determining the percentage for Revenge of the Rogue is hard.
How about this: Revenge of the Rogue: whenever opponent has a Teir One card in play, do something
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[thread=52196][Alliance of Rogue Deckers!][/thread][My Cube List]
OK since we're on a new page I'm gonna reiterate the choices so far and I'll add Revenge of the Rogue for the heck of it:
1) Unmanascrew X: Sacrifice this land: Add of any number of colors to your mana pool. This mana can't be used to pay for colorless costs.
2) Hitjob X: When a creature or card that shares an ability with ~ kills a creature, ~ deals X damage to the controller of that creature.
3) Peek X: Discard this card: Look at the top X cards of your library and put them back in any order.
4) Alchemy X: Each card with converted mana cost 5 or more discarded while playing this spell reduces the cost of this spell by X.
5) Social Suicide: When you control more than three creatures, sacrifice this creature.
6) Summon: When this creature comes into play, you may pay 2 life. If you do, you may put a creature card with converted mana cost equal to or less than the converted mana cost of this creature from your hand into play.
Un-ones:
1) Combotron X: Whenever you play ~this, name a card or cards that are or have been restricted or banned from any format and that have a total converted mana cost of X. Search your library for cards named this way and put them into your hand. Shuffle your library.)
2) No Spikes Allowed: When you play this card, name a tier 1 card that an opponent of your choice has in his or her library. That opponent can't play that card.
3) Get Out My Combo X: When you play this spell, you may name a card. if you do, reveal the top X cards of your library. If one of them is the named card, you may play that card without paying its costs and put the rest onto the bottom of your library. Otherwise, remove those cards from the game.
4) Revenge of the Rogue - Effect (If a Tier 1 card is in play, add Revenge of the Rogue's effect to this spell)
That's what you wanted Phyrexian, right?
How's this for another un-ish mechanic:
Rare-a-nator X - Effect (If an opponent has X or more rares in his or her graveyard, add Rare-a-nator's effect to this spell)
Or does this give the wrong impression of us?
Also I like the Alchemy too. Just remember we have to have seperate cards for each mechanic.
Thunder Strike
RRRRRRRRRRRR
Sorcery
Deal 19 damage to target player. This spell can't be countered.
Alchemy RRRR "Urza, ya know that rage you got? Yeah? Ya might want to get some more of it."
Boom 'er Rang
UUU
Return target permanent to its owner's hand.
No Spikes Allowed: If that permanent is a tier 1 card, all cards with that name cannot be played, and all cards with that name in play are destroyed. "Once I was gettin' together ... ya know, wit a woman ... and she just went boom and was gone! I dunno why, but it may have somethin' to do wit mah oder."
my mouth is full of winsome lies -
and eyes are full of death besides
but luckily the soul is wise -
it sees beyond my blindness and
forced failure makes a better guise,
so as i come again alive,
it feels like life's a decent plan
Cranial Implosion 2UBB
Name 6 nonland cards with different names.
Search target opponents library, if it contains all 6 of the named cards, remove that players hand and graveyard from play.
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Official Weenie chef of ARD
Do you rogue? Accepting new members now!
Cranial Implosion 2UBB
Name 6 nonland cards with different names.
Search target opponents library, if it contains all 6 of the named cards, remove that players hand and graveyard from play.
Again it should be 6 cards other than basic lands. That way you can name Tooth and Nail, Urza's Tower, Mine, Power Plant, Sylvan Scrying, and Reap and Sow.
Or something.
Ok then not 45%. 50%. That's an easy enough figure to determine. And remember it's an un mechanic so it's allowed to be a little weird.
Highland Recluse WW
Creature - Human Warrior
Whenever Highland Recluse attacks, tap target creature.
Social Suicide 2
2/3
Gifts Ungive 2 1UU
Instant
Search your library for 5 cards with different names. An opponent chooses 1 of them, put that card into your hand and shuffle the rest into your library.
Getmycomboout 5
Ok it's 18 minutes until the cutoff. I'll suggest one more un card but we need to get the votes done with.
Revenge of the Rogue (v2) - Whenever a player plays a spell, and ~This is in your graveyard you may name a Tier 1 deck. If the played spell is in the named decklist you may put a copy of ~this onto the stack.
