As a former Acolyte of Chronomancy, I'm pleased to reveal my results.
I've made two years pass by, and had it feel like barely a few weeks. Success!
I'll be returning to my regular activities, which include lurking, posting, playing the game, and inventing decks as of now, and I'd like to return to the Izzet if I can!
Personal discovery: well, I guess I have somewhat better luck with boosters when I purchase them out of town. Scored Worldspine Wurm today on my daytrip to... consult outside experts on personally interior matters.
Yep, leaving it at that.
Private Mod Note
():
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CommanderUR Melek, Izzet Paragon
When asked how much power is required, Izzet mages always answer "more".
[color=teal] I think Imperial Recruiter is so underwhelming... I'd rather have an Academy Rector (but then again, I love me some enchantment shenanigans).
People say imperial recruiter instead of loyal retainers so much
I just finished signing up for spring semester classes, my first choices were full so I ended up with
Humanities: The Ancient World
Nature of Mathematics
History of the world up to 1500
Intro to Sociology
Intro to Psychology
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
If that's your "casual," what on earth is required for "formal," a butler in livery shuffling the decks whilst a pianist plays Brahms in front of a tapestry?
that's "Stinker's "new name with Ral supposedly in there.
SInker, the third set of the Return to Ravnica Block. So we now officially know that Our illustrious Parun is up to some serious stuff, and our guild planeswalker is now officially in Magic Canon! Good news for Izzet Vorthoses everywhere!
It's a mill deck with a couple of alternate win conditions, and that plays as much like the Izzet as I can imagine; chaotic, unexpectedly and seemingly random.
Truth is, as you can see, the deck is designed to be able to win in one of five ways, and to play in such a way that at any point in time, one of those ways is being worked on. It's Niv-Mizzet's grand scheme all over again!
I'm thinking of calling it Dragon's Mill, as a reference to Dragon's Maze, the new set name.
Anywho, the win conditions are as follows:
-Standard Milling/Deck-outing. Tome Scour, Reforge the Soul, Jace, Increasing Confusion, all very cost effective and powerful ways to quickly mill out an opponent. The synergy between the card with flashback and the discard costs associated with the very Izzet mechanics of draw/discard is amazing, and can really help mitigate Tibat's downside.
-Self Mill/Deck-outing Once again, Tome Scour, Jace, Reforge the Soul, and Increasing Confusion do a lot of work (Not to mention Tibalt, Think Twice, Deranged Assistant). With Laboratory Maniac on the field, self-decking becomes a win condition.
-Tibalt, the Fiend-Blooded This guy is a one card show stopper in this deck. I've always loved him for his aggressive and Izzet-like design, and have been trying to find a place for him for quite some time. Here, he becomes almost essential to speeding up our win conditions, and provides two of his own while having great synergy with our flashback cards.
-Tibalt's First win condition is the burn potential he has. Reforge the Soul + Tibalt's -4 = 7 milled cards and 7 damage. Tibalt's -4 + Jace's ult = 20 damage.
Tibat's Second win condition isn't as likely to win us the game as his -4, but can swing us the last few points for a win in a pinch. His -6 ability, which is Insurrection, can be a win condition in itself.
-Jace, Memory Adept, like Tibalt, is a variable-threat win con card in this deck.
-Jace's First win condition is assisting with the mill. On his first turn, he can effectively act as a 5-mana 10 card mill spell. Since it has a cost of zero, and Jace has a starting loyalty of 4, it's usually safe to say you'll be able to mill a minimum of 20 cards before he goes down.
-Jace's Second win condition is his synergy with Tibalt. Forcing an opponent to draw 20 cards and having Tibalt use his -4 is a game ending 20 points of damage.
Jace's Third win condition is by milling yourself out when a Laboratory Maniac is on the field.
-Burn is one of Izzet's favorite win conditions, and always has been. Thunderous Wrath deals a massive 5 damage for a potential 1 mana, and manages to off-set it's terrible casting cost in-hand by being fantastically synergistic with Mercurial Chemister. 6 damage to a creature for the cost of 1 red mana? That's some solid removal power, if you ask me.
