quinn, and Kog'maw are all pretty much "Don't play this champ" picks, you have to be MUCH better than your opponents to do anything with them (which, people do win with them, they'd just win more often if they were that good on different ADCs).
Right now I play Corki or Draven nearly every game, with the occasional Jinx, Ezreal or Miss Fortune rounding it out.
Check QQCait profile, that person only played Quinn to diamond 3.
I still like Quinn tho but I think she is like the weakest Adc in team fight, I hope they fix her kit more and give her a bit more range could be fine.
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I'm wondering what you guys think.
Which of these champs are better in top and which are better in Jungle.
My Fav Champions
Volibear
Trundle
Jax
Vi
Yi
Khazix
I'm pretty sure these would always be Jungle
Hecarim
Sejuani
Nautilus
Also, I'm wondering how much the LE skins will cost when they're released, if anyone has a rough idea.
http://forums.mtgsalvation.com/showthread.php?t=409478
The LE skins will cost between 520 and 1820 RP, depending on which one it is. A Google search will tell you the individual prices pretty easily.
no, but I DO know that Crit stikes and Attack Damage work best on Draven, not Attack speed; you just can't deal enough damage while catching axes IMHO
Thanks Argentleman;)
WB Teysa token aggroBW (retired)
MAKING (Onmath, Numot, maybe something in Esper)
Its a correlation for Bronze players NOT getting it and it becoming increasingly popular the higher Tiers you go.
Since they changed his Q to not bleed or nor have much effect with crit strikes, its best to build him as a normal ADC. His autos still crack peoples faces off with Q though.
Plus, if if you feel like watching a few games: My Stream
I'm normally on most nights between 6pm-whenever.
heh...
I build last whisper often
Ehhhhhh
So, the bonus damage on his Q doesn't scale with crit, which makes him one of the ADCs with the largest percentage of his base damage pool at higher levels that doesn't scale with crit. This makes phantom dancer and infinity edge questionable on him (though a conventional full build will include statikk shiv and IE both).
His best two items by far are Bloodthirster and Last Whisper, and arguably his third item should be a second Bloodthirster, at which point he outduels almost every champ in the game who doesn't 100-0 him inside CC duration.
For a third item, I've actually been buying Tri Force on him. He has the highest base damage among all ADCs (though Vayne is ahead of him until level 15) and can reset the sheen proc on cooldown. But the main reason I buy it is because of how he interacts with Phage. He has a 60% movement speed buff that's basically 100% uptime, and Phage is one of the few things in the game besides boots that gives a flat MS buff, so he essentially gets 160% value out of the Phage procs. Couple that with the fact that he's probably the champ in the entire game who gets the most combat benefit out of move speed (it functions as pseudo attack speed on him, letting him get extra shots in) and I've been building it as my third item, behind BT and LW. The upshot of all this is that he becomes a very powerful team fighter, much moreso than BT/LW/SS or BT/LW/BT Draven, once you can catch axes in your sleep without even looking at them. I actually prioritize the Phage component really highly if I'm snowballing in lane, potentially building it before I finish my Bloodthirster, as once Draven gets it, if he's stronger than you are, you're just screwed.
All that said, getting some attack speed on Draven is *extremely* important because of its effects on his attack anim; being able to get two attacks out before repositioning to catch axes is a huge dps boost, far disproportional to the amount of attack speed you actually get. Berserker's Greaves are usually adequate for that purpose, though.
Voli - usually jungle (rarely seen nowadays)
Trundle - top as a counterpick or jungle, though he's in a very bad place.
Jax - usually top, can jungle. He's one of the best top laners in the game right now.
Vi - always jungle
Yi - always jungle
Kha - I'm not sure. Last time I saw him played he was a mid laner.
Hec, Sej, Naut - Almost always jungle all three. Nautilus is a functional (but low tier) support. Hecarim is a functional (but low tier) top laner. All three are best in the jungle.
