Surprisingly, this is one time I will have to agree with joboman. It's definitely not the worst in the group (I can think of another card) but it's certainly not the best.
Surprisingly, this is one time I will have to agree with joboman. It's definitely not the worst in the group (I can think of another card) but it's certainly not the best.
It's the best by one point, hardly worth raising a fuss over. The card's design is pretty flimsy, but its power level is pretty accurate and it's well polished. Don't blame me, blame the rubric.
EDIT: I'm having trouble reinstalling MSE. I get the error message "CreateFile failed; code 5. Access is denied." followed by "Setup was not completed. Please correct the problem and run Setup again." I would if I knew what the problem is...
Design (6/10)
Lots of flavor behind this card, but I'm still turned off by this card just being called "The Wall". This is a card I felt was trying to do too much squeezed into one card, and I was actually expecting something more awesome in terms of a legendary wall.
Development (6/10)
Spike could care less, Johnny doesn't see a whole lot of interactions, and Timmy doesn't like walls. It's fine as some sort of novelty card, but you still should be able to appeal to someone.
Polish (2/5)
No render. Shroud and reach should be on one line together. ETB ability should then be after that but not the triggered ability before it. There are some grammatical mistakes regarding commas and periods, and I don't like the way the exile clause is templated. That could really be cleaned up by simply saying "Exile that creature. Return it to the battlefield under its owner's control at the beginning of the next end step."
Final score: 14/25
Design (8/10)
This is a decent spin-off of Phantom Nishoba with a hint of Sekki, Seasons' Guide thrown into the mix. The flavor in having Wolves die to power this up really stikes me as something that would have been designed from M10. That's a good thing.
Development (8/10)
It's a bomb in Limited, but that's going to be a given for most mythic rares. I see this as being a Johnny card in abusing the second ability and doing something silly like Conspiracy and other token producers. I would definitely play this card in my Captain Sisay EDH deck for multiplayer games. While Spike probably wasn't going to like this card to begin with, I just don't see Timmy liking it, because this card is right in between the mid-range threat and late-game bomb.
Polish (4/5)
Having an activated ability in the middle of two other abilities that aren't activated is usually very strange. That is the only real fault though. Art is fine, and there are no templating errors.
Final score: 20/25
Design (7/10)
This card made me feel like it was almost trying to do too much. That's my main beef with it.
Development (7/10)
It's fine balance-wise even for EDH, but for an expensive creature like this, Timmy would rather have something that can beat down for the win instead of a big utility creature. Though I guess he would get a kick out of the final ability.
Polish (4/5)
Old school mana symbols are used instead of the current ones. No M10 wording errors or templating issued. Excellent render.
Final score: 18/25
Design (8/10)
The abilities for the color distribution map out quite well in terms of the color pie, but I hate the mana cost. It is so restrictive, considering just getting a wedge color combination is hard enough.
Development (7/10)
The grotesque mana cost keep this from being a terror at PTQs, but I expect both Johnny and Spike to try their hardest in getting the colors needed to cast this beast. However, as I pointed out in my previous comment, I think the mana cost is *too* restrictive
Polish (4/5)
Flash has to be on a separate line. Excellent render by an excellent artist; the art does resonate pretty well with this being a wedge card.
You were pretty generous with your pointing, SC. I wouldn't have given the Pack so many points simply because the card seems so obvious (and not in the good way) but other than that I basically agree with your assessment. If you want to post the final scoring in the thread you can do it this time.
I think people need to realize that its TOTALLY not in GW's color pie to have a 0/0 with +1+1 counters, thats COMPLETLEY in colorless artifacts, and should stay there. The ability to make creatures from the counters is also totally artifacty, and makes no real flavorful sense.
I think people need to realize that its TOTALLY not in GW's color pie to have a 0/0 with +1+1 counters, thats COMPLETLEY in colorless artifacts, and should stay there. The ability to make creatures from the counters is also totally artifacty, and makes no real flavorful sense.
The card AI mentioned? Sekki, Seasons' Guide? Some other cards I'm probably forgetting?
For the second, I can think of Twilight Drover just off the top of my head. Yay old Selesnya deck. (Oh, and Sekki. Whoops.)
I think people need to realize that its TOTALLY not in GW's color pie to have a 0/0 with +1+1 counters, thats COMPLETLEY in colorless artifacts, and should stay there. The ability to make creatures from the counters is also totally artifacty, and makes no real flavorful sense.
This is a decent spin-off of Phantom Nishoba with a hint of Sekki, Seasons' Guide thrown into the mix.
My beef with it is that it's not very exciting for a mythic, just really swingy in removal-light (Limited) environments. Kind of like Avenger of Zendikar without the automatic tokens.
If we average SC's scoring with mine, you end up with the following:
[Soundtrack]: 14.5/25
[The Called]: 18/25
[The Pack]: 17.5/25
[MTGS Brigade]: 18/25
Which seems about right, though I'm not sure I'd give [The Pack] more than 16 points.