Nerds Unite - UW!
Instant
Target player, permanent, graveyard, or library cannot be the target of spells or abilities this turn. Draw a card.
Revenge of the Rogue - Whenever a player plays a spell and Nerds Unite is in your graveyard you may name a Tier 1 deck. If that spell is in the named deck you may put a copy of Nerds Unite onto the stack. "Can't touch this!. Heheh hehe, heheh" *Gasp* *Wheeze*
I am leaving to washington state pretty soon so i wont be on for like almost a month starting from tommorrow night to jan 15. I will try however at least post once a week. Anyways i will tell you all how my trip went just going to visit some old good friends from highschool and visit my dad but anyhow talk to you guys later.
I am leaving to washington state pretty soon so i wont be on for like almost a month starting from tommorrow night to jan 15. I will try however at least post once a week. Anyways i will tell you all how my trip went just going to visit some old good friends from highschool and visit my dad but anyhow talk to you guys later.
Later Kevin have a safe and fun trip! Glad that all your finals are over.
*sigh* So how has voting gone? So far it's like 3 votes for Alchemy and nothing for anything else. I'm going to say Alchemy is fine but we need to choose an Un Mechanic and come up with cards for both. Submissions are due on Sunday so let's get cracking on this shizzle. Get your votes in.
For the Un- one Ill vote for Revenge of the Rogue. After this I got some card ideas for that.
Which one:
Nerds Unite - :symu::symw:!
Instant
Target player, permanent, graveyard, or library cannot be the target of spells or abilities this turn. Draw a card.
Revenge of the Rogue - Whenever a player plays a spell and Nerds Unite is in your graveyard you may name a Tier 1 deck. If that spell is in the named deck you may put a copy of Nerds Unite onto the stack. "Can't touch this!. Heheh hehe, heheh" *Gasp* *Wheeze*
OR
Rogue Technology - 2U
Sorcery
Until end of turn whenever you play a spell draw a card.
Revenge of the Rogue 1UU- (At the beginning of each upkeep, if an opponent controls a Tier 1 card and Rogue Technology is in your graveyard you may pay 1UU. If you do add Rogue Technology's text to spells you play this turn.)
Where you have an effect based on a tier one card being in play.
Btw this example would mean that the first spell you play (Say Ornithopter) would add Until end of turn when you play a spell draw a card. then the next card you play, say Frogmite, would draw you a card from Ornithopter then add the effect of whenever you play a spell draw a card again. Then when you play Thoughtcast you draw 2 cards from the thoughtcast 2 cards from the triggers and IT has the ability to let you draw a card whenever any spell is played. From there I think you'd just win the game.
Other examples of that could include:
Hoser - 2RR
Instant
Destroy target land
Revenge of the Rogue 1RR
Which would mean you'd add "Destroy target land" to each of your spells played this turn.
Blastification - 1G
Instant
Destroy target Artifact
Revenge of the Rogue 1G
So each spell you play destroys an artifact.
Ancient Law - 1W
Instant
Target player gains 3 life. Target player sacrifices an enchantment.
Revenge of the Rogue 1
That one is hot if I do say so myself. I know Enchantments aren't rampant but gaining 3 life for every spell you play is reallly good. It makes each spell basically a Pulse of the Fields.
Purging Stare - 3BB
Instant
Remove up to 1 card of each type from target players graveyard from the game. That player loses 1 life for each card removed this way.
Revenge of the Rogue Pay 5 life
Revenge of the Rogue- X (At the beginning of each upkeep, if an opponent controls a Tier 1 card and Rogue Technology is in your graveyard you may pay X. If you do add Rogue Technology's text to spells you play this turn.)
yep this one:
Here are some more cards for it:
R Lightning Shock
instant
Deal 3 Damage divided among up to 6 creatures.
Revenge of the Rogue- R1
Summon Tiny Elephants GG1
Sorcery
put 9 1/3 / 1/3 elephant tokens into play
Revenge of the Rogue- GGGG
The National Association Of The Advancement of Multi-Colored Creatures
(no casting cost)
instant
Cycling
Destroy target creature and return it to play under your control. Return target creature from any graveyard to play.
Targets for this spell must be multicolored.