-Accidentally creating a horde of zombies! Let's face it, that's a very Izzet-like way to end your day. A turn four Undead Alchemist followed up by a Psychic Spiral/Increasing Confusion/Jace can potentially equal a TON of zombies. While it may not be our main win-con, it's certainly an additional one! Milling for a dozen cards or so and getting potentially just as many zombies back is a dramatic way to suddenly turn the tide of battle.
Why Mercurial Chemister over Niv-Mizzet, Dracogenius? (or any other 5 drop)
Because he does the most for the deck by providing versatility. Niv-Mizzet is a stronger card overall, and demands a bigger response then the chemister, but the chemister gives us a LOT:
-Synergy with the high-costed miracle cards;
---Thunderous Wrath becomes a 6-damage removal spell.
---Reforge the Soul becomes a 5-damage removal spell.
-Synergy with our flashback spells;
---Desperate Ravings and Think Twice basically become two parts of an Izzet Charm, which is why the charms themselves aren't included, at least not as of now.
---We're able to access a double-powered Increasing Confusion much sooner
---Cackling Counterpart, while admittedly better used to create a second Mercurial Chemister could also function as a Lightning Bolt while still being able to be played late game.
-Provides cheap and drawback-free draw power. Which there isn't much of in this deck. While we're designed to not care much about discarding other cards in our frenzy, there are times when more cards in hand is obviously better.
-Cackling Counterpart is here for so, so, SO many reasons. For one, it can be used to replicate any of our creatures for spectacular effect;
---Extra Deranged Assistants become extra mana ramp
---Extra Mercurial Chemisters become extra draw, or extra removal
---Extra Laboratory Maniacs... Well, let's face it, they make sure we don't suddenly lose due to a well-timed removal spell.
---In the post-sideboard burn variant (see below), extra Guttersnipes mean extra damage.
Beyond that, it actually serves as spot removal for the few legendary creatures that see play, some of which can be very difficult to get rid of otherwise;
---Geist of Saint Traft
---Niv-Mizzet, Dracogenius
---Olivia Voldren
---Griselbrand
---Rakdos, Lord of Riots
---Mikaeus, either rendition
Not to mention, of course, the ones that don't often see play but are still quite difficult to remove;
---Avacyn, Angel of Hope
---Niv-Mizzet, Dracogenius
Of course, several non-legendary creatures you're likely to run into are;
---Thragtusk
---Angel of Serenity
---Armada Wurm
---Craterhoof Behemoth
---Huntsmaster of the Fells
---Thundermaw Hellkite
Guttersnipe/Burn variation transformation
In a very Izzet-like move, this deck has the option to swiftly reconfigure itself after a loss into a totally different deck. With a few simple mainboard swaps, you can effectively trade one of your win conditions for some straight-up burn power. Add these cards in instead of any combination of your other win-con cards (Jace, Laboratory Maniac, 'walkers, etc.) and you've suddenly got powerful burn deck on your hands.
Burning Vengeance;
---Synergy, synergy, synergy! Set up burn on purpose by discarding cards with flashback, or by firing off cards that are already in there.
Guttersnipe;
---Since you'll be launching an absurd amount of spells anyway, why not take more burn? Bonus points for dealing triple damage on a spell by casting it from once, then once again from the graveyard.
There's some serious combination potential in this variant; and a potentially monstrous amount of damage output possible in just one turn. Guttersnipe, Reforge the Soul, and Tibalt can output 9 damage on turn 4-5 (up to 13 if Reforge the Soul is Miracle'd and two 1-drop spells are played. 17 if both those 1-drops are Pillar of Flame!), and any discarded card with flashback add a bonus 4 damage if a Burning vengeance hits next turn, allowing a potential win-by-burn as soon as turn 5-6. Now, all that is assuming you don't manage to miracle a single Thunderous Wrath. If you can, you can easily win on turn 4.
