"It's in the forest!"
"The forest says you cannot get in."
"But we wanna!"
"The forest says no."
"We attack the forest!"
"The forest sends 3 6/4s to stomp on you."
"We attack the 6/4s!"
"The dust clears. The 6/4s are still alive."
"That's not fair!"
"Is too. Now you should run."
"Not fair!"
"See that little dot? That's your party member running. You should do the same."
"It's in the forest!"
"The forest says you cannot get in."
"But we wanna!"
"The forest says no."
"We attack the forest!"
"The forest sends 3 6/4s to stomp on you."
"We attack the 6/4s!"
"The dust clears. The 6/4s are still alive."
"That's not fair!"
"Is too. Now you should run."
"Not fair!"
"See that little dot? That's your party member running. You should do the same."
More or less.
That's great. Do you happen to have the link to that quest by chance?
Hopefully I don't make Genesius do anything foolish. Fortunately, Murphy dropping cryptic hints that my character may die keeps me sufficiently paranoid of anything in the quest.
I have still not decided whether he's joking or not...
Here's the link.
Loved it when the party member ditched at the beginning.
Oh, and WPL's never joke about characters possibly dying. I, personally, haven't yet gotten the chance to kill a character off yet, though there might be one soon...
That's great. Do you happen to have the link to that quest by chance?
Hopefully I don't make Genesius do anything foolish. Fortunately, Murphy dropping cryptic hints that my character may die keeps me sufficiently paranoid of anything in the quest.
I have still not decided whether he's joking or not...
I was dropping cryptic hints? What? Where? Usually they're not so cryptic. Like with the newest bounty. You know the one? Yeah the one that flat out says you will die if you are weak against burn magic? That one.
Then again I think I do warn my players in general that I let things flow according to the actions your characters take. It just so happens that I tend to enforce permanency on those actions. So if your character slays 5 innocents and another player comes along sees a scene of five dead bodies, inspects said scene, tracks down said player who's in a fight with a bandit, a bandit who then accuses the mage of being the bandit for the five dead bodies, and then the player who inspected the crime scene kills the other players on the belief that the mage was the bandit who was really a psycho hunting the real bandit who was then killed by the other player...
Yeah that's a run on sentence, but it was funny. Consequences and karma are a *****, aren't they?
I'm all for kiling PCs. I don't even consider it necessarily a bad thing. Undesirable, sure. But not inherently bad. It teaches players to think about their actions and make smart moves, rather than "I'm a PC, so I'm super awesome and can't die!" Too often have I seen PCs take stupid risks simply because they don't think the GM will kill them off. That trend tends to stop when I'm GMing. Can't imagine why...
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
I was dropping cryptic hints? What? Where? Usually they're not so cryptic. Like with the newest bounty. You know the one? Yeah the one that flat out says you will die if you are weak against burn magic? That one.
That one was obvious. It's the smaller stuff that worries me. Like crit-failing a sneak check. For a moment, I thought he might have stepped on a land mine.
I'm all for kiling PCs. I don't even consider it necessarily a bad thing. Undesirable, sure. But not inherently bad. It teaches players to think about their actions and make smart moves, rather than "I'm a PC, so I'm super awesome and can't die!" Too often have I seen PCs take stupid risks simply because they don't think the GM will kill them off. That trend tends to stop when I'm GMing. Can't imagine why...
I've read enough throughout the Colo to know about your DM practices. If you ever run one of Genesius' quests, I expect him to be fully changed by the end of it...
Hey guys, I'm currently trying to help overhaul the Planeswalkers project and make it viable again. Anyone who wants to add their input would be appreciated. My last few posts in the "Discussion" thread are the modifications I've thought up.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Hey guys, I'm currently trying to help overhaul the Planeswalkers project and make it viable again. Anyone who wants to add their input would be appreciated. My last few posts in the "Discussion" thread are the modifications I've thought up.