For what it's worth, Sejuani is probably the best "I don't jungle but I need one jungler I'm proficient on for when that's the thing my team needs" jungler in the game. There's so much nuance to jungling that you're just not going to get unless you're doing it all the time... Sejuani cuts through all that. You just get level 3 and gank all day every day, and her ganks are pretty much unavoidable once you get used to them. Yes, you're going to have to rely on your teammates to be able to do something good with the help you give them (identify the best player on your team and get them fed for best results) and won't be carrying out of the jungle on her, but she has all the tools to let even mediocre teammates do their thing.
good to know, thanks
I usually go LW, then IE, then something with Quicksilver sash so that if he is ever CCed, I can just escape, or if I NEED to get that axe and escape
Thanks Argentleman;)
WB Teysa token aggroBW (retired)
MAKING (Onmath, Numot, maybe something in Esper)
EDH: Xenagos, God of Revels.
Still 9/0/21 though, I think vlad pretty much needs MS from quints or utility and I'd rather have the high cdr and stuff than damage that's rather unimpactful in the early game.
Meh. I've been stuck at plat 1 myself for like 1/4 of all my ranked games this season I bet. I've been up to 80 lp once or twice, and down to the teens several times. Mostly I sit at 30ish and go up and down 4 lp back and forth. I honestly thought I was gonna plow through for diamond, but plat 1 was like hitting a brick wall. I spent a while in plat 5 (fell down to playing with silvers, then climbed back up), but don't even remember plat 4-2. I guess I belong in plat 1. It's just disappointing to hit plat 1 and get to like 70 lp right off the bat (and I was being clamped hard) with several months left before season end. I've basically given up on trying to get diamond though. :/
Got jinx last night in case I got her in our aram spree. Didn't. Played her for the first time today in ranked (does that make me a horrible person?) and cracked out a 6-1-7. Is she just that op? I mean, it doesn't take long to adjust to a champ, especially an adc (you have enough time and safety with a good support to get used to it).I like her skill set, but if they nerf her I hope they go for her q. I like how her other moves feel (machine gun is great and all, but don't touch zap :P).
she'll probably get nerfed for the sheer amount of complaints
Thanks Argentleman;)
WB Teysa token aggroBW (retired)
MAKING (Onmath, Numot, maybe something in Esper)
realistically I think she only needs 1 change and that's the fact that being able to combo CC someone (eliminating the weakness of chompers) is really strong in a fight.
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
EDIT: Take off from her already really strong position, that is.
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A conventional escape is what has defined the strength of a lot of ADCs. Vayne is the most debatable, but Corki, Graves, Ezreal, and Trist have typically been the dominant ADCs of the game, and Jinx doesn't have CC like Ashe does. She's not bad at all, but I don't think she's in need of nerfs. Anecdotal evidence; she has been banned a few of my games in gold 1 since she came out, but the games she's in she's never been the make/break factor. She's not as strong as Corki currently is, she's not a ridiculous late game ADC like Trist/Vayne, she doesn't dominate the lane, and her ult is a mediocre skill IMO. She's good, maybe hinging on great in my opinion, but her kit has flaws you can exploit and she has counterplay. I actually think she's really well balanced while still being high enough on the power curve to get people excited.
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Also, there was a long period pretty recently where the escape ADCs all got nerfed in a row and we saw the escapeless ones being a lot stronger (the days of Varus), escapeless adcs aren't really at an inherent disadvantage, it's just one tool. And she has great kiting, dueling and some situational retreat tools that really soften the impact of not having one.
Corki is the hands down best ADC (he wins every lane and outscales many of the champs he's beating), while Ezreal, Vayne, Caitlyn, Draven and Jinx all have solid niches.
Twitch, Varus, Tristana, Ashe, Graves, Miss Fortune are all in the tier of champs where if you know what you're doing, you'll win more than you lose, but they're not really optimal picks.
Sivir, Lucian, Quinn, and Kog'maw are all pretty much "Don't play this champ" picks, you have to be MUCH better than your opponents to do anything with them (which, people do win with them, they'd just win more often if they were that good on different ADCs).
Right now I play Corki or Draven nearly every game, with the occasional Jinx, Ezreal or Miss Fortune rounding it out.
I still like Quinn tho but I think she is like the weakest Adc in team fight, I hope they fix her kit more and give her a bit more range could be fine.
EDH: Xenagos, God of Revels.