Revenge of the Rogue-
i figured since this is an Un mechanic we need Un cards
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[thread=52196][Alliance of Rogue Deckers!][/thread][My Cube List]
First an announcement: since no one seems to be voting for the Clan Contest, and the ones so far seem to be most in love with Revenge of the Rogue I'm gonna declare that the winner (the one where you get to play it from your graveyard). Now for the two sad parts. We need one card for each mechanic (yes, including the un- one) just so as to setup an example. And also I think we might need to shorten that name down a bit. Most keywords are just one word so if we can find a way to do that it'd be nice IMO.
@Seraph: The Bazzar is ALMOST perfect. There's something wrong with the DCI foil part in the card text box. I dunno exactly what it is but it doesn't look quite right. As for the Wanderer, the card name text is wrong and the card text itself needs to be closer together and take up more of the box, IMO. It almost looks like you double-spaced it.
Shorten it to "Revenge" then. I like the Swarm of Tiny Elephants for our un card lol. I think 9 is a bit much but I like it nonetheless. Any ideas for an alchemy card?
Ugh I hate when I miss something utterly important. Update on info for the clan contest:
You have to create a Block name (main set + 2 expansions) and using that mechanic, you have to create 6 cards (1 of each mechanic for each set) using those mechanics.
Yeah. I mean it shouldn't be too hard to make 6 cards and have slight little differences among the sets. Alchemy already fits perfectly along this part because we get bonus points for "evolving" the mechanic (like making one set with just colorless subtraction on the Alchemy, another set with just colored subtraction and the third set with gold subtraction maybe). Revenge also works pretty well because anything can be a cost for that. Literally. All we need is some people to show up for a block name with three sets. (obviously the block name should be the first sets name as well).
let's get cracking. Someone start thinking of good names.
Axis of Rogues Block?
Axis of Rogues
Revenge
Defiance
I don't know -_- someone else do this part.
Un:
Stampede of Tiny Elephants - 2GG
Sorcery - AOR
Put 4 ¼/¼ Tiny Green Elephant tokens with trample into play.
Revenge - GG(At the beginning of each upkeep, if long as an opponent controls a Tier 1 card you may pay GG. If you do, add Stampede of Tiny Elephants' effect to each spell you play this turn.)
Monument of Asshandification XRG
Enchantment - Shrine - RVG
Whenever a player pays a Revenge cost you may untap up to X target lands. Monument of Asshandification deals X damage to each player. "C-c-c-c-c-c-c-Combo"
By My Calculations UW
Instant - DFC
Search target library. If that library matches a deck list posted on the internet by 50% or more you may remove up to 4 non land cards in that library from the game. Gain 2 life for each card removed this way.
Revenge - Remove the top 4 cards of your library from the game. "It's inconceivable!"
Alchemy:
Coercive Congealant - 6RRR
Enchantment - AOR
Whenever Coercive Congealant comes into play Draw a card.
Whenever a creature you control deals damage to an opponent you may take control of a random permanent that player controls.
Alchemy 2(As you play Coercive Congealant reduce its cost by 2 for each card with a converted mana cost of 5 or more that you remove from your hand from the game)
Wind Down- X4UU
Instant
Counter target spell unless its controller pays X. Draw X cards.
Alchemy - 2U Attempting to tamper with a rogue mage's experiment is never wise. Often it's just what they want you to do.
Distorting Portal X
Legendary Artifact
Permanents you control, cards in your hand, library, graveyard, and cards you own that are not in the game have the converted mana cost of X.
Alchemy - 2 "Its original intent was never quite clear. Then the Rogues descended upon the plane and its purposes flourished."
I made the tiny elephants card to make 9 tokens because 9 of them = a 3/3 normal elephant token... but i guess you can make 6 1/2 / 1/2 tokens. that would be better.
and yea... lets make it our mascot!!
Yea make the second set for the serious mechanic the color subtraction one. that way you can play blue cards in an all red deck if you have the right cards...
another thing: make all alchemy cards have converted mana cost 5 or more. so alchemy can actually be semi-playable. and other alchemy cards can have synergy.
