Or you can spend 75g to save a life. I'm no idiot, and my roommate isn't an idiot either.
Are you starting with a ward? If you started boots ward, your opponent will outlast you because you won't have sustain and then you will to go back to base early. This can cause your opponent to reach level 6 before you and get kill potential on you. If you start lots of pots and wards, you can stay in lane for a really long time, but if you don't control your lane properly, you can still be ganked if you overextend. Even if you see them coming, your movement speed is awful.
In both of these situations, your gross over generalization doesn't actually make sense. I didn't call you or your roomate an idiot, I said that you are obviously not experienced enough to give good top lane advice.
1 ward isn't going to save you all the time top lane either.
The river isn't the sole way to gank top. Lane ganks can be just as effective, as can tower dives.
This is also why top lane is the best lane to gank as lane ganks are the most effective for top, and the fact that ward coverage is not as good due to not having a support buying the three ward necessary for optimal coverage. Plus 2v1 is better than 3v2.
Or you can spend 75g to save a life. I'm no idiot, and my roommate isn't an idiot either.
A single ward isn't going to save you. I can think of 4 different paths to gank top while on purple team
1. Tower dive through the blue buff
2. Straight through the river.
3. The bush near the golems
4. Go through the top lane and stay in the bush near the turret
Then you also have champions who can gank while bypassing wards like Noc and TF.
In some cases you might have to buy a sightstone.
Are you starting with a ward? If you started boots ward, your opponent will outlast you because you won't have sustain and then you will to go back to base early. This can cause your opponent to reach level 6 before you and get kill potential on you. If you start lots of pots and wards, you can stay in lane for a really long time, but if you don't control your lane properly, you can still be ganked if you overextend. Even if you see them coming, your movement speed is awful.
In both of these situations, your gross over generalization doesn't actually make sense. I didn't call you or your roomate an idiot, I said that you are obviously not experienced enough to give good top lane advice.
Here's how the gross over generalization actually breaks down. By dominating the lane you
1. Force their jungler to come to you which leads to
-Your jungler countercamping
-Providing your jungler opportunities to counterjungle
-Giving your jungler free ganking opportunities for other lanes without getting counter ganked
2. Get levels, get money because
-you force the other guy out of lane or just kill him
3. Have a better chance of helping your team earlier because
-you have levels and items
4. Enemy is behind which leads to them
-having to farm to make up, allowing you to secure whatever objectives in that time
-being useless throughout the game
Of course we have to operate on the assumptions that
1. You don't tunnel vision
2. You buy wards
3. You have a decent knowledge of your enemy jungler's routes
Btw, most people don't really start boots anymore, the extra movement speed isn't worth the cost. Buying pots and wards generally do more for you when combined with either a). Movement speed quints or b). a champion with innnate ability to escape (Vi, Jarvan, etc).
edit: Experience comes from both winning and losing and by watching. I've seen enough games or played enough games as all the roles involve to come to the same conclusion. I don't need to speak for my room mate who has played more than me and is of higher elo than a vast majority of leaguers
Are you starting with a ward? If you started boots ward, your opponent will outlast you because you won't have sustain and then you will to go back to base early. This can cause your opponent to reach level 6 before you and get kill potential on you. If you start lots of pots and wards, you can stay in lane for a really long time, but if you don't control your lane properly, you can still be ganked if you overextend. Even if you see them coming, your movement speed is awful.
In both of these situations, your gross over generalization doesn't actually make sense. I didn't call you or your roomate an idiot, I said that you are obviously not experienced enough to give good top lane advice.
Who starts boots these days? I have yet to lose to a boot 3 pot start since season 3. Its inferior to more sustain and a ward.
I play alot of top and alot of jungle, top is impossible to win if you are going to get camped, the most you can hope for is to break even or just fall a bit behind. That said your ms isn't that bad, if you ward river they would have to either come completly through your jungle or gank through lane. As long as you aren't massively overextended against double cc a gank through lane shouldn't kill you. If they go all the way around river to gank there is little you can do but its risky for them to go that route themselves.