MTG RPG eats up most of my spare time. That and the set up for that project doesn't stoke my creative juices for some reason.
Meh, I just can't see myself being too interested in the Planeswalkers project.
I'm willing to note that I'm not going to kill anyone (intentionally) based on bad luck. Except if you roll 3-4 1's in a row - then, your luck's so bad I can't help it.
I am very willing, however, to kill someone if they do something incredibly stupid. One example might be attempting to stand and fight an akki horde. In which case, you deserve it. Another good example is the people who didn't run in Nai's quest. You do NOT want to fight a forest at any time.
I used to have a post in the old Rules thread saying something akin to, "You be an idiot, you die. Last warning." It was more elegantly phrased, however.
One example might be attempting to stand and fight an akki horde.
Wrath of god, man. Do you start with it?
I am fairly confident that it's quite possible to actually fight an Akki horde with a correct setup. Not kill them all, no. Kill enough and the rest will run, though. They're bloody goblins after all.
Just think about it. Two mages, quite fresh. 4x Holy Day, 4x Pyroclasm, 4x Wrath.. They wouldn't even have to be too high level to pull it off. 4x Healing Salve for the ones that have invented lightning, too.
Wouldn't try it without plentiful mass-destruction and a way to regain health, though.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Sage is occupied with the unspoken
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
At level 1. Three mages at level 1. Slightly down on spells, and an akki mage on the other side. Oh, and he only gets some to attack at a time.
The fun part is where you start with about half your life left.
And Akki Blizzard-Herders on the other side.
If you somehow seem like you have a chance of surviving, I'm also willing to bring in the Patron. So, by all means, stand and fight.
Side-note: I'd vote Nai for Clantest. Willing to be a backup.
I am fairly confident that it's quite possible to actually fight an Akki horde with a correct setup. Not kill them all, no. Kill enough and the rest will run, though. They're bloody goblins after all.
Just think about it. Two mages, quite fresh. 4x Holy Day, 4x Pyroclasm, 4x Wrath.. They wouldn't even have to be too high level to pull it off. 4x Healing Salve for the ones that have invented lightning, too.
Wouldn't try it without plentiful mass-destruction and a way to regain health, though.
Kennar could do it, I think. He's already massacred a whole castle full of gargoyles. The only difference is that gargoyles are made of rocks while goblins are dumber than rocks.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
In effect, the Akki leader has an effect that pretty much says: Each player sacrifices a land. And he'll use it on your turn.
Darkness? Holy Day? Good luck.
Kennar could do it, I think. He's already massacred a whole castle full of gargoyles. The only difference is that gargoyles are made of rocks while goblins are dumber than rocks.
So I think the Planeswalkers project is coming along nicely. I've got a good portion of the new rules spelled out and everyone who's still interested in the project seems to like them.
Which is surprising considering I made most of them up on the fly.
Hopefully we can get it running properly by... October, maybe?
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
Epic World is... Blegh. I keep looking at it, considering how to finish it and start it... And I keep hitting the mental block.
And the problem is, I have another project in mind. A dice-based open-world project based on a computer game I've sunk 100 hours into. If anyone's played Mount & Blade, it'd be very, very similar.
You may recall a project I tried some time ago that had the players as a part of a mercenary company. Didn't exactly work. Couldn't kick it off.
Mount & Blade is a medieval warfare simulator. Notable because it not only A.) Simulates the actual fighting fairly accurately in both terms of strengths and weaknesses of various weapons and units (crossbow vs bow, for example, or cavalry vs infantry), B.) addresses cohesion and such among kingdoms back in the day, C.) Requires management of properties and units, it's also damn fun and a time sink. For a game I paid $5 for (during Steam's summer sale), I've put over 120 hours in it. In the past two to three weeks.
It's also a dice-based system. Think real-time D&D style. Or perhaps Oblivion with a simplified combat system.
Using a similar system, only slightly changing the numbers and the like to fit more, and changing some of the skills to be a bit more forum friendly, I think this could work.