As for the Un mechanic. Lets make the second set have the Revenge cost as a different color as the actual color of the card. (See cards below)
heres some more cards:
Memory Regained UU6
Sorcery
Alchemy 2 (As you play Memory Regained reduce its cost by 2 for each card with a converted mana cost of 5 or more that you remove from your hand from the game)
Return to your hand all cards removed from the game this turn.
Imagined Flames RRRRRX
Sorcery
Alchemy-R1
Deal X damage to target player.
Regaining Lost Memory UUU5
Instant
Alchemy-U2
Draw 5 cards.
Tiny Elephants Strikes Back! GG
Revenge- RRR (At the beginning of each upkeep, if an opponent controls a Tier 1 card and Tiny Elephants Strikes Back! is in your graveyard you may pay RG. If you do add Tiny Elephants Strikes Back!s text to spells you play this turn.)
Untap all elephants. You have another main phase and combat phase.
The NetDecker UU4
Creature-Spikey Human.
3: Reveal The NetDecker from your hand. The NetDecker becomes a teir 1 card of your choice with the following text, "The NetDecker is sly. Counter any card with Revenge in its text this turn."
0/0
How about this: Revenge of the Rogue: whenever opponent has a Teir One card in play, do something
1) Unmanascrew X: Sacrifice this land: Add of any number of colors to your mana pool. This mana can't be used to pay for colorless costs.
2) Hitjob X: When a creature or card that shares an ability with ~ kills a creature, ~ deals X damage to the controller of that creature.
3) Peek X: Discard this card: Look at the top X cards of your library and put them back in any order.
4) Alchemy X: Each card with converted mana cost 5 or more discarded while playing this spell reduces the cost of this spell by X.
5) Social Suicide: When you control more than three creatures, sacrifice this creature.
6) Summon: When this creature comes into play, you may pay 2 life. If you do, you may put a creature card with converted mana cost equal to or less than the converted mana cost of this creature from your hand into play.
Un-ones:
1) Combotron X: Whenever you play ~this, name a card or cards that are or have been restricted or banned from any format and that have a total converted mana cost of X. Search your library for cards named this way and put them into your hand. Shuffle your library.)
2) No Spikes Allowed: When you play this card, name a tier 1 card that an opponent of your choice has in his or her library. That opponent can't play that card.
3) Get Out My Combo X: When you play this spell, you may name a card. if you do, reveal the top X cards of your library. If one of them is the named card, you may play that card without paying its costs and put the rest onto the bottom of your library. Otherwise, remove those cards from the game.
4) Revenge of the Rogue - Effect (If a Tier 1 card is in play, add Revenge of the Rogue's effect to this spell)
That's what you wanted Phyrexian, right?
How's this for another un-ish mechanic:
Rare-a-nator X - Effect (If an opponent has X or more rares in his or her graveyard, add Rare-a-nator's effect to this spell)
Or does this give the wrong impression of us?
Also I like the Alchemy too. Just remember we have to have seperate cards for each mechanic.
RRRRRRRRRRRR
Sorcery
Deal 19 damage to target player. This spell can't be countered.
Alchemy RRRR
"Urza, ya know that rage you got? Yeah? Ya might want to get some more of it."
Boom 'er Rang
UUU
Return target permanent to its owner's hand.
No Spikes Allowed: If that permanent is a tier 1 card, all cards with that name cannot be played, and all cards with that name in play are destroyed.
"Once I was gettin' together ... ya know, wit a woman ... and she just went boom and was gone! I dunno why, but it may have somethin' to do wit mah oder."
oh, badly made cards FTW.
and eyes are full of death besides
but luckily the soul is wise -
it sees beyond my blindness and
forced failure makes a better guise,
so as i come again alive,
it feels like life's a decent plan
Cranial Implosion 2UBB
Name 6 nonland cards with different names.
Search target opponents library, if it contains all 6 of the named cards, remove that players hand and graveyard from play.
Official Weenie chef of ARD
Do you rogue? Accepting new members now!
(:symrg:.:symrg:)
c(> <)
U U
Again it should be 6 cards other than basic lands. That way you can name Tooth and Nail, Urza's Tower, Mine, Power Plant, Sylvan Scrying, and Reap and Sow.
Or something.
Ok then not 45%. 50%. That's an easy enough figure to determine. And remember it's an un mechanic so it's allowed to be a little weird.