Defensive Mill variation
By swapping out a few cards and inserting Curse of the Bloody Tome, Fogbank and the Witchbane Orb, you can effectively create a thick wall of defense to get you a (relatively) quick mill victory. Fog Bank makes a brilliant blocker, and between Jace, the Bloody Tome and the rest of our card-burning shenanigans (Reforge the Soul, Thought Scour, Increasing Confusion, Psychic Spiral), a mill-out can happen as soon as turn 7-8.
Cards I Considered
-Jace's Phantasm;
---An easy 5/5 flyer for 1 mana? Adding this monster into the deck in place of the Deranged Assistant would take away our only source of ramp and one of our sources of self-mill, but would give us a solid tempo machine, but doesn't offer as much versatility... Tough decision. Not to mention it's functionality is conditional.
-Dream Twist;
---Synergy, mill power, flashback, and the potential to set off the Phantasm early if combined with a Reforge the Soul make this card really, really tempting, but what could come out for it? I feel like this card belongs with the Phantasm; if one is used, they both should be. If one isn't, neither should.
-Undead Alchemist;
---Just like Jace's Phantasm, the Undead Alchemist would help add a serious clock, and another win condition, to our deck, while single-handedly shutting down Reanimator/Frites decks. Not to mention the synergy he can potentially provide with many of our cards, such as Jace, Thought Scour, Increasing Confusion and Psychic Spiral. (Especially Psychic Spiral; with how discard-heavy this deck is, a turn 5 Psychic Spiral or Increasing Confusion after a turn 5 Undead Alchemist can recycle some key cards, while milling for an easy 8 or so cards, and providing potentially just as many zombies.
Dragon's maze is going to be izzet-based, if the name is any hint!
I feel its more likely a different dragon's maze being referenced in the set's name.
@Neon_Lights: I'd cut the Cackling Counterparts, 1 Laboratory Maniac, 1 Thunderous Wrath, and 1 Increasing Confusion for 2 Searing Spear and 4 Pillar of Flame. You need ways to interact with creatures that cost less than 5 mana to compete in standard. Counterpart is pretty underwhelming unless you've actually succeeded in decking yourself and use it to save a Maniac from a kill spell. In which case a counter spell does the same thing while being less narrow. It also does not kill any legendary creatures.
I'd add counterspells like Dissipate to the sb to replace the Pillars.
Edit: We should've started thinking about new thread names about 100 posts ago.....
I still like AI's suggestion from an eternity ago. It had something to do with Mirror Mad Phantasm but I don't recall it exactly.
Edit Edit: Oh, I guess that's cuz we need a leader or something. I can't promise a sudden increase in activity, but I'm willing to sacrifice a few hours of my life to do the dirty work of getting us an up to date clan roster/new thread just to get the ball rolling in the right direction. Which would be forward, instead of stationary, like it is right now. Oooh, thread idea. [The Izzet] Still Ballin'.
No, it has almost nothing to do with Mtg. Yes, 2pac is my favourite rapper.
I feel its more likely a different dragon's maze being referenced in the set's name.
Actually, they've already confirmed it's got nothing to do with Bolas. I'm pretty sure it's going to end up that Niv-Mizzet found either;
A) The lost lair of his kind
B) A way to turn the giant city-scape into a roving puzzle
C) A way to use the city and it's energies to give him a planeswalker spark.
And as for the deck changes, I'll definitely give them a try. Thanks!
EDIT: A thread name I suggest is: "The Izzet heard you like blocks in your mazes, so we put a maze in your block... Wait, what?"
I like [The Izzet] know what's in the dragon maze!! Even though we don't :/ haha. How has everything been guys? I've been engrossed in my studies. I'm gonna try to go to FNM this week
I feel its more likely a different dragon's maze being referenced in the set's name.
I've been expecting the Big Baddie to make an appearance in the third set ever since he showed up in M13, but I somehow didn't make that connection (probably because of the way the block's been so Firemind-centric). Nice one!
Edit Edit: Oh, I guess that's cuz we need a leader or something. I can't promise a sudden increase in activity, but I'm willing to sacrifice a few hours of my life to do the dirty work of getting us an up to date clan roster/new thread just to get the ball rolling in the right direction. Which would be forward, instead of stationary, like it is right now. Oooh, thread idea. [The Izzet] Still Ballin'.