While I probably was a little too generous with [The Pack] especially when you compare the score in terms of the other ones we had to critique, I guess there was something in me that made me like that card. I like it when bits and pieces of previous cards coalesce into something really cool. It sorta reminds me of something that would come from Time Spiral, but with M10 flavor to it.
I desperately need help, and have found none anywhere so far.
MWS randomly closes on me. With no warning. Always at around 2 minutes. This is the play Module I'm talking about. I was wondering if someone could give me some help on how to fix this. I'd much appreciate it. Thanks
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Thanks to Numotflame96 at Maelstrom Graphics!
Acolyte of Elemental Synthesis in The Izzet
I am the original Semanticore! (Meaning I coined and defined the term.)
I have Deckbuilder's ADD.
While I probably was a little too generous with [The Pack] especially when you compare the score in terms of the other ones we had to critique, I guess there was something in me that made me like that card. I like it when bits and pieces of previous cards coalesce into something really cool. It sorta reminds me of something that would come from Time Spiral, but with M10 flavor to it.
If it was a "phantom," I'd agree with you, but it only used its +1/+1 counters to keep track of Wolves (and get bigger, of course). To me it was a dude that made more dudes who made the first dude bigger when they died.
Quote from Round 2 »
Group 1:
Your second challenge is:
Design a creature card. As stated, this is your avatar's signature spell. Group 1 bonus criteria: - Has an even converted mana cost.
- Has an ability that triggers upon entering or leaving the battlefield. (one or the other, doesn't have to be both)
I wish we would have been able to get the second group's challenge, but this works too.
My rough thought: A weird that imprints an instant or sorcery card and is able to cast it. Flavor being a physical embodiment of a spell. More when I get back from work.
@Trivaz: I wish he were more combolicious instead of just protective, but I should've been here when we were designing it to give input so my bad.
Technically, Gelectrode is already Trivaz's signature creature IMO. Too bad we can't submit that...
I think the scoring system is wierd. It grades off of what place it was, but not how many points each card was given which is totally not cool since a meh card in the second round could get more points than us just because the other cards quite frankly sucked.
I think we should design something gelectrode-like. Maybe something with suspend... and echo??
EDIT: Here's what I was thinking:
{insert name here}, Chronomancer's Apprentice
Legendary Creature - Human Wizard 2UR
Chaos - At the beginning of your upkeep, if this came under your control since the beginning of the last upkeep, exile it with one time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, ~ gains "You may play cards from any player's exiled zone, without paying that card's mana cost, as though it had flash"
Flash
When ~ enters the battlefield, you may exile target spell.
1/2
"Yeah, of course I'll be home before curfew."
said ~. They didn't suspect a thing.
It's the best by one point, hardly worth raising a fuss over. The card's design is pretty flimsy, but its power level is pretty accurate and it's well polished. Don't blame me, blame the rubric.
EDIT: I'm having trouble reinstalling MSE. I get the error message "CreateFile failed; code 5. Access is denied." followed by "Setup was not completed. Please correct the problem and run Setup again." I would if I knew what the problem is...
Design (6/10)
Lots of flavor behind this card, but I'm still turned off by this card just being called "The Wall". This is a card I felt was trying to do too much squeezed into one card, and I was actually expecting something more awesome in terms of a legendary wall.
Development (6/10)
Spike could care less, Johnny doesn't see a whole lot of interactions, and Timmy doesn't like walls. It's fine as some sort of novelty card, but you still should be able to appeal to someone.
Polish (2/5)
No render. Shroud and reach should be on one line together. ETB ability should then be after that but not the triggered ability before it. There are some grammatical mistakes regarding commas and periods, and I don't like the way the exile clause is templated. That could really be cleaned up by simply saying "Exile that creature. Return it to the battlefield under its owner's control at the beginning of the next end step."
Final score: 14/25
Design (8/10)
This is a decent spin-off of Phantom Nishoba with a hint of Sekki, Seasons' Guide thrown into the mix. The flavor in having Wolves die to power this up really stikes me as something that would have been designed from M10. That's a good thing.
Development (8/10)
It's a bomb in Limited, but that's going to be a given for most mythic rares. I see this as being a Johnny card in abusing the second ability and doing something silly like Conspiracy and other token producers. I would definitely play this card in my Captain Sisay EDH deck for multiplayer games. While Spike probably wasn't going to like this card to begin with, I just don't see Timmy liking it, because this card is right in between the mid-range threat and late-game bomb.
Polish (4/5)
Having an activated ability in the middle of two other abilities that aren't activated is usually very strange. That is the only real fault though. Art is fine, and there are no templating errors.
Final score: 20/25
Design (7/10)
This card made me feel like it was almost trying to do too much. That's my main beef with it.