Creature - Human Warrior
Whenever Highland Recluse attacks, tap target creature.
Social Suicide 2
2/3
Gifts Ungive 2 1UU
Instant
Search your library for 5 cards with different names. An opponent chooses 1 of them, put that card into your hand and shuffle the rest into your library.
Getmycomboout 5
Revenge of the Rogue (v2) - Whenever a player plays a spell, and ~This is in your graveyard you may name a Tier 1 deck. If the played spell is in the named decklist you may put a copy of ~this onto the stack.
Nerds Unite - UW!
Instant
Target player, permanent, graveyard, or library cannot be the target of spells or abilities this turn. Draw a card.
Revenge of the Rogue - Whenever a player plays a spell and Nerds Unite is in your graveyard you may name a Tier 1 deck. If that spell is in the named deck you may put a copy of Nerds Unite onto the stack.
"Can't touch this!. Heheh hehe, heheh" *Gasp* *Wheeze*
Later Kevin have a safe and fun trip! Glad that all your finals are over.
Which one:
Nerds Unite - :symu::symw:!
Instant
Target player, permanent, graveyard, or library cannot be the target of spells or abilities this turn. Draw a card.
Revenge of the Rogue - Whenever a player plays a spell and Nerds Unite is in your graveyard you may name a Tier 1 deck. If that spell is in the named deck you may put a copy of Nerds Unite onto the stack.
"Can't touch this!. Heheh hehe, heheh" *Gasp* *Wheeze*
OR
Rogue Technology - 2U
Sorcery
Until end of turn whenever you play a spell draw a card.
Revenge of the Rogue 1UU- (At the beginning of each upkeep, if an opponent controls a Tier 1 card and Rogue Technology is in your graveyard you may pay 1UU. If you do add Rogue Technology's text to spells you play this turn.)
Where you have an effect based on a tier one card being in play.
Btw this example would mean that the first spell you play (Say Ornithopter) would add Until end of turn when you play a spell draw a card. then the next card you play, say Frogmite, would draw you a card from Ornithopter then add the effect of whenever you play a spell draw a card again. Then when you play Thoughtcast you draw 2 cards from the thoughtcast 2 cards from the triggers and IT has the ability to let you draw a card whenever any spell is played. From there I think you'd just win the game.
Other examples of that could include:
Hoser - 2RR
Instant
Destroy target land
Revenge of the Rogue 1RR
Which would mean you'd add "Destroy target land" to each of your spells played this turn.
Blastification - 1G
Instant
Destroy target Artifact
Revenge of the Rogue 1G
So each spell you play destroys an artifact.
Ancient Law - 1W
Instant
Target player gains 3 life. Target player sacrifices an enchantment.
Revenge of the Rogue 1
That one is hot if I do say so myself. I know Enchantments aren't rampant but gaining 3 life for every spell you play is reallly good. It makes each spell basically a Pulse of the Fields.
Purging Stare - 3BB
Instant
Remove up to 1 card of each type from target players graveyard from the game. That player loses 1 life for each card removed this way.
Revenge of the Rogue Pay 5 life
yep this one:
Here are some more cards for it:
R Lightning Shock
instant
Deal 3 Damage divided among up to 6 creatures.
Revenge of the Rogue- R1
Summon Tiny Elephants GG1
Sorcery
put 9 1/3 / 1/3 elephant tokens into play
Revenge of the Rogue- GGGG
The National Association Of The Advancement of Multi-Colored Creatures
(no casting cost)
instant
Cycling
Destroy target creature and return it to play under your control. Return target creature from any graveyard to play.
Targets for this spell must be multicolored.
Revenge of the Rogue-
i figured since this is an Un mechanic we need Un cards
@topic : Do we have to make an Un-card?
I don't like making Un-cards :/
Edit : I did some tests with Photoshop in the last time. What you think about it?
Seraph
@Seraph: The Bazzar is ALMOST perfect. There's something wrong with the DCI foil part in the card text box. I dunno exactly what it is but it doesn't look quite right. As for the Wanderer, the card name text is wrong and the card text itself needs to be closer together and take up more of the box, IMO. It almost looks like you double-spaced it.