/support
As always, let me know if you need help getting transitioned.
I've been expecting the Big Baddie to make an appearance in the third set ever since he showed up in M13, but I somehow didn't make that connection (probably because of the way the block's been so Firemind-centric). Nice one!
I think it was "[The Izzet]: You Mirror-Mad, Bro?"
I'm still a fan of "[The Izzet] Never Left Ravnica" but any references to Dragon's Maze or the Interlocus are fair game!
/support
As always, let me know if you need help getting transitioned.
Neon , you never left in my records..
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Yep, leaving it at that.
When asked how much power is required, Izzet mages always answer "more".
Stormfront , its very sad to see you go , but you will always remain with us.
Good luck and may someday you return..
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Also, fare thee well, stormfront.
"Like wood would?"
People say imperial recruiter instead of loyal retainers so much
I just finished signing up for spring semester classes, my first choices were full so I ended up with
Humanities: The Ancient World
Nature of Mathematics
History of the world up to 1500
Intro to Sociology
Intro to Psychology
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Mythic rares are fine.
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that's "Stinker's "new name with Ral supposedly in there.
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Even I'm confused o.O
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SInker, the third set of the Return to Ravnica Block. So we now officially know that Our illustrious Parun is up to some serious stuff, and our guild planeswalker is now officially in Magic Canon! Good news for Izzet Vorthoses everywhere!
Decks:GU Evolver, W Modern Knights
Apprentice of Spell Manipulation
Archester: Frontier of Steam
2 Laboratory Maniac
2 Mercurial Chemister
1 Undead Alchemist
2 Tibalt, the Fiend-Blooded
2 Jace, Memory Adept
4 Thought Scour
3 Pillar of Flame
2 Mizzium Mortars
2 Reforge the Soul
2 Thunderous Wrath
2 Desperate Ravings
3 Think Twice
2 Increasing Confusion
1 Psychic Spiral
4 Sulphur Falls
2 Ghost Quarter
8 Mountain
8 Island
3 Dissipate
1 Devil's Play
2 Witchbane Orb
2 Fog Bank
2 Izzet Charm
2 Burning Vengeance
3 Guttersnipe
So, whatcha think?
It's a mill deck with a couple of alternate win conditions, and that plays as much like the Izzet as I can imagine; chaotic, unexpectedly and seemingly random.
Truth is, as you can see, the deck is designed to be able to win in one of five ways, and to play in such a way that at any point in time, one of those ways is being worked on. It's Niv-Mizzet's grand scheme all over again!
I'm thinking of calling it Dragon's Mill, as a reference to Dragon's Maze, the new set name.
Anywho, the win conditions are as follows:
-Standard Milling/Deck-outing. Tome Scour, Reforge the Soul, Jace, Increasing Confusion, all very cost effective and powerful ways to quickly mill out an opponent. The synergy between the card with flashback and the discard costs associated with the very Izzet mechanics of draw/discard is amazing, and can really help mitigate Tibat's downside.
-Self Mill/Deck-outing Once again, Tome Scour, Jace, Reforge the Soul, and Increasing Confusion do a lot of work (Not to mention Tibalt, Think Twice, Deranged Assistant). With Laboratory Maniac on the field, self-decking becomes a win condition.
-Tibalt, the Fiend-Blooded This guy is a one card show stopper in this deck. I've always loved him for his aggressive and Izzet-like design, and have been trying to find a place for him for quite some time. Here, he becomes almost essential to speeding up our win conditions, and provides two of his own while having great synergy with our flashback cards.
-Tibalt's First win condition is the burn potential he has. Reforge the Soul + Tibalt's -4 = 7 milled cards and 7 damage. Tibalt's -4 + Jace's ult = 20 damage.
Tibat's Second win condition isn't as likely to win us the game as his -4, but can swing us the last few points for a win in a pinch. His -6 ability, which is Insurrection, can be a win condition in itself.
-Jace, Memory Adept, like Tibalt, is a variable-threat win con card in this deck.