I'm the worst player on my team as well, by a fairly wide margin - Silver IV player (only Silver tier player) on a Gold III team. It can be pretty harsh - but if they want you to play with them, that's good, right? Also, you're probably playing one role on the ranked team, which gives you an opportunity to learn that role really well against much better competition than usual.
My approach was basically - the role that I play on the team, I main that in solo queue. Because I get to practice it against much higher tier players on a regular basis, I'm much better at it than is implied by my Silver IV ranking. I've fallen out of practice on other roles, so I tend to lose as them (Jax is really strong right now, though!), and sometimes lose when another ADC main lands on my team, but tend to win when I get ADC. Result: I'm a reasonable contributor on my team and stable in solo queue.
This is what I do. I've been maining top as Singed, with a bit of Yorick, and I plan on trying AP/Mpen Mundo for the lulz to see how that works. It just sucks to suck and not feel like you're getting any better. And I know that in Solo Q if I end up being the one to ban we are losing.
I hate losing, and I hate losing against bad players more.
I duo queued with my nephew. He's 11. He doesn't know what last hitting or all that crap is. He wanted to play blitzcrank. I said sure, but he's hard.
He fed trynd. Duh, he feeds every time.
Elise, however, at top, I could handle. Very well. However, she got a gank at a random moment, and I expected scrubs not to buy wards (even if I was) so she got a lucky kill on me. I was then 2/1. Trynd took bot, came up, with a score of like 11/1. We fought way longer than we should have been able to. MF afked.
Zac was, obviously, bad. Ugh, I shouldn't have expected more. I know this happens, the only reason why I was so mad is that my previous game was a loss with irelia (pretty possitive W/L record with her) that was also a 3 vs 5.
Who starts boots these days? I have yet to lose to a boot 3 pot start since season 3. Its inferior to more sustain and a ward.
I play alot of top and alot of jungle, top is impossible to win if you are going to get camped, the most you can hope for is to break even or just fall a bit behind. That said your ms isn't that bad, if you ward river they would have to either come completly through your jungle or gank through lane. As long as you aren't massively overextended against double cc a gank through lane shouldn't kill you. If they go all the way around river to gank there is little you can do but its risky for them to go that route themselves.
I still do a boots 3 start in specific situations, namely skillshot match-ups. If say I am mid against an Orianna the extra speed to dodge her harass while landing my own can enable me to easily make her burn through her potions long before I do.
Who starts boots these days? I have yet to lose to a boot 3 pot start since season 3. Its inferior to more sustain and a ward.
I play alot of top and alot of jungle, top is impossible to win if you are going to get camped, the most you can hope for is to break even or just fall a bit behind. That said your ms isn't that bad, if you ward river they would have to either come completly through your jungle or gank through lane. As long as you aren't massively overextended against double cc a gank through lane shouldn't kill you. If they go all the way around river to gank there is little you can do but its risky for them to go that route themselves.
I use Boots + pots on Pantheon. It lets me zone. There are not many tops who are strong early game as he is. Your sustain doesn't mean anything to someone who can all in you at levels 2-3.
I also use it on Vlad so I can kite Garen/Darius or anyone else who doesn't have a proper gap closer.
I still do a boots 3 start in specific situations, namely skillshot match-ups. If say I am mid against an Orianna the extra speed to dodge her harass while landing my own can enable me to easily make her burn through her potions long before I do.
^ that
If a lot of my lane opponent's power comes from fast skillshots, boots are the win.
If a lot of my lane opponent's power comes from fast skillshots, boots are the win.
alternatively, if I absolutely need to keep my distance from someone I'll take boots + 3 health potions.
I just had a game in ranked as TF. I was laning against a Zed. He went red elixer + hp potions + wards while I went boots + hp potions. He played the lane wrong (maxed E first instead of Q) when it was obvious that I wouldn't let him get close enough to damage me.
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Even if the author is silenced, the performance is stopped, the story will not end.
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
I've been having success lately startings armor or mr + 2/3 pots, running tp and quickly doubling up on resists to get 100 armor or mr and just kind of daring people to try to interrupt my nasus farm
I think a lot of people are still in the "Automatic starting items package" mindset. Boots + 3 pots or you are WRONG. Cloth + 5 pots or you are WRONG.