You have to create a Block name (main set + 2 expansions) and using that mechanic, you have to create 6 cards (1 of each mechanic for each set) using those mechanics.
Yeah. I mean it shouldn't be too hard to make 6 cards and have slight little differences among the sets. Alchemy already fits perfectly along this part because we get bonus points for "evolving" the mechanic (like making one set with just colorless subtraction on the Alchemy, another set with just colored subtraction and the third set with gold subtraction maybe). Revenge also works pretty well because anything can be a cost for that. Literally. All we need is some people to show up for a block name with three sets. (obviously the block name should be the first sets name as well).
let's get cracking. Someone start thinking of good names.
Axis of Rogues Block?
Axis of Rogues
Revenge
Defiance
I don't know -_- someone else do this part.
Un:
Stampede of Tiny Elephants - 2GG
Sorcery - AOR
Put 4 ¼/¼ Tiny Green Elephant tokens with trample into play.
Revenge - GG (At the beginning of each upkeep, if long as an opponent controls a Tier 1 card you may pay GG. If you do, add Stampede of Tiny Elephants' effect to each spell you play this turn.)
Monument of Asshandification XRG
Enchantment - Shrine - RVG
Whenever a player pays a Revenge cost you may untap up to X target lands. Monument of Asshandification deals X damage to each player.
"C-c-c-c-c-c-c-Combo"
By My Calculations UW
Instant - DFC
Search target library. If that library matches a deck list posted on the internet by 50% or more you may remove up to 4 non land cards in that library from the game. Gain 2 life for each card removed this way.
Revenge - Remove the top 4 cards of your library from the game.
"It's inconceivable!"
Alchemy:
Coercive Congealant - 6RRR
Enchantment - AOR
Whenever Coercive Congealant comes into play Draw a card.
Whenever a creature you control deals damage to an opponent you may take control of a random permanent that player controls.
Alchemy 2 (As you play Coercive Congealant reduce its cost by 2 for each card with a converted mana cost of 5 or more that you remove from your hand from the game)
Wind Down- X4UU
Instant
Counter target spell unless its controller pays X. Draw X cards.
Alchemy - 2U
Attempting to tamper with a rogue mage's experiment is never wise. Often it's just what they want you to do.
Distorting Portal X
Legendary Artifact
Permanents you control, cards in your hand, library, graveyard, and cards you own that are not in the game have the converted mana cost of X.
Alchemy - 2
"Its original intent was never quite clear. Then the Rogues descended upon the plane and its purposes flourished."
The rest are also good but I think Alchemy is too wordy but I can't find a way to make it shorter.
Official Weenie chef of ARD
Do you rogue? Accepting new members now!
(:symrg:.:symrg:)
c(> <)
U U
and yea... lets make it our mascot!!
Yea make the second set for the serious mechanic the color subtraction one. that way you can play blue cards in an all red deck if you have the right cards...
another thing: make all alchemy cards have converted mana cost 5 or more. so alchemy can actually be semi-playable. and other alchemy cards can have synergy.
As for the Un mechanic. Lets make the second set have the Revenge cost as a different color as the actual color of the card. (See cards below)
heres some more cards:
Memory Regained UU6
Sorcery
Alchemy 2 (As you play Memory Regained reduce its cost by 2 for each card with a converted mana cost of 5 or more that you remove from your hand from the game)
Return to your hand all cards removed from the game this turn.
Imagined Flames RRRRRX
Sorcery
Alchemy-R1
Deal X damage to target player.
Regaining Lost Memory UUU5
Instant
Alchemy-U2
Draw 5 cards.
Tiny Elephants Strikes Back! GG
Revenge- RRR (At the beginning of each upkeep, if an opponent controls a Tier 1 card and Tiny Elephants Strikes Back! is in your graveyard you may pay RG. If you do add Tiny Elephants Strikes Back!s text to spells you play this turn.)
Untap all elephants. You have another main phase and combat phase.
The NetDecker UU4
Creature-Spikey Human.
3: Reveal The NetDecker from your hand. The NetDecker becomes a teir 1 card of your choice with the following text, "The NetDecker is sly. Counter any card with Revenge in its text this turn."
0/0
The Rogue Counterspell 2RR
Instant
Counter target tier 1 spell.
Revenge-UU