-Jace's First win condition is assisting with the mill. On his first turn, he can effectively act as a 5-mana 10 card mill spell. Since it has a cost of zero, and Jace has a starting loyalty of 4, it's usually safe to say you'll be able to mill a minimum of 20 cards before he goes down.
-Jace's Second win condition is his synergy with Tibalt. Forcing an opponent to draw 20 cards and having Tibalt use his -4 is a game ending 20 points of damage.
Jace's Third win condition is by milling yourself out when a Laboratory Maniac is on the field.
-Burn is one of Izzet's favorite win conditions, and always has been. Thunderous Wrath deals a massive 5 damage for a potential 1 mana, and manages to off-set it's terrible casting cost in-hand by being fantastically synergistic with Mercurial Chemister. 6 damage to a creature for the cost of 1 red mana? That's some solid removal power, if you ask me.
-Accidentally creating a horde of zombies! Let's face it, that's a very Izzet-like way to end your day. A turn four Undead Alchemist followed up by a Psychic Spiral/Increasing Confusion/Jace can potentially equal a TON of zombies. While it may not be our main win-con, it's certainly an additional one! Milling for a dozen cards or so and getting potentially just as many zombies back is a dramatic way to suddenly turn the tide of battle.
Why Mercurial Chemister over Niv-Mizzet, Dracogenius? (or any other 5 drop)
Because he does the most for the deck by providing versatility. Niv-Mizzet is a stronger card overall, and demands a bigger response then the chemister, but the chemister gives us a LOT:
-Synergy with the high-costed miracle cards;
---Reforge the Soul becomes a 5-damage removal spell.
-Synergy with our flashback spells;
---We're able to access a double-powered Increasing Confusion much sooner
---Cackling Counterpart, while admittedly better used to create a second Mercurial Chemister could also function as a Lightning Bolt while still being able to be played late game.
-Provides cheap and drawback-free draw power. Which there isn't much of in this deck. While we're designed to not care much about discarding other cards in our frenzy, there are times when more cards in hand is obviously better.
Noteworthy Izzet-like reasoning behind card choices
-Cackling Counterpart is here for so, so, SO many reasons. For one, it can be used to replicate any of our creatures for spectacular effect;
---Extra Mercurial Chemisters become extra draw, or extra removal
---Extra Laboratory Maniacs... Well, let's face it, they make sure we don't suddenly lose due to a well-timed removal spell.
---In the post-sideboard burn variant (see below), extra Guttersnipes mean extra damage.
Beyond that, it actually serves as spot removal for the few legendary creatures that see play, some of which can be very difficult to get rid of otherwise;
---Niv-Mizzet, Dracogenius
---Olivia Voldren
---Griselbrand
---Rakdos, Lord of Riots
---Mikaeus, either rendition
Not to mention, of course, the ones that don't often see play but are still quite difficult to remove;
---Niv-Mizzet, Dracogenius
Of course, several non-legendary creatures you're likely to run into are;
---Angel of Serenity
---Armada Wurm
---Craterhoof Behemoth
---Huntsmaster of the Fells
---Thundermaw Hellkite
Guttersnipe/Burn variation transformation
In a very Izzet-like move, this deck has the option to swiftly reconfigure itself after a loss into a totally different deck. With a few simple mainboard swaps, you can effectively trade one of your win conditions for some straight-up burn power. Add these cards in instead of any combination of your other win-con cards (Jace, Laboratory Maniac, 'walkers, etc.) and you've suddenly got powerful burn deck on your hands.
Burning Vengeance;
Guttersnipe;
There's some serious combination potential in this variant; and a potentially monstrous amount of damage output possible in just one turn. Guttersnipe, Reforge the Soul, and Tibalt can output 9 damage on turn 4-5 (up to 13 if Reforge the Soul is Miracle'd and two 1-drop spells are played. 17 if both those 1-drops are Pillar of Flame!), and any discarded card with flashback add a bonus 4 damage if a Burning vengeance hits next turn, allowing a potential win-by-burn as soon as turn 5-6. Now, all that is assuming you don't manage to miracle a single Thunderous Wrath. If you can, you can easily win on turn 4.