Basically, everyone would start off choosing a basic character model. Impoverished noble, commoner, merchant, etc. They would be able to start a small company of men for a variety of reasons (to gain right to rule, to safeguard their merchant company, etc.). And then they'd get to go about things. Gradually building up power, building up relationships with other players and NPCs. It'd be fairly open ended. A fairly static amount of fiefs and properties, held first by NPCs, would allow plenty of room for expansion. Basic dice-based combat would allow for fair fights while simultaneously allowing us to goof off with the actual fighting styles. Custom perks, perhaps. Level-up systems, of course.
It'd be a fair amount of work to make sure that it goes off fluidly. But, if there is interest, the actual maintenance of such a project would be fairly low key unless we needed a storyline, and everyone could enjoy building up their own custom mercenary army.
It sounds interesting. I dunno about helping you get it running seeing as how I'm currently trying to single-handedly revive another project, but it's grabbed my attention at least. Being the head of your own mercenary company is a premise with a lot of potential.
Everything scares me... kitties scare me... squirrels scare me... corpses....corpses bring forth a pletora of confusing feeling which i prefer not to dwell on...:p
"It's in the forest!"
"The forest says you cannot get in."
"But we wanna!"
"The forest says no."
"We attack the forest!"
"The forest sends 3 6/4s to stomp on you."
"We attack the 6/4s!"
"The dust clears. The 6/4s are still alive."
"That's not fair!"
"Is too. Now you should run."
"Not fair!"
"See that little dot? That's your party member running. You should do the same."
More or less.
My helpdesk should you need me.
That's great. Do you happen to have the link to that quest by chance?
Hopefully I don't make Genesius do anything foolish. Fortunately, Murphy dropping cryptic hints that my character may die keeps me sufficiently paranoid of anything in the quest.
I have still not decided whether he's joking or not...
WReya DawnbringerWGBounteous KirinGRUrabrask the HiddenR
Loved it when the party member ditched at the beginning.
Oh, and WPL's never joke about characters possibly dying. I, personally, haven't yet gotten the chance to kill a character off yet, though there might be one soon...
My helpdesk should you need me.
I was dropping cryptic hints? What? Where? Usually they're not so cryptic. Like with the newest bounty. You know the one? Yeah the one that flat out says you will die if you are weak against burn magic? That one.
Then again I think I do warn my players in general that I let things flow according to the actions your characters take. It just so happens that I tend to enforce permanency on those actions. So if your character slays 5 innocents and another player comes along sees a scene of five dead bodies, inspects said scene, tracks down said player who's in a fight with a bandit, a bandit who then accuses the mage of being the bandit for the five dead bodies, and then the player who inspected the crime scene kills the other players on the belief that the mage was the bandit who was really a psycho hunting the real bandit who was then killed by the other player...
Yeah that's a run on sentence, but it was funny. Consequences and karma are a *****, aren't they?
I confess, mine was an "enough is enough."
The creator of Maro's Magic 8-Ball!
{Magic: The RPG}
Will definitely keep that in mind
That one was obvious. It's the smaller stuff that worries me. Like crit-failing a sneak check. For a moment, I thought he might have stepped on a land mine.
I've read enough throughout the Colo to know about your DM practices. If you ever run one of Genesius' quests, I expect him to be fully changed by the end of it...
WReya DawnbringerWGBounteous KirinGRUrabrask the HiddenR
{Magic: The RPG}
MTG RPG eats up most of my spare time. That and the set up for that project doesn't stoke my creative juices for some reason.
I'm willing to note that I'm not going to kill anyone (intentionally) based on bad luck. Except if you roll 3-4 1's in a row - then, your luck's so bad I can't help it.
I am very willing, however, to kill someone if they do something incredibly stupid. One example might be attempting to stand and fight an akki horde. In which case, you deserve it. Another good example is the people who didn't run in Nai's quest. You do NOT want to fight a forest at any time.