There are more and less situational openers, but very few champs know what they're buying without even looking at their lane opponent anymore.
I've been finding boots3 situational lately; I'd usually rather stock up on pots and a ward or two, or some defensive item and regen/ward.
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"If you're Havengul problems I feel bad for you son, I got 99 problems and a Lich ain't one." - FSM
"In a world where money talks, silence is horrifying."
I completely agree that top lane is very snowball heavy compared to the other lanes. If a bot lane gets a kill or two up it usually only means a faster Vamp Scepter. However, bot lanes and ADC's are so farm-centric that a kill doesn't mean too much when they can come back in gold with just a few waves of farm. Mid lane AP's do snowball pretty well with a kill since it means more damage and better trades. However, a mid lane will snowball better with blue buffs usually. Now top lane, one kill up means an extra wave or two of farm and a giants belt as opposed to a Dorans Blade, Ruby Crystal, or boots pickup. This results in the winning laner completely bullying the other top out most of the time.
However, I duo queue a lot with a really solid top laner and when I jungle he tells me straight up don't come unless he gets pushed to tower and is in danger of having them dive him. So what I usually end up doing is camping mid lane and shutting down the enemy team's AP damage so I can itemize straight for AD (Randuins, Sunfire, Fro Heart, etc) and just dive the enemy ADC in team fights late game and take all of their damage out of the fight. That's what I did when our Varus was 1/11 by like 18 minutes. The enemy mid was so far behind I could dive their ADC and insta-gib him almost or just drive him out of the fight.
I do value the difficulties and intricacies that each lane has but I 100% believe jungle is the hardest role since you have to know every lane/matchup/champ to some extent and balance the pros and cons of when to gank, who to gank, when to camp, when to invade, when to counterjungle/gank.
Or you can spend 75g to save a life. I'm no idiot, and my roommate isn't an idiot either.
Are you starting with a ward? If you started boots ward, your opponent will outlast you because you won't have sustain and then you will to go back to base early. This can cause your opponent to reach level 6 before you and get kill potential on you. If you start lots of pots and wards, you can stay in lane for a really long time, but if you don't control your lane properly, you can still be ganked if you overextend. Even if you see them coming, your movement speed is awful.
In both of these situations, your gross over generalization doesn't actually make sense. I didn't call you or your roomate an idiot, I said that you are obviously not experienced enough to give good top lane advice.
Outdated Mafia Stats
The river isn't the sole way to gank top. Lane ganks can be just as effective, as can tower dives.
^This man knows his way around the lanes
Outdated Mafia Stats
This is also why top lane is the best lane to gank as lane ganks are the most effective for top, and the fact that ward coverage is not as good due to not having a support buying the three ward necessary for optimal coverage. Plus 2v1 is better than 3v2.
A single ward isn't going to save you. I can think of 4 different paths to gank top while on purple team
1. Tower dive through the blue buff
2. Straight through the river.
3. The bush near the golems
4. Go through the top lane and stay in the bush near the turret
Then you also have champions who can gank while bypassing wards like Noc and TF.
In some cases you might have to buy a sightstone.
BUG Dredge BUG]
WUBRG Storm WUBRG
UBR FaerieStalker UBR
EDH
Sygg, River Cutthroat (1vs1)
Maga, Traitor to Mortals (multiplayer)
Here's how the gross over generalization actually breaks down. By dominating the lane you
1. Force their jungler to come to you which leads to
-Your jungler countercamping
-Providing your jungler opportunities to counterjungle
-Giving your jungler free ganking opportunities for other lanes without getting counter ganked
2. Get levels, get money because
-you force the other guy out of lane or just kill him
3. Have a better chance of helping your team earlier because
-you have levels and items
4. Enemy is behind which leads to them
-having to farm to make up, allowing you to secure whatever objectives in that time
-being useless throughout the game
Of course we have to operate on the assumptions that
1. You don't tunnel vision
2. You buy wards
3. You have a decent knowledge of your enemy jungler's routes
Btw, most people don't really start boots anymore, the extra movement speed isn't worth the cost. Buying pots and wards generally do more for you when combined with either a). Movement speed quints or b). a champion with innnate ability to escape (Vi, Jarvan, etc).
edit: Experience comes from both winning and losing and by watching. I've seen enough games or played enough games as all the roles involve to come to the same conclusion. I don't need to speak for my room mate who has played more than me and is of higher elo than a vast majority of leaguers
Who starts boots these days? I have yet to lose to a boot 3 pot start since season 3. Its inferior to more sustain and a ward.
