Go with Kank's title because it sounds more like something that can lead to a card design idea (Grey's idea references a card but doesn't totally scream "design something").
Clogged-Chimney Imp 4B
Creature - Imp
Flying
Clogged-Chimney Imp doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 3. If you do, untap Clogged-Chimney Imp.
When Clogged-Chimney Imp dies, target opponent puts a card from his or hand on top of his or her library. Then that player may draw a card.
1/2
I actually run Chimney Imp in one of my EDH decks.
Roof Imp 4B
Creature - Imp
Flying
When Roof Imp dies, you may look at the top card of each player's library. "Whats it doing up there?"
"Being creepy mostly."
1/2
"Don't get your hopes up there... I was merely breaching the fourth wall to stay in a safer place. Now that I'm over here, I don't want to intentionally break any rules because... well, it's not what I was meant to do."
I noticed you posted in the GreyCorps thread. I haven't made it official yet, but I planned on closing it due to inactivity (I mentioned that intention in spoiler tags a few posts back on this thread). However, if enough of you are genuinely interested in keeping it going (mainly posting regularly so it doesn't take another year to finish the current arc), I'm willing to give it a stay of execution.
*Bonus Wall-Breaking Cutscene*
As Lamont weaves through the Jeevescake Factory kitchen, he shouts at Aurora:
Lamont: "Hey, Radioactive Dropout, table 36 needs two orders of queso fundido!"
Chimney Ornithopter4B
Artifact Creature - Thopter Imp
Flying
When Chimney Ornithopter dies, target opponent puts a card from his or her hand on top of his or her library.
0/2
Inspired by the Super Bowl ad that's currently playing (Terry Bradshaw running around with a stained shirt).
Trending Imp4B
Creature - Imp
Flying
Whenever Trending Imp dies, exile it. If you do, choose a creature card you own from outside the game with the same name as a card that is included in the winning deck list of the most recent Premier level Magic event, reveal that card and put it on top of your library.
Well... so Aurora will never be truly free from anything happening in GreyCorps, will she? I'm sure Aurora (or rather, the Stunt Double she somehow managed to summon before escaping through the hole in the fourth wall) would actually be doing her cake-making job backstage (as I don't imagine Aurora would be the type of person who would be slacking on a cake-making job).
...Wait, this is getting confusing... I'll have to think about this more. I do have a storyline reason planned to explain why Aurora had to stop going on the adventures, but then that doesn't really explain how Aurora still has all the time to be making all the music and quizzes she makes in the "real" world here.
...Or there's the less satisfying idea that there are probably just two separate Auroras, though of course that would cause weird stuff if their universes crossed (like this), as the cake-making Aurora probably is making cakes (in the fictional world), while the crafting Aurora is just writing music and making quizzes (in the real world). Which means that Lamont probably won't find the Aurora he's looking for in this world. (And of course Aurora doesn't like the name-calling either.)
Confusion is quite common in the Inscrutable Game, as is convolution. When did it begin, when will it end? Why do we play it? Do we even have a choice whether or not we play it?
Inscrutable Imp4B
Creature-Imp
Flying
Whenever Inscrutable Imp deals combat damage to a player, names a nonland card. That player reveals his or her hand and puts a card with the same name as that card on top of his or her library.
1/2
Lamont: "No escape? ****in A. Welcome to fine casual hell. Whether it's giving up on climbing the GreyCorps corporate ladder, being an adversary of the Old Man's in need of humbling, or getting into a fight with your brother, it'll earn you a stint in here. For a really long time. With no escaping.
*tugs his necktie distastefully*
"Almost wish I were human so the whole 'asphyxiation' thing could work on me. Chop chop on that fundido, Glowworm."
...Yeah, I don't really know another way to make this work aside from the idea of there being two separate Auroras. The crafting Aurora is here to stay in this thread. The cake-making Aurora will be stuck in making cakes forever...
I posted this design a while back, although I don't know if it was noticed because it was something I edited in later.
Aurora, Brilliant Glow 2WW
Planeswalker - Aurora
If a source would deal noncombat damage to Aurora, Brilliant Glow, instead prevent that damage and transform her.
+1: Until your next turn, creatures can't attack you or a planeswalker you control unless their controller pays 1 for each of those creatures.
-2: Exile target creature that attacked you or Aurora since your last turn. You gain life equal to that creature's power.