Defensive Mill variation
By swapping out a few cards and inserting Curse of the Bloody Tome, Fogbank and the Witchbane Orb, you can effectively create a thick wall of defense to get you a (relatively) quick mill victory. Fog Bank makes a brilliant blocker, and between Jace, the Bloody Tome and the rest of our card-burning shenanigans (Reforge the Soul, Thought Scour, Increasing Confusion, Psychic Spiral), a mill-out can happen as soon as turn 7-8.
Cards I Considered
-Jace's Phantasm;
-Dream Twist;
-Undead Alchemist;
Former ">Izzet Acolyte of Chronomancy.
Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
I feel its more likely a different dragon's maze being referenced in the set's name.
@Neon_Lights: I'd cut the Cackling Counterparts, 1 Laboratory Maniac, 1 Thunderous Wrath, and 1 Increasing Confusion for 2 Searing Spear and 4 Pillar of Flame. You need ways to interact with creatures that cost less than 5 mana to compete in standard. Counterpart is pretty underwhelming unless you've actually succeeded in decking yourself and use it to save a Maniac from a kill spell. In which case a counter spell does the same thing while being less narrow. It also does not kill any legendary creatures.
I'd add counterspells like Dissipate to the sb to replace the Pillars.
Edit: We should've started thinking about new thread names about 100 posts ago.....
I still like AI's suggestion from an eternity ago. It had something to do with Mirror Mad Phantasm but I don't recall it exactly.
Edit Edit: Oh, I guess that's cuz we need a leader or something. I can't promise a sudden increase in activity, but I'm willing to sacrifice a few hours of my life to do the dirty work of getting us an up to date clan roster/new thread just to get the ball rolling in the right direction. Which would be forward, instead of stationary, like it is right now. Oooh, thread idea. [The Izzet] Still Ballin'.
No, it has almost nothing to do with Mtg. Yes, 2pac is my favourite rapper.
The Izzet
Actually, they've already confirmed it's got nothing to do with Bolas. I'm pretty sure it's going to end up that Niv-Mizzet found either;
A) The lost lair of his kind
B) A way to turn the giant city-scape into a roving puzzle
C) A way to use the city and it's energies to give him a planeswalker spark.
And as for the deck changes, I'll definitely give them a try. Thanks!
EDIT: A thread name I suggest is: "The Izzet heard you like blocks in your mazes, so we put a maze in your block... Wait, what?"
Former ">Izzet Acolyte of Chronomancy.
Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
As I posted above, I still suggest the following as a new thread title:
"[The Izzet] heard you like blocks in your mazes, so we put a maze in your block... Wait, what?"
Former ">Izzet Acolyte of Chronomancy.
Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
"What, [Izzet]? Yes, Et Izz."
"The Firemind's Calling the Shots, [The Izzet] League Says It's Time To Rock!"
"Inspire [The Izzet] or explode by trying" - Reference to Niv-Mizzet, Dracogenius' Flavour text
"[The Izzet] know what's in the in the Dragon's Maze"
"Interlocus? [The Izzet] don't know what you're talking about."
"[The Izzet]'s Dragon is a-Maze-ing" - Ugh. >_<
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I've been expecting the Big Baddie to make an appearance in the third set ever since he showed up in M13, but I somehow didn't make that connection (probably because of the way the block's been so Firemind-centric). Nice one!
I think it was "[The Izzet]: You Mirror-Mad, Bro?"
I'm still a fan of "[The Izzet] Never Left Ravnica" but any references to Dragon's Maze or the Interlocus are fair game!
/support
As always, let me know if you need help getting transitioned.
How about "[The Izzet] Dragon's maze our doing"?
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"[Izzet] a maze, or is it amazing?"
Former ">Izzet Acolyte of Chronomancy.
Proud Creator of MassacreMorph, a.k.a., LOLAPHANT
Decks:GU Evolver, W Modern Knights
Apprentice of Spell Manipulation
Archester: Frontier of Steam