I play alot of top and alot of jungle, top is impossible to win if you are going to get camped, the most you can hope for is to break even or just fall a bit behind. That said your ms isn't that bad, if you ward river they would have to either come completly through your jungle or gank through lane. As long as you aren't massively overextended against double cc a gank through lane shouldn't kill you. If they go all the way around river to gank there is little you can do but its risky for them to go that route themselves.
This is what I do. I've been maining top as Singed, with a bit of Yorick, and I plan on trying AP/Mpen Mundo for the lulz to see how that works. It just sucks to suck and not feel like you're getting any better. And I know that in Solo Q if I end up being the one to ban we are losing.
Quotes in blog.
I duo queued with my nephew. He's 11. He doesn't know what last hitting or all that crap is. He wanted to play blitzcrank. I said sure, but he's hard.
He fed trynd. Duh, he feeds every time.
Elise, however, at top, I could handle. Very well. However, she got a gank at a random moment, and I expected scrubs not to buy wards (even if I was) so she got a lucky kill on me. I was then 2/1. Trynd took bot, came up, with a score of like 11/1. We fought way longer than we should have been able to. MF afked.
Zac was, obviously, bad. Ugh, I shouldn't have expected more. I know this happens, the only reason why I was so mad is that my previous game was a loss with irelia (pretty possitive W/L record with her) that was also a 3 vs 5.
I still do a boots 3 start in specific situations, namely skillshot match-ups. If say I am mid against an Orianna the extra speed to dodge her harass while landing my own can enable me to easily make her burn through her potions long before I do.
I use Boots + pots on Pantheon. It lets me zone. There are not many tops who are strong early game as he is. Your sustain doesn't mean anything to someone who can all in you at levels 2-3.
I also use it on Vlad so I can kite Garen/Darius or anyone else who doesn't have a proper gap closer.
BUG Dredge BUG]
WUBRG Storm WUBRG
UBR FaerieStalker UBR
EDH
Sygg, River Cutthroat (1vs1)
Maga, Traitor to Mortals (multiplayer)
^ that
If a lot of my lane opponent's power comes from fast skillshots, boots are the win.
alternatively, if I absolutely need to keep my distance from someone I'll take boots + 3 health potions.
I just had a game in ranked as TF. I was laning against a Zed. He went red elixer + hp potions + wards while I went boots + hp potions. He played the lane wrong (maxed E first instead of Q) when it was obvious that I wouldn't let him get close enough to damage me.
Whether it's a comedy or a tragedy, if there is cheering, the story will continue on.
Just like the many lives.
For the us who are still in it and still in the journey, send warm blessings.
- We will continue to walk down this path until eternity.
There are more and less situational openers, but very few champs know what they're buying without even looking at their lane opponent anymore.
I've been finding boots3 situational lately; I'd usually rather stock up on pots and a ward or two, or some defensive item and regen/ward.
"In a world where money talks, silence is horrifying."
Ashcoat Bear of Limited
However, I duo queue a lot with a really solid top laner and when I jungle he tells me straight up don't come unless he gets pushed to tower and is in danger of having them dive him. So what I usually end up doing is camping mid lane and shutting down the enemy team's AP damage so I can itemize straight for AD (Randuins, Sunfire, Fro Heart, etc) and just dive the enemy ADC in team fights late game and take all of their damage out of the fight. That's what I did when our Varus was 1/11 by like 18 minutes. The enemy mid was so far behind I could dive their ADC and insta-gib him almost or just drive him out of the fight.
I do value the difficulties and intricacies that each lane has but I 100% believe jungle is the hardest role since you have to know every lane/matchup/champ to some extent and balance the pros and cons of when to gank, who to gank, when to camp, when to invade, when to counterjungle/gank.
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