Development (7/10)
It's fine balance-wise even for EDH, but for an expensive creature like this, Timmy would rather have something that can beat down for the win instead of a big utility creature. Though I guess he would get a kick out of the final ability.
Polish (4/5)
Old school mana symbols are used instead of the current ones. No M10 wording errors or templating issued. Excellent render.
Final score: 18/25
Design (8/10)
The abilities for the color distribution map out quite well in terms of the color pie, but I hate the mana cost. It is so restrictive, considering just getting a wedge color combination is hard enough.
Development (7/10)
The grotesque mana cost keep this from being a terror at PTQs, but I expect both Johnny and Spike to try their hardest in getting the colors needed to cast this beast. However, as I pointed out in my previous comment, I think the mana cost is *too* restrictive
Polish (4/5)
Flash has to be on a separate line. Excellent render by an excellent artist; the art does resonate pretty well with this being a wedge card.
Final score: 19/25
Joboman, Paranoid Noob Town RRRU
Mafia Record:
5-1-2 (Alignment)
1-6-3 (wins/incomplete/lose)
For the second, I can think of Twilight Drover just off the top of my head. Yay old Selesnya deck. (Oh, and Sekki. Whoops.)
My beef with it is that it's not very exciting for a mythic, just really swingy in removal-light (Limited) environments. Kind of like Avenger of Zendikar without the automatic tokens.
If we average SC's scoring with mine, you end up with the following:
[Soundtrack]: 14.5/25
[The Called]: 18/25
[The Pack]: 17.5/25
[MTGS Brigade]: 18/25
Which seems about right, though I'm not sure I'd give [The Pack] more than 16 points.
Since you seem to like it, I guess I'd be OK with our numbers being something like this:
[Soundtrack]: 15/25
[The Called]: 18/25
[The Pack]: 17/25
[MTGS Brigade]: 18/25
I'll let SC submit our scores, I'm going to bed.
I think MTGS brigade needs to be lowered. Their card sucks, as in I would never ever want to have to use it in a deck. Ever.
Joboman, Paranoid Noob Town RRRU
Mafia Record:
5-1-2 (Alignment)
1-6-3 (wins/incomplete/lose)
so when I like the packs score, we lower it. thanks AI. i'm going to kick you later.....:)
It might actually be playable as a Bogardan Hellkite-type finisher in a mono-red deck, though it appeals to Johnny and Timmy more than to Spike.
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I don't want to be late
Joboman, Paranoid Noob Town RRRU
Mafia Record:
5-1-2 (Alignment)
1-6-3 (wins/incomplete/lose)
I took care of it. Now I'm going to bed.
Joboman, Paranoid Noob Town RRRU
Mafia Record:
5-1-2 (Alignment)
1-6-3 (wins/incomplete/lose)
While I probably was a little too generous with [The Pack] especially when you compare the score in terms of the other ones we had to critique, I guess there was something in me that made me like that card. I like it when bits and pieces of previous cards coalesce into something really cool. It sorta reminds me of something that would come from Time Spiral, but with M10 flavor to it.
MWS randomly closes on me. With no warning. Always at around 2 minutes. This is the play Module I'm talking about. I was wondering if someone could give me some help on how to fix this. I'd much appreciate it. Thanks
Thanks to Numotflame96 at Maelstrom Graphics!
Acolyte of Elemental Synthesis in The Izzet
I have Deckbuilder's ADD.
If it was a "phantom," I'd agree with you, but it only used its +1/+1 counters to keep track of Wolves (and get bigger, of course). To me it was a dude that made more dudes who made the first dude bigger when they died.
I wish we would have been able to get the second group's challenge, but this works too.
My rough thought: A weird that imprints an instant or sorcery card and is able to cast it. Flavor being a physical embodiment of a spell. More when I get back from work.
My Mafia Stats - My Helpdesk
G Omnath, Locus of Mana U Arcum Dagsson BUG The Mimeoplasm GW Gaddock Teeg X Karn, Silver Golem
Technically, Gelectrode is already Trivaz's signature creature IMO. Too bad we can't submit that...
Sales Thread
I think the scoring system is wierd. It grades off of what place it was, but not how many points each card was given which is totally not cool since a meh card in the second round could get more points than us just because the other cards quite frankly sucked.
I think we should design something gelectrode-like. Maybe something with suspend... and echo??
EDIT: Here's what I was thinking:
What do you guys think? Absolutley broken?
Joboman, Paranoid Noob Town RRRU
Mafia Record:
5-1-2 (Alignment)
1-6-3 (wins/incomplete/lose)
We should definitely have some kind of Weird, and it would be very nice if it exiled itself to combo with Trivaz. My idea:
Vaporexis UR
Creature - Weird
When Vaporexis leaves play, draw a card.
2: Exile Vaporexis.
1/2
Sales Thread