Starting loyalty: 4
-----
Aurora, the Incurable
[CI: White] Planeswalker - Aurora
Whenever you cast a spell, remove a loyalty counter from Aurora, the Incurable.
+2: You gain 3 life.
-3: Create a 4/4 white Cakeling Elemental creature token with lifelink.
...Should Aurora suffer that kind of fate, or should I tone things down a notch? (Due to the way she's been acting in the RP world, I'm okay with letting this happen to her. The crafting Aurora won't suffer anything like that.)
A. Quietly consign yourself (and Lamont) to an eternity (or at least several centuries) of Jeevescake drudgery, opting out of further "wall-breaking" cutscenes involing the ill-fated waiter.
B. Find out more about Lamont's situation (and perhaps your own).
"Wait... you were also consigned to this position for some other reason?"
Just a rough idea - not exactly sure on the details, but just proof of concept.
-Lord Grey's blood siphon causes an unusual reaction in Aurora's blood, since her "light blood cells" concentrate at the area of the bite to cure the attacker, but this doesn't work because there is no skin contact in this case. This makes her more vulnerable to other things because of uneven distribution.
-Hugging an ice sculpture -> very cold. Doing this when her blood isn't distributed properly would probably cause her to become weak.
-Finally, she put on a little display of gymnastics at the end of that, using probably a bit too much pixie dust and also probably getting dizzy from doing too many rotations in the air, and considering that she had to exert herself even more due to everything above, causing her to become ill.
With everything in mind, Aurora can't risk going into places where she needs pixie dust to fight for her life in case things like these happen again. (The card idea above went to the extreme and had her develop some sort of an intolerance to pixie dust, hence losing health when you cast spells, but that would probably be too severe and then she probably wouldn't even be able to make cakes without suffering.)
Meanwhile, the crafting Aurora is still safe and sound, and working on this monstrosity of a thing...
Wow, that's pretty. Very celestail, a daresay a...Celestial Spiral?
Some interesting ideas on how Aurora lost her mojo. In that case Alistair cursed her. And she's just going to take that lying down?
Lamont: "Mine would be the third offense on the list: My whack job of a brother kills my girlfriend and the rest of my squadmates, so I naturally try to return the favor. Old Man happens upon this display, then throws my ass in here.
One of the things that's hard to do is to "axe" a character without actually killing them off, as in a magical universe like that it's difficult to come up with a kind of illness that can't be cured safely. Maybe there could be a cure... but given how things are playing out, maybe Aurora doesn't want to stay in making cakes forever after all...
"Oh my... but wait a moment... so most people who are down here were actually demoted from other positions by force? I simply came because I thought it was safer down here. At least that's what it sounded like when Lord Grey suggested it."
And... yes, that could very well be a Celestial Spiral there.
(As for the gymnastics type of Celestial Spiral... well, it would definitely require pixie dust for Aurora, but maybe she could practice doing these if there's a cure. And a safe space to practice.)
Lamont: " 'This is scary, I wanna go to the safe place.'
"Sounds like a voluntary demotion if you ask me, and I've heard plenty of them after being stuck here for so long. Probably a good decision since you're so delicate...and have that unique ethereal beauty about you. No doubt all those nasty monsters out there would find you irresistible prey. Especially Brody, that sick bastard.
"But don't worry, he can't reach you in here. This is the only place in all the multitudes that he can't enter. Ol' Daddy O' made extra sure to keep his feuding sons separated, lest his orderly world fall into disarray."
Prodding Imp4B
Creature-Imp
Flying, Deathtouch, Provoke
Whenever a creature deal damage by Prodding Imp this turn dies, put that card on top of its owner's library.
"Ah... yeah, a few rash decisions that happened the day after my last adventure caused me to become quite sick as well, making it unsafe to go traveling. And I'm guessing... you probably have heard of my unusual 'curse of the fourth wall' that prevents me from doing lots of things? That's one more reason I had to go here too."
I assume the answer is no, but just wondering - would an ordinary Earthling human with no magical powers be able to function as a worker in the Jeevescake Factory? If not, then Aurora would probably need to be really careful with her pixie dust usage due to her illness.
Chimney Crow 1U
Creature - Bird Imp
Flying
When Chimney Crow dies, you may pay 4B. If you do, target opponent puts a card from his or her hand on top of his or her library.
1/2
(Also, in case anyone didn't notice, the first Imp that I posted earlier does not "untap for free" - that's the joke.)
Lamont: "No, I haven't heard of your 'fourth wall' whatever. My only means of keeping up with current events is listening in on customers and exotic curses rarely come up in conversations.
"Speaking of customers, better get that cheese dip going before..."
The conversation is interrupted by a stern authoritative female voice booming over the kitchen's intercom:
Female Voice: "Mister Grey! Miss Illumina! Now is not the time for idle chin wagging! Get back on task!"
*insert whip cracking sound*
Employees of the Jeevescake Factory needn't possess magical powers, but it certainly helps.
I'd run Prodding Imp in my Shirei deck, to be honest.
And I'm actually in love with my Roof Imp idea now too
I also love Soot Crow's flavor
Chimney Baron 4B
Creature - Imp Lord
Flying
Other Imp creatures you control get +1/-1.
Whenever another Imp dies, target opponent puts a card from his or her hand on top of his or her library.
2/1
We could also have the likes of [The Crafters] have far worse than Chimney Imp stuck up our smokestacks!
Clogged-Chimney Imp 4B
Creature - Imp
Flying
Clogged-Chimney Imp doesn't untap during your untap step.
At the beginning of your upkeep, you may pay 3. If you do, untap Clogged-Chimney Imp.
When Clogged-Chimney Imp dies, target opponent puts a card from his or hand on top of his or her library. Then that player may draw a card.
1/2
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4B
Creature - Imp
Flying
Octopus creatures you control have " , : Target non-Imp creature becomes a copy of Imp! Pal! Buddy! ."
1/2
Backdoor Imp 4B
Creature - Imp
Flying
When Backdoor Imp dies, target opponent must draw a card.
Ha, ha! They don't get a choice, how evil!
1/2
ohh, the azourious skank finally broke the rules? Bravo child of order.
Roof Imp 4B
Creature - Imp
Flying
When Roof Imp dies, you may look at the top card of each player's library.
"Whats it doing up there?"
"Being creepy mostly."
1/2
Welcome back HK, whats good?
Semi-Retired EDH: Saffi Infinite Combo | Grenzo Mono-Red Aggro
Modern: Shamanism
Thread | CubeTutor :Jank Cube
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I noticed you posted in the GreyCorps thread. I haven't made it official yet, but I planned on closing it due to inactivity (I mentioned that intention in spoiler tags a few posts back on this thread). However, if enough of you are genuinely interested in keeping it going (mainly posting regularly so it doesn't take another year to finish the current arc), I'm willing to give it a stay of execution.
*Bonus Wall-Breaking Cutscene*
As Lamont weaves through the Jeevescake Factory kitchen, he shouts at Aurora:
Lamont: "Hey, Radioactive Dropout, table 36 needs two orders of queso fundido!"
Chimney Ornithopter 4B
Artifact Creature - Thopter Imp
Flying
When Chimney Ornithopter dies, target opponent puts a card from his or her hand on top of his or her library.
0/2
Trending Imp 4B
Creature - Imp
Flying
Whenever Trending Imp dies, exile it. If you do, choose a creature card you own from outside the game with the same name as a card that is included in the winning deck list of the most recent Premier level Magic event, reveal that card and put it on top of your library.
1/2
...Wait, this is getting confusing... I'll have to think about this more. I do have a storyline reason planned to explain why Aurora had to stop going on the adventures, but then that doesn't really explain how Aurora still has all the time to be making all the music and quizzes she makes in the "real" world here.
...Or there's the less satisfying idea that there are probably just two separate Auroras, though of course that would cause weird stuff if their universes crossed (like this), as the cake-making Aurora probably is making cakes (in the fictional world), while the crafting Aurora is just writing music and making quizzes (in the real world). Which means that Lamont probably won't find the Aurora he's looking for in this world. (And of course Aurora doesn't like the name-calling either.)
...Yeah, this is getting confusing.
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Inscrutable Imp 4B
Creature-Imp
Flying
Whenever Inscrutable Imp deals combat damage to a player, names a nonland card. That player reveals his or her hand and puts a card with the same name as that card on top of his or her library.
1/2
*tugs his necktie distastefully*
"Almost wish I were human so the whole 'asphyxiation' thing could work on me. Chop chop on that fundido, Glowworm."
I posted this design a while back, although I don't know if it was noticed because it was something I edited in later.
...Should Aurora suffer that kind of fate, or should I tone things down a notch? (Due to the way she's been acting in the RP world, I'm okay with letting this happen to her. The crafting Aurora won't suffer anything like that.)
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A. Quietly consign yourself (and Lamont) to an eternity (or at least several centuries) of Jeevescake drudgery, opting out of further "wall-breaking" cutscenes involing the ill-fated waiter.
B. Find out more about Lamont's situation (and perhaps your own).
C. "I don't care, I just want this to end."
D. "Perhaps there's still hope for...whatever?"
E. None of the above.
-Lord Grey's blood siphon causes an unusual reaction in Aurora's blood, since her "light blood cells" concentrate at the area of the bite to cure the attacker, but this doesn't work because there is no skin contact in this case. This makes her more vulnerable to other things because of uneven distribution.
-Hugging an ice sculpture -> very cold. Doing this when her blood isn't distributed properly would probably cause her to become weak.
-Finally, she put on a little display of gymnastics at the end of that, using probably a bit too much pixie dust and also probably getting dizzy from doing too many rotations in the air, and considering that she had to exert herself even more due to everything above, causing her to become ill.
With everything in mind, Aurora can't risk going into places where she needs pixie dust to fight for her life in case things like these happen again. (The card idea above went to the extreme and had her develop some sort of an intolerance to pixie dust, hence losing health when you cast spells, but that would probably be too severe and then she probably wouldn't even be able to make cakes without suffering.)
Meanwhile, the crafting Aurora is still safe and sound, and working on this monstrosity of a thing...
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Some interesting ideas on how Aurora lost her mojo. In that case Alistair cursed her. And she's just going to take that lying down?
"That's pretty much the jist of it."
"Oh my... but wait a moment... so most people who are down here were actually demoted from other positions by force? I simply came because I thought it was safer down here. At least that's what it sounded like when Lord Grey suggested it."
And... yes, that could very well be a Celestial Spiral there.
(As for the gymnastics type of Celestial Spiral... well, it would definitely require pixie dust for Aurora, but maybe she could practice doing these if there's a cure. And a safe space to practice.)
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"Sounds like a voluntary demotion if you ask me, and I've heard plenty of them after being stuck here for so long. Probably a good decision since you're so delicate...and have that unique ethereal beauty about you. No doubt all those nasty monsters out there would find you irresistible prey. Especially Brody, that sick bastard.
"But don't worry, he can't reach you in here. This is the only place in all the multitudes that he can't enter. Ol' Daddy O' made extra sure to keep his feuding sons separated, lest his orderly world fall into disarray."
Prodding Imp 4B
Creature-Imp
Flying, Deathtouch, Provoke
Whenever a creature deal damage by Prodding Imp this turn dies, put that card on top of its owner's library.
"Dead already? C'mon, let's play some more."
1/2
Chimney Crow 1U
Creature - Bird Imp
Flying
When Chimney Crow dies, you may pay 4B. If you do, target opponent puts a card from his or her hand on top of his or her library.
1/2
(Also, in case anyone didn't notice, the first Imp that I posted earlier does not "untap for free" - that's the joke.)
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"Speaking of customers, better get that cheese dip going before..."
The conversation is interrupted by a stern authoritative female voice booming over the kitchen's intercom:
Female Voice: "Mister Grey! Miss Illumina! Now is not the time for idle chin wagging! Get back on task!"
*insert whip cracking sound*
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Soot Crow 4B
Creature - Bird Imp
Flying
When Soot Crow dies, if you have a card named Chimney Imp in your graveyard, you may put it in your hand.
1/2
And I'm actually in love with my Roof Imp idea now too
I also love Soot Crow's flavor
Chimney Baron 4B
Creature - Imp
LordFlying
Other Imp creatures you control get +1/-1.
Whenever another Imp dies, target opponent puts a card from his or her hand on top of his or her library.
2/1
Semi-Retired EDH: Saffi Infinite Combo | Grenzo Mono-Red Aggro
Modern: Shamanism
Thread | CubeTutor :Jank Cube
The Murderous Crow 4B
Legendary Artifact - Vehicle
Flying, Lifelink, Menace, Indestructible
The Murderous Crow can't be crewed by non-Vampire creatures.
Whenever The Murderous Crow deals combat damage to a player, put a loyalty counter on each planeswalker you control, then you may planeswalk.
Crew 2
5/4
"I ***** you not, ALL of my squadmates are ******* planeswalkers. And instead of using their insanely rare gifts, they're bumming rides off me."
- Lidiya Grey
...I even put it in old fashioned micro text so it all fits.
Also... the "Celestial Spiral" image is now finished... good luck!
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