I used to have a post in the old Rules thread saying something akin to, "You be an idiot, you die. Last warning." It was more elegantly phrased, however.
Wrath of god, man. Do you start with it?
I am fairly confident that it's quite possible to actually fight an Akki horde with a correct setup. Not kill them all, no. Kill enough and the rest will run, though. They're bloody goblins after all.
Just think about it. Two mages, quite fresh. 4x Holy Day, 4x Pyroclasm, 4x Wrath.. They wouldn't even have to be too high level to pull it off. 4x Healing Salve for the ones that have invented lightning, too.
Wouldn't try it without plentiful mass-destruction and a way to regain health, though.
and acts without effort.
Teaching without verbosity,
producing without possessing,
creating without regard to result,
claiming nothing,
the Sage has nothing to lose.
The fun part is where you start with about half your life left.
And Akki Blizzard-Herders on the other side.
If you somehow seem like you have a chance of surviving, I'm also willing to bring in the Patron. So, by all means, stand and fight.
Side-note: I'd vote Nai for Clantest. Willing to be a backup.
The creator of Maro's Magic 8-Ball!
Kennar could do it, I think. He's already massacred a whole castle full of gargoyles. The only difference is that gargoyles are made of rocks while goblins are dumber than rocks.
Pyroclasm, Darkness, Damnation, and Magma Phoenix. Yay!
Also, Tai could probably do it pretty handily. Unlimited Holy Day is good, or so I've been told.
{Magic: The RPG}
Also:
*Goblin leader motions Akki Blizzard-Herder closer*
*Goblin leader stabs Akki Blizzard-Herder*
*Lands die*
In effect, the Akki leader has an effect that pretty much says: Each player sacrifices a land. And he'll use it on your turn.
Darkness? Holy Day? Good luck.
Yeah, I have a feeling that my enjoyment of that is coming to an end.
The creator of Maro's Magic 8-Ball!
Which is surprising considering I made most of them up on the fly.
Hopefully we can get it running properly by... October, maybe?
EDIT: Whooo! 4,000th post!
{Magic: The RPG}
The creator of Maro's Magic 8-Ball!
And the problem is, I have another project in mind. A dice-based open-world project based on a computer game I've sunk 100 hours into. If anyone's played Mount & Blade, it'd be very, very similar.
My helpdesk should you need me.
The creator of Maro's Magic 8-Ball!
Mount & Blade is a medieval warfare simulator. Notable because it not only A.) Simulates the actual fighting fairly accurately in both terms of strengths and weaknesses of various weapons and units (crossbow vs bow, for example, or cavalry vs infantry), B.) addresses cohesion and such among kingdoms back in the day, C.) Requires management of properties and units, it's also damn fun and a time sink. For a game I paid $5 for (during Steam's summer sale), I've put over 120 hours in it. In the past two to three weeks.
It's also a dice-based system. Think real-time D&D style. Or perhaps Oblivion with a simplified combat system.
Using a similar system, only slightly changing the numbers and the like to fit more, and changing some of the skills to be a bit more forum friendly, I think this could work.
Basically, everyone would start off choosing a basic character model. Impoverished noble, commoner, merchant, etc. They would be able to start a small company of men for a variety of reasons (to gain right to rule, to safeguard their merchant company, etc.). And then they'd get to go about things. Gradually building up power, building up relationships with other players and NPCs. It'd be fairly open ended. A fairly static amount of fiefs and properties, held first by NPCs, would allow plenty of room for expansion. Basic dice-based combat would allow for fair fights while simultaneously allowing us to goof off with the actual fighting styles. Custom perks, perhaps. Level-up systems, of course.
It'd be a fair amount of work to make sure that it goes off fluidly. But, if there is interest, the actual maintenance of such a project would be fairly low key unless we needed a storyline, and everyone could enjoy building up their own custom mercenary army.
My helpdesk should you need me.
{Magic